[KLAN] KapteinSabeltann Players 232 posts 10,035 battles Report post #1 Posted November 17, 2015 0.5.1 wasn't exactly the patch of patches. Tons of bugs and tons of changes not documented - love how all IJN and USN DD's with possibly the exception of the Fletcher was nerfed under the title - USN dds get better torps. Yeah. Anyways - one of the changes introduced was supposed to deal with players spending half the game with half their ship out of the map. Reducing their speed - wow - amazing. It's pretty much having NO effect at all... This issue isn't hard to deal with you know. A ship sailing out of the map should simply start taking some form of ramming damage. Not instantly - but after say 10-20 seconds (bb's can be hard to bring about) they should start taking damage. Ideally if the engine allows for it the damage could increase over time until it starts to really hurt. Problem solved: Sailing into the mapborder by accident is not getting you punished - staying there glitching like a pr0 on the other hand - well you will die if you stay. Max it out as flooding damage or similar. Share this post Link to post Share on other sites
Eternus_Damnatio Players 866 posts 8,891 battles Report post #2 Posted November 17, 2015 I think the current solution is good but it does not come into effect quick enough only needs a minor tweak. 1 Share this post Link to post Share on other sites
[FO3] yaketymasq WoWs Wiki Team 291 posts 6,075 battles Report post #3 Posted November 17, 2015 (edited) I think the current solution is good but it does not come into effect quick enough only needs a minor tweak. I think its not good enough because as you said. its not quick enough. Today 1 Kongo spam me from this position and i was unable to hit him more than 1 shell per salvo because of his angle. Maybe guns disable (reset/slow reload) can be more useful than current slowing down. When someone dont wanna fight on map than he dont need his guns. Edited November 17, 2015 by yaketymasq Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #4 Posted November 17, 2015 It's amazingly easy to hit people sitting at the border now. If someone can outmanouver your shots while sitting at the border with next to no engine power, then they'd outmanouver them with full engine power in open water too. The only relevant problem with it still is the inability for torpedo bombers to effectively attack even close to the border. 3 Share this post Link to post Share on other sites
[KLAN] KapteinSabeltann Players 232 posts 10,035 battles Report post #5 Posted November 17, 2015 It's amazingly easy to hit people sitting at the border now. 1) they are hard to torpedo 2) half their ship is outside the map - which still makes it a valid tactic for mitigating incoming damage. Share this post Link to post Share on other sites
Humbug_1 Players 174 posts 863 battles Report post #6 Posted November 17, 2015 Do shells not hit the part of the ship thats outside the map? Share this post Link to post Share on other sites
Jadefalken Beta Tester, Players 751 posts 10,893 battles Report post #7 Posted November 17, 2015 I have seen ships sail into the border and turn like the scene from Battleship the movie where USS Missouri did the anchor turn. Yes it slowly cuts power to the engine but it is still allowing the other players to turn sharply and change direction. When I work out replays I will upload load a video showing how they are abusing it still. 1 Share this post Link to post Share on other sites
[3X] strangers123 Alpha Tester, Master Pirate 641 posts 10,547 battles Report post #8 Posted November 17, 2015 (edited) The only relevant problem with it still is the inability for torpedo bombers to effectively attack even close to the border. Strike from outside the map. You might even "do your team a favour" (not really) and force him off the border The issue with the border has always been an issue with perception. Literally. People do not perceive the physics that the border impose on the vessels, which then translates into how the @*! do I shoot to hit it. If people are hitting the border, its because of a reason. It could be -Wanting to continue in the direction while keeping their guns pointing at your, without having to turn them to the other side --Which leads to the question of map design. Could it be the very design of the map thats causing large amounts of players to end up going to the border of the map? ---Can the maps then be changed in a way that reduces the probability of people hitting said border, reduce the perceived "benefit" of the border, or significantly reducing the chance of anyone being on the border also being useful or significant in the field of battle (as in the battle is too far away, reducing the urge people have to shoot the one on the border, or the person on the border having a significant impact on the battle) -How can you make physics of the border as straight forwards as possible, to reduce the chances of people having misconceptions about it, or having their perception of the targets movements by the border. My suggestion? Return the border to its original state. Ships dont lose manoeverability. But instead allow carriers to place manual drops a certain distance outside the map -First change map design, either enlarge the maps slightly or compress the fighting so that people feel less inclined to stray towards the borders And place large amounts of islands or shallows near the border of the map. Scrape for too long and you hit one. Hit one and it works just like an island. Because you hit an island. Better than altering the physics of a ship (loss of engine power after a certain time) or altering the physics of the border (making it a solid object) This way people don't get confused when a ship they shot at suddenly loses engine power and speed, and your salvo misses. This way people SEE that someone will stop, WHEN they will stop. And also adds some more detail to the maps overall and not just the centre area. Just like the old "random island" in Fault Line on the left side would occasionally catch people sliding along the line. The end line [semi TL;DR] is that the border is an issue of perception. Changing the way the border works, even if only temporarily ingame, or altering the physics temporarily as a result of hitting something that isnt exactly a solid will cause misconception. Confusion. And thats why people complain about the border. Edited November 17, 2015 by strangers123 3 Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #9 Posted November 17, 2015 In all honesty I feel the issue has subsided since the changes, far less now speed cannot be maintained in order to minimise being hit. But, I still feel an automated return to battle system should be implemented (ala WoWp) which would stop any further complaints. But, as the devs said, this is an interim measure and not necessarily the final solution, so if there is still sufficient concern about the misuse of the border, I am sure the devs have something else to implement. Other than that, strangers suggestion of creating a border that contained elements that you know WILL slow or stop your ship (land masses, shallows etc) is just as good. The flip side is a complete map overhaul but I am sure the map makers have got the hang of things now! Share this post Link to post Share on other sites
[LO1] Tugnut Alpha Tester 1,552 posts 8,268 battles Report post #10 Posted November 17, 2015 Did not have a problem with it before and still dont have a problem with it. There has all ways been wa6s to deal with them but since the change its a lot easyer to deal with them Share this post Link to post Share on other sites
Jadefalken Beta Tester, Players 751 posts 10,893 battles Report post #11 Posted November 17, 2015 I stick to my original idea from a few months ago. You have 10 seconds to get off the border or your ship scuttles and you receive 0 credits and 0 xp... Problem solved. If you disconnect your ship would not move to the border... If you sail there by mistake you clear it... Everytime you dance on the border you lose the 10 seconds resulting in your ship going bye bye. 1 Share this post Link to post Share on other sites
___Canaris___ Beta Tester 163 posts 1,690 battles Report post #12 Posted November 17, 2015 Since the change anyone who I've seen run into the boarder usually ends up as shark bait, think the fix is working very well. 1 Share this post Link to post Share on other sites
captain_sam Beta Tester 133 posts 1,484 battles Report post #13 Posted November 17, 2015 (edited) Strike from outside the map. You might even "do your team a favour" (not really) and force him off the border Yes, but NO. That worked indeed a few patches ago (I stopped counting CV nerfs patches at some point). You could drag the torpedoes cone in and OUT the map. Now the damn little icon (that could be BTW much more visible and usable and not buggy) that you can drag to move the cone CANNOT be dragged outside of the map=> you cannot drop torpedoes close enough to the target, you have to use the manual drop circle drop. Thus, because of the weird moonwalk style sliding of the ship on the border, it s really hard to anticipate correctly the ship position to hit it with TBs.... Oh and since we are AGAIN talking about User Interface, dear WG, is it possible that your devs work on the invisible chat box? You know (I hope so) that box on the left side where CV captains CANNOT click and therefore CANNOT send a command to a squadron (drop, attack, move) without some zooming in/out BS annoying tricks? Please, make it for the sake of god click-through! This is not Beta anymore! Or is it??? Edited November 17, 2015 by captain_sam Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #14 Posted November 17, 2015 Since the change anyone who I've seen run into the boarder usually ends up as shark bait, think the fix is working very well. Bigger and normally not that maneuverable ships sure are that. But DD can use it to make himself hard target from longer ranges by presenting stern and turning enough to change "sliding" speed/direction. Share this post Link to post Share on other sites
