[D3LTA] Lacomble1942 Players 188 posts Report post #1 Posted November 19, 2015 When ships are in view range please stop that stupid thing that ships disaper and pop up again. It ticks me off and I hate it so unreal. 1 Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #2 Posted November 19, 2015 Well, there is a difference between view and detection range, which varies from ship to ship Share this post Link to post Share on other sites
ScratxNeko Players 453 posts Report post #3 Posted November 19, 2015 Replay or we have to assume there were actually smokescreens or islands between you and the target. Yes, it's not just range, it's also unobstructed line of sight. 1 Share this post Link to post Share on other sites
[3549] Phantombeast Alpha Tester, Alpha Tester, Sailing Hamster 777 posts Report post #4 Posted November 19, 2015 Have a look here: http://forum.worldofwarships.eu/index.php?/topic/14258-basics-spotting-mechanics/ it might help clear things up a little Share this post Link to post Share on other sites
[SQEEK] Dangerhamster [SQEEK] Weekend Tester 419 posts Report post #5 Posted November 19, 2015 Speaking as someone who has had to actually keep track of another vessel without the aid of radar it's totally real. If you had written "annoying" instead of "unreal" you may have had a point. Share this post Link to post Share on other sites
Adrian1914 Beta Tester 300 posts 5,993 battles Report post #6 Posted November 19, 2015 I think he might be referring to an issue i currently have with spotting. When I play a DD and pop smoke, when ships are detected for some reason for the first few seconds they appear stationary and then pop up forward with some distance and start moving again. It's something to do with lag maybe, and it's since the latest patch. Share this post Link to post Share on other sites
systemlord963 Players 2 posts 888 battles Report post #7 Posted November 19, 2015 Game is no playable after the latest patch. I load into the game for 4-5 minutes and after I get into the middle of the match enemy ships are aroud and I am half dead... Share this post Link to post Share on other sites
ScratxNeko Players 453 posts Report post #8 Posted November 19, 2015 Game is no playable after the latest patch. I load into the game for 4-5 minutes and after I get into the middle of the match enemy ships are aroud and I am half dead... This has nothing to do with OP's issue. Might want to start a thread or look for another one that is about slow loading times. And yes, it IS ridiculous even I, with an SSD (!!!), sometimes don't make it into the match before the 30 seconds run out. WG really needs to rebuild the client's structure to reduce load times. It's absurd. 1 Share this post Link to post Share on other sites
[NAVOC] Niibler Players 723 posts Report post #9 Posted November 19, 2015 Invisible Ship Suck graphic representation Share this post Link to post Share on other sites
Anonymous_Legion Players 17 posts 1,247 battles Report post #10 Posted December 27, 2015 (edited) Wargaming should get rid of this part of the game not only in world of warships but world of tanks as well its extremely annoying to have invisible tanks and warships they don't do it in warthunder because they know how naff and annoying it is. So wargaming take note remove the invisible crap from your games players should be able to see all within view at all times when spotted view should be infinity the same as the human eye. Edited December 27, 2015 by Anonymous_Legion Share this post Link to post Share on other sites
ironhammer500 Beta Tester 1,111 posts 5,268 battles Report post #11 Posted December 27, 2015 (edited) Wargaming should get rid of this part of the game not only in world of warships but world of tanks as well its extremely annoying to have invisible tanks and warships they don't do it in warthunder because they know how naff and annoying it is. So wargaming take note remove the invisible crap from your games players should be able to see all within view at all times when spotted view should be infinity the same as the human eye. Bad news they now do it in war thunder, yep tanks just pop up and the crew skills are a pay to win system...just be glad they dont have that on here...cause it really is pay to win. Edited December 27, 2015 by ironhammer500 Share this post Link to post Share on other sites
3mg4 Players 10 posts 217 battles Report post #12 Posted December 27, 2015 I had this today in several games, it's just sh*t! How can it be that I see a destroyer 4K in front of me and in the next second he is gone but keeps to shot at me, and I have basically no idea where he is, after a few seconds I see him again for some seconds and he disappears again, note: this all happens within a 4 too 5 km radius. It just sick. if my laptop would be strong enough I would record this issue, as proof. 1 Share this post Link to post Share on other sites
