Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
restinpieces

I can has skill based game plox? kk thx bai

29 comments in this topic

Recommended Posts

Players
11 posts
888 battles

Dislcaimer:

Skill in the meaning of player based skill not captain skill

And yes there is already some skill base, but it is so low if u don't watch ur steps u trip over it while hitting your head on the RNG line 

  • Cool 2

Share this post


Link to post
Share on other sites
Beta Tester
2,287 posts
11,047 battles

Nah, players skill cannot be determined by most of his stats yet (and there is no other way MM can determine it) + there is just no need for it as then you probably wouldn't be able to play with mates that just joined the game, or play a division with a mate who is a bit better or bit worse player

Share this post


Link to post
Share on other sites
[NAVOC]
Players
723 posts

Nah, players skill cannot be determined by most of his stats yet (and there is no other way MM can determine it) + there is just no need for it as then you probably wouldn't be able to play with mates that just joined the game, or play a division with a mate who is a bit better or bit worse player

 

I agree, it would be easier to determine a player skills based on the type of forum threads he creates.

Share this post


Link to post
Share on other sites
Players
1,401 posts
3,820 battles

There is a grain of truth in there. WG is notorious for involving a lot of randomness in their gameplay. A certain amount of chance is healthy, as it prevents the game from getting boring, allows the weaker player to win SOMETIMES and the game doesn't become calculable. In the case of WoWs though, it has a major impact though, which is not very good. It's still better than WoT though (from what I've heard) where it's basically the whole game.

Share this post


Link to post
Share on other sites
[KOKOS]
[KOKOS]
Beta Tester, Players
3,418 posts
11,878 battles

Damn i guess i am getting to old to understand what the younger players type nowadays.....

 

That topic title.. :ohmy:

  • Cool 2

Share this post


Link to post
Share on other sites
Players
1,890 posts
2,549 battles

There is a grain of truth in there. WG is notorious for involving a lot of randomness in their gameplay. A certain amount of chance is healthy, as it prevents the game from getting boring, allows the weaker player to win SOMETIMES and the game doesn't become calculable. In the case of WoWs though, it has a major impact though, which is not very good. It's still better than WoT though (from what I've heard) where it's basically the whole game.

 

if nothing changed in WoT after I have left, WoT is more like "higher tier wins" - I mean when you spend some time comparing tanks at some point you find out that next tank in the same "line" have a gun that oneshot your current tank everytime it will not ricoshet... and that even his HE bullets penetrate you anytime they hits...

 

although I do not perceive WoWs a a game where rng plays a major role - ok gun fire dispersion dive bomber dispersion and effects like flooding and setting up a fire, auxiliary artillery are rng things but still there is alot of window for player skill in big amounts of gameplay (dunno how cruisers but destroyers have much lower gun fire dispersion, manual dive bombing are nearly pinpoint....)

Share this post


Link to post
Share on other sites
Players
1,401 posts
3,820 battles

Part of why carriers were conceived OP while they were not, was because of them being reliable. AA is RNG-based, so there is that, but if you weren't terribly unlucky you could hit your damage every time. While with a 4 minute cooldown, you can only fly 5-6 attacks per game as carrier (depending on distance) they were deadly and accurate, unlike everything else in the game.

 

Now they tried to make them more "skill based" - all they did however was requiring your target to be too retarded to dodge. So instead of needing skill to hit something, you need to hope for a lack of skill on the receiving end. And it's kind of like that for all things. DDs with their torpedos rely on people not dodging. Cruisers and BBs rely on people showing their broadside for good damage. Another reason why high tier is so insanely boring. Most people figured those basics out by then and there is just no weakness to exploit anymore, which leads to everyone hugging the border and sniping over 20km. With carriers nerfed into the ground, beneath it, nearly to the core of the earth and now also relying on other's stupidity, there is really nothing but RNG in WoWs - only if people deliberately do dumb things.

Share this post


Link to post
Share on other sites
[SCRUB]
Beta Tester
4,811 posts
13,808 battles

Dislcaimer:

Skill in the meaning of player based skill not captain skill

And yes there is already some skill base, but it is so low if u don't watch ur steps u trip over it while hitting your head on the RNG line 

 

Curious here..

 

Are you being honest and complaining how you're winning too much for the meager effort you do in games?

 

Or delusionaly thinking it's the lack of the game being skill based enough that's causing you to perform worse than average? 

Share this post


Link to post
Share on other sites
[NAVOC]
Players
723 posts

 

And by that you mean...?

