Coldei Weekend Tester 22 posts 1,925 battles Report post #1 Posted November 24, 2015 Hi everyone! Once again I find myself in a battle where some [edited]entered as a troll platoon, meaning that my team were basically one-two good-enough ships short compared to the enemy. We lost as you can imagine. This must be the easiest thing in the world to fix? To big a tier difference and you can not enter a battle. Working as intended? 1 Share this post Link to post Share on other sites
Babykim Beta Tester 1,649 posts 6,477 battles Report post #2 Posted November 24, 2015 yeah, morons everywhere. teamkill them all 2 Share this post Link to post Share on other sites
xXx_Blogis_xXx Alpha Tester, Players 5,335 posts 35,510 battles Report post #3 Posted November 24, 2015 get tgem daily in my teams , and ofc they push team to lose Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #4 Posted November 24, 2015 Hi everyone! Once again I find myself in a battle where some [edited]entered as a troll platoon, meaning that my team were basically one-two good-enough ships short compared to the enemy. We lost as you can imagine. This must be the easiest thing in the world to fix? To big a tier difference and you can not enter a battle. Working as intended? You think that was bad? On Sunday we had a tier 6/7 battle, I was in one division with 2 friends and (tier 6 DD's) and alongside us was another 3 ship division, Clevelend (ok so far), Kawachi (say what!) and last but not least their biggest threat a Hashidate (triple face palm). To top it all 2 BB's in the team rage quit the battle because of it I guess....... yes we lost......... Share this post Link to post Share on other sites
Coldei Weekend Tester 22 posts 1,925 battles Report post #5 Posted November 24, 2015 Haha Ducat I know this was far from the worst once, but this battle was just one to much so that's why I posted it! Share this post Link to post Share on other sites
JDredbull Players 193 posts 460 battles Report post #6 Posted November 24, 2015 (edited) This is what you get what you help push development into a single arena lads, not too mention it happens everywhere regardless... Not everyone has the same goals, myself for example i dont bother with the base circles things, i pay no attention to them at all, dont defend em, attack em, nothing, dont care about the victory stats on my profile, or if the team doesnt like the fact that i feel this way. did you testers point that out in development that some people dont want too play or take part in capture a flag routine ? I would be extremely happy with a no time limit, full blown fight to the death sometimes Edited November 24, 2015 by JDredbull Share this post Link to post Share on other sites
Mindfulcrane07 Players 1,497 posts 3,475 battles Report post #7 Posted November 24, 2015 This is what you get what you help push development into a single arena lads, not too mention it happens everywhere regardless... Not everyone has the same goals, myself for example i dont bother with the base circles things, i pay no attention to them at all, dont defend em, attack em, nothing, dont care about the victory stats on my profile, or if the team doesnt like the fact that i feel this way. did you testers point that out in development that some people dont want too play or take part in capture a flag routine ? I would be extremely happy with a no time limit, full blown fight to the death sometimes you dont think that no time limit would result in the battle lasting forever because some guy in a destroyer would just keep running away and no one would be able to catch him? Share this post Link to post Share on other sites
JDredbull Players 193 posts 460 battles Report post #8 Posted November 24, 2015 (edited) and there's problem there because ? The guy in the destroyer cant hide forever on these map sizes, not too mention if a deathmatch there is no benefit for him since to win the game its in his/her interest to sink the enemy. if some guy wanted to troll in that manner its not something that's going to be a major issue, and if your already dead you can leave the game start another everyone has at least four ships even new starters. in fact i would go as far as too say, it will add some dimension to the battle... Edited November 24, 2015 by JDredbull Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #9 Posted November 24, 2015 This is what you get what you help push development into a single arena lads, not too mention it happens everywhere regardless... Not everyone has the same goals, myself for example i dont bother with the base circles things, i pay no attention to them at all, dont defend em, attack em, nothing, dont care about the victory stats on my profile, or if the team doesnt like the fact that i feel this way. did you testers point that out in development that some people dont want too play or take part in capture a flag routine ? I would be extremely happy with a no time limit, full blown fight to the death sometimes Oh shut up and go back to your cave, troll. Back on topic, I have no idea what is WG opinion on fail divisions. Fail platoons are still a thing in WoT, where the power gap between tiers is greater. Usually the fail divisions... well fail, there isn't really any positive gameplay reason to have these, other than the rare occasion where the low tier ship does something half useful and earns themselves a shipload of XP. 3 Share this post Link to post Share on other sites
Fruitinator Beta Tester 57 posts 765 battles Report post #10 Posted November 24, 2015 JDredbull, imagine that you have a great game, and there is one enemy ship left. You sail around for an hour and he is just evading all of you, would you like that? because that is what will happend without cap/time limit. Share this post Link to post Share on other sites
Mindfulcrane07 Players 1,497 posts 3,475 battles Report post #11 Posted November 24, 2015 Oh shut up and go back to your cave, troll. Back on topic, I have no idea what is WG opinion on fail divisions. Fail platoons are still a thing in WoT, where the power gap between tiers is greater. Usually the fail divisions... well fail, there isn't really any positive gameplay reason to have these, other than the rare occasion where the low tier ship does something half useful and earns themselves a shipload of XP. I once was in a division, i marked myself as ready in a tier 1 ship, my buddy in the division didnt notice that. We landed in a tier 5 game (he was in tier 4) but i got 3 kills, did quite a lot of dmg and ended first on XP Share this post Link to post Share on other sites
JDredbull Players 193 posts 460 battles Report post #12 Posted November 24, 2015 (edited) JDredbull, imagine that you have a great game, and there is one enemy ship left. You sail around for an hour and he is just evading all of you, would you like that? because that is what will happend without cap/time limit. I have no problem with it, there is nothing wrong with a deathmatch, last man standing, anymore than there is a problem with people playing capture the flag, siege, hunt, lonewolfs, whatever why would a game limit itself to a single path. As i have mentioned there would be no point for anyone too try and make a game mode that they cannot win by constantly running for the sake of running, its just something that doesn't happen. sure you get the nervous chickens with low HP who try to get around the flank in order to survive but that's part and parcel of the process. And also as mentioned i dont believe on the current maps this is even something too worry about, most ships can fire half way across them, destroyers whilst fast have low HP and in order to fight effective they need lots of cover so you already know where they going too be or most likely head. It would end the initial problem which our female avatar (name not important) who thinks this is not related to topic, those people who want to kill everyone, wont be bothering anyone so much in the other gametypes. Its also not fundamental to have zero time limit at all Edited November 24, 2015 by JDredbull Share this post Link to post Share on other sites
Bulrim Beta Tester 101 posts 4,099 battles Report post #13 Posted November 24, 2015 Surely it depends on the ship, take a Kawachi into a tier 8 battle and you'll fail hard no matter how good you are but a well driven Isokaze could actually be quite useful. Share this post Link to post Share on other sites
[ATQ] _Typhon__ Players 11 posts 3,960 battles Report post #14 Posted November 24, 2015 A problem with matchmaking? really!! Share this post Link to post Share on other sites
JDredbull Players 193 posts 460 battles Report post #15 Posted November 24, 2015 (edited) well obviously some game modes need a match making process like anything else in gaming... Nothing is like you suggest in any title, even a first person shooter, is not totally unbalanced despite having various skill levels, the same rules of thumb apply in this game, you can have a fully identical match of ships types but there is still knowledge and physical/mental difference between all players. on one hand the Battleships in a last man standing are going to have a tough time. but its not impossible and you are still going to gain XP for the role you played which is all this game is really about. how you get it, etc not important, i have been sunk in a Battleship in the game from torp planes without firing, its part of the game, but this all said i wouldn't choose to take a BB into a deathmatch !! My head right of the bat tells me i need a bit of speed, i need at least average DPS to match, and start training up a captain with attributes to match the style. People are different, not everyone wants to achieve the same thing, and if you create a game with a single game mode you are putting all those different attitudes together, which creates the problems you have more frequently, its that simple. But we all understand you will still get that special little teamkiller and so forth along the way. Edited November 24, 2015 by JDredbull Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #16 Posted November 24, 2015 You think that was bad? On Sunday we had a tier 6/7 battle, I was in one division with 2 friends and (tier 6 DD's) and alongside us was another 3 ship division, Clevelend (ok so far), Kawachi (say what!) and last but not least their biggest threat a Hashidate (triple face palm). To top it all 2 BB's in the team rage quit the battle because of it I guess....... yes we lost......... Might as well go grind forehead with cheese grater as play in Sunday afternoon/evening. Even without fail divisions its torture. Surely it depends on the ship, take a Kawachi into a tier 8 battle and you'll fail hard no matter how good you are but a well driven Isokaze could actually be quite useful. Unless T8 CV decides to execute that DD. Not everyone has the same goals, myself for example i dont bother with the base circles things, i pay no attention to them at all, dont defend em, attack em, nothing That was possible to guess. And also as mentioned i dont believe on the current maps this is even something too worry about, most ships can fire half way across them And just mostly miss because even without RNGesus hitting from max range is skill demanding in most ships. Share this post Link to post Share on other sites
[LO1] Tugnut Alpha Tester 1,552 posts 8,268 battles Report post #17 Posted November 24, 2015 Done a few mistake platoons before.... platoon leader went for a beer from fridge and wile he was gone me and the other guy changed our mind on what ships to play... went from tier 7 to tier 3... trouble was when he came back he just saw us ready to roll and left his atlanta in and press battle..... was the funnest game ever... AND our side won lmfao Share this post Link to post Share on other sites
MrDane Beta Tester 170 posts 3,690 battles Report post #18 Posted November 24, 2015 A problem with matchmaking? really!! Nooooooooooooooo works fine..... Yesterday I was on a team with a division of 3 tier 5 ships, in a tier 7-8 battle, they did not do anything wrong, they just got shafted by the MM, well we all did. Share this post Link to post Share on other sites
Bulrim Beta Tester 101 posts 4,099 battles Report post #19 Posted November 24, 2015 Unless T8 CV decides to execute that DD. So pretty much the same as any other dd singled out by a cv then? Share this post Link to post Share on other sites
[NOF] Anulmentor Beta Tester 87 posts 1,690 battles Report post #20 Posted November 24, 2015 Well, guess what, WG has other priorities. The problem with the fail platoons will be with us for a very long time. If I remember correctly there was a thread about it in CBT were it was mentioned that countermeasures for this are not planned. Besides it would ruin the game for some of the trolls and they might leave the game, and WG does not want players to leave, therefor nothing will be done for the time being. Which is sad. Share this post Link to post Share on other sites
Cosseria Players 1,064 posts 4,944 battles Report post #21 Posted November 24, 2015 To be honest, the Chester of the fail flotilla I found yesterday was quite daring. He covered my flank all the way instead of just hiding near the cap. Too bad he got sunk without having fired a single shot, I'm sure his marksmanship would have been terrific. Besides, I was in a Colorado. And we lost the battle. Thinking about it, I would have preferred him to be in a Pensacola. But this time at least I didn't feel like reporting the whole fail flotilla for poor play. If there's a limit for 1 carrier per division I can't see why a limit of two tiers difference can't be adopted, at least for randoms. It doesn't happen that often but it's as frustrating as having AFKs. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #22 Posted November 24, 2015 you dont think that no time limit would result in the battle lasting forever because some guy in a destroyer would just keep running away and no one would be able to catch him? Ignore him please, he already indicated he was only here to troll forums and game for a short bit and then leave. Share this post Link to post Share on other sites
JDredbull Players 193 posts 460 battles Report post #23 Posted November 24, 2015 (edited) Ignore him please, he already indicated he was only here to troll forums and game for a short bit and then leave. I forgive you buddy, hugs and kisses xx (i will still be around on forums watching for changes i like) Edited November 24, 2015 by JDredbull Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #24 Posted November 24, 2015 Unless T8 CV decides to execute that DD. So pretty much the same as any other dd singled out by a cv then? Alternative version: "So pretty much the same as any other dd ship singled out by a cv then?" Share this post Link to post Share on other sites
[F_D] Adwaenyth Alpha Tester 1,194 posts 6,218 battles Report post #25 Posted November 24, 2015 To be honest, the Chester of the fail flotilla I found yesterday was quite daring. He covered my flank all the way instead of just hiding near the cap. Too bad he got sunk without having fired a single shot, I'm sure his marksmanship would have been terrific. Besides, I was in a Colorado. And we lost the battle. Thinking about it, I would have preferred him to be in a Pensacola. But this time at least I didn't feel like reporting the whole fail flotilla for poor play. If there's a limit for 1 carrier per division I can't see why a limit of two tiers difference can't be adopted, at least for randoms. It doesn't happen that often but it's as frustrating as having AFKs. Pensacola or Chester isn't that different in terms of taking hits... Share this post Link to post Share on other sites