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elninocro

so things after few months playing are like this

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*high tier (8-10) are unplayable, bcuz high repair cost, ppl are too afraid to play it properly so they stay back and sniping, where they dont support their team in any way
 even with won game and doing very good for ur team (dmg/score wise) u suffer by loss of credits, even with premium, making premium no reason to have it in first place

 NOTE:i understand T10 (or rather to say top tiers) is not to grind credits, but if you and your team preform really good, u still loose credits which i find and many other ppl just stupid and pointless to have premium in first place, and not to play it for ANY reason

 

*reports for "plays poorly" has no effect, i have no idea how that works, but ppl i see in game are not playing as a team or just afk whole match, or just doing bad, are constantly getting into games day after day doing same thing over and over again. even ppl that are team killing same thing..they just get pink names,and no penalty at all..there should be an option for ppl to report team killer besides option we already have, and to track their dmg, at which ships has been done, or see replay..
once i got into match with dd(T6) player,who team killed 2 ppl and run into corner of map doing nothing, and sat there for entire match..next game i did i got him into my team and same thing (T6 dd) and started shooting and launching torps, at our team in very beginning of the game..so i killed him..that day, i didnt get to see him anymore bcuz i took a break..next day i saw him on enemy team when i started playing T6-T7..

 

*for those afk ppl just remove them for match,after 2min inaction, and include or exclude points for that ship accordingly

 

*include old section of the ship which are being upgraded get sold for credits, (example:i upgraded my ship with hull B and 2nd gun or range,old ones get sold)and available to reinstall them if we want previous ones after trying new ones (on some ships/ca's and dd's, stock modules prove better after testing them out)

 

*2 cv's per team,too much..they are good,not op, but 2 cv's pre team its really op..no point with playing dd in those matches bcuz you and your torps get constantly spotted as dd captain (too high chance to get 2 cv per team in mid tier (T4-T6)

*matchmaking is still retarded after so many "balances"

 we see no changes besides only cv's are matching same amount and tier..
3x Yamato division against T8 battleships,and then that team with Yamato division gets dd's into their team while other side, gets only ca's and bb's..guess which side will win..
many times i see one side get dd's and other side it doesn't;they're not even in division, makes no sense why matchmaking can be so bad..makes if even harder..
WG needs to make changes that ppl get with tier 4-5's into top tier matches bcuz divisions, mybe not be able to make division with 2 tier difference, but just 1..its just stupid..why is there tier difference in game anyway?
match ships more equally per match and according tier like they've done with cv's, but 2 tiers difference at max,preferably one tier difference, since there is many ships and ppl having actually option to choose what they gonna play and how, its not like u have 2 options only, A or B

*not beeing able to see smoke from further away, (bug) makes impossible to say target is moving or not, specifically on high tier,which is important to see..

*implement change to notice if you are in the smoke or not, only carriers are able to see them -> for dd's mostly  :(

 

*i hope for:

                 transparent map - very helpfull :popcorn:

                 dmg counter       - not necessary but useful thing :great:

                 training mod and/or custom battles mode included into game where we can set our own matches for clan battles, where clans are already in preparation :izmena:

                

                 option to buy (some) premium ships without stupid bundles,but keep bundless, they are too expensive for many ppl, mybe just ship with gold (putting in flags is unnecessary, since we get them as reward for battles, and ppl buy premium time anyway

 

*balance IJN cruisers T7-T9

 Myoko has higher amount of hp of Ibuki, and better range than Mogami stock (dont nerf Myoko) instead,

 buff stock range on Mogami to 16km, -17.5km with gun range module (both 155's and 203's) and then 155's dont get that 1.5km buff but gets faster reload instead and then make change to Advanced Firing Training if wanted/needed
NOTE:that was my quick observation for those range changes, some ppl might not like it,but that was just suggestion and open for discussion since AFT changes are pointed out as subject to change Soon™

 

*buff turret traverse speed on Yorck, thats is NOT a battleship! :medal: and seems like its not even german line

 

*troll in patch notes releasing crew
 many times patch notes are being released but changes didn't happen in game, either u have some drunk wg staff for that or just trolling us badly

 ppl are making preparations for changes bcuz they affecting their ship heavily, and then nothing happens

 

 

SO conclusion is:

 here are some minor, and some bigger bugs, i understand, game is still "new" into my eyes..gonna pass some times till gets proper fixes..but some of those are required AND fast, bcuz player base is dropping too fast..and i love the game..i really do, and i know im not the only one, id love it if it can get into world competition scene, like some other games did..dunno proper name for that

Also playing high tier really shows pointless bcuz no proper reward, for risk / amount of time taken for grinds into high tier, AND repair costs are just too high

mid tier are fun,if u dont get 2 cv's per team..then..just just go explore the map :trollface:

Edited by elninocro
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agree.sums most  gripes atm... really bugged me 2 c the white white...alias..... but we all now who!!!!! making top 100 list and get rewarded... after intentional team killing all week.... torps shouldnt be spotted by planes... unless they are low... torps ran mostly without bubbles late war and ijn torps didnt leave bubbles ..as much... at all... instead give the torps a 5% depending on nation chance 2 go under a ship or fail 2 detonate or plain dud... hits same goes 4 bombs and shells..  small addition.. might improve game-play might go as far as  applying this 2 shell fuses as well..

 

 

Edited by Schneewolf

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*high tier (8-10) are unplayable, bcuz high repair cost, ppl are too afraid to play it properly so they stay back and sniping, where they dont support their team in any way
 even with won game and doing very good for ur team (dmg/score wise) u suffer by loss of credits, even with premium, making premium no reason to have it in first place

 NOTE:i understand T10 (or rather to say top tiers) is not to grind credits, but if you and your team preform really good, u still loose credits which i find and many other ppl just stupid and pointless to have premium in first place, and not to play it for ANY reason

 

We're looking the credit flow for high tiers. You can come out of a battle on the losing team and still have a profit. It really depends what you're hitting and what damage you've done.  If you play passive then your returns in the battle are going to be low.  I'm not saying everything is perfect, however there is no immediate short term changes to high tier credit flow.  It is something that we've passed on as a concern.

 

*reports for "plays poorly" has no effect, i have no idea how that works, but ppl i see in game are not playing as a team or just afk whole match, or just doing bad, are constantly getting into games day after day doing same thing over and over again. even ppl that are team killing same thing..they just get pink names,and no penalty at all..there should be an option for ppl to report team killer besides option we already have, and to track their dmg, at which ships has been done, or see replay..
once i got into match with dd(T6) player,who team killed 2 ppl and run into corner of map doing nothing, and sat there for entire match..next game i did i got him into my team and same thing (T6 dd) and started shooting and launching torps, at our team in very beginning of the game..so i killed him..that day, i didnt get to see him anymore bcuz i took a break..next day i saw him on enemy team when i started playing T6-T7..

 

The reports do work, but they're never going to work at a level where you report someone in the middle of a battle and then they're instantly removed as that would be wide open to abuse.  We are looking at ways to make the team killing system something which is more balanced and punishes deliberate team damage without being too harsh on the rare accidental situations.

 

*for those afk ppl just remove them for match,after 2min inaction, and include or exclude points for that ship accordingly

 

We're working on a better system to remove afk players. Sometimes if it's at the start of the match the inactivity can be due to poor connection, low spec PC or mods causing the game to load slower.  Again it's important to target the people abusing the system deliberately and not by accident.

 

*include old section of the ship which are being upgraded get sold for credits, (example:i upgraded my ship with hull B and 2nd gun or range,old ones get sold)and available to reinstall them if we want previous ones after trying new ones (on some ships/ca's and dd's, stock modules prove better after testing them out)

 

Understandable as World of Tanks has something similar. In World of Warships however the credit generation is much higher. I'll make sure this is passed on but can't make any guarantees it will happen.

 

*2 cv's per team,too much..they are good,not op, but 2 cv's pre team its really op..no point with playing dd in those matches bcuz you and your torps get constantly spotted as dd captain (too high chance to get 2 cv per team in mid tier (T4-T6)

 

It really depends where the CV's are and where their planes are. I have multiple fun battles at tier 4-6 in Destroyers with the Clemson and Nicholas being 2 of my most played ships.

 

*matchmaking is still retarded after so many "balances"

 we see no changes besides only cv's are matching same amount and tier..
3x Yamato division against T8 battleships,and then that team with Yamato division gets dd's into their team while other side, gets only ca's and bb's..guess which side will win..
many times i see one side get dd's and other side it doesn't;they're not even in division, makes no sense why matchmaking can be so bad..makes if even harder..
WG needs to make changes that ppl get with tier 4-5's into top tier matches bcuz divisions, mybe not be able to make division with 2 tier difference, but just 1..its just stupid..why is there tier difference in game anyway?
match ships more equally per match and according tier like they've done with cv's, but 2 tiers difference at max,preferably one tier difference, since there is many ships and ppl having actually option to choose what they gonna play and how, its not like u have 2 options only, A or B

 

Matchmaking is never going to be perfect. We want to avoid a situation however where you have like for like because then all that happens is certain ships will always come out on top.  We'll continue to tweek the MM system as and when we feel it's needed.  I appreciate from a personal point of view things can seem unfair sometimes but we look at a much much larger sample of data from all matches.