 

That I agree with you 100%, at this moment one (the MM) might as well try to determine player skill based on a random factor (forum threads) since the stats would not help on that.

I intended no second meaning on what I've said (even though I realize now that it could have look like it).

Share this post


Link to post
Share on other sites
[TTTX]
[TTTX]
Players
4,608 posts
8,139 battles

 

That I agree with you 100%, at this moment one (the MM) might as well try to determine player skill based on a random factor (forum threads) since the stats would not help on that.

I intended no second meaning on what I've said (even though I realize now that it could have look like it).

 

what negative second meaning could there have been? I'd agree that less experienced players do tend a bit more to create threads like this one, without much content except for complaints, while the more experienced have more in-depth mechanics to discuss. And those that feel strongly enough about the negative aspects of this game that they post threads like this are rather unlikely to stick with the game for much longer...

Share this post


Link to post
Share on other sites
Players
11 posts
888 battles

 

Curious here..

 

Are you being honest and complaining how you're winning too much for the meager effort you do in games?

 

Or delusionaly thinking it's the lack of the game being skill based enough that's causing you to perform worse than average? 

 

Valid Question.

It goes both ways. I  played DDs alot because I liked the fast pace. I only stopped because I was fed up with the engine and rudder damage. Now i Play cruisers. I always cringe when I shot a DD for half its life and do rudder and engine damage. On the other hand when a lucky blind shot from a BB hits me 10 seconds after game started for like 90% of my life while I am nicely angled and shouldn't take much damage. I just ALT+F4 and do something I enjoy.

 

The damage range is from zero to one shot and 70% of it is pure luck thats a recipe for bad experience.

 

But I get why they do it. Ever wondered how one would balance a game of dice? Right, there is no need to. RNG is you balance. And as long as the players think they did amazing 50% of the games they are hooked and pay.

 

 

Edited by restinpieces

Share this post


Link to post
Share on other sites
Beta Tester
210 posts
1,190 battles

Having a significant amount of randomness in a game does not mean that the game doesn't also require a significant amount of skill. It merely changes what skills are required. In a game with significant randomness, skill comes from putting yourself in a position where the negative impacts of the randomness can be mitigated, and the positive impacts can be taken advantage of.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
11 posts
888 battles

Having a significant amount of randomness in a game does not mean that the game doesn't also require a significant amount of skill. It merely changes what skills are required. In a game with significant randomness, skill comes from putting yourself in a position where the negative impacts of the randomness can be mitigated, and the positive impacts can be taken advantage of.

 

You mean angeling your ship and strength in [edited] is enough to keep u interested? Even then it is frustrating to loose a game to rng  and then remind yourself that the real deal is in the matches won number. I find that a lost match has a much higher impact on my fun then the  win/loose ratio ever could have.
Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content.

Share this post


Link to post
Share on other sites
[SCRUB]
Beta Tester
4,811 posts
13,808 battles

 

You mean angeling your ship and strength in [edited] is enough to keep u interested? Even then it is frustrating to loose a game to rng  and then remind yourself that the real deal is in the matches won number. I find that a lost match has a much higher impact on my fun then the  win/loose ratio ever could have.

 

What you need to realize, is that RNG is there to level the playing field so the best players can't utterly dominate games.

 

And that you're the sort of player they're leveling it for.

Edited by BigBadVuk

Share this post


Link to post
Share on other sites
Players
11 posts
888 battles

Bye.

thx for the bump

 

 

What you need to realize, is that RNG is there to level the playing field so the best players can't utterly dominate games.

 

And that you're the sort of player they're leveling it for.

 

I think this argument is completely wrong. Why did I make this topic if i didn't want to be dominated by better players?. In every other PVP game u get dominated if u are not at least a decent player. U always get stomped into the ground when u pick up a new game. If u like the game u stay and get better. U either make it to the top players or u stay in the middle crowd.  The incentive to get better is the biggest force and motivation to keep someone playing a PvP game. Make it RNG and there is no need to get better, its boring from the start to the end.

 

But maybe it depends on what kind of players WG wants to attract:

[  ] competitive PvP players

[  ] skilled PvP players

[  ] normal pvp players

[X ] bad pvp players 

[X] gamblers

[X] collectors

[X] players that like the MMORPG carrot/level hunt

[X] guys who like to sail "accurate" representation of WW2 ships

 

 

Edited by restinpieces

Share this post


Link to post
Share on other sites
Alpha Tester
967 posts
5,971 battles

 

You mean angeling your ship and strength in clusterfuck is enough to keep u interested? 

