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wonderiuy

Feature Request

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Players
19 posts
8,058 battles

  1. Option in game setting to enable/disable Ocean Map
  2. New game mode with 2 ground base. Goal is to defend your base and/or destroy enemy base. All BB in real life are designed for ground targeting
  3. Add a black list.
  4. Add reporting for AFK
  5. Know the amount of healed Hit Points. It happens to heal 6000 and sometimes 400, wasting the heal
  6. Know the real Gold income at the end of the match. It display 100.000 but instead is -67.000. So display 100.000 and -67.000. Its frustrating loosing gold and having a wrong indication of gaining money

     

  • Cool 2

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Players
65 posts
2,580 battles

1. Maps are random, just deal with it.

2. A ground base? How would you defend that? A static target that a Battleship can then destroy at ~25km distance?

3. Wasn't there one? I think I saw the feature somewhere, maybe I'm messing things up, though, never needed it.

5. That's because you can only heal 'light' damage, like damage to your superstructure. Citadel and torpedo damage can only partially be repaired, if at all.

6. Uhm, that is displayed there? Just check the detailed information page and go to the Credits/XP page?

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Players
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  1. Getting Ocean 4 times in a row is RANDOMNESS? You can leave Ocean flag ON, i will turn it to OFF
  2. Ground base with a surrounding 10Km area. You can deal dmg only if you are in the area. Easily solved
  3. NO, there is no black list
  4. FInally something you agree with me
  5. I know. A facilitation here is welcome
  6. Yes, go check. At end of game is displayed the total gross income from wich you have to subtract the costs (dmg taken and shells)

 

I'm trying to get a better game experience.

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Players
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@OP read the Manual. and learn your history. BB's are not meant for land raids.

 

BB are ALSO for land attack.

Check this documentary and learn history:

 

  • Cool 1

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Beta Tester
2,287 posts
11,047 battles

  1. Option in game setting to enable/disable Ocean Map
  2. New game mode with 2 ground base. Goal is to defend your base and/or destroy enemy base. All BB in real life are designed for ground targeting
  3. Add a black list.
  4. Add reporting for AFK
  5. Know the amount of healed Hit Points. It happens to heal 6000 and sometimes 400, wasting the heal
  6. Know the real Gold income at the end of the match. It display 100.000 but instead is -67.000. So display 100.000 and -67.000. Its frustrating loosing gold and having a wrong indication of gaining money

     

 

1. Maps are random, deal with it. One day you will get your favorite map more often, one day you will get the map you dislike more often.

2. There is a game mode with 2 bases, you either need to destroy all opponent ships or capture their base (A & B caps)

3. There is a black list, if you want to add someone to it, search for his nick in game, right click, add to blacklist.

4. Yes, that would be nice, but I can already see people like me getting tons of those reports because we are a WHOLE MINUTE late into battle due to slow loading times, and lots of time people get dc and cant reconnect.

5. You can approximately know, certain percent of light damages, fire, flooding etc

6. Well, it shows you how much you've earned, later in the match report you can check all the expenses and see if you are in + or -

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[BW-UK]
Players
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OP, you do know that there are cases where people aren't really "AFK", they're in close proximity to the keyboard in fact, but it's that they load slowly/have crashed and can't reconnect, right? 

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Players
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Well, starting game after 10 minutes when all the rest of the team is halved is being AFK

I know the game mode with 2 bases, My suggestion is for a land base

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Players
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So someone should get reported and maybe banned because his connection crashed/his PC failed him/his house caught fire? No thanks. AFKers are a big liability for their teams but you report someone for willingly screwing your game, not for things that can be wholly independant from their will.

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Players
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  1. Option in game setting to enable/disable Ocean Map
  2. New game mode with 2 ground base. Goal is to defend your base and/or destroy enemy base. All BB in real life are designed for ground targeting
  3. Add a black list.
  4. Add reporting for AFK
  5. Know the amount of healed Hit Points. It happens to heal 6000 and sometimes 400, wasting the heal
  6. Know the real Gold income at the end of the match. It display 100.000 but instead is -67.000. So display 100.000 and -67.000. Its frustrating loosing gold and having a wrong indication of gaining money

     

1. Random rotation

2. Yes battleships were able to strike land targets but that was not their primary design.

3. There already is one right click a name select the option.

4. Report options could do with padding out a bit. Not sure on afk though real life comes first. Also compliments should mean more.

