[SCRUB] lup3s Players 5,744 posts 32,776 battles Report post #1 Posted November 11, 2015 (edited) You're on fire all the time (1 in 2 enemy HE salvos results in a fire); and due to the latest updates nearly all Cruisers fire HE exclusively, because AP has become useless. Your AP rounds don't do any (decent) damage, I have more luck getting citadel hits on enemy Cruisers with HE than with AP. Also, enemy BBs will out-damage you when they're using HE and you're using AP. Even at distances +10km. Cruisers and gunboats can easily kill you due to the horrible close-range accuracy of your guns. If a DD is at 3-4km away (broadside), I expect to hit at least half of the rounds fired, and not only 1-2 hits in a 8-12-round salvo. Meanwhile they can spam all the HE/torps they want, and once the Repair Consumable is used you're on fire and/or flooding for a long time. Oh yeah, and I managed to get a OHK on a full health BB, in my Farragut (T6 USN DD).. It's magazine exploded after a torp hit. *Detonation* Edited November 11, 2015 by lup3s 3 Share this post Link to post Share on other sites
Mr_Mistery Alpha Tester 658 posts 2,515 battles Report post #2 Posted November 11, 2015 and WG dont want to resolve the OP HE spam problem .they think is normal or good the HE spam but just painfull,troll,unfair,noob all normal player ,who want use own ship armor or want play normal. like me i drive BB and cruiser and i only AP use if i see a DD then switch HE but rest of AP enough. my aoba best battle 46k damage with AP and plus 20-30k torp damage and that 46k is not bad for a 203mm gun and 38k damage with königsberg and that ship only 150mm gun so cruisers dont need HE spam just think where need to aim. so me very hate the HE spam and broke the high tiers too ,i only few battle play in one day...until HE spam not gone in this game i not spend more time to this. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,776 battles Report post #3 Posted November 11, 2015 indeed, I'm just playing my DDs now (or low tier fast CAs) BBs is just ... burning all round Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #4 Posted November 11, 2015 and WG dont want to resolve the OP HE spam problem .they think is normal or good the HE spam but just painfull,troll,unfair,noob all normal player ,who want use own ship armor or want play normal. like me i drive BB and cruiser and i only AP use if i see a DD then switch HE but rest of AP enough. my aoba best battle 46k damage with AP and plus 20-30k torp damage and that 46k is not bad for a 203mm gun and 38k damage with königsberg and that ship only 150mm gun so cruisers dont need HE spam just think where need to aim. so me very hate the HE spam and broke the high tiers too ,i only few battle play in one day...until HE spam not gone in this game i not spend more time to this. I've never really understood why people would expect a cruiser not to use HE on a BB and when they get damage whine about "HE spamming".Of course a cruiser will spam HE on you.How often will the AP shells on a cruiser penetrate and do damage to a BB?Sure some cruisers can deal significant AP damage to a BB but if HE can reliably damage and sink an opposing ship then why not? The aim of the game is to sink you before you sink them so why give you the advantage of sinking them while they fire less damaging shells? If by some miracle in a new patch HE does no damage to you (yes yes 5.1 i know) and sets no fire but cruisers AP shells can reliably citadel you every other shot and those captain then spam AP will you complain about how painful,troll and unfair it is?Should we then add cannonballs in for cruisers? Or how about just let them make pew pew sounds at you when they fire? Jeez everything seems OP does it?Cruiser HE spam, that DD spamming torps, that ridiculous OP CV torp drops. Only BBs are not OP. They have no heavy armor, they have no large health pool, they have no health recovery system and they have no guns that can heavily damage any other ship in the game. What they need is a buff to get forcefields and deathstar laser so everything will then be balanced.Also how much damage from those AP shells actually came from you shooting at BBs and how much at cruisers since you'll so more damage on cruisers with AP than on BBs. With regards to OP I don't really know if OP is referring to the 5.1 patch issues or just normal play but so what if they spam? Invest in modules and abilities then.Got so many dreadnaught medals with my Colorado. Post patch,I just got the NC so i can't really tell if its my lack of skills doing less damage (probably is) or if its the patch but i can still citadel cruisers both at short and long range and also deal decent damage( well at least today).Ah i miss my Colorado. 