 

Your stats show you've failed to master even that much, let alone gotten to grips with evasion, predictive aiming and mind games. 

 

You can't distinguish yourself because you don't know how, not because there isn't a way to do it. #hardtruths

  • Cool 2

Share this post


Link to post
Share on other sites
Players
1,428 posts
7,991 battles

 

What you need to realize, is that RNG is there to level the playing field so the best players can't utterly dominate games.

 

And that you're the sort of player they're leveling it for.

 

No, The amount of RNG is totally depended on the class of vessel. RNG has nothing to do with leveling the player base. It is leveling the different class of vessels.

Share this post


Link to post
Share on other sites
Players
1,428 posts
7,991 battles

 

On the other hand when a lucky blind shot from a BB hits me 10 seconds after game started for like 90% of my life while I am nicely angled and shouldn't take much damage. I just ALT+F4 and do something I enjoy.

 

The damage range is from zero to one shot and 70% of it is pure luck thats a recipe for bad experience.

 

But I get why they do it. Ever wondered how one would balance a game of dice? Right, there is no need to. RNG is you balance. And as long as the players think they did amazing 50% of the games they are hooked and pay.

 

 

 

And here you go wrong. Most of the time Angeling doesn't prevent a shell from a BB to penetrate a CA. Certainly not from a distance as the shell just goeas through your upper deck. A shell of a BB was made to penetrate other BB's , so the armor of an angled CA is not realy a problem. Angeling against a BB is just to make the target smaller so you are harder to hit.

 

BB's is the only class with a lot of RNG. You can do mayor damage with a BB, but you pay for it with RNG. With other classes there is less RNG as most people think. It is much easier to blame RNG as to blame your own skill (generally speaking).  

Share this post


Link to post
Share on other sites
[SCRUB]
Beta Tester
4,811 posts
13,808 battles

 

No, The amount of RNG is totally depended on the class of vessel. RNG has nothing to do with leveling the player base. It is leveling the different class of vessels.

 

Erm. no, that would be balancing the different classes of ships. As in, only BBs poor accuracy makes it even possible to survive longer than a few minutes in a CA. However the same poor accuracy limits how much better someone can aim than someone else. And that RNG is why the skill ceiling of BBs is as low as it is, as you just can aim as perfectly as possible and still do not that much better than someone with worse aim.

 

And sure, it will level some ships more than others, but that doesn't mean it's not leveling the player field, mostly by making it take longer to sink ships. And much of the anti-CV whining is down to how they're far less RNG based, so good players could sink bad players extremely easily, and like the OP these bad players then blames that class of ships or other things instead of critically looking at their own efforts.

 

The point being, that while it does so, that still doesn't mean you can just blame your atrocious performance on it, as randomness works both ways.

Share this post


Link to post
Share on other sites
Players
1,428 posts
7,991 battles

 

Erm. no, that would be balancing the different classes of ships. As in, only BBs poor accuracy makes it even possible to survive longer than a few minutes in a CA. However the same poor accuracy limits how much better someone can aim than someone else. And that RNG is why the skill ceiling of BBs is as low as it is, as you just can aim as perfectly as possible and still do not that much better than someone with worse aim.

 

And sure, it will level some ships more than others, but that doesn't mean it's not leveling the player field, mostly by making it take longer to sink ships. And much of the anti-CV whining is down to how they're far less RNG based, so good players could sink bad players extremely easily, and like the OP these bad players then blames that class of ships or other things instead of critically looking at their own efforts.

 

The point being, that while it does so, that still doesn't mean you can just blame your atrocious performance on it, as randomness works both ways.

 

The purpose of RNG is the leveling of classes of ships not the leveling of players. It could be a side effect. I don't think this effect is that large. In my opinion and experience a good aimer in a BB will (on average) do much more damage as a bad aimer. 

Share this post


Link to post
Share on other sites
[SCRUB]
Beta Tester
4,811 posts
13,808 battles

 

The purpose of RNG is the leveling of classes of ships not the leveling of players. It could be a side effect. I don't think this effect is that large. In my opinion and experience a good aimer in a BB will (on average) do much more damage as a bad aimer. 

 

Sorry, your ideas about the purpose is just that, your idea. And sure, aiming is still somewhat skill based, but then positioning and map awareness is just as important or more so to be in position to use your guns as much as possible.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×