[3X] Spithas Players 887 posts 12,804 battles Report post #13 Posted December 28, 2015 (edited) I had this today in several games, it's just sh*t! How can it be that I see a destroyer 4K in front of me and in the next second he is gone but keeps to shot at me, and I have basically no idea where he is, after a few seconds I see him again for some seconds and he disappears again, note: this all happens within a 4 too 5 km radius. It just sick. if my laptop would be strong enough I would record this issue, as proof. You are either full of **** or that DD smoked or entered another ship's smoke. There is no ship in game that can remain undetected below 5km. On a general note it's not hard to realize how and why ships disappear or remain undetected while firing. There is a very nice thread explaining the pretty simple spotting mechanics this game uses. I suggest you look it up. This game's spotting mechanic is actually much simple than the one in WoT. Edited December 28, 2015 by Spithas Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,972 battles Report post #14 Posted December 28, 2015 This has nothing to do with OP's issue. Might want to start a thread or look for another one that is about slow loading times. And yes, it IS ridiculous even I, with an SSD (!!!), sometimes don't make it into the match before the 30 seconds run out. WG really needs to rebuild the client's structure to reduce load times. It's absurd. Surprisingly, I do not have that kind of issue with a 3-4 year old PC and conventional HDD. Even the first battle of any given session only takes about 30-40 seconds for me to load. May be it's a thing with your internet connection? Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,972 battles Report post #15 Posted December 28, 2015 (edited) There is no ship in game that can remain undetected below 5km. That's actually 2 KM Some DDs have the breathtaking torpedo range of 3 KM, it'd be kinda ludicrous if they could not sneak upon a target under any circumstances. Edited December 28, 2015 by Takru Share this post Link to post Share on other sites
LetsRockAndRoll Players 720 posts 9,732 battles Report post #16 Posted December 28, 2015 That's actually 2 KM Some DDs have the breathtaking torpedo range of 3 KM, it'd be kinda ludicrous if they could not sneak upon a target under any circumstances. Show me that DD please. Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,972 battles Report post #17 Posted December 28, 2015 Show me that DD please. I was referring to proximity detection. That is through obstacles such as islands. If you are talking about torp range, have a look at the Russian DD line. Share this post Link to post Share on other sites
LetsRockAndRoll Players 720 posts 9,732 battles Report post #18 Posted December 28, 2015 I was referring to proximity detection. That is through obstacles such as islands. If you are talking about torp range, have a look at the Russian DD line. That proximity detection is universal to all ships, not just DD's and really has nothing at all to do with the subject of DD detection ranges. Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,972 battles Report post #19 Posted December 28, 2015 That proximity detection is universal to all ships, not just DD's and really has nothing at all to do with the subject of DD detection ranges. He was referring to all ships, not only DDs, wasn't he? Share this post Link to post Share on other sites
Black_Moon_Rising Players 109 posts 7,210 battles Report post #20 Posted December 28, 2015 Well, there is a difference between view and detection range, which varies from ship to ship Well than ships have random view and detection range now after the latest patch. And indeed it sucks, is annoying and yes unreal. One match you can detect BBs on 5+ km and the other match you can detect them only when they are at 1 km range. Game mechanics on detection just suck dude. Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #21 Posted December 28, 2015 That's actually 2 KM Some DDs have the breathtaking torpedo range of 3 KM, it'd be kinda ludicrous if they could not sneak upon a target under any circumstances. Minimum surface detection range in game is the Tachibana(tier 2) at 5.4km Share this post Link to post Share on other sites
[P-2-W] G0dzThirdLeg Beta Tester 8 posts 3,754 battles Report post #22 Posted December 28, 2015 Minimum surface detection range in game is the Tachibana(tier 2) at 5.4km Surface detection range isn't equal to proximity detection range. The 2km refer to proximity detection. Share this post Link to post Share on other sites
[3X] Spithas Players 887 posts 12,804 battles Report post #23 Posted December 28, 2015 (edited) Well than ships have random view and detection range now after the latest patch. And indeed it sucks, is annoying and yes unreal. One match you can detect BBs on 5+ km and the other match you can detect them only when they are at 1 km range. Game mechanics on detection just suck dude. 1) There is nothing random about view and detection range. 2) There were no changes to detection mechanics in the last patch. 3) You can make up any fantasy numbers you like still doesn't change the fact that there have been no changes to the already pretty simple detection mechanic. Edited December 28, 2015 by Spithas 2 Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,972 battles Report post #24 Posted December 28, 2015 Well than ships have random view and detection range now after the latest patch. And indeed it sucks, is annoying and yes unreal. One match you can detect BBs on 5+ km and the other match you can detect them only when they are at 1 km range. Game mechanics on detection just suck dude. The thread where visibility is explained was already linked in this thread. You should read it, you clearly have something to learn there. Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #25 Posted December 28, 2015 Surface detection range isn't equal to proximity detection range. The 2km refer to proximity detection. Proximity detection!! Your Lucky its there at all! to even a battleship if its behind a headland you may not know its there. Personally i think if you or one of your friends cant see the ship it should stay undetected. But its there so i stick with it. Share this post Link to post Share on other sites