5. Heavy damage can't be healed minor damage can.

6. End of battle credit report is slightly misleading only when using premium consumables.

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Players
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We have plenty of maps for naval targeting. A Land targeting maps would be a enjoiable add on.

To whoever (Admiral_DragonKnigt) said me to learn history take alook to Iowa class Wikipedia page: https://en.wikipedia.org/wiki/Iowa-class_battleship

 

Between the mid-1940s and the early 1990s, the Iowa-class battleships fought in four major U.S. wars. In World War II, they defended aircraft carriers and shelled Japanese positions

 

 

New Jersey fires a nine gun salvo of 16 in shells into an enemy troop concentration near Kaesong, Korea.

 

 

New Jersey then bombarded Iwo Jima and Okinawa. During the Korean War, the ship pounded targets at Wonsan, Yangyang, and Kansong

 

 

New Jersey reported to the gunline off the Vietnamese coast, and shelled North Vietnamese targets

 

 

Following the bombardment of Okinawa, Missouri turned her attention to the Japanese homeland islands of Honshu and Hokkaido, performing shore bombardment

 

 

summoned to Iwo Jima to bombard the island in advance of the Marine landings. Afterward, she proceeded to Okinawa, bombarding the island in advance of the allied amphibious assault. In mid-1945 Wisconsin turned her attention to bombarding the Japanese home islands until the surrender of Japan in August

 

 

The large-caliber guns were designed to fire two different conventional 16-inch (406 mm) shells: the armor-piercing Mk. 8 round for anti-ship and anti-structure work, and the Mk. 13 high-explosive round designed for use against unarmored targets and shore bombardment

 

Should i look further into some other BB wikipedia page?

 

Edited by wonderiuy

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Alpha Tester
19,378 posts
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There is no doubt BB's were used for shore bombardment. 

 

Shore bombardment sounds like something which could be added to PvE style missions, but for randoms I don't see the added value. You're already busy shooting at ships, why add a static target to it ( unless the target is a game objective, and perhaps has it's own AI batteries returning fire. But again, that quickly begins to sound like something which would fit in better in PvE mission then PvP battles. 

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[SCRUB]
Quality Poster
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We have plenty of maps for naval targeting. A Land targeting maps would be a enjoiable add on.

To whoever (Admiral_DragonKnigt) said me to learn history take alook to Iowa class Wikipedia page: https://en.wikipedia.org/wiki/Iowa-class_battleship

 

 

 

 

 

 

 

 

 

 

 

 

 

Should i look further into some other BB wikipedia page?

 

 

No because this is a ship game!! Many maps have airfrields should we allow Carrier planes to land on these runways and carry on fighting if the Airfeild is closer or there carrier is sunk!

 

This is a naval ship game not a D-day simulation. Maybe they will Add  it in later( but i doubt it) ow and remember most times these shots were being made on land targets the ships were not moving or going very slow were close in shore and had for would observers on shore directing there shots. and also the navy doing the shore bombardment almost always had Complete control of the waterway.

If the enemy had a navy left they tried to stop teh ships getting so close to the shore. And if the enemy had ships in area . the Allied navy did NOT move there ships so close to sure as being Jumped by Surface or Sub units when close to shore is a Death trap.

 

Just look at Guadalcanall US navy moved way of shore as soon as intelligence suggested Japanese navy units in the area.

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[AXIS]
Players
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5. knowing how much hp you can heal would be nice indeed. just keep the amount of recoverable visible in the health bar, done. easy and very helpful feature

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[NIKE]
Beta Tester
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Knowing how much you can heal would be useful - I forget mid battle how much I've lost to light damage, so frequently I'll see myself on 1/3rd health, be fully aware that it will only really heal light damage, but have no idea how much I'm actually going to get back.

 

Regarding the land objectives, I think it could be interesting - what if the game mode was capture bases (as it is now), but the bases were defended by land based AI stuff? E.g. some guns, and the air bases launched fighters that just patrolled the Base. 

You'd win the game in the usual fashion (sail around in the capture point for a bit until it's captured), but if the defenses hadn't been destroyed they'd make capturing it much harder

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Players
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  1. Option in game setting to enable/disable Ocean Map
  2. New game mode with 2 ground base. Goal is to defend your base and/or destroy enemy base. All BB in real life are designed for ground targeting
  3. Add a black list.
  4. Add reporting for AFK
  5. Know the amount of healed Hit Points. It happens to heal 6000 and sometimes 400, wasting the heal
  6. Know the real Gold income at the end of the match. It display 100.000 but instead is -67.000. So display 100.000 and -67.000. Its frustrating loosing gold and having a wrong indication of gaining money

     

 

I would love some settings too choose my maps, because honestly apart from disliking the majority and not for any reason related to anything other than they are simply terrible looking and annoying to travel, but the lifers of this world of ships dont want it..