1 Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #5 Posted November 11, 2015 I absolutely love these forums. There have been crippling issues on every single class for months, with USN DDs being cr*p, USN CAs awful, high tier CAs fodder, IJN CVs just plain bad....and only a few threads. Suddenly, there's an issue with AP ammo that primarily affects BBs, and it's weeks of dozens of threads every single day. Suddenly, the class that can still use HE to instantly wreck CA engines with splash from shells that hit the water and permanently destroy turrets with ease is, and I f***ing quote, "unplayable garbage" What does mean for high tier cruisers, who have been nothing more than weak HE spammers, using the occasional AP on their CA brethren stupid enough to bring a CA into a tierX battle? 1 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #6 Posted November 11, 2015 I've never really understood why people would expect a cruiser not to use HE on a BB and when they get damage whine about "HE spamming".Of course a cruiser will spam HE on you.How often will the AP shells on a cruiser penetrate and do damage to a BB?Sure some cruisers can deal significant AP damage to a BB but if HE can reliably damage and sink an opposing ship then why not? The aim of the game is to sink you before you sink them so why give you the advantage of sinking them while they fire less damaging shells? If by some miracle in a new patch HE does no damage to you (yes yes 5.1 i know) and sets no fire but cruisers AP shells can reliably citadel you every other shot and those captain then spam AP will you complain about how painful,troll and unfair it is?Should we then add cannonballs in for cruisers? Or how about just let them make pew pew sounds at you when they fire? Jeez everything seems OP does it?Cruiser HE spam, that DD spamming torps, that ridiculous OP CV torp drops. Only BBs are not OP. They have no heavy armor, they have no large health pool, they have no health recovery system and they have no guns that can heavily damage any other ship in the game. What they need is a buff to get forcefields and deathstar laser so everything will then be balanced.Also how much damage from those AP shells actually came from you shooting at BBs and how much at cruisers since you'll so more damage on cruisers with AP than on BBs. With regards to OP I don't really know if OP is referring to the 5.1 patch issues or just normal play but so what if they spam? Invest in modules and abilities then.Got so many dreadnaught medals with my Colorado. Post patch,I just got the NC so i can't really tell if its my lack of skills doing less damage (probably is) or if its the patch but i can still citadel cruisers both at short and long range and also deal decent damage( well at least today).Ah i miss my Colorado. Upgraded Colorado with full AA suite is definitely a keeper. As for 5.1 I have citadelled cruisers ocacsionally, but today I tested it in a training room. From 3-5 km range, Pensacola right under the smokestacks. NO citadels. At all. On 6 ships sunk. It took forever (yawn). Considering I usually considered Pensa "no threat" if the range was short (= oneshot kill no matter what HP it had), you are probably having 5.1 related problems ;) Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #7 Posted November 11, 2015 Upgraded Colorado with full AA suite is definitely a keeper. As for 5.1 I have citadelled cruisers ocacsionally, but today I tested it in a training room. From 3-5 km range, Pensacola right under the smokestacks. NO citadels. At all. On 6 ships sunk. It took forever (yawn). Considering I usually considered Pensa "no threat" if the range was short (= oneshot kill no matter what HP it had), you are probably having 5.1 related problems ;) Hahahaha im still getting use to the NC shell's landing arc.That aside though i guess as long as the alpha damage is good enough I can still get by playing BB.Shouldn't have sold my Colorado though.I put a speed flag on it in one of the last few matches i played it and that feeling was amazing.Probably gonna buy it if I have enough cash again.It can literally wreck anything on its tier, even a DD (Guys just use HE if you can and give enough lead.Even 10km away you can still land shots cause why would a DD Captain think you can hit it and try to evade your shots when you're in a BB/Colorado) Share this post Link to post Share on other sites
