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Thanks for a frustrating and wasted evening WG

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Thanks for a frustrating and wasted evening WG

7 Battles 1 win - why? stupid or unbalanced teams

At least 5 of the matches were grievously unbalanced, a like a tier 3 fight where the enemy team had 3 more St Louis than ours

Weak and moronic play by my team-mates, so despite the fight of my life I simply cannot carry the team

BALANCE your games WG this is what you do and what you have done for years and still you cannot or will not balance matches

Moronic or just not bothered?

 

Well simple thing, I shall spend my money somewhere else

(P.S. only played tonight because my friends wanted to)

 

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Beta Tester
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yeah, happens to me now and then. To avoid frustration I follow the 3-loss-rule: leave the game after three consecutive loses. In rare cases, pause for several days. I have a winrate of 56%. I did not rush to carriers when they were OP and the game was full of hopeless noobs (start of open beta). I am perfectly aware that no improvement in my gameplay will raise my win rate significantly (even by one percentage point) unless I sealclub all time (which is boring). So that is the end of my progression as a player. Just live with it (or without it), your choice entirely

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Well simple thing, I shall spend my money somewhere else

 

 

So you want p2w where you win everything without any effort if you pay? :amazed:

Edited by KptStrzyga

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1 Picture is worth a 1000 words

 

[edited]

Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content.
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Supertest Coordinator
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I'm not sure you can blame WG on the quality of the players. Even a skill based MM would probably be doomed to fail and runs of 10 losses are bound to happen.

 

I also use the 3 loss rule. Lose 3 on a row and I'll go do some coop or play another game. It's good to vent frustration on bots. I've had 10 wins in a row as well.

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View PostKptStrzyga, on 23 November 2015 - 09:48 PM, said:

So you want p2w where you win everything without any effort if you pay? :amazed:

How on earth do you come to that insulting conclusion?

I would like balanced teams so won't spend more money on the game for premium time, and that means I want play 2 win?

Did it not sound like I had made a massive effort to win every game?

Go troll someone else.

 

View PostAdmiral_noodle, on 23 November 2015 - 09:55 PM, said:

I'm not sure you can blame WG on the quality of the players. Even a skill based MM would probably be doomed to fail and runs of 10 losses are bound to happen.

I also use the 3 loss rule. Lose 3 on a row and I'll go do some coop or play another game. It's good to vent frustration on bots. I've had 10 wins in a row as well.

They are responsible for the distribution of those players in the teams, and they are definately responsible for balancing the dam ships in each team.


 

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I'm not sure you can blame WG on the quality of the players. Even a skill based MM would probably be doomed to fail and runs of 10 losses are bound to happen.

 

I also use the 3 loss rule. Lose 3 on a row and I'll go do some coop or play another game. It's good to vent frustration on bots. I've had 10 wins in a row as well. 

 

True, but I checked OPs stats and they are decent. A skilled player must be rewarded over a skill-less player, on average. Most of us consider win as the only relevant reward - hence the frustration.

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At least 5 of the matches were grievously unbalanced, a like a tier 3 fight where the enemy team had 3 more St Louis than ours

 

you lost me at that point - since when amounts of St Louis class cruisers per team in ANYHOW measurement of team balance at t3 matches?

 

the guy who whined abut broken MM while ago at least had a valid match of "all t10" being on one side with nothing to compensate on other side as those Yamatos and gearings are actually powerfull vessels... but St. Louis? that crap boat? REALLY?

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#ShipHappens

 

One day you will lose 10 battles in a row, the other day you will win 10 battles in a row. You should try not to get bothered by loses, try switching ships, play a division, as Admiral_Noodle said, play one coop, transfer your anger to those bots :P

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View PostElenortirion, on 23 November 2015 - 10:19 PM, said:

 

you lost me at that point - since when amounts of St Louis class cruisers per team in ANYHOW measurement of team balance at t3 matches?

 

the guy who whined abut broken MM while ago at least had a valid match of "all t10" being on one side with nothing to compensate on other side as those Yamatos and gearings are actually powerfull vessels... but St. Louis? that crap boat? REALLY?

Yes, really. At tier 3 there is no more powerful ship. Fantastic DD killer and I would match it against any tier 3 BB and which 3 of our tier 2 ships would you say matched the St Louis? Against any tier 3 CC I Would choose the St Louis. Oh and I forgot to say 3 of the teams 5 St Louis were in a platoon. So read my post, there were 3 more tier 3 ships on their team in. Tier 3 max battle.

