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Philipp_ab_exterminatore

what's happened to this game? :(

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Alpha Tester
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I was  playing a lot a  little while back but stopped playing because I had no time. Today I decided to start again as I had the time and I have to say after 3 games I turned it off. OMG it seems in worse shape than ever. The Karl tier 4 German cruisers is still horrendously underpowered and what the hell has happened to CV game play. I'm really disappointed as I was quite excited to be coming back. 

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You're dissing the game because 1 German cruiser is still bad? Just do like I do: Grit your teeth, collect XP playing the Craplruhe and then drool at the magnificence of the Koningsberg :D

 

Edited by VIChiefIV
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Alpha Tester, Players
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Ahoj long time not see mate , well once again they nerfed twice jp cvs , and didnt even bother nerf usa cvs , as u told also xp and cred income

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If you are rage quitting after three games then it's not for you. The Karlsruhe is the forums favourite whipping boy but it still has guns, armour(a little!) and a engine, it just has too be fought harder.

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Alpha Tester
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Ahoj long time not see mate , well once again they nerfed twice jp cvs , and didnt even bother nerf usa cvs , as u told also xp and cred income

 

Hey blogis long time mate hope your well :)

. I thought the CVs didnt feel the same im glad its not just me sucking after the break :trollface:

 

You're dissing the game because 1 German cruiser is still bad? Just do like I do: Grit your teeth, collect XP playing the Craplruhe and then drool at the magnificence of the Koningsberg :D

 

No i think the gameplay as a whole is different and as i now know the jap CVs have been sadly nerfed again. I just expected a ship that everyone hated upon release would have beeen buffed in some way by now. And my 1st bgame in the Koning was epic spotted by stealth DD then 1 salvo from unspotted BB and dead didnt even get a chance to fire lol

If you are rage quitting after three games then it's not for you. The Karlsruhe is the forums favourite whipping boy but it still has guns, armour(a little!) and a engine, it just has too be fought harder.

 

Yeah but over 150 hits HE and AP fired for 22k damage lol thats not a balanced ship haha,

.

 

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I was  playing a lot a  little while back but stopped playing because I had no time. Today I decided to start again as I had the time and I have to say after 3 games I turned it off. OMG it seems in worse shape than ever. The Karl tier 4 German cruisers is still horrendously underpowered and what the hell has happened to CV game play. I'm really disappointed as I was quite excited to be coming back. 

Not the first player who says WG:s nerf-policy/game planing is wrong. 

 

We players may loose good game again. 

 

And about Karlsruhe - which law states we fun-players must tolerate bad experience? 

Edited by Finnka
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[DSPA]
Beta Tester
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Seems you guys , although not having ANY valid data/stats on how ships perform and their OP factor ... just cry for some of the old "gimme back my OP ship". This is how i see it. Do you think they nerf something just because they don't like the ship? Or maybe they nerf something because if performs too well killing off the balance between sides?

 

cv's were op as hell back in the days. It was practically one launch , manual torp , one kill. No thanks. 

 

Why are people only thinking about themselves  and not the bigger picture.

Edited by clocky
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Why are people only thinking about themselves  and not the bigger picture.

 

Bigger picture I see is that heavy CV nerfs have scewed the balance between cruisers and battleships. CVs forced BBs to multitask and give cruisers unique utility (especially AA ones). Now it's just a turkey shoot where BBs have one less threat to worry about, effectively making it easier to delete cruisers even more than before.
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Alpha Tester
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Seems you guys , although not having ANY valid data/stats on how ships perform and their OP factor ... just cry for some of the old "gimme back my OP ship". This is how i see it. Do you think they nerf something just because they don't like the ship? Or maybe they nerf something because if performs too well killing off the balance between sides?

 

cv's were op as hell back in the days. It was practically one launch , manual torp , one kill. No thanks. 

 

Why are people only thinking about themselves  and not the bigger picture.

 

CVs where OP a long time ago when i stopped playing they had already been nerfed quite a bit but now they have been nerfed even more the change was just shocking. And to be honest if ships moved in groups then it made CVs jobs a lot harder thats all people needed to do after they original nerf which i think was needed but these new 1s im not so sure

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CVs were OP, they needed nerfs. WG could have done 3 things:

 

1. Nerf them like good developers, make them more fun to play, with distinct strengths and weaknesses - maybe also make IJN and USN CVs more diverse

2. Flat boring number nerf

3. Make them no fun to play whatsoever, introduce new bugs, make all CVs a lot more alike so diversity is dead and take away choice from players

 

Guess what they did, the third option of course. Wait times are increased as [edited], so it's a bit like playing IJN high tier DD. Drop stuff, afk 4 minutes. IJN/USN torps are same speed now. Same dropzone, just different spread. Super hardcore enforced mirror matchmaking casues insane waiting times and leads to super boring as [edited]matches, because you either face the same CV or the CV of the other nation. Instead of putting some more skill in drops they simply made them so easy to dodge every idiot can dodge torp bombers now even if they wait till last second to press A or D. And good players don't have to worry about CVs at all anymore.

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Beta Tester
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Yep CVs got stomped into the ground, especially the Japs. On the bright side this did result in a much needed buff to high tier Destroyers :teethhappy: between that and the RoF buff to the Benson and Fletcher they are absolutely godlike now.

 

Oh and about the "He just wants his OP ship back" - Go play Arkansas Beta, it is frikking amazing right now, my average damage has shot up to 76k lmao, who needs carriers to be OP when a ship with literally no anti-air is :D

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The T4 German cruiser is NOT that bad!!! Its fragile sure, in fact i'm sure the damn thing is glass painted grey but USE AP SHELLS!! Each shell gives you 3700hp damage, a Tier SIX Cleveland's AP shells are only 3500!!! 

