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Błyskawica

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Ultimately, it's all down to personal taste. There are so many useful skills for DDs (more so than for cruisers, I feel).


For an average player, grinding to get the XP for captain's skills is not easy. Each point gets progressively harder, and some of us don't play that many games each week.

 

Last Stand is essential for a DD, IMHO.

In a DD, if someone takes out your engine you can't just sit dead in the water. I get so frustrated when a salvo takes out my engine - I hit repair - and the very next salvo takes out my engine again. (And repair is still in cool down).

 

Błyskawica also needs Expert marksman, since her turrets are not super-quick turning like US destroyers.

 

I don't have enough points to spend (only 9), so I'll go for:

(Lev 1 skills) Situational Awareness (a "must have" from Day 1) , Basic Firing Training (extra rate of fire is good for a gunboat)

(Lev 2 skills) Expert Marksman, Last Stand

(Lev 3 skills) Superintendent (useful for the extra smoke, if you can't/wont buy premium consumables)

 

Edited by Admiral_H_Nelson

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Expert Marksman, Last Stand or both is a tough one. Although Błyskawica works very well with a 1 point captain, so don't regret any choices you make. (unless you click Air Supremacy over Concealment expert by mistake :teethhappy:)

 

With the 3x commander XP weekend I've finally hit Kontradmiral and 15 points. (250 games without premium :ohmy:) Bring on 5.3!

 

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Now that we will have a free retraining i was thinking of possible builds and this thread has helped me a lot.

The thing that is puzzling me is the tier 3 skill. I tend to use premium consumables and already have Superintendent.

 

That gives me 4 charges of each. The problem is that i don't get to use that many in every battle.

I usually end up using 2 or 3, so i was thinking maybe i could swap Superintendent for Vigilance (it gets buffed a bit).

What do you guys think?

 

 

 

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Now that we will have a free retraining i was thinking of possible builds and this thread has helped me a lot.

 

The thing that is puzzling me is the tier 3 skill. I tend to use premium consumables and already have Superintendent.

 

That gives me 4 charges of each. The problem is that i don't get to use that many in every battle.

 

I usually end up using 2 or 3, so i was thinking maybe i could swap Superintendent for Vigilance (it gets buffed a bit).

 

What do you guys think?

 

 

 

 

Actually, you raise a very good point. I don't really use smoke much in any DD, and in this ship only as something to help me escape (never got the hang of firing from smoke  ):(

 

Vigilance may be better for me also, since I am OK at dodging torpedoes ONCE I SEE THEM. I hear the torpedo warning sounds then usually look the wrong way (unless the assistant explicitly tells me to look left/right/rear/front).  The little bit of extra time in finding the torps would be useful. (I already use it on mid-tier cruisers.)

 

Good shout! :honoring:

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Personally I'm aiming for:

SA+BFT

EM+LS

Vigilance

AFT

 

That fits my current captain just fine, once I get 15lvl+ I might reconsider going Concealment+DE though.

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Good shout! :honoring:

 

 

Thank you. The new build is bugging me quite some time now.

 

 

 

 

Personally I'm aiming for:

SA+BFT

EM+LS

Vigilance

AFT

 

That fits my current captain just fine, once I get 15lvl+ I might reconsider going Concealment+DE though.

 

 

Personally, i think Concealment Expert is an absolute must because 7,5 km detection is just too much.

I have DE now and works very good. Lots of fire damage accumulated in each battle.

 

 

 

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Ok, so now that the reset has been implemented this is my build for my Blyskawica captain:

 

Tier 1:  Situational Awareness  (1p)
Tier 2:  Expert Marksman  (3p)

Tier 3:  Vigilance  (6p)
Tier 4:  Demolition Expert  (10p)
Tier 5:  Concealment Expert  (15p)

 


When i get more points, i will probably also select:

 

Tier 1:  Basic Fire Training  (16p)
Tier 2:  Last Stand  (18p)

 

Waiting to see your builds guys!  :playing:
 


 

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I've gone for.

 

1. Situation awareness (1)

 

2. Expert marksman (3)

 

3. Vigilance (7)

 

4. Survivability expert (10)

 

5. Concealment expert (15)

 

 6. Basic fire training (16) 

 

7. Last Stand (18)

 

 

 

Here's a few thoughts.

 

 

 

Basic fire training is great and I can't wait to get it back.

 

Expert marksman is essential, the turrets turn too slowly not to first pick it over Last stand.

 

Vigilance saves me nearly every game. This is why no one runs in to our 57 knot potatoes.

 

The tier 4 skill can change your playstyle. (Demolition expert = Standard. Advanced fire training = More passive role, Survivability expert = More aggressive role)

 

Concealment expert is worth it (unless your going full Kiev mode with AFT, DE and BFT)

 

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Ok, so now that the reset has been implemented this is my build for my Blyskawica captain:

 

Tier 1:  Situational Awareness  (1p)

Tier 2:  Expert Marksman  (3p)

Tier 3:  Vigilance  (6p)

Tier 4:  Demolition Expert  (10p)

Tier 5:  Concealment Expert  (15p)

 

 

When i get more points, i will probably also select:

 

Tier 1:  Basic Fire Training  (16p)
Tier 2:  Last Stand  (18p)

 

Waiting to see your builds guys!  :playing:

 

 

Mine is identical to yours, except I took Superintendent instead of Vigilance.

Vigilance is a great choice for the Blyska, though, because you tend to run into a lot of torpedoes not meant for you and the rudder shift time of the Blyskawica is quite bad for a DD.

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Mine is identical to yours, except I took Superintendent instead of Vigilance.

Vigilance is a great choice for the Blyska, though, because you tend to run into a lot of torpedoes not meant for you and the rudder shift time of the Blyskawica is quite bad for a DD.

 

RSM2 was the first module I bought after 3 games, exactly because the rather low handling. I don'T think either of the other two mods are more useful in that slot...

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Any news when will we again available in premium shop ?

 

 

Nobody knows the exact date but probably not in the foreseeable future.

It will certainly be available again at some point though.

 

 

 

 

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Any news when will we again available in premium shop ?

 

Now for 3 days

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I'm currently debating on whether to buy the Blys or not (I do have 40 disposable bucks immediately at the ready) and I do like to think I'm somewhat competent so I think I'd perform solidly with how the ship specs are looking provided I get back into the gunboat gameplay (been mostly playing BBs and some bit of cruisers lately).

 

The deciding question is how good of a credits earner she is. What range of credits can I expect from a normal (1k base XP'ish) with a non-premium account and what's the cheque been saying on really good games?

I have the Kamikaze R, so the Blys would need to be a solid step-up in the credits-earning department for me to justify the purchase.

 

So, throw the numbers at me, help a fellow captain out.

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I'm currently debating on whether to buy the Blys or not (I do have 40 disposable bucks immediately at the ready) and I do like to think I'm somewhat competent so I think I'd perform solidly with how the ship specs are looking provided I get back into the gunboat gameplay (been mostly playing BBs and some bit of cruisers lately).

 

The deciding question is how good of a credits earner she is. What range of credits can I expect from a normal (1k base XP'ish) with a non-premium account and what's the cheque been saying on really good games?

I have the Kamikaze R, so the Blys would need to be a solid step-up in the credits-earning department for me to justify the purchase.

 

So, throw the numbers at me, help a fellow captain out.

 

In average game (1 k exp) it is around 250.000

 

in good game with 50 k+ dmg + some cap 350.000

 

In grwt game it goes to 500.000 and over

 

(her repair is not big so net earn is solid)

 

this number are with premium account

 

shot-16.04.11_22.28.17-0458.jpg

Edited by 15JG52Adler

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Great game sir :honoring:

 

View PostAotearas, on 24 April 2016 - 06:55 AM, said:

I have the Kamikaze R, so the Blys would need to be a solid step-up in the credits-earning department for me to justify the purchase.

 

So, throw the numbers at me, help a fellow captain out.

 

Kamikaze R is probably the best credit earner in WOWS, for me it averages more than tier 7-8 premiums. (super high seal clubber damage and XP, don't need expensive premium consumables, low repair cost, faster games etc) Błyskawica isn't far off though.

Honestly, I don't want to sail tech tree ships after Błyskawica so credits have become utterly irrelevant. :D

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I'm currently debating on whether to buy the Blys or not

.....

So, throw the numbers at me, help a fellow captain out.

 

 

 

 

Hey Aotearas. For me, the ship is definitely worth buying. It is a good credit earner and lots of fun to play.

 

You have to remember though that it is not like an IJN DD. It is a gunboat that can stealth-torp too.

 

I think the only downside of the ship is that you have to train a new captain for it with no other ships to grind with.

 

Credits will roll though. With good games, you can win over 300.000 credits.

 

Here are some examples of results. These are with premium account so the numbers are increased by 50%.

 

 

A good defeat

 hq1usyx.jpg

 

 

A good victory

 sIgbJMh.jpg

 

 

 

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This Blys is one of my all time favorites. Great for credit grind. The only real downside is that you have a Polish captain who can only command the Blys

Could not resist to share this little victory:

 

 UhY9lmR.jpg?1

.

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Got her! Nice ship that can bring points everytime. I also like the Kiev and will be getting the Tashkent soon. Still have to decide about captain skills for this one: what you say between AFT or Demolition Expert?

 

Ciao

 

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A

F

T

 

Because of this:

c3q8eame.png

The chance to set fire is allready ok. But with the 2km more range you can fire invisible and can keep distance to get fewer hits.

Edited by medi0815
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Kamikaze R is probably the best credit earner in WOWS, for me it averages more than tier 7-8 premiums. (super high seal clubber damage and XP, don't need expensive premium consumables, low repair cost, faster games etc) Błyskawica isn't far off though.

Honestly, I don't want to sail tech tree ships after Błyskawica so credits have become utterly irrelevant. :D

 

To be honest I don't make much more credits in the Kamikaze R than with vanilla ships. Had a decent game in my Kamikaze R (~1200 base XP), 120k credits. Decent game in my New Mexico, almost the same money earned (minus a slightly bigger repair bill). I hardly break 200k credits earned with the Kamikaze R unless I have an exceptional game with lots of flags to capture or if the enemy just let's me run rampant.

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The chance to set fire is allready ok. But with the 2km more range you can fire invisible and can keep distance to get fewer hits.

Great, thanks.

 

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