 

View PostTroublemaker_CRO, on 23 November 2015 - 10:23 PM, said:

#ShipHappens

 

One day you will lose 10 battles in a row, the other day you will win 10 battles in a row. You should try not to get bothered by loses, try switching ships, play a division, as Admiral_Noodle said, play one coop, transfer your anger to those bots :P

Sound advice, but shame to see a game that plays so well sabotaged by poor programming and lazy or uncaring game design.

when you only just lose matches when you know they were unbalanced against you from the start I start to lose the will to play. Of course I don't have to post here, but I do in the vain (?) hope someone who can make a difference is listening.


 

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I'm not sure you can blame WG on the quality of the players. Even a skill based MM would probably be doomed to fail and runs of 10 losses are bound to happen.

At least MM could be made to balance teams better shipwise.

That would give 50% change of reasonably balanced match.

Now its half of that because even in the case of balanced ships, there's still another 50% chance of team having so much potatoes that equal or better ships won't help.

 

Sunday afternoon/evening was just horrible with half the time so many inferior ships in team and then all the potatoes who on average barely do DD hp worth of damage.

 

For example couple max tier DDs are hardly counter for enemy having superiority in both BBs and cruisers.

And just swapping couple ships to other team and vice versa would usually make those lot more balanced.

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The MIGHTY MATCHMAKER is, as we all know it, #illuminaticonfirmed, so there's no need to loose any nerves over it. However..

 

The issue isn't really the MM, as nobody really understands those algorithms, those mad scientists cooked up in their labs, problem is the game itself, you end up in a battle, where you get #rekt, but the game forces you to stay till the end and suffer through watching your teammates, uhm sorry, those bots drive around clueless and that's the core issue here, nobody gives a damn about the MM, as it really sometimes makes things tough for you, but fine, so be it, but when battle ends for you, you should be allowed to hop in another battle and maybe have more luck there.

 

This solution would also instantly kill the annoying 3 BBs hiding @ A10 scenario, if you get me.

 

Cheers,

~t3h'Pâr4d0x

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Yes, really. At tier 3 there is no more powerful ship. Fantastic DD killer and I would match it against any tier 3 BB and which 3 of our tier 2 ships would you say matched the St Louis? Against any tier 3 CC I Would choose the St Louis. Oh and I forgot to say 3 of the teams 5 St Louis were in a platoon. So read my post, there were 3 more tier 3 ships on their team in. Tier 3 max battle.

 

It's funny I've been obliterating those back in the days with my Kawachi....

actually even as wakattake I haven't got much difficulties with st Louises.....

 

and yes I've read your post - the point was that 3 tiers 3 more in a tier 3 battle is not that outrageous disbalance as with basic abilities of game mechanics that difference can be easilly outplayed

(for example I had once a battle in my kawachi where nearly all enemy cruisers where st. Louises while we had none of these on our side - and what? we won)

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Seriously though, the ship is worth way less than the player. I've seen some ridiculous outcomes. We can blame MM fails in part but the skill difference in players is... Frightening.

 

So even with perfect ship MM this will still happen. A lot.

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So even with perfect ship MM this will still happen. A lot.

At least there would be just 50% chance for match being grinding forehead with cheese grater.

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The MIGHTY MATCHMAKER is, as we all know it, #illuminaticonfirmed, so there's no need to loose any nerves over it. However..

 

The issue isn't really the MM, as nobody really understands those algorithms, those mad scientists cooked up in their labs, problem is the game itself, you end up in a battle, where you get #rekt, but the game forces you to stay till the end and suffer through watching your teammates, uhm sorry, those bots drive around clueless and that's the core issue here, nobody gives a damn about the MM, as it really sometimes makes things tough for you, but fine, so be it, but when battle ends for you, you should be allowed to hop in another battle and maybe have more luck there.

 

This solution would also instantly kill the annoying 3 BBs hiding @ A10 scenario, if you get me.

 

Cheers,

~t3h'Pâr4d0x

 

you don't have too, just ESC and start another battle with a different ship?