 

*i hope for:

                 transparent map - very helpfull :popcorn:

                 dmg counter       - not necessary but useful thing :great:

                 training mod and/or custom battles mode included into game where we can set our own matches for clan battles, where clans are already in preparation :izmena:

                

                 option to buy (some) premium ships without stupid bundles,but keep bundless, they are too expensive for many ppl, mybe just ship with gold (putting in flags is unnecessary, since we get them as reward for battles, and ppl buy premium time anyway

 

*balance IJN cruisers T7-T9

 Myoko has higher amount of hp of Ibuki, and better range than Mogami stock (dont nerf Myoko) instead,

 buff stock range on Mogami to 16km, -17.5km with gun range module (both 155's and 203's) and then 155's dont get that 1.5km buff but gets faster reload instead and then make change to Advanced Firing Training if wanted/needed
NOTE:that was my quick observation for those range changes, some ppl might not like it,but that was just suggestion and open for discussion since AFT changes are pointed out as subject to change Soon™

 

*buff turret traverse speed on Yorck, thats is NOT a battleship! :medal: and seems like its not even german line

 

*troll in patch notes releasing crew
 many times patch notes are being released but changes didn't happen in game, either u have some drunk wg staff for that or just trolling us badly

 ppl are making preparations for changes bcuz they affecting their ship heavily, and then nothing happens

 

 

SO conclusion is:

 here are some minor, and some bigger bugs, i understand, game is still "new" into my eyes..gonna pass some times till gets proper fixes..but some of those are required AND fast, bcuz player base is dropping too fast..and i love the game..i really do, and i know im not the only one, id love it if it can get into world competition scene, like some other games did..dunno proper name for that

Also playing high tier really shows pointless bcuz no proper reward, for risk / amount of time taken for grinds into high tier, AND repair costs are just too high

mid tier are fun,if u dont get 2 cv's per team..then..just just go explore the map :trollface:

 

 

 

  • Do you mean the mini map or the fullmap? 
  • A damage counter is a good idea. I've suggested that recently as it's a popular mod for World of Tanks and I believe Armoured Warfare has it by default. 
  • Training mode/rooms are planned
  • Ships not in bundles may appear on the horizon
  • Ship balance is something on-going and we need lots of data from the servers globally before making any quick changes (unless something is really really obvious)
  • Not sure what you mean about patch notes. It's said often enough that nothing in a test server is confirmed until the final patch notes are released.  A test server is a test. It's not always a guarantee of what will come in the next update, especially if you're only looking at the phase 1 test server notes.

 

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We're looking the credit flow for high tiers. You can come out of a battle on the losing team and still have a profit. It really depends what you're hitting and what damage you've done.  If you play passive then your returns in the battle are going to be low.  I'm not saying everything is perfect, however there is no immediate short term changes to high tier credit flow.  It is something that we've passed on as a concern.

 

This was before the patch.

http://i.imgur.com/vOiwVkt.jpg

http://i.imgur.com/cDKF725.jpg

 

As you can see, I made VERY little profit although I ended up with second highest base xp and that's with premium. Not everyone wants to purchase premium to continuously play high tier ships.

Without premium, I'd have lost 81k silver in that match.

Also keep in mind, not everyone can end up with extremely high base xp so it's theoretically impossible to make a profit unless they're playing carriers because that's a completely different story.

 

I've not played in the current patch but friends told me it's quite impossible to create rofit nowadays.

Also the only tier 10 ship I've played is Zao and I am dealing tons of damage... 100k~ average damage with a large sample of matches played.

 

It's straight up impossible to make a profit in World of Warships if you want to regularly play t10 ships which isn't a carrier.

Edited by anonym_gCiyicUsNYGl
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*for those afk ppl just remove them for match,after 2min inaction, and include or exclude points for that ship accordingly

 

I agree with most stuff, but after 2 minutes inaction? Not everyone has their PCs and Laptops bought every year for them so they can run game with unnecessary high amounts of FPS you know?

Both me and mates who I play with normally take that much to join and still in 99% of the battles we come out on top of the whole team. So you really wanna that kind of players removed from your battle?

 

Also there is a lot of players whos game crashes every now and then and they aren't able to reconnect after some time. Do you really think they deserve to be reported for that??

 

*balance IJN cruisers T7-T9

 Myoko has higher amount of hp of Ibuki, and better range than Mogami stock (dont nerf Myoko) instead,

 buff stock range on Mogami to 16km, -17.5km with gun range module (both 155's and 203's) and then 155's dont get that 1.5km buff but gets faster reload instead and then make change to Advanced Firing Training if wanted/needed

 

Mogami is fine (you can use advanced firing training and it gets to 18.1). They are already overpreforming compared to their US and KM counterparts. There is no need to buff them. Also Ibuki can get to 19km+ range with all the equipment, that is probably the reason for its stock range.