 

The trick to this is dodge and weave, NEVER go in alone and pick your target wisely. See it as a big DD that you go hunting other cruisers in and don't forget you have a pair of 6km torps as well. 

 

I have two kinds of game in this ship, 1. Boom, sunk in 5 mins or 2, Top of the list with 2 or 3 kills. 

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The Karlsruhe did get buffed.

It has improved penetration now and the engine armor got tripled.

Unfortunately a polished turd is still a turd.

 

CVs are definitely harder to play now. The T9/T10 CVs may have needed a nerf, but unfortunately it hit all CVs and the T5-T8 CVs were already hard enough to play before.

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Alpha Tester
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I don´t play CVs, so i can only speak from the receiving end. From that point of view, i can tell the following, based on my personal experience: carriers have become a very rare appereance on the battlefields (up to tier 6 you still meet them quiet often, but above...). There have been major changes to the CVs and their mechanics, especially the IJN carriers. Their torpedoes are now slower and the drop distance has been increased. Not sure what happened to the spread, but i remember i was told it had been narrowed. In addition, the DBs have been changed. Their spread has been reduced.

From the position of the CV player, especially the changes to the TBs seem to be a drastical nerf. However, there are these rude sideeffects, which have been a subject of change with the last major patch aswell.

First of all, the increased dropping range means, that TBs usually spend less time within AAA range, maybe even avoiding the center AAA bubble, which usually inflicts the most damage. Less damage to the squads means less casualities, less casualities mean more planes available for attacks. More attacks provide more chances for damage.

Second: the flodding mechanics have been changed drastically. While the chance of flooding has been reduced aswell, the overall damage caused by flodding has been buffed very strong.

Usually, flooding is not of an issue for the target, if the repair crew is ready. However, if the target has it´s crew on (fresh) cooldown, and a torpedo strikes for flooding, things for the target become very dangerous. I recall a battle with my Tirpitz: just after extinguishing a couple of fires, which were caused by a (already sunk) Nürnberg, i received a Torpedo hit and an errant HE hit, which instantly caused another fire. Just seconds later, i received a single torpedo hit into the soft bow( didn´t manage to dodge them all). That single fire and the flodding form that single torpedo resulted in a DoT of roughly 1,1k damage per second. With my standard repair abilities requirind roughly 90 seconds to deal with the Dots, and my repair crew on cooldown for another 70 seconds, i was allowed to calculate, that my remaining 50000 HP won´t be enough to last until the dot can be taken care of. I was just allowed to sit and wait the remaining 45+ seconds until that little fire and the flooding drained my HPs to 0.

I cannot tell how often this happens to players out there, but it shows, that a well timed carrier strike on a target inbound in gun duells still can add drastically to the targets demise.

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Without a doubt the IJN CV`s got nerfed hard but USN was as well... the lame manual drop circle?? anyone?? The center of this circle is too big (the spot where your mause cursor cant move the trajectory) and so You cant adjust the planed trajectory properly for the incoming TB`s!!!! God d-mn it ... this is soo f-ing annoing :angry: Also the torps seem to fan out quite a lot so hitting a BB T7 or lover with more than 2 torps is quite the challange.

Squadrons recognize only the innitial command (start the take off) but if you change the command squadron stays and circle your ship.

Not that i`m a CV fan but come on... this is just a fail programming. 

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[FUEGO]
Weekend Tester, In AlfaTesters
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Without a doubt the IJN CV`s got nerfed hard but USN was as well... the lame manual drop circle?? anyone?? The center of this circle is too big (the spot where your mause cursor cant move the trajectory) and so You cant adjust the planed trajectory properly for the incoming TB`s!!!! God d-mn it ... this is soo f-ing annoing :angry: Also the torps seem to fan out quite a lot so hitting a BB T7 or lover with more than 2 torps is quite the challange.

Squadrons recognize only the innitial command (start the take off) but if you change the command squadron stays and circle your ship.

Not that i`m a CV fan but come on... this is just a fail programming. 

 

OK so that's the explanation! Was having a really hard time with getting the trajectories right when manual dropping torps and have in fact almost given up except on the grounded or sitting targets. I remember before the patch I could adjust that trajectory but now you can only do it with your plane out of sight which is the most random and silly thing to do!

The non spreading on the other hand is a welcome change but with the slow torp speed and huge drop circle, seems like IJN CVs are pretty useless.

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First of all, the increased dropping range means, that TBs usually spend less time within AAA range, maybe even avoiding the center AAA bubble, which usually inflicts the most damage. Less damage to the squads means less casualities, less casualities mean more planes available for attacks. More attacks provide more chances for damage.

 

Planes still spend as much time within the AA circles of ships as before.

The "increased dropping range" refers to the fact that the manual drop circle is now larger, which means the point of no return where the CV captain cannot alter his command anymore is bigger.

This means CV captains have to be even better at predicting enemy movement than before and usually increases the amount of time the planes spend within the AA circles as the drop has to be done with more precision than before, meaning the manual drop command has to be redone more often.

 

Comments like yours are unfortunately quite common, which is why it bugs CV captains when players that don't play CVs comment on CV gameplay. (Nothing against you personally, just mentioning it in general)

Since it is very different from the gameplay of all 3 other classes, it really needs to be experienced personally to get a good understanding.

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[RONIN]
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CVs were too OP, if now they get the same XP as the other classes of ships it s a good thing.

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wargaming listens to prove that supertesters provide.

 

 

 

corrected it for you. 

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