anonym_Q5pquGmeUT8V Players 55 posts Report post #1 Posted November 14, 2015 There is a number of severe issues with upper-tier ships that needs reviewing. Most of it is centered around the economic aspect of the game. You cannot seriously expect players to grind for weeks or even months or spend money on ships that are not interesting to play and cost more to operate than they earn. This invalidates any incentive to earn or buy the ships in the first place. Slugging it out with Tier 1 ships at short range is more interesting than sniping with Tier 8 ships where maybe 1 round of a well-aimed salvo hits, the others splashing harmlessly behind and in front of the target. And that one round then only deals 1K damage. And when you return to the menu after the battle is over, you see that your credits are gone for maintenance. The only conclusion is to stop playing that Tier 8 ship if you ever want to be able to buy the Tier 6 from another branch of the tech tree. I understand that Wargaming needs to make money. But I believe that in order for that to work, players need more incentive to buy and play high-tier ships. It needs to be rewarding and not punishing to get and play them. Period. 9 Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #2 Posted November 14, 2015 Agree. Seeing it myself and comparing to WoT, it is much less rewarding (or not rewarding at all) if you play a good T9 or T10 battle, even with a premium account. That is probably the main reason of such low amount of players at higher tiers 2 Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #3 Posted November 14, 2015 Yep I am just about to sell my Izumo again because I always have to pay 100k if I gut sunk. 1 Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,776 battles Report post #4 Posted November 15, 2015 I use premium acount, and I've had battles with a tier 8 Mogami, doing 100+ shots, around 2/3 ships sunk, surviving the battle and end up losing around 40k credits anyways, that's just how good economy in this game is. Share this post Link to post Share on other sites
Et_Lanatus_baro Players 465 posts 6,504 battles Report post #5 Posted November 15, 2015 I use premium acount, and I've had battles with a tier 8 Mogami, doing 100+ shots, around 2/3 ships sunk, surviving the battle and end up losing around 40k credits anyways, that's just how good economy in this game is. NOPE!! just NOPE!!! The economy is bad but that statement is utter [edited]!!! 1 Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #6 Posted November 15, 2015 NOPE!! just NOPE!!! The economy is bad but that statement is utter [edited]!!! Care to explain how then? Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,776 battles Report post #7 Posted November 15, 2015 It's in spanish, but you'll know where to look anyways, I've lost 17k in that one (yesterday) having a premium account, but also look how much would have been if I haven't got that. Share this post Link to post Share on other sites
Et_Lanatus_baro Players 465 posts 6,504 battles Report post #8 Posted November 15, 2015 Care to explain how then? explain what exactly?? The economy is bad at higher tiers but no way in a mogami sinking 3 ships surviving whilst doing 100 plus hits would you lose money whilst using premium account. Your not gonna fix the problem by exagerating the problem!! 2 Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,776 battles Report post #9 Posted November 15, 2015 Exactly, "having" a premium account, but not everybody can have that or would want to pay for that. Share this post Link to post Share on other sites
anonym_gCiyicUsNYGl Players 464 posts Report post #10 Posted November 15, 2015 lmao even with premium account you're going to lose money with t10 ships 1 Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,776 battles Report post #11 Posted November 15, 2015 (edited) I've only reached tier 8 with my Mogami, I can't say anything about tier 9/10 costs, but I like to play for fun, and not to stress because if I use a tier 8 or above ship I'd be losing credit to buy other ships I want to, I haven't lost money until now (maybe because I havent noticed losing money because of the premium account since now) but I just got premium for faster exp earning, but now, starting to look at the credits without premium accont I'm really discouraged to go above level 6 if the game economy doesn't change. Edited November 15, 2015 by SHDRKN4792 Share this post Link to post Share on other sites
[MFH] Snorfish Beta Tester 7 posts 5,085 battles Report post #12 Posted November 15, 2015 Very much agree on this point. And i strongly think this issue will drive away driven players very soon (if not already). The repair cost of the higher tiers is too punishing. I have seen many complain about this. To me, it seems like a strange thing to force the top tier players to either: 1. Have a battle with splendid results without much damage taken. OR 2. Pay the premium and be able to continue the tier. Having the top tiers reserved for premium base is not the right way to go. Tier 9 and X is broken in terms of the repair costs. Tier 8 is tough. The structure to either force players to grind lower tiers or buy premium wont hold. I can assure you, most players wont do it. As a battleship, and the damage i soak up i end up with dismal income. As a cruiser, you may have slightly better chances of avoiding that damage. In my opinion these are the changes that need be done: 1. The premium monthly cost should be lowered by around 20% to promote playerbase on all tech trees. 2. Adjust the repair cost of Tier 8-X downwards. With most focus on 9-X. 3. I strongly suggest you implement an option that will let players choose to expedite full repair cost as it is now, or let the ship be sent to dock for repairs. Sending the ship to dock for slower repair will cost 50% less, but will also apply an 20 minute repair time (real time). This will give players some choice. 2 Share this post Link to post Share on other sites
PhantomVyper Beta Tester 66 posts 2,266 battles Report post #13 Posted November 15, 2015 It's in spanish, but you'll know where to look anyways, I've lost 17k in that one (yesterday) having a premium account, but also look how much would have been if I haven't got that. Stop playing Co-Op battles. 2 Share this post Link to post Share on other sites
[TACHA] triumphgt6 Players 1,870 posts 22,638 battles Report post #14 Posted November 15, 2015 Can't disagree - the Baltimore is not really worth playing as apart from great AA, it is always going to struggle when pitted against tier X battleships and CVs. I prefer playing tier 6 and 7 - if you have a bad run, it doesn't really matter. Also the play is not that much better - was left with another cruiser the other night as all four team tier X battleships went left leaving us defending right flank against 2 Iowas and some cruisers - did our best - the other cruiser was excellent - but we still lost. Share this post Link to post Share on other sites
[OEL] Rabid_Turnip Players 367 posts 14,183 battles Report post #15 Posted November 15, 2015 I'm getting the Yamato in the next week or so because I want that ship so damn much, but then I won't be playing it or any other T9/10 till they fix the economy that everyone knows damn well is broken. We need better credit returns and lower high-tier repair costs, and we need a Depot to sell the old modules. 1 Share this post Link to post Share on other sites
Teaz Beta Tester 87 posts 9,981 battles Report post #16 Posted November 15, 2015 Stop playing Co-Op battles. +1 The money is in random battles, otherwise Co-op would just be a cash cow. It's a valid game mode and all, but the game is centered on random battles (PvP). Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #17 Posted November 15, 2015 (edited) WG are centering the game around the ingame economy. They want players to buy permium time and premium ships to make credits but the problem is who wants to play the same f*ing ship over and over to make credits, or stick to lower tiers all the time for that matter. From tier 8 up is a total credit sink making is a necessity to grind lower tiers (tiring and boring) or buy premium ships as mentioned. I'm lucky to own quite a few, but others are not as lucky and will have to stick to a boring routine to grind credits. It may work well in WoT, but they;ve overdone it in WoWs. Sounds to me like they're trying very hard to generate substantial income in WoWs in the shortest possible time by premium ship bundles, low income yields ingame, etc. Not sure where our community team is these days, they seem to have disappeared again. Not exactly instilling confidence in the game is it? I was suppose to take a rest but my weak willed nature and lust for ships kicked in after watching Battle of the River Plate again. Couldn't help myself. Cmon WG, pull your finger out now, we're waiting. There is nothing more frustrating than asking a few questions and being ignored. Edited November 15, 2015 by jinx_uk 2 Share this post Link to post Share on other sites
_GGHF_ Beta Tester 97 posts 2,924 battles Report post #18 Posted November 15, 2015 (edited) I find it impossible to generate enough money to buy the next tier as I unlock it. Why do I earn XP at all, if I'm actually limited by credits? If you're gonna make credits the limiting factor, please remove the experience system. It only wakes false expectations and hopes. Ends in a lot of frustration and disappointment. I don't believe that this is what you want me to feel while playing. Btw, this is from somebody who's not particularly good, but slightly better than average. I might have better income than many other guys out there and I still feel it necessary to make the economy more player friendly. Edited November 16, 2015 by PaterFrog Share this post Link to post Share on other sites
Fischminister Beta Tester 13 posts 5,297 battles Report post #19 Posted November 15, 2015 With Premium grinding 3 lines (tier6 / 7 / 8). If i dont keep every ship, I make in the time a reach a ship enough money to buy it. I know the higher i adavance the less profit i will make, and I see this point with the NC. If i would only play t8 it wouldnt be enough to instantly get the Iowa. So I have second lines which make some extra profit and here and there a round in a prem-ship. All in all I make profit with t8 - but in comparission with wot it could be more. As many said: they should tweak the system, that the average player without premium is able to play tier8. The reason behind this would be, that hightier games have players and it would encourage the grind. But the econemy in wot also took a longer time to be the way it now is. They will need more data and numbers and that will take a while with the current playerbase. With one mission 75k? - no flag - premium - ca 150k dmg Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #20 Posted November 15, 2015 Not sure where our community team is these days, they seem to have disappeared again. Not exactly instilling confidence in the game is it? I was suppose to take a rest but my weak willed nature and lust for ships kicked in after watching Battle of the River Plate again. Couldn't help myself. WG is ignoring all economy threads since closed beta. Funny enough, there were talk of retaining close beta balance of rewards/maintenance only with upper costs of ships and modules in xp and credits. Instead, we got huge increase in repair costs at tiers 8+ (all tiers actually, but it has became noticeable on tier 6+, while on 8+ it start to be really oppressive) and, as if that wasn't enough, flat fee for enterering battle. In addidtion to the, also way higher than expected, increase of ships and modules cost. Now, several monts later we should be entering phase when higher tiers are becoming slowly saturated to the point MM have no big problems with making averagely fair fights. Instead, higher tiers are desolate. And what do WG did in latest patch? "Balanced" damage and cap gains, effectively worsening the economy even more. 1 Share this post Link to post Share on other sites
[PANEU] vendettigo Players 15 posts 11,045 battles Report post #21 Posted November 15, 2015 (edited) Agreed, something needs to be changed. I actually stopped playing my North Carolina and New Orleans because i can't afford module upgrades. Sure i can play them, sometimes lose 30-40k, sometimes i get the same amount of silver, but my NC is sitting on 75k XP and i can't buy the hull. Just switched to IJN BB line, on Myogi atm and i'm having WAY more fun there, not cause i actually earn some silver - but people aren't just sniping from max range, they play a lot more agressive, which leads to more fun games. I think high repair costs on high tiers is what makes them boring. People are afraid to go in, fight, get the objective if needed. Instead they just sit at 20+ km, shoot and pray to RNGjesus for some hits. Edited November 15, 2015 by vendettigo 1 Share this post Link to post Share on other sites
RamirezKurita Players 1,130 posts 2,612 battles Report post #22 Posted November 16, 2015 From reading these threads (I can't speak personally about higher tiers as my highest ships are T6), I'd recommend my solution that I have posted before: Significantly reduce repair costs, but make the entire losing team count as sunk for purposes of repair bills That way, players that win often will be able to cope with repairs as they won't always have to repair their entire ships. Meanwhile, players won't spend their time sniping because if they lose then they will be hit with a massive repair bill anyway, so they might as well go out guns blazing to either get some more score (and therefore money to offset repair costs) or possibly claw back the game so that they aren't burdened with a full repair. There would be no point in staying out of combat to avoid repairs unless you know your team has already won. Share this post Link to post Share on other sites
[TEAM_] Alteisen Beta Tester 151 posts 16,203 battles Report post #23 Posted November 16, 2015 From reading these threads (I can't speak personally about higher tiers as my highest ships are T6), I'd recommend my solution that I have posted before: Significantly reduce repair costs, but make the entire losing team count as sunk for purposes of repair bills That way, players that win often will be able to cope with repairs as they won't always have to repair their entire ships. Meanwhile, players won't spend their time sniping because if they lose then they will be hit with a massive repair bill anyway, so they might as well go out guns blazing to either get some more score (and therefore money to offset repair costs) or possibly claw back the game so that they aren't burdened with a full repair. There would be no point in staying out of combat to avoid repairs unless you know your team has already won. That would actually encourage sniping even more. Everyone will now try to avoid getting sunk to save on repair costs... Share this post Link to post Share on other sites
[PRM] sinky1975 Players 57 posts 9,142 battles Report post #24 Posted November 16, 2015 i agree, economy on tier 8 to 10 is bad. I played north carolina and i have managed to be positive. Now i play Iowa and it eat money. Very high expesive of reparing cca 160.000 and with victory and premium account in good game l am in the minus. Economy in WOT is much better. Share this post Link to post Share on other sites
Et_Lanatus_baro Players 465 posts 6,504 battles Report post #25 Posted November 16, 2015 I do have a suggestion that might help. How about from T8 and up the signal flags:- India Bravo TerraThree & Zulu give a little extra; right now they give -5% post battle costs and 20% extra credit earning respectively, how about making that -15% post repair costs and 25% extra credits earnt. Obviously you can only earn these flags by using T8 and higher ships. Share this post Link to post Share on other sites