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Please address torpedo visibility by planes. Almost every ship has plane, often there are 2 carriers in game and planes are flying all over the place all the time and argument that you just need to avoid them is absurd as it is not possible. 

And so the torpedo salvos get detected very early and everyone (unless bot or fool) will easily avoid that salvo. 

    Also on the side not i wanted to address one thing that i dont see people talk about - torpedoes friendly fire. Problem goes like this - there are @#$% who fire torpedoes right at you and they should be punished as a team killers no doubt.

HOWEVER THERE are fools who run in to friendly torpedoes 20 - 30 - 40 - 50 seconds AFTER they are fired. IF torpedo is in the water for OVER 20 SECONDS(the amount of time is optimal as every ship can doge torpedo within 20 seconds) and friendly ship still gets hit by it THEN THAT SHIP NEEDS TO GET PUNISHED NOT THE SHIP WHICH SHOT TORPEDO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I cant tell you how many arguments, rage and insults i have exchanged with people who just drive on my torpedoes(after they have been in water for ages) with ZERO CONCERN and blame me afterwards!!!!!!

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Please address torpedo visibility by planes. Almost every ship has plane, often there are 2 carriers in game and planes are flying all over the place all the time and argument that you just need to avoid them is absurd as it is not possible. 

And so the torpedo salvos get detected very early and everyone (unless bot or fool) will easily avoid that salvo. 

    Also on the side not i wanted to address one thing that i dont see people talk about - torpedoes friendly fire. Problem goes like this - there are @#$% who fire torpedoes right at you and they should be punished as a team killers no doubt.

HOWEVER THERE are fools who run in to friendly torpedoes 20 - 30 - 40 - 50 seconds AFTER they are fired. IF torpedo is in the water for OVER 20 SECONDS(the amount of time is optimal as every ship can doge torpedo within 20 seconds) and friendly ship still gets hit by it THEN THAT SHIP NEEDS TO GET PUNISHED NOT THE SHIP WHICH SHOT TORPEDO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I cant tell you how many arguments, rage and insults i have exchanged with people who just drive on my torpedoes(after they have been in water for ages) with ZERO CONCERN and blame me afterwards!!!!!!

 

Well, sometimes there is no other way for that player to go but into those "friendly" torps...

DDs should almost NEVER torp from 2nd line, and in my eyes, you are 50% to blame if you torp from behind your team and hit one, because most of players (especially when in BB) have almost no reason to look behind them (to check if teammates are shooting at them) if they have opponents to shoot in front of them

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I personally find it reasonable for tier 10 gameplay to be expensive, but in tier 8? As it currently stands you have to play exceptionally well to make a profit, and that's on a win.....what about a loss?

 

Now what if I'm trying to grind this tier 8 to the next tier? How can I do this consistently and make money, I'd have to play very very well in each match and win it in order to make credits....the xp seems ok.

 

As it currently stands I have to play the ship till the win, possibly losing a lot of money in the process trying to get that first win, and then drop down to lower tiers to make money to buy the ship / upgrades. What then becomes of trying to grind the xp for that ship? The two should work hand in hand in a sense, especially at least at tier 8, but tier 8 in WoWs is prohibitally expensive, and these are the ships most players aim for, to grind toward that all-powerful tier 10.

 

I'm really sad to hear there are no short term / immediate plans to do something about the higher tier credit flow, basically meaning WG are not really interested in doing anything about it, and if we are to believe they are 'looking at it' I still wouldn't expect them to be showing any real interest at this point other that it being 'non-priority'.

 

At present the system at tier 8 is what it should be at the very least tier 9 or 10, not at bloody tier 8. It's demotivating and non-rewarding.

Edited by jinx_uk
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thank you ectar for your response and its nice to see your thoughts on stuff mentioned. also nice to see the things you have taken to those above you as suggestions to add in game.

 

it makes us feel listened to

 

+1 to you sir

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We're looking the credit flow for high tiers. You can come out of a battle on the losing team and still have a profit. It really depends what you're hitting and what damage you've done.  If you play passive then your returns in the battle are going to be low.  I'm not saying everything is perfect, however there is no immediate short term changes to high tier credit flow.  It is something that we've passed on as a concern.

 

Well, good to know you've passed this. It's major concern considering the polls and kinda empty high tiers. Anyway, i'm sure you read those threads but then again from the first sentence it's not clear - it's not the problem that passive playing with low damage is causing loss of credits.