 

Ground bases are perfectly visible option, they can operate just like carriers, be classed as carriers if needs be, and the units dispatched from either carrier/base would obviously belong to that station, i see no problem with them at all, but again the lifers in this virtual world, dont want them...

 

You should be able to choose to not play with any players if you so wish and i fully support this yet again, but the lifers in world of ships are concerned with waiting times on the loading screens, and do not want this....

 

Reporting AFK personnel is not a concern since the battle ends fairly easily without the feature, and a blacklist would cover it, should you feel that its someone is doing it regularly to a degree its annoying you beyond words...

 

Not entirely sure what you mean by hitpoints, i have a couple of ideas in my head, but no point guessing, so abstain from commenting further

 

checking the detailed report tab at the end of each battle breaks this information down...

 

 

Wargaming.net appears to be set up in a manner that means all its dedicated fanbase are its bread n butter, and appears unwilling to make changes in its series that conflict with traditional methods of development, not too mention the lifers of the game dont want it !!

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Imagine the outcry for the MM in a land base game, if only one team gets a pair of ships who can shoot with higher shell arcs than the others, allowing them to bombard mortar-like from hidden positions. Also land bases controlled by players have nothingnto do with the game theme.

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The title World of Warships, too me should literally mean the whole spectrum of things related to warships, in fact by not venturing into other terrioty and exploring these additional avenues wargaming,net and actually quite possibly limiting their income, and as far as modern games development goes its not good business sense to leave money on the table. Okay so a Land installation is not a ship, but the games developers have already placed pictures of such things in the loading scenes when waiting for battles to commence. Not that exactly means anything in, but its there...

 

Other games, Battlefield series far far far out exceeds the world of this 'n' that, and they mix all the various types of military power very well, and attract millions of players and have almost no problem with a que at the loading arenas. and if the community continues to bottleneck ideas for wargaming.net you might actually be doing yourselves an injustice, because competition can sometimes be is whats required for the end user to benefit. Whilst on the subject Im sure i read a little time ago (rumor, or fact, not sure) that wargaming.net planned a title that combined all their current themes into a single package.

 

Now if thats true, then we are actually now talking direct competition to battlefield games...

 

Being a driver of the aircraft carriers, primarily requires constant micromanagement of the airplanes (i have not used them apart from in Battlestations Midway) but they appear to be the same in terms of usage. so this is mind a carrier is actually a pilot as far as reality is concerned and since the aircraft carrier itself has no direct role in battles. I would argue this is hardly fitting of a ship, using the same principles and logic of some here.  And lets not forget that Midway also introduced submarines and on many websites (pre WOW) rate it as the best naval gaming experience.

 

So i fail too understand why so many people, want to avoid the adventure of expansion beyond tradition and what we already have, considering that i feel what is present minimal by almost every comparable game on the market that using similar mechanics and gameplay. and in fact this trail of thought insults the title of this game.

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Alpha Tester
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I fail to understand I can give you a reply but you ignore it. 

 

Land based game assets make not much sense in PvP. In a PvE setting, it's an entirely different situation. 

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I fail to understand I can give you a reply but you ignore it. 

 

Land based game assets make not much sense in PvP. In a PvE setting, it's an entirely different situation. 

 

I wasn't talking too you (not directly anyway) i figured no quote would have left everyone with the mindset it was for the previous post before it...

 

And why cant a land installation be used in PvP 

Edited by JDredbull

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[SQEEK]
Weekend Tester
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Land bases would only be relevant in PVE as an objective for a scenario, in PVP they would require either mirrored objectives (thus making the game even more dependant on teams working together) or a vastly different MM to balance the assault and defence.

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So does that mean your against them, or what ?

 

Which side of the fence are you at, your reply whilst understandable in terms of what it says, is kinda like dodging the answer at the same time.

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Alpha Tester
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Land bases would only be relevant in PVE as an objective for a scenario, in PVP they would require either mirrored objectives (thus making the game even more dependant on teams working together) or a vastly different MM to balance the assault and defence.

 

^^

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