MrFingers Beta Tester, Players, In AlfaTesters 3,242 posts Report post #15 Posted November 17, 2015 In all honesty I feel the issue has subsided since the changes, far less now speed cannot be maintained in order to minimise being hit. But, I still feel an automated return to battle system should be implemented (ala WoWp) which would stop any further complaints. Exactly this. While the reduced enginepower sure makes that evasive actions are more difficult, there isn't a reduced rudder shift time, so borderhugging is still possible (especially in narrow and nimble craft). Two solutions can be: Harsh: apply a rudder shift penalty, thus making it very hard to make lateral changes in the movement of your ship, or give the border a "sticky factor" Mild: since no ship ever collides with the border at a perfect 90°, "jam" the rudder in the direction the ship is going (left or right), until the ship is sailing parallel with the border. Think of it as two opposing poles of a magnet. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #16 Posted November 17, 2015 I think it's alright now. I've not seen border abusers any more just people getting stuck. Yesterday 2 BBs collided on the border and it took them more than five minutes to get off. They were allies and I had to seriously distract the enemy while they tried to untangle themselves at ridiculously low speed. Any harsher penalty and they'd never have got off. 1 Share this post Link to post Share on other sites
[CLADS] olmedreca Players 226 posts 5,719 battles Report post #17 Posted November 17, 2015 Strike from outside the map. You might even "do your team a favour" (not really) and force him off the border Flying out of map is very clumsy, so it is still advantageous to be near border as CV has to put a lot more work into getting proper angle. Share this post Link to post Share on other sites
[O_C_C] Norljus Players 10 posts 3,355 battles Report post #18 Posted November 17, 2015 And why not just add a few 100km off open sea around each map ? No border -> no border hugging. Share this post Link to post Share on other sites
[KOKOS] Benaulim Beta Tester 284 posts Report post #19 Posted November 17, 2015 [...] My suggestion?Return the border to its original state. Ships dont lose manoeverability. But instead allow carriers to place manual drops a certain distance outside the map [...] And this would improve gameplay for the other classes how exactly? Share this post Link to post Share on other sites
Un1eash Players 78 posts Report post #20 Posted November 17, 2015 And why not just add a few 100km off open sea around each map ? No border -> no border hugging. and you will spend whole battle finding an enemy (Draw) Share this post Link to post Share on other sites
Aldramelech Beta Tester 1,753 posts Report post #21 Posted November 17, 2015 I don't have a problem with it now, but then I never really did. Share this post Link to post Share on other sites
killminster Beta Tester 32 posts 1,843 battles Report post #22 Posted November 17, 2015 (edited) How about not having a hard boundary, but one you can cross. 500M beyond that a very dense minefield and certain destruction. As soon as you cross the boundary you get a warning similar to the land collision warning with a meter telling you how close to the minefield you're getting, it should also give you a port/starboard indicator of the quickest way back to the map. Enemies can still shoot you. Edited November 17, 2015 by killminster Share this post Link to post Share on other sites
[O_C_C] Norljus Players 10 posts 3,355 battles Report post #23 Posted November 17, 2015 and you will spend whole battle finding an enemy (Draw) You can still cap for win. Share this post Link to post Share on other sites
[QIP] Huandor Beta Tester 112 posts 9,656 battles Report post #24 Posted November 17, 2015 1: what Mr Fingers suggested. 2. Ships touching border should not be a able to fire at all, nothing, no Primaries, no secundaries, no AA, no Torps, no Planes. In Addition all Shells and Torps already fired/launched should just vanish, Planes should not fly any attacks instead just return. Border hugging is still abused. But I don't want Players to be damaged or even sunk because they hit the border. This border is a not really optimal solution by WG. 2 Share this post Link to post Share on other sites
Nephilimer Alpha Tester 2,049 posts 1,901 battles Report post #25 Posted November 17, 2015 If anyone have problems with hitting border target after 0.5.1, should complain about own lack of aim skills, not "abusing". 2 Share this post Link to post Share on other sites