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lethalbizzell

german cruiser AP and HE, Whats your game WG ?

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Beta Tester
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I dont get your thinking in making these ships terrible. HE is worthless and AP is mediocre at best...

 

They also arent well armored... Especially at higher tiers.

 

At the moment im on the konigsburg, but am watching allot of reviews from people on the higher tiers... looks terrible 

 

So question is why ? this problem has not been fixed yet even after 5.1.1, and if your doing this due to German ships being German .... your really silly :amazed:

 

i hope it is not a case of pleasing your motherland, making a game broken to please national pride would be the worst ever strategy i have seen.  

 

Russian DD have better damage output than these cruisers... you know thats utter nonsense . 

 

FIX IT, i hope its not nationally related ! German cruisers were known to be exceptionally good armored and had very good guns ! :honoring:

 

just to add, yes i will moan when this game had so much promise.... and seemed to be better in BETA than it is now ? that seems to be a reversal of how the game development should work.... Its my only warship game i can play! 

Edited by lethalbizzell
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Beta Tester, Players, In AlfaTesters
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FIX IT, i hope its not nationally related ! German crusiers were known to be exceptionally good armored and had very good guns ! :honoring:

 

Where I agree with you that the German ships perform sub-par, in real life their armour wasn't as spectacular as believed. It was very adequate, but not god-like. Same with the guns. The one thing in which Germany stood out was the "Deutsche Gruntlichkeit" in which the ships were designed & built, and the accuracy, since they had very intricate and modern optical rangefinders.

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Beta Tester
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Where I agree with you that the German ships perform sub-par, in real life their armour wasn't as spectacular as believed. It was very adequate, but not god-like. Same with the guns. The one thing in which Germany stood out was the "Deutsche Gruntlichkeit" in which the ships were designed & built, and the accuracy, since they had very intricate and modern optical rangefinders.

 

it terms of construction, steel used, compartmentalization... an average of 80mm thickness on say Admiral Hipper, not sure on the others. with very accurate long range guns (high penetration too) They were good. :bajan: where as atm i feel an american cruiser can cripple me in seconds.... especially if it was a Cleveland or anything above it , say v Admiral hipper :hiding:i dont feel confident moving up the tree any further than TIER VI

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[2DSF]
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Well, you know, WG and ze Germans, they have a kind of hate-hate relationship and in every on of their games German units are mediocre at best :)

 

giphy.gif

 

Yes, if they would release a modern tank game the T-72 would beat the Leopard 2 in every way. :P

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Beta Tester
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The Königsberg and Nürnberg are pretty awesome at their tier but:

-Use the -100% Ammo detonation chance signal

-Angling your ship is essential...ALWAYS! Even then you get a lot of citadel hits

-Hit and Run is the tactic you want to use, go not closer than 11-12 km to the enemy, turn back until the max range is reached, turn again towards the enemy. Rinse and Repeat while you shoot like there is no tomorrow.

-Use AP against Tier 4 and 5 cruisers, you will score a lot of citadel hits

-If there is a lonely BB you can try to go head on and torp it, there are 12 Torps on your ship for a reason but stay in a 90° arc so you present a small target.

-DDs hate your ship, HE works together with the RoF demolishs them pretty fast

-Make sure you are not the closest ship to the enemy and there is always something more dangerous near by the enemy can shoot at.

If you find the Königsberg and Nürnberg bad you will go insane the time you reach the Yorck...... :/

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Beta Tester
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The Armor-Piercing is pretty much the best of all cruisers thus far, coupled with a fast firing rate, fast shells and a great trajectory. Citadels other cruisers left and right and when it doesn't, deals a smack of about 6-10k damage per salvo  if you hit a good number of shots, not to mention the fact the dispersion is superb. Nothing really needs fixing. Reason I do below average damage compared to my japanese cruisers is cause I haven't adjusted to the german playstyle entirely but it's been very enjoyable thus far nonetheless. 

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Alpha Tester
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Yes, if they would release a modern tank game the T-72 would beat the Leopard 2 in every way. :P

 

T-72? The god of battlefield :D Even T-34 would beat Leo2

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Alpha Tester, In AlfaTesters
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 go not closer than 11-12 km to the BB, unless he's on low HP and distracted - then close and aim for superstructure

fix'd!

