[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #126 Posted February 15, 2016 (edited) Ultimately, it's all down to personal taste. There are so many useful skills for DDs (more so than for cruisers, I feel). For an average player, grinding to get the XP for captain's skills is not easy. Each point gets progressively harder, and some of us don't play that many games each week. Last Stand is essential for a DD, IMHO. In a DD, if someone takes out your engine you can't just sit dead in the water. I get so frustrated when a salvo takes out my engine - I hit repair - and the very next salvo takes out my engine again. (And repair is still in cool down). Błyskawica also needs Expert marksman, since her turrets are not super-quick turning like US destroyers. I don't have enough points to spend (only 9), so I'll go for: (Lev 1 skills) Situational Awareness (a "must have" from Day 1) , Basic Firing Training (extra rate of fire is good for a gunboat) (Lev 2 skills) Expert Marksman, Last Stand (Lev 3 skills) Superintendent (useful for the extra smoke, if you can't/wont buy premium consumables) Edited February 15, 2016 by Admiral_H_Nelson Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #127 Posted February 15, 2016 Expert Marksman, Last Stand or both is a tough one. Although Błyskawica works very well with a 1 point captain, so don't regret any choices you make. (unless you click Air Supremacy over Concealment expert by mistake ) With the 3x commander XP weekend I've finally hit Kontradmiral and 15 points. (250 games without premium ) Bring on 5.3! Share this post Link to post Share on other sites
[HNS] Sonic_157 Players 727 posts 18,120 battles Report post #128 Posted February 16, 2016 Now that we will have a free retraining i was thinking of possible builds and this thread has helped me a lot.The thing that is puzzling me is the tier 3 skill. I tend to use premium consumables and already have Superintendent. That gives me 4 charges of each. The problem is that i don't get to use that many in every battle.I usually end up using 2 or 3, so i was thinking maybe i could swap Superintendent for Vigilance (it gets buffed a bit).What do you guys think? 1 Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #129 Posted February 16, 2016 Now that we will have a free retraining i was thinking of possible builds and this thread has helped me a lot. The thing that is puzzling me is the tier 3 skill. I tend to use premium consumables and already have Superintendent. That gives me 4 charges of each. The problem is that i don't get to use that many in every battle. I usually end up using 2 or 3, so i was thinking maybe i could swap Superintendent for Vigilance (it gets buffed a bit). What do you guys think? Actually, you raise a very good point. I don't really use smoke much in any DD, and in this ship only as something to help me escape (never got the hang of firing from smoke ) Vigilance may be better for me also, since I am OK at dodging torpedoes ONCE I SEE THEM. I hear the torpedo warning sounds then usually look the wrong way (unless the assistant explicitly tells me to look left/right/rear/front). The little bit of extra time in finding the torps would be useful. (I already use it on mid-tier cruisers.) Good shout! 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #130 Posted February 16, 2016 Personally I'm aiming for: SA+BFT EM+LS Vigilance AFT That fits my current captain just fine, once I get 15lvl+ I might reconsider going Concealment+DE though. Share this post Link to post Share on other sites
[HNS] Sonic_157 Players 727 posts 18,120 battles Report post #131 Posted February 16, 2016 Good shout! Thank you. The new build is bugging me quite some time now. Personally I'm aiming for: SA+BFT EM+LS Vigilance AFT That fits my current captain just fine, once I get 15lvl+ I might reconsider going Concealment+DE though. Personally, i think Concealment Expert is an absolute must because 7,5 km detection is just too much. I have DE now and works very good. Lots of fire damage accumulated in each battle. Share this post Link to post Share on other sites
[HNS] Sonic_157 Players 727 posts 18,120 battles Report post #132 Posted February 18, 2016 Ok, so now that the reset has been implemented this is my build for my Blyskawica captain: Tier 1: Situational Awareness (1p)Tier 2: Expert Marksman (3p) Tier 3: Vigilance (6p)Tier 4: Demolition Expert (10p)Tier 5: Concealment Expert (15p) When i get more points, i will probably also select: Tier 1: Basic Fire Training (16p)Tier 2: Last Stand (18p) Waiting to see your builds guys! 1 Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #133 Posted February 18, 2016 I've gone for. 1. Situation awareness (1) 2. Expert marksman (3) 3. Vigilance (7) 4. Survivability expert (10) 5. Concealment expert (15) 6. Basic fire training (16) 7. Last Stand (18) Here's a few thoughts. Basic fire training is great and I can't wait to get it back. Expert marksman is essential, the turrets turn too slowly not to first pick it over Last stand. Vigilance saves me nearly every game. This is why no one runs in to our 57 knot potatoes. The tier 4 skill can change your playstyle. (Demolition expert = Standard. Advanced fire training = More passive role, Survivability expert = More aggressive role) Concealment expert is worth it (unless your going full Kiev mode with AFT, DE and BFT) Share this post Link to post Share on other sites
Kurbain Players 1,976 posts 2,773 battles Report post #134 Posted February 18, 2016 Ok, so now that the reset has been implemented this is my build for my Blyskawica captain: Tier 1: Situational Awareness (1p) Tier 2: Expert Marksman (3p) Tier 3: Vigilance (6p) Tier 4: Demolition Expert (10p) Tier 5: Concealment Expert (15p) When i get more points, i will probably also select: Tier 1: Basic Fire Training (16p)Tier 2: Last Stand (18p) Waiting to see your builds guys! Mine is identical to yours, except I took Superintendent instead of Vigilance. Vigilance is a great choice for the Blyska, though, because you tend to run into a lot of torpedoes not meant for you and the rudder shift time of the Blyskawica is quite bad for a DD. Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #135 Posted February 18, 2016 Mine is identical to yours, except I took Superintendent instead of Vigilance. Vigilance is a great choice for the Blyska, though, because you tend to run into a lot of torpedoes not meant for you and the rudder shift time of the Blyskawica is quite bad for a DD. RSM2 was the first module I bought after 3 games, exactly because the rather low handling. I don'T think either of the other two mods are more useful in that slot... Share this post Link to post Share on other sites
[SARA] GreenLant3rn Players 10 posts 5,781 battles Report post #136 Posted March 18, 2016 Any news when will we again available in premium shop ? Share this post Link to post Share on other sites
[HNS] Sonic_157 Players 727 posts 18,120 battles Report post #137 Posted March 19, 2016 Any news when will we again available in premium shop ? Nobody knows the exact date but probably not in the foreseeable future. It will certainly be available again at some point though. Share this post Link to post Share on other sites
[T-N-T] vsw Weekend Tester 148 posts 12,403 battles Report post #138 Posted April 23, 2016 Any news when will we again available in premium shop ? Now for 3 days Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #139 Posted April 24, 2016 I'm currently debating on whether to buy the Blys or not (I do have 40 disposable bucks immediately at the ready) and I do like to think I'm somewhat competent so I think I'd perform solidly with how the ship specs are looking provided I get back into the gunboat gameplay (been mostly playing BBs and some bