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Lacomble1942

invisable ships suck

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Players
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Replay or we have to assume there were actually smokescreens or islands between you and the target.

 

Yes, it's not just range, it's also unobstructed line of sight.

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[SQEEK]
Weekend Tester
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Speaking as someone who has had to actually keep track of another vessel without the aid of radar it's totally real.

If you had written "annoying" instead of "unreal" you may have had a point.

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Beta Tester
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I think he might be referring to an issue i currently have with spotting. When I play a DD and pop smoke, when ships are detected for some reason for the first few seconds they appear stationary and then pop up forward with some distance and start moving again. It's something to do with lag maybe, and it's since the latest patch.

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Players
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Game is no playable after the latest patch. I load into the game for 4-5 minutes and after I get into the middle of the match enemy ships are aroud and I am half dead...

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Players
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Game is no playable after the latest patch. I load into the game for 4-5 minutes and after I get into the middle of the match enemy ships are aroud and I am half dead...

 

This has nothing to do with OP's issue. Might want to start a thread or look for another one that is about slow loading times.

 

And yes, it IS ridiculous even I, with an SSD (!!!), sometimes don't make it into the match before the 30 seconds run out. WG really needs to rebuild the client's structure to reduce load times. It's absurd.

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Players
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Wargaming should get rid of this part of the game not only in world of warships but world of tanks as well its extremely annoying to have invisible tanks and warships they don't do it in warthunder because they know how naff and annoying it is.

 

So wargaming take note remove the invisible crap from your games players should be able to see all within view at all times when spotted view should be infinity the same as the human eye.

Edited by Anonymous_Legion

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Beta Tester
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Wargaming should get rid of this part of the game not only in world of warships but world of tanks as well its extremely annoying to have invisible tanks and warships they don't do it in warthunder because they know how naff and annoying it is.

 

So wargaming take note remove the invisible crap from your games players should be able to see all within view at all times when spotted view should be infinity the same as the human eye.

 

Bad news they now do it in war thunder, yep tanks just pop up and the crew skills are a pay to win system...just be glad they dont have that on here...cause it really is pay to win.
Edited by ironhammer500

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Players
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217 battles

I had this today in several games, it's just sh*t! How can it be that I see a destroyer 4K in front of me and in the next second he is gone but keeps to shot at me, and I have basically no idea where he is, after a few seconds I see him again for some seconds and he disappears again, note: this all happens within a 4 too 5 km radius. It just sick.

 

if my laptop would be strong enough I would record this issue, as proof.

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[3X]
Players
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I had this today in several games, it's just sh*t! How can it be that I see a destroyer 4K in front of me and in the next second he is gone but keeps to shot at me, and I have basically no idea where he is, after a few seconds I see him again for some seconds and he disappears again, note: this all happens within a 4 too 5 km radius. It just sick.

 

if my laptop would be strong enough I would record this issue, as proof.

 

You are either full of **** or that DD smoked or entered another ship's smoke.

 

There is no ship in game that can remain undetected below 5km.

 

On a general note it's not hard to realize how and why ships disappear or remain undetected while firing. There is a very nice thread explaining the pretty simple spotting mechanics this game uses. I suggest you look it up.

 

This game's spotting mechanic is actually much simple than the one in WoT.

Edited by Spithas

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Supertester, Players, Sailing Hamster, Privateer
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This has nothing to do with OP's issue. Might want to start a thread or look for another one that is about slow loading times.

 

And yes, it IS ridiculous even I, with an SSD (!!!), sometimes don't make it into the match before the 30 seconds run out. WG really needs to rebuild the client's structure to reduce load times. It's absurd.

 

Surprisingly, I do not have that kind of issue with a 3-4 year old PC and conventional HDD. Even the first battle of any given session only takes about 30-40 seconds for me to load. May be it's a thing with your internet connection?

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Supertester, Players, Sailing Hamster, Privateer
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There is no ship in game that can remain undetected below 5km.

That's actually 2 KM

 

Some DDs have the breathtaking torpedo range of 3 KM, it'd be kinda ludicrous if they could not sneak upon a target under any circumstances.

Edited by Takru

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Players
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That's actually 2 KM

 

Some DDs have the breathtaking torpedo range of 3 KM, it'd be kinda ludicrous if they could not sneak upon a target under any circumstances.

 

Show me that DD please.

 

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Supertester, Players, Sailing Hamster, Privateer
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Show me that DD please.

 

 

I was referring to proximity detection. That is through obstacles such as islands.

 

If you are talking about torp range, have a look at the Russian DD line.

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I was referring to proximity detection. That is through obstacles such as islands.

 

If you are talking about torp range, have a look at the Russian DD line.

 

That proximity detection is universal to all ships, not just DD's and really has nothing at all to do with the subject of DD detection ranges.

 

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Supertester, Players, Sailing Hamster, Privateer
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That proximity detection is universal to all ships, not just DD's and really has nothing at all to do with the subject of DD detection ranges.

 

 

He was referring to all ships, not only DDs, wasn't he?

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Players
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Well, there is a difference between view and detection range, which varies from ship to ship

 

Well than ships have random view and detection range now after the latest patch.

And indeed it sucks, is annoying and yes unreal.

One match you can detect BBs on 5+ km and the other match you can detect them only when they are at 1 km range.

Game mechanics on detection just suck dude.

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[SCRUB]
Quality Poster
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That's actually 2 KM

 

Some DDs have the breathtaking torpedo range of 3 KM, it'd be kinda ludicrous if they could not sneak upon a target under any circumstances.

 

Minimum surface detection range in game is the  Tachibana(tier 2) at 5.4km

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[P-2-W]
Beta Tester
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Minimum surface detection range in game is the  Tachibana(tier 2) at 5.4km

 

Surface detection range isn't equal to proximity detection range. The 2km refer to proximity detection.

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Well than ships have random view and detection range now after the latest patch.

And indeed it sucks, is annoying and yes unreal.

One match you can detect BBs on 5+ km and the other match you can detect them only when they are at 1 km range.

Game mechanics on detection just suck dude.

 

1) There is nothing random about view and detection range.

 

2) There were no changes to detection mechanics in the last patch.

 

3) You can make up any fantasy numbers you like still doesn't change the fact that there have been no changes to the already pretty simple detection mechanic.

 

Edited by Spithas
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Supertester, Players, Sailing Hamster, Privateer
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Well than ships have random view and detection range now after the latest patch.

And indeed it sucks, is annoying and yes unreal.

One match you can detect BBs on 5+ km and the other match you can detect them only when they are at 1 km range.

Game mechanics on detection just suck dude.

 

The thread where visibility is explained was already linked in this thread. You should read it, you clearly have something to learn there.

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[SCRUB]
Quality Poster
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Surface detection range isn't equal to proximity detection range. The 2km refer to proximity detection.

 

Proximity detection!! Your Lucky its there at all! to even a battleship if its behind a headland you may not know its there. Personally i think if you or one of your friends cant see the ship it should stay undetected. But its there so i stick with it.

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