 

 Reason I do below average damage compared to my japanese cruisers

I think that main reason is high HE dmg and fire chance from IJN CA's - you often target BB's and setting them on fire will boost your average dmg considerably. That's my opinion at least :D

 

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Don't know what you're expecting with a Big World engine damage model and how thinly armored German CAs were compared to their contemporaries (usually approx. inch less vs their in game tier equivalent). Their AP is killer though. [edited]love the K-berg and from what I've heard about the T8-10s, with AP you can get very very consistent damage on Yamatos even. More than makes up for the HE IMO. 

Edited by byronicasian

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[TTTX]
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German 150mm HE ingame is weaker than russian 130mm / japanese 140mm HE.

 

Which is NOT needed at all to balance german ships.

 

since you apparently realize how bad HE is, why are you using it? Their AP is plenty good enough to shoot at everything...

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Beta Tester
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since you apparently realize how bad HE is, why are you using it? Their AP is plenty good enough to shoot at everything...

 

BS.

 

Enemy just has to ANGLE and AP will bounce.

 

Example:

 

German cruiser meets US / RU / Japan cruiser.

 

Both sail towards each other at a sharp angle, NOT showing their broadside.

 

Which cruiser will have the advantage?

 

Right - the one with better HE.

 

And since german cruisers have extra high module damage probability....ach, come on, think some.

 

Weak german HE is historically incorrect and NOT needed to balance german ships.

Edited by Trigger_Happy_Dad
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Even if WG buffed German 150 mm HE shell from 1700 to ~ 2200, I'd still be shooting AP all day. However, if they'd buff the HE, they would nerf AP and thats a big no-no, 

 

Leave the German cruzers alone, hack even the Karlsruhe!  

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Even if WG buffed German 150 mm HE shell from 1700 to ~ 2200, I'd still be shooting AP all day. However, if they'd buff the HE, they would nerf AP and thats a big no-no, 

 

Leave the German cruzers alone, hack even the Karlsruhe!  

 

14k damage with Karlsruhe, 28k damage with Nürnberg...lol....

 

There are too many idiots o this planet.

 

 

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[3X]
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BS.

 

Enemy just has to ANGLE and AP will bounce.

 

Example:

 

German cruiser meets US / RU / Japan cruiser.

 

Both sail towards each other at a sharp angle, NOT showing their broadside.

 

Which cruiser will have the advantage?

 

Right - the one with better HE.

 

And since german cruisers have extra high module damage probability....ach, come on, think some.

 

Weak german HE is historically incorrect and NOT needed to balance german ships.

 

It just makes them bad vs Cruisers at a 1 v 1 scenario and only vs Jap cruisers since vs US cruisers they can go for torp runs.

 

Imho the only thing that is hurting the German cruisers is the AFT skill affecting Main Artillery. Take that away and then the germans have the undisputed Range advantage + the AP advantage and they pay for it with bad armour and bad HE.

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BS.

 

Enemy just has to ANGLE and AP will bounce.

 

Example:

 

German cruiser meets US / RU / Japan cruiser.

 

Both sail towards each other at a sharp angle, NOT showing their broadside.

 

Which cruiser will have the advantage?

 

Right - the one with better HE.

 

And since german cruisers have extra high module damage probability....ach, come on, think some.

 

Weak german HE is historically incorrect and NOT needed to balance german ships.

 

Let me see..

 

You have an average damage of 51376 and 67% winrate in the Königberg because it has subpar HE damage and angling enemies make all the AP riccochet?

Yet in Furutaka with such strong HE performance, you only do 29009 avg dmg?

Or your beloved Omaha in which you played a whopping 190 battles vs. 39 in Königsberg and you only manage 62% win and 55800 dmg, despite being more durable and having better HE performance?

 

How do you explain this? You want an even stronker Königsberg? 70% winrate? 60k average damage?

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They can't keep themselves angled forever. High AP damage allows you to nuke when the opportunity arises (more often than not, the opposing cruiser gets greedy and wants to fire a full broadside). 

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They can't keep themselves angled forever. High AP damage allows you to nuke when the opportunity arises (more often than not, the opposing cruiser gets greedy and wants to fire a full broadside). 

 

But can't that be said about EITHER ship when two cruisers are approaching each other with armour angled? :unsure:

 

It's the German one which has most to gain from trying to end such a situation and open the range, because a long-range engagement suits them better.

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Russian DD have better damage output than these cruisers... you know thats utter nonsense . 

 

and then germans have better torps....

 

[which is funny considering that it seems that DD tree outguns cruiser tree while cruiser tree outtorps D tree when we compare russian ships to german ones...]

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German light cruiser AP can citadel BATTLESHIPS. And even without citadels your average AP salvo will do 4-7k dmg on them. On 6 second reload.

I'll just leave that fact here.

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