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#ShipHappens

 

One day you will lose 10 battles in a row, the other day you will win 10 battles in a row. You should try not to get bothered by loses, try switching ships, play a division, as Admiral_Noodle said, play one coop, transfer your anger to those bots :P

 

I can say +1 for a win/loses thing

My case is really funny:

With 250 battles on acc. have day with 23/29 win ratio lol Really amazing  I play all ships in my port - tier 3/4/5

My performance was nothing special in these battles WR increase from 52 to 56%

Few days after that (friday,saturday and sunday)my teams just cant do nothing...

In every mini gameplay session score sounds like 1/8 or 2/9 ...

So 56% WR melted to 48% :) in a 3 weekend days with more or less same performance in a battles

Now I have hard times to progress WR

My final opinion is: MM is not good ''product'' from WG

They need to work on fixing disadvantages of it

Players want to enjoy in this game,not to MM put him in a high tension battles becuse enemy team have 2-3 top tiers more

Or your team have that and just start rushing from a start to deal more dmg/kills etc

I cant see what is fun if we get battles like this

So WG if you have bad product - deal with it (when you dont want to improve for real)

The easiest way is to lock topics with ''unwanted contents'' with no explanation

Sorry for my bad english..

 

    

   

  

 

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what does, not help the matchmaking. and make it seem worse. i think. is .divisions, with tier 6 and 3 etc. maybe making divisions in 1 tier of each other. might help. to me, this is what i see more commonly. and this is before the latest missions. maybe the tier 6 was hoping for a tier 3 battle. 

 

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Yes, really. At tier 3 there is no more powerful ship. 

 

I´d say that depends on the player. I did better in the Tenryu than in the St.Louis. I have more average damage, more XP and twice as many kills in the Tenryu.

At least for me the Tenryu is a better ship than the St.Louis.

And of course on low tiers, there is also the "problem" that experienced players who like to play low tier battles tip the game balance a bit more than on higher tiers. I think this is a bigger factor than the matchmaking itself.

If you put a good player in a Wakatake or Umikaze, he will probably win against a St.Louis.

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If you put a good player in a Wakatake or Umikaze, he will probably win against a St.Louis.

As a player using Umi for daily "get many torpedo hits" missions I can confirm - StLouis is perfect target for 8km torps. Big and slow. 

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View PostGeneralHorstPital, on 24 November 2015 - 05:35 AM, said:

 

I´d say that depends on the player. I did better in the Tenryu than in the St.Louis. I have more average damage, more XP and twice as many kills in the Tenryu.

At least for me the Tenryu is a better ship than the St.Louis.

And of course on low tiers, there is also the "problem" that experienced players who like to play low tier battles tip the game balance a bit more than on higher tiers. I think this is a bigger factor than the matchmaking itself.

If you put a good player in a Wakatake or Umikaze, he will probably win against a St.Louis.

Just because you are a better player in the Tenryu does not change the fact that I think the St Louis is a much easier ship to do well in for the average or below average player. The Tenryu takes more skill. But we can argue till the cows come home about which tier 3 is better. My original point is that the St Louis is way better than any tier 2 ship and that is what 3enemy StLouis were matched against on my team. 

 

View PostKptStrzyga, on 24 November 2015 - 05:47 AM, said:

As a player using Umi for daily "get many torpedo hits" missions I can confirm - StLouis is perfect target for 8km torps. Big and slow. 

Only if the player does not regularly change course. Small course adjustments make 8km torps useless.


 

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I'd like to thank Wargaming for a pleasantly enjoyable evening yesterday.

 

I played 8 battles. Won 7 of them.

 

Tomorrow it might be my turn for a losing streak. I don't mind. It's only a game.

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Seriously though, the ship is worth way less than the player. I've seen some ridiculous outcomes. We can blame MM fails in part but the skill difference in players is... Frightening.

 

So even with perfect ship MM this will still happen. A lot.

 

100% in agreement with this. Also I follow Babykims stance in stopping (have a break) if I suffer 3 losses (in my case out of 4). Last night was a perfect example, had 2 blinding battles in my Kamikaze in Ranked, 2 kills in each. The difference, one team were bound in the same mindset and worked well together, the other team, well I am not going to be rude about them here! In my case I had a break to do the ironing.... sad I know :teethhappy:

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Because of mission-related Divisions, MM will suffer. I don't even notice when one team gets 3 Yamatos and the other got 2 Iowas and a Carolina.

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