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lethalbizzell

karlshruhe..... uhhhh, forgot i bought a toy from Argos

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Beta Tester
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Its ridiculously bad.... i simply cant get any xp as its based on damage output, and this ship fires bloody BB bullets:amazed:  it really is as if the caliber of gun is from a toy boat...:child:   ... damage it can give is abysmal.

 

Been farming XP with my Warspite. least i can then actually get 1000 xp per game.... not 200 :unsure:

 

sort out that ship.... makes the original Furataka look good... thats saying something

 

(edit , ok maybe 500 xp per battle.... on a good game)  Aoba on the other hand.... i can get 1600 per battle on vanilla, no premium)

Edited by lethalbizzell
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[-SBG-]
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If you only get 200 Xp per battle, then your problem sits in front of the monitor.

The ship is bad, but not that bad.

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Beta Tester
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Averaged 38k dmg and 1270 xp (stats page xp, whatever modifiers apply to that) over 8 battles here (amazingly all 8 were wins too). It can't hold a candle to my Kuma, Phoenix or even Yubari. But really, for a ship you can get through in 8 games (maybe 15 if you're a bad player) it is not really worth complaining about. It is a lot better than the Furutaka was.

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Beta Tester
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Agreed it's a bad ship but it's not unplayable. Now maybe it can't deal the damage, it's rubbish at setting fires, the shell arc is awful, it's slow and if a ships crew sneezes near you you take damage. You just have to play with these minor problems in mind, don't go anywhere alone find a friendly BB to use as a meat shield and try to whittle down whoever the BB is shooting at. I've played 1 tier 6 match in it and honestly I might as well have not been there as the engagement ranges were well beyond the Karls effective range and the lack of speed made me a sitting duck.

 

I average about 600xp per match in it compared to my usual tier 4 average of around 1000xp per match, maybe this will improve as I grind to the next tier though I doubt it.

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[TTTX]
[TTTX]
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not like there weren't already threads on this... but something to up your spirits: The Königsberg is worth every chore the Karlsruhe puts you through

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Beta Tester
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It is by far the worst ship per tier in the game.

 

It is way inferior to the other T4 cruisers in absolutely every single last stat except concealment.

From its laughable speed and its terrible damage output to its insane squishyness and hilariously low component HP, which leave you without engine basically every single time you get hit by a HE salvo, it just sucks.

It would suck even at T3, where the St. Louis would eat it for breakfast and the Tenryu is a superb ship in its super destroyer role.

 

Every time you see 4 Karlsruhes on your team and 4 Kumas on the enemy team, you just know that this game will be a loss, as you are already down at least 2 cruisers worth of combat capability.

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[MIMI]
Beta Tester
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I am very happy that I am done with the Karlsruhe. But I haven't spent one piece of gold on her. The reason is very simple. I see this ship as a paywall.

It is still so extremely bad that this must be the only logical explaination for it. Someone wants us to spend money in order to get rid of it. Sorry, I won't do this.

 

Compared to the other tier 4 CAs in the game my stats on it are horrible. I am not talking about the winrate which is fine, but about average damage and average xp. Both are FAR behind.

Imho this ship is not a tier 4. It would fit into a tier 3 role where it would be fine. But it would still struggle against higher tiers.

 

To have better AP now after the last patch is just not enough. As a CA/CL you need HE in order to get some damage done on all those BBs out there of which some are even faster and can outrun you.

This ship is not a threat to anyone but itself, its team and some lower tiers. It feels like a bad compilation of DD and CA characteristics.

 

The Karlsruhe needs to be taken out of the game or a serious buff.

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Averaged 38k dmg and 1270 xp (stats page xp, whatever modifiers apply to that) over 8 battles here (amazingly all 8 were wins too). It can't hold a candle to my Kuma, Phoenix or even Yubari. But really, for a ship you can get through in 8 games (maybe 15 if you're a bad player) it is not really worth complaining about. It is a lot better than the Furutaka was.

 

Hell no, the Furutaka pre-buff was still much better than the Karlsruhe. Guns were very usable, decent armor, fast. Its main problems were hideous gun reload and bad turret traverse combined with pretty crap gun layout. If you adapted your playstyle to account for the turret traverse, though, you had a pretty mean ship that could score citadels left and right on fellow cruisers. 203mm at tier 5 is NOT something to sneeze at.

 

The final killer for why so many people think the Furutaka is much worse than it really was is that it's a huge shock from the Kuma.

 

Agreed it's a bad ship but it's not unplayable. Now maybe it can't deal the damage, it's rubbish at setting fires, the shell arc is awful, it's slow and if a ships crew sneezes near you you take damage. You just have to play with these minor problems in mind, don't go anywhere alone find a friendly BB to use as a meat shield and try to whittle down whoever the BB is shooting at. I've played 1 tier 6 match in it and honestly I might as well have not been there as the engagement ranges were well beyond the Karls effective range and the lack of speed made me a sitting duck.

 

I average about 600xp per match in it compared to my usual tier 4 average of around 1000xp per match, maybe this will improve as I grind to the next tier though I doubt it.

 

Toss in bad torpedos and we've got every characteristic that actually matters in a ship described as being bad.

 

Seriously, bad guns, bad armor, slow, made of glass and bad torpedos. What redeeming feature is there?

 

I sense cognitive dissonance if you truly think these are "minor" problems and the ship truly is "usable". I suppose you could hop onto a freighter and try to ram everyone and it'd be "usable" too, under that definition...

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Beta Tester
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Hell no, the Furutaka pre-buff was still much better than the Karlsruhe. Guns were very usable, decent armor, fast. Its main problems were hideous gun reload and bad turret traverse combined with pretty crap gun layout. If you adapted your playstyle to account for the turret traverse, though, you had a pretty mean ship that could score citadels left and right on fellow cruisers. 203mm at tier 5 is NOT something to sneeze at.

 

The final killer for why so many people think the Furutaka is much worse than it really was is that it's a huge shock from the Kuma.

 

 

Toss in bad torpedos and we've got every characteristic that actually matters in a ship described as being bad.

 

Seriously, bad guns, bad armor, slow, made of glass and bad torpedos. What redeeming feature is there?

 

I sense cognitive dissonance if you truly think these are "minor" problems and the ship truly is "usable". I suppose you could hop onto a freighter and try to ram everyone and it'd be "usable" too, under that definition...

 

Oh I'm sorry, I must have forgotten I was on an internet forum for a minute there as I thought it was a pretty obvious use or irony. I'll try to make it more obvious or use less subtle concepts next time.

 

And yes the ship is usable in the right circumstances, even the torpedoes.shot-15.11.11_16.59.21-0955.jpgshot-15.11.11_16.59.25-0045.jpg

shot-15.11.11_16.59.21-0955.jpg

shot-15.11.11_16.59.25-0045.jpg

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If you buffed the range and slightly the damage of the Karlsruhe (while keeping the max range arc as it is now, not increasing it), it should be OK and also falling in line with the glass cannon characteristics of the rest of the German CA line as has been mentioned in another thread by others and myself

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Alpha Tester
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I thought the quality of stuff from Argos had gone up a fair amount over the last 8 years...

 

Still... Nothing can be as bad as the Pensacola or the yorck right...?

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Beta Tester
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I thought the quality of stuff from Argos had gone up a fair amount over the last 8 years...

 

Still... Nothing can be as bad as the Pensacola or the yorck right...?

 

I think the best thing about the Karlsruhe is that it's only tier 4 and you're done with it pretty quickly. Even if you choose to free XP it, the expense isn't that high.

 

Free XP'ing Yorck, though...

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Beta Tester
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Just bought Karlsruhe when I last played this past weekend.  Haven't taken her out yet.  I knew it was going to be bad, but reading this thread has made me really brace my self for when I actually decide to play the game again...lol.

 

I'm totally with ya, MudMonkey.  Not letting WG win, man...heheh.

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Beta Tester
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*COUGH* south carolina *COUGH*

 

Nothing wrong with it FOR ITS TIER. (Both T3 BBs really suck when lowest tier in match tho.)

 

It's just that most low tier BB drivers think it was a good idea to fight DDs at 3km distance.

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Beta Tester
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Karlsruhe is bad, but as said luckily it's only T4 you can gather the free exp to jump here easily or suffer a bit (I went for the Free exp, 2 games and I hated the ship).

 

But by far the worst ship is the Yorck, sitting at T7 with BB grade turret turn time (51s, 42s with captain skill and 38s with both skill and module but reload goes from 10s to 13s ... well still better by 2s then both Pepsi and Myoko), American 127 mm gun arcs/shell speed (17s for 17.3 km, BB shells are faster), bad HE, low armor, easy to hit citadel and lowest HP of all the T7 cruisers (except the Atlanta perhaps has less), AA is a joke and the surface detection range fo 13+ km doesn't help much either.