Mr_Mistery Alpha Tester 658 posts 2,515 battles Report post #8 Posted November 11, 2015 I've never really understood why people would expect a cruiser not to use HE on a BB and when they get damage whine about "HE spamming".Of course a cruiser will spam HE on you.How often will the AP shells on a cruiser penetrate and do damage to a BB?Sure some cruisers can deal significant AP damage to a BB but if HE can reliably damage and sink an opposing ship then why not? The aim of the game is to sink you before you sink them so why give you the advantage of sinking them while they fire less damaging shells? If by some miracle in a new patch HE does no damage to you (yes yes 5.1 i know) and sets no fire but cruisers AP shells can reliably citadel you every other shot and those captain then spam AP will you complain about how painful,troll and unfair it is?Should we then add cannonballs in for cruisers? Or how about just let them make pew pew sounds at you when they fire? Jeez everything seems OP does it?Cruiser HE spam, that DD spamming torps, that ridiculous OP CV torp drops. Only BBs are not OP. They have no heavy armor, they have no large health pool, they have no health recovery system and they have no guns that can heavily damage any other ship in the game. What they need is a buff to get forcefields and deathstar laser so everything will then be balanced.Also how much damage from those AP shells actually came from you shooting at BBs and how much at cruisers since you'll so more damage on cruisers with AP than on BBs. With regards to OP I don't really know if OP is referring to the 5.1 patch issues or just normal play but so what if they spam? Invest in modules and abilities then.Got so many dreadnaught medals with my Colorado. Post patch,I just got the NC so i can't really tell if its my lack of skills doing less damage (probably is) or if its the patch but i can still citadel cruisers both at short and long range and also deal decent damage( well at least today).Ah i miss my Colorado. you dont understand if a cruiser kill me for AP that is not problem to me becouse that situation i can use my ship armor that i think and dont say me ,you not hate when your ship every hit burning not matter how turn. another the DDs torp spam dont care me if i watch can evade but the HE cant evade and lost my secondary guns and AA ,if no AA cant def myself to bombers like your AA lost you to cant def yourself dont think you love that Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #9 Posted November 11, 2015 you dont understand if a cruiser kill me for AP that is not problem to me becouse that situation i can use my ship armor that i think and dont say me ,you not hate when your ship every hit burning not matter how turn. another the DDs torp spam dont care me if i watch can evade but the HE cant evade and lost my secondary guns and AA ,if no AA cant def myself to bombers like your AA lost you to cant def yourself dont think you love that Which is exactly the point isn't it?Unless that cruiser captain is really skilled, they will never be able to actually kill you with AP shell, since most of it will bounce of your armor. Even when they do damage, assuming only you an 1 cruiser is involved,it will take forever for that cruiser to actually sink you, during which a few salvos from you can easily sink it.So how is that fair to the cruiser? Do i hate it when i get burn? No.Do i feel sad im getting burn? Probably. Why should I hate it? Its normal to get fires isn't it?That same thing that happen to you can happen to other ship classes as well and they suffer more. Do you complain how unfair it is when HE sets fire to a CV and it can't launch or land planes to attack.I mean come on that is the only way it can attack anything unless you are within range of its secondaries. Do you even know the HE shells from a DD can easily citadel a CV? Once it burns it can't do squat till the fire is gone. When a DD gets hit by HE shells it gets fire, its engine or steering gets knocked out or even both. And when those 2 happen(which they do at very high frequency.Way more than your AA & secondaries) and the DD can't repair it tell me what should the DD do? It can either smoke or just wait for you to sink it. A cruiser gets hit by HE suffers the same fate as you, but while you can recover health, the cruiser can't so how is that fair? HE damage don't deal 100% destruction to your AA guns or secondaries when they land. Even then they probably just knock them out first for awhile. Even if they are knocked out who cares? You say HE shells can't be evaded. Sure.You know how you evade them?Either you run off and pray that they don"t chase you or you give that cruiser so much damage that they themselves run off. A cruiser can't take that much damage and will pull back if you deal them enough damage.Heck fire HE shells back at them and watch them burn. Sure they might think why are you such a dumb BB captain shooting HE at a cruiser but if they're good enough at angling and your AP shells can't penetrate, over penetrate or just dont deal damage swap to HE and just burn them. They suffer more from a fire than you do. Also I use to swap to AP shells at the start of a round but i keep to HE now. You know how amusing it is when at the start of a game set a cleavland on fire at a distance that the cleavland can't shoot back? So before you give me more excuses on how HE badly affects a BB think about how it affect the other classes as well. They suffer worse than you do. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,776 battles Report post #10 Posted November 11, 2015 I just feel to be burning more than I used to. Also about the AP rounds, at close range they just don't seem to hit the citadel anymore. Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #11 Posted November 12, 2015 With regards to fire maybe its because of the tier you're playing? The higher you go the more fires you'll get from those cruiser HE shells. Regarding AP I think i heard from Notser's video that there was some bug pre patch that allowed us to easily make those devastating strikes cause the shells ricohet more or something. The devs corrected that through 5.1 but some other stuff happened as well so now it is harder to citadel.Well just take it like those nerf to CV gameplay.Still playable but just harder to sink ships easily. Share this post Link to post Share on other sites
DesmoASD Players 4 posts 1,123 battles Report post #12 Posted November 12, 2015 I just feel to be burning more than I used to. Also about the AP rounds, at close range they just don't seem to hit the citadel anymore. Yes you are burning more than you used to. It's not because of any changes to HE, it is because of the AP/Armor change. Cruisers live longer now so you are getting hit by more HE shells than you would have done pre patch. It's the same reason some people will not have had a drop in their average damage for BB's, even though they are doing less alpha damage. cruisers are alive longer so you have more things to shoot and hit for longer periods. Avarage damage for the ship/s might stay the same or similar but people need to use more shells to do that damage now. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,776 battles Report post #13 Posted November 12, 2015 (edited) With regards to fire maybe its because of the tier you're playing? The higher you go the more fires you'll get from those cruiser HE shells. Regarding AP I think i heard from Notser's video that there was some bug pre patch that allowed us to easily make those devastating strikes cause the shells ricohet more or something. The devs corrected that through 5.1 but some other stuff happened as well so now it is harder to citadel.Well just take it like those nerf to CV gameplay.Still playable but just harder to sink ships easily. I used to aim at the waterline (at medium/close range) against CL/CAs, so the AP round would hit the water first, arm and then penetrate the armor and explode (so it wouldn't overpenetrate). This was very useful to get citadels at close range vs CL/CAs; while now they just overpenetrate or don't do any damage at all. At close range I simply cannot get citadel hits anymore in my BB (in a CL/CA I can still get them.. got 11 in one round yesterday). At long range I can still get some citadel hits but less than before. It also seems to overpenetrate more than it used to (i.e. 10% dmg). And DesmoASD is right, because AP rounds are so ineffective now I'm using more HE in my BB.. Which now effectively results in more damage done per salvo than if I were to use AP (especially with burn damage). So yes, I also understand why I am on fire more and why more ships are spamming HE. I just think it was better as it was before the patch... Edited November 12, 2015 by lup3s Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #14 Posted November 13, 2015 I disagree. Yes it's been harder to citadel ships but that goes the other way around as well. Nothing is more boring than to get 5 citadels from "the guns of Navarone" In which I mean I'm sailing and out of nowhere I get wrecked completely (through the mount everest islands even). And I have noticed the secondary guns of the BB's have impoved a lot. If I'm caught in a knife fight with a DD the secs are dealing quite substantial damage. But it's still not balanced. What I would suggest is a way to "overrule" the necessity to get the main turrets aligned perfectly and allow a possibility to give an "all or nothing shot" A way to give the order: just fire! Don't care where the shells land. Maybe I pounder the DD or maybe I get torp-spammed. That would add a lot of juice to the knife fights! Share this post Link to post Share on other sites
[PAID] Honrubia Players 8 posts 19,541 battles Report post #15 Posted November 13, 2015 (edited) You're on fire all the time (1 in 2 enemy HE salvos results in a fire); and due to the latest updates nearly all Cruisers fire HE exclusively, because AP has become useless. Your AP rounds don't do any (decent) damage, I have more luck getting citadel hits on enemy Cruisers with HE than with AP. Also, enemy BBs will out-damage you when they're using HE and you're using AP. Even at distances +10km. Cruisers and gunboats can easily kill you due to the horrible close-range accuracy of your guns. If a DD is at 3-4km away (broadside), I expect to hit at least half of the rounds fired, and not only 1-2 hits in a 8-12-round salvo. Meanwhile they can spam all the HE/torps they want, and