It is threefold problem of game not rewarding good play, but punishing for less than awesome play:

1. Even playing with high damage, and even with premium is rewarded poorly

2. Active play is discouraged by very high repair cost, thus passive player is, unlike what you said, punished less. Average campfest is therefore more advantageous than good active play.

3. Flat fee for entering battle is yet another sensless punishment, and whatever it was intended to do it failed.

 

Recent "rebalance" to economics worsened the situation even more.

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Well, good to know you've passed this. It's major concern considering the polls and kinda empty high tiers. Anyway, i'm sure you read those threads but then again from the first sentence it's not clear - it's not the problem that passive playing with low damage is causing loss of credits.

It is threefold problem of game not rewarding good play, but punishing for less than awesome play:

1. Even playing with high damage, and even with premium is rewarded poorly

2. Active play is discouraged by very high repair cost, thus passive player is, unlike what you said, punished less. Average campfest is therefore more advantageous than good active play.

3. Flat fee for entering battle is yet another sensless punishment, and whatever it was intended to do it failed.

 

Recent "rebalance" to economics worsened the situation even more.

 

And from all that the only answer I can give you is what's already been said:

 

  • We're looking at the credit flow for high tiers.
  • I'm not saying everything is perfect, however there is no immediate short term changes to high tier credit flow. 
  • It is something that we've passed on as a concern.

 

I spoke to karsun specifically about it this morning and the developers and publishers are in discussion about the topic.  If we have anything more to share about the topic, we'll do so when the information is available.

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Might be confirmation bias, but I feel that there is a large jump from T7 to T8 in terms of profitability, much more so than T6-T7. Might be that I compare a T8 BB vs a T7 DD though.

 

Regardless, this credit grind has put me off WoWs for a while. 

Edited by Vogel
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View Postelninocro, on 19 November 2015 - 10:06 AM, said:

*high tier (8-10) are unplayable, bcuz high repair cost, ppl are too afraid to play it properly so they stay back and sniping, where they dont support their team in any way
 even with won game and doing very good for ur team (dmg/score wise) u suffer by loss of credits, even with premium, making premium no reason to have it in first place

 NOTE:i understand T10 (or rather to say top tiers) is not to grind credits, but if you and your team preform really good, u still loose credits which i find and many other ppl just stupid and pointless to have premium in first place, and not to play it for ANY reason

 

We're looking the credit flow for high tiers. You can come out of a battle on the losing team and still have a profit. It really depends what you're hitting and what damage you've done.  If you play passive then your returns in the battle are going to be low.  I'm not saying everything is perfect, however there is no immediate short term changes to high tier credit flow.  It is something that we've passed on as a concern.

 

*reports for "plays poorly" has no effect, i have no idea how that works, but ppl i see in game are not playing as a team or just afk whole match, or just doing bad, are constantly getting into games day after day doing same thing over and over again. even ppl that are team killing same thing..they just get pink names,and no penalty at all..there should be an option for ppl to report team killer besides option we already have, and to track their dmg, at which ships has been done, or see replay..
once i got into match with dd(T6) player,who team killed 2 ppl and run into corner of map doing nothing, and sat there for entire match..next game i did i got him into my team and same thing (T6 dd) and started shooting and launching torps, at our team in very beginning of the game..so i killed him..that day, i didnt get to see him anymore bcuz i took a break..next day i saw him on enemy team when i started playing T6-T7..

 

The reports do work, but they're never going to work at a level where you report someone in the middle of a battle and then they're instantly removed as that would be wide open to abuse.  We are looking at ways to make the team killing system something which is more balanced and punishes deliberate team damage without being too harsh on the rare accidental situations.

 

*for those afk ppl just remove them for match,after 2min inaction, and include or exclude points for that ship accordingly

 

We're working on a better system to remove afk players. Sometimes if it's at the start of the match the inactivity can be due to poor connection, low spec PC or mods causing the game to load slower.  Again it's important to target the people abusing the system deliberately and not by accident.

 

*include old section of the ship which are being upgraded get sold for credits, (example:i upgraded my ship with hull B and 2nd gun or range,old ones get sold)and available to reinstall them if we want previous ones after trying new ones (on some ships/ca's and dd's, stock modules prove better after testing them out)

 

Understandable as World of Tanks has something similar. In World of Warships however the credit generation is much higher. I'll make sure this is passed on but can't make any guarantees it will happen.

 

*2 cv's per team,too much..they are good,not op, but 2 cv's pre team its really op..no point with playing dd in those matches bcuz you and your torps get constantly spotted as dd captain (too high chance to get 2 cv per team in mid tier (T4-T6)

 

It really depends where the CV's are and where their planes are. I have multiple fun battles at tier 4-6 in Destroyers with the Clemson and Nicholas being 2 of my most played ships.

 

*matchmaking is still retarded after so many "balances"

 we see no changes besides only cv's are matching same amount and tier..
3x Yamato division against T8 battleships,and then that team with Yamato division gets dd's into their team while other side, gets only ca's and bb's..guess which side will win..
many times i see one side get dd's and other side it doesn't;they're not even in division, makes no sense why matchmaking can be so bad..makes if even harder..
WG needs to make changes that ppl get with tier 4-5's into top tier matches bcuz divisions, mybe not be able to make division with 2 tier difference, but just 1..its just stupid..why is there tier difference in game anyway?
match ships more equally per match and according tier like they've done with cv's, but 2 tiers difference at max,preferably one tier difference, since there is many ships and ppl having actually option to choose what they gonna play and how, its not like u have 2 options only, A or B

 

Matchmaking is never going to be perfect. We want to avoid a situation however where you have like for like because then all that happens is certain ships will always come out on top.  We'll continue to tweek the MM system as and when we feel it's needed.  I appreciate from a personal point of view things can seem unfair sometimes but we look at a much much larger sample of data from all matches.

 

*i hope for:

                 transparent map - very helpfull :popcorn:

                 dmg counter       - not necessary but useful thing :great:

                 training mod and/or custom battles mode included into game where we can set our own matches for clan battles, where clans are already in preparation :izmena:

                

                 option to buy (some) premium ships without stupid bundles,but keep bundless, they are too expensive for many ppl, mybe just ship with gold (putting in flags is unnecessary, since we get them as reward for battles, and ppl buy premium time anyway

 

*balance IJN cruisers T7-T9

 Myoko has higher amount of hp of Ibuki, and better range than Mogami stock (dont nerf Myoko) instead,

 buff stock range on Mogami to 16km, -17.5km with gun range module (both 155's and 203's) and then 155's dont get that 1.5km buff but gets faster reload instead and then make change to Advanced Firing Training if wanted/needed
NOTE:that was my quick observation for those range changes, some ppl might not like it,but that was just suggestion and open for discussion since AFT changes are pointed out as subject to change Soon™

 

*buff turret traverse speed on Yorck, thats is NOT a battleship! :medal: and seems like its not even german line

 

*troll in patch notes releasing crew
 many times patch notes are being released but changes didn't happen in game, either u have some drunk wg staff for that or just trolling us badly

 ppl are making preparations for changes bcuz they affecting their ship heavily, and then nothing happens

 

 

SO conclusion is:

 here are some minor, and some bigger bugs, i understand, game is still "new" into my eyes..gonna pass some times till gets proper fixes..but some of those are required AND fast, bcuz player base is dropping too fast..and i love the game..i really do, and i know im not the only one, id love it if it can get into world competition scene, like some other games did..dunno proper name for that

Also playing high tier really shows pointless bcuz no proper reward, for risk / amount of time taken for grinds into high tier, AND repair costs are just too high

mid tier are fun,if u dont get 2 cv's per team..then..just just go explore the map :trollface:

 

 

 

  • Do you mean the mini map or the fullmap? 
  • A damage counter is a good idea. I've suggested that recently as it's a popular mod for World of Tanks and I believe Armoured Warfare has it by default. 
  • Training mode/rooms are planned
  • Ships not in bundles may appear on the horizon
  • Ship balance is something on-going and we need lots of data from the servers globally before making any quick changes (unless something is really really obvious)
  • Not sure what you mean about patch notes. It's said often enough that nothing in a test server is confirmed until the final patch notes are released.  A test server is a test. It's not always a guarantee of what will come in the next update, especially if you're only looking at the phase 1 test server notes.

 

mini map for transparent,would help alot tbh..

and for patch notes,we got that AFT with get changed but at the end actually didnt..or i was reading wrong ones then

ty for reply and keep good work, making game/comunity better ;)

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Well, sometimes there is no other way for that player to go but into those "friendly" torps...

DDs should almost NEVER torp from 2nd line, and in my eyes, you are 50% to blame if you torp from behind your team and hit one, because most of players (especially when in BB) have almost no reason to look behind them (to check if teammates are shooting at them) if they have opponents to shoot in front of them

 

There are numerous situations where you fire at enemy, often with no friendly ship even in sight but then suddenly someone appears out of some island and eats friendly torps, there are many situations. What makes it NOT OK to eat friendly torpedoes is that YOU CAN SEE THEM ALWAYS, you also get AUDIO WARNING if you are too deep in tunnel vision!!!!!!