Any strong points the ship has get negated by its draw backs as you have 17.3 km range but at that range you will either not hit anything or if you do hit the damage will be insignificant. So you have to get close to get a chance for that good AP damage and at really close ranges even torpedos come in handy but again shell speed is bad and turret turn time will seriously hinder you to keep guns on target not to remind you of the small HP pool of 32-33k and max 80 mm of armor + the big citadel will get you killed fast if you get close to the enemy without support.

Well at least the rudder shift time with the module is decent and reload is ok ... oh, s*** I acctually found 2 things about the ship I don't hate.

 

The only good game and I mean good game I had with this ship was when I played it as an oversized DD and torped a New Mexico and Nagato to death from almost full hp (was using islands for cover and to not get spoted) and then killed an enemy Yorck that was dumb enough to give me his broadside (I was <10 km from him and closing) and I only managed this becasue both the BBs didn't fire at me so I didn't die trying to close the gap to them, yet the mentioned Yorck and a Kongo managed to eat up my HP without any problems even if I angled and in the end the Kongo then killed me moments after I sunk the Yorck. 

 

Yorck is the only ship that made me use gold to convert bound exp to free exp, I couldn't handle the joykilling Yorck for the next 60k that I needed to get the Admiral Hipper the games were just too much hit and miss for my taste. I liked the pre-buff Furutaka more then this ship.

 

Sorry for that much text but the Yorck just winds me up as a T7 ship should never be soo damn bad.

Edited by Astral_Eclipse

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Beta Tester
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I fount it abysmal too :sceptic:

 

HE shells can't light up a ship if your life depended on it and the AP is actually worse than HE because it only does spall damage... it's anti-citadel certified.

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i now have the konigsburg.... safe to say AP on it v BB ships is USELESS 

 

Actually, you can pen lower tier BBs just fine with AP, and plunging fire can score hits even on same tier. HE is just plain bad, though.

 

Konig isn't a BB killer, nor is the Nurn. They can hammer them flat if the BBs ignore them, though it takes some time. Death of a thousand cuts.

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Probably one of my most painful grinds so far. Just as well WG gave me a chance to test the Konigsberg before the release of the German branch and I actually liked it. So now that I've finally unlocked it, I'm quite enjoying it. Nothing stellar compared to an Omaha though I would say it's slightly better than a Furry-Taco.

 

If your nerves can take it, there is light at the end of the tunnel for the Karlsruhe.

 

Last words, I see so much rant on the higher Tier German cruisers that I think I'll stop at Tier V for time being....

Edited by zetruenando

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Beta Tester
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Probably one of my most painful grinds so far. Just as well WG gave me a chance to test the Konigsberg before the release of the German branch and I actually liked it. So now that I've finally unlocked it, I'm quite enjoying it. Nothing stellar compared to an Omaha though I would say it's slightly better than a Furry-Taco.

 

I've your nerves can take it, there is light at the end of the tunnel for the Karlsruhe.

 

Last words, I see so much rant on the higher Tier German cruisers that I think I'll stop at Tier V for time being....

 

yes with my experience of US and JAP cruisers. Its a big shock not being able to sufficiently damage BB ships on a the same tier or above. Will take time to find a play style that works... just a shame you have to put in over 200 hits per game to get anywhere ...... so many hits ! 

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Beta Tester
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Actually, you can pen lower tier BBs just fine with AP, and plunging fire can score hits even on same tier. HE is just plain bad, though.

 

Konig isn't a BB killer, nor is the Nurn. They can hammer them flat if the BBs ignore them, though it takes some time. Death of a thousand cuts.

 

ahh ok, so thats why my HE wasnt module killing or setting fires against a new york....

 

will try AP against cruisers and DD only tonight , then maybe my damage output can be decent again..... God i miss my Omaha, Cleveland and Aoba..... They could actually do a 3k damage salvo on a BB of same tier :(

 

Edited by lethalbizzell

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. God i miss my Omaha, Cleveland and Aoba..... They could actually do a 3k damage salvo on a BB of same tier :(

 

 

I do this in the Koenig or Nuernberg too..... AP works fine, but not so much at max distance.

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