once the Repair Consumable is used you're on fire and/or flooding for a long time. Oh yeah, and I managed to get a OHK on a full health BB, in my Farragut (T6 USN DD).. It's magazine exploded after a torp hit. *Detonation* You are right BBs are usless.... BB with 66000 HP (North Carolina) is gonna lose the battle against .... cruiser if he is smart, just HE spam.... Cruisers can evade all shots, and BB cant evade nothing because they are slow in every aspect, and when you actually manage to hit DD or Cruiser then it's like 1300 dmg, maybe 2x 1300 and thats it... (ofc with assumption they are not noobs, and they angel ship when BB fire, you just have to show them your front or back of the ship. In RL if BB hits DD or cruiser with 1 or 2 good shells he would be dead, but in this game it's the oposit... DDs and Cruisers are rushing like crazy because they know BBs can do nothing... (i know because im doing that xd) Also 2 days ago i got wrecked in North Carolina with 1 TORP (66000 HP) lost in 1 torpido hit, i can only say LOL. Yesterday i saw a guy raging in game chat because same thing happend to him... Since this new features im not playing BBs any more, just cruisers and DDs. But it's really sad that the strongest ships are actually the weakest... Also im waiting ranked battles since 15 days i dont know what is with that... Edited November 13, 2015 by Honrubia Share this post Link to post Share on other sites
Ascender Beta Tester 468 posts 5,440 battles Report post #16 Posted November 13, 2015 Oh yes, battleships are useless *snicker* you should totally go play cruisers instead forever *giggle* Share this post Link to post Share on other sites
Sindrift Players 71 posts 1,328 battles Report post #17 Posted November 13, 2015 According to history: by the time carriers and decent aircraft were being employed the battle ship, if it was an old model, were a liability. See Renown and Repulse two averagely good (but of an earlier era) Battle ships sunk entirely with the use of aircraft. The pity to my mind is that all era's are mixed in. Battle ships were built to fight Battle ships not aircraft and submarines. During the war the Americans were able to divert so much more effort into carriers when it was realised the amount of damage aircraft could inflict that it left the Battle ships playing a subservient role to carriers. Which kind of detracts from what would be a good game unless each of the era's were kept separate. Or perhaps allow projected upgrades to older ships. Only my opinion of course. Share this post Link to post Share on other sites
[KONI] Getzamatic Players 442 posts 5,871 battles Report post #18 Posted November 13, 2015 Renown was not sunk. You're thinking of Prince of Wales. We now know that Prince of Wales was sunk by probably the single luckiest torpedo hit of the war. She was struck on incredibly tiny target of the outside starboard prop bracket, causing one of her props to flail freely, bending the shaft. She might have survived but it seems the prop was restarted because the crew did not understand the nature of the damage and the bent shaft proceded to tear open all the glands leading into the machinery spaces of the ship. No ship could have survived similar damage. The rest of the torpedo damage she suffered seems to have been survivable. Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #19 Posted November 13, 2015 To be entirely honest, I feel that a lot of people stop playing BBs because they can no longer 1 hit kill cruisers or other ships easily. Just like when everytime CVs get nerfed, people stop playing them, the same thing is happening to BBs.It is harder but still possible to citadel a cruiser. Just because something suddenly gets difficult doesn't mean you shouldn't play them. I'm still playing with my NC, still citadelling cruisers. Tanking pain is part of a BBs job and yet you see those snipers in the rear shooting and missing and then complaining about how BBs need an accuracy buff (pretty sure no one in a Yamato can put 9 shells in from 30+ km away) or those that go on the safari tour and end up not being much of a use in a battle. I think some BB driver once commented on how he/she shed no tears when CVs got nerfed (pretty sure you're shedding loads on over your BBs now). Just accept that you can't get that "lucky" anymore and continue playing. Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #20 Posted November 13, 2015 Renown was not sunk. You're thinking of Prince of Wales. We now know that Prince of Wales was sunk by probably the single luckiest torpedo hit of the war. She was struck on incredibly tiny target of the outside starboard prop bracket, causing one of her props to flail freely, bending the shaft. She might have survived but it seems the prop was restarted because the crew did not understand the nature of the damage and the bent shaft proceded to tear open all the glands leading into the machinery spaces of the ship. No ship could have survived similar damage. The rest of the torpedo damage she suffered seems to have been survivable. Pretty sure it was also because there was a lack of air cover. The fighter wing that was suppose to cover it got lost or couldn't find it due to a storm if I recall correctly, so without that fighter escort it was torped more easily. Well, at least that's one thing that happen in the game pretty often Share this post Link to post Share on other sites