   Saying that its 50% my fault if some fool gets hit by my torpedoes after they have been in water for over 20 seconds is like saying that i am responsible for that ships actions who decides not to avoid something it can see and is warned about by voice!!! I have had cases where i see that ship has turned the way it should not have turned and i write in chat once with caps lock - TORPEDOES WATCH OT, then i see he has not understood, i write again and then third time and still no reaction and then he dies and in same chat where i have been writing for 30 seconds WATCH OUT starts to QQ about me being team killer. 

I honestly believe that one who should be punished is payer who has gone so deep in tunnel vision that he cant see thing that are SO EASY TO SEE.

Sure if torpedo shooter hits someone too soon after torpedo launch its 100% hes fault, but give me a break after 20 seconds its not torpedo launchers fault!!!!!

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I agree with most stuff, but after 2 minutes inaction? Not everyone has their PCs and Laptops bought every year for them so they can run game with unnecessary high amounts of FPS you know?

Both me and mates who I play with normally take that much to join and still in 99% of the battles we come out on top of the whole team. So you really wanna that kind of players removed from your battle?

 

Also there is a lot of players whos game crashes every now and then and they aren't able to reconnect after some time. Do you really think they deserve to be reported for that??

 

 

Mogami is fine (you can use advanced firing training and it gets to 18.1). They are already overpreforming compared to their US and KM counterparts. There is no need to buff them. Also Ibuki can get to 19km+ range with all the equipment, that is probably the reason for its stock range.

 

well,doenst really have to be 2min,but also cant be like 5+ mins bcuz in some situations soem ppl die early due to detonations or deadly torps :teethhappy:

yes,i know Mogami is fine atm..but i was thinking if they gona change AFT, then it'll have shorter range than Myoko, in tier 7..just tiny bit of ballance around hp and range if they get to change AFT

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Might be confirmation bias, but I feel that there is a large jump from T7 to T8 in terms of profitability, much more so than T6-T7. Might be that I compare a T8 BB vs a T7 DD though.

 

Regardless, this credit grind has put me off WoWs for a while. 

 

yes i know..i was able to get to T7, Myoko without buying premium..not like i didnt want to,i just wanted to see how far its possible to go with grind without getting burned out..and at half way in Myoko,i saw my self getting burned somewhere around half Mogami..so then i started with premium..

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There are numerous situations where you fire at enemy, often with no friendly ship even in sight but then suddenly someone appears out of some island and eats friendly torps, there are many situations. What makes it NOT OK to eat friendly torpedoes is that YOU CAN SEE THEM ALWAYS, you also get AUDIO WARNING if you are too deep in tunnel vision!!!!!!

   Saying that its 50% my fault if some fool gets hit by my torpedoes after they have been in water for over 20 seconds is like saying that i am responsible for that ships actions who decides not to avoid something it can see and is warned about by voice!!! I have had cases where i see that ship has turned the way it should not have turned and i write in chat once with caps lock - TORPEDOES WATCH OT, then i see he has not understood, i write again and then third time and still no reaction and then he dies and in same chat where i have been writing for 30 seconds WATCH OUT starts to QQ about me being team killer. 

I honestly believe that one who should be punished is payer who has gone so deep in tunnel vision that he cant see thing that are SO EASY TO SEE.

Sure if torpedo shooter hits someone too soon after torpedo launch its 100% hes fault, but give me a break after 20 seconds its not torpedo launchers fault!!!!!

 

You got nothing to do behind you team, firing torpedoes with a DD or even a CA. You say they can see your torps all the time? Who dafuq looks behind them all the time during the battle if he has no opponents there?? You can also see them  all the time(if you are camping with a DD behind your team for god knows what reason), so why risk hitting teammates?
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yes i know..i was able to get to T7, Myoko without buying premium..not like i didnt want to,i just wanted to see how far its possible to go with grind without getting burned out..and at half way in Myoko,i saw my self getting burned somewhere around half Mogami..so then i started with premium..

 

What I mean is that on a bad loss in Hatsuhary I lose around 20k. The same in North Carolina, 200k. This is just an example, as I haven't done any extensive testing on this.

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Please address torpedo visibility by planes. Almost every ship has plane, often there are 2 carriers in game and planes are flying all over the place all the time and argument that you just need to avoid them is absurd as it is not possible. 

And so the torpedo salvos get detected very early and everyone (unless bot or fool) will easily avoid that salvo. 

    Also on the side not i wanted to address one thing that i dont see people talk about - torpedoes friendly fire. Problem goes like this - there are @#$% who fire torpedoes right at you and they should be punished as a team killers no doubt.

HOWEVER THERE are fools who run in to friendly torpedoes 20 - 30 - 40 - 50 seconds AFTER they are fired. IF torpedo is in the water for OVER 20 SECONDS(the amount of time is optimal as every ship can doge torpedo within 20 seconds) and friendly ship still gets hit by it THEN THAT SHIP NEEDS TO GET PUNISHED NOT THE SHIP WHICH SHOT TORPEDO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I cant tell you how many arguments, rage and insults i have exchanged with people who just drive on my torpedoes(after they have been in water for ages) with ZERO CONCERN and blame me afterwards!!!!!!

 

You expect to dole out responsability in this day and age? No one is responsible for own acts any more, and has been so for a fairly long time.
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again ectar +1 for letting us know that talks are being had regarding the things mentioned.

 

 

I want to say today on the boards you have communicated with us on many issues and this helps build a positive relationship.

please keep this up buddy as you have told us more today in the posts you have replied to than I can put together in months.

 

thank you and I know you get stick from us (me included) when you ignore (our perception) us..so its only right and proper that its recognised when you do take the time to talk to us.

 

so      Thank you Ectar 

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You got nothing to do behind you team, firing torpedoes with a DD or even a CA. You say they can see your torps all the time? Who dafuq looks behind them all the time during the battle if he has no opponents there?? You can also see them  all the time(if you are camping with a DD behind your team for god knows what reason), so why risk hitting teammates?

 

Ok i see its hard to get throe you so i will simplify. So lets say you are in the heat of battle, both eyes in your zoomed sight and you dont care what is happening around, you are busy shooting. Perfectly normal. Now imagine, JUST IMAGINE some sailor on the ship starts yelling "TORPEDOES". What do you do? Nothing? Ok. He continuous to scream "TORPEDOES" , WHAT DO YOU DO? Nothing? Ok. On your screen there are red marks, right in the center of your screen symbolizing torpedoes and you still do nothing????  20 seconds have gone, you have done nothing after all these warnings? Yes... i suspect its my fault then ey................

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again ectar +1 for letting us know that talks are being had regarding the things mentioned.

 

 

I want to say today on the boards you have communicated with us on many issues and this helps build a positive relationship.

please keep this up buddy as you have told us more today in the posts you have replied to than I can put together in months.

 

thank you and I know you get stick from us (me included) when you ignore (our perception) us..so its only right and proper that its recognised when you do take the time to talk to us.

 

so      Thank you Ectar 

+1.  Well expressed. You speak for me also.

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Ok i see its hard to get throe you so i will simplify. So lets say you are in the heat of battle, both eyes in your zoomed sight and you dont care what is happening around, you are busy shooting. Perfectly normal. Now imagine, JUST IMAGINE some sailor on the ship starts yelling "TORPEDOES". What do you do? Nothing? Ok. He continuous to scream "TORPEDOES" , WHAT DO YOU DO? Nothing? Ok. On your screen there are red marks, right in the center of your screen symbolizing torpedoes and you still do nothing????  20 seconds have gone, you have done nothing after all these warnings? Yes... i suspect its my fault then ey................

 

Ofcourse you need to turn, but its not entirely his fault, that's what I'm trying to say. Even if he turns, that will probably make him expose broadside to the opponents or something like that and make him take a lot of damage. What I'm trying to say is that you should almost never bring your or your teammates in that kind of situation where you need to scream torpedoes...
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And from all that the only answer I can give you is what's already been said:

 

  • We're looking at the credit flow for high tiers.
  • I'm not saying everything is perfect, however there is no immediate short term changes to high tier credit flow. 
  • It is something that we've passed on as a concern.

 

I spoke to karsun specifically about it this morning and the developers and publishers are in discussion about the topic.  If we have anything more to share about the topic, we'll do so when the information is available.

 

Roger that. So now at least two server personnel reported the problem, so i guess all we need to do is wait now and see what WG will do.

I will vent some more in the meantime though :hiding:

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Ok i see its hard to get throe you so i will simplify. So lets say you are in the heat of battle, both eyes in your zoomed sight and you dont care what is happening around, you are busy shooting. Perfectly normal. Now imagine, JUST IMAGINE some sailor on the ship starts yelling "TORPEDOES". What do you do? Nothing? Ok. He continuous to scream "TORPEDOES" , WHAT DO YOU DO? Nothing? Ok. On your screen there are red marks, right in the center of your screen symbolizing torpedoes and you still do nothing????  20 seconds have gone, you have done nothing after all these warnings? Yes... i suspect its my fault then ey................

 

When you get the audio warning it's almost too late to turn in most BBs. Not ot mention that turning may be very disadvantagous to the BB. Taking more damage and doing none in return because guns don't turn fast enough.

The torps are the sole responsibiliy of each DD.

Sure, sometimes you risk firing them and hit a friend but it is a risk YOU took and if it went wrong you should be punished for it.

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