VaLTrantor Players 73 posts Report post #21 Posted November 14, 2015 Renown was not sunk. You're thinking of Prince of Wales. We now know that Prince of Wales was sunk by probably the single luckiest torpedo hit of the war. She was struck on incredibly tiny target of the outside starboard prop bracket, causing one of her props to flail freely, bending the shaft. She might have survived but it seems the prop was restarted because the crew did not understand the nature of the damage and the bent shaft proceded to tear open all the glands leading into the machinery spaces of the ship. No ship could have survived similar damage. The rest of the torpedo damage she suffered seems to have been survivable. I would say its a close second "luckiest torpedo hit" behind the one which killed Bismarcks steering. That was even more unlikely to happen, taking the quality and numbers of the attacking planes. But yeah, PoW should have been able to take some more normally, and unlucky for the RN it was. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,776 battles Report post #22 Posted November 14, 2015 South Carolina is utterly useless battleship. The short range accuracy is non existent. A Phoenix came behind an island, broadside, at about 6km, I was able to fire two full salvos (each 8 AP rounds), only 1 (!!!!) round hit and it was an overpen (and I was aiming and leading good.. the dispersion on these guns is just [edited]awful). And this is not the first time this happened, nearly every round I've played in this floating pile of garbage I had the same problem. At a distance of 4-6 km these guns are [edited]horrible. The dispersion is so huge an entire fleet could fit between. Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #23 Posted November 15, 2015 South Carolina is utterly useless battleship. The short range accuracy is non existent. A Phoenix came behind an island, broadside, at about 6km, I was able to fire two full salvos (each 8 AP rounds), only 1 (!!!!) round hit and it was an overpen (and I was aiming and leading good.. the dispersion on these guns is just [edited]awful). And this is not the first time this happened, nearly every round I've played in this floating pile of garbage I had the same problem. At a distance of 4-6 km these guns are [edited]horrible. The dispersion is so huge an entire fleet could fit between. Don't worry, it will get much better. Wyoming is already a good ship. Good armor, damage, but slow. It is specially good in short range brawling. If you want to have detailed look into it, check my imperator nikolai youtube video, where I made tier 4 battleship comparison between 5 different ships. After that you'll know your strengths and weaknesses with Wyoming Share this post Link to post Share on other sites
ReinhardVonUhlig Players 46 posts 503 battles Report post #24 Posted November 15, 2015 (edited) The random gun dispersion is killing me in every ship, especially BBs ...nothing more disgusting than seeing how a pair of rounds fired from the same turret decide to fly in the outward direction, away from each other, at 2000 meters, missing a destroyer completely for no reason.....wtf are my barrels made of butter, so they melt and bend on tropical heat...... The stupid RNG chased me away form WOT to War Thunder...i think il swap this game for War Thunder also, when ships come out... HE and torpedo spam rule supreme, especially with these stupid clogged, and small maps. Tier 3 and 4 IJN BBs have so much dispersion i want to gauge my eyes out.....perfect target lead aaaaannnnnnd....half the rounds fly over a BB, half drop in front of it....maybe two shots hit it ....trolololo Edited November 15, 2015 by ReinhardVonUhlig Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,776 battles Report post #25 Posted November 15, 2015 Don't worry, it will get much better. Wyoming is already a good ship. Good armor, damage, but slow. It is specially good in short range brawling. If you want to have detailed look into it, check my imperator nikolai youtube video, where I made tier 4 battleship comparison between 5 different ships. After that you'll know your strengths and weaknesses with Wyoming Yes, I have way more fun (and better games) with the Wyoming. I got so frustrated with the SC that I used Free XP to unlock the Wyoming (which I thought I'd never do, use Free XP to get the next ship). Share this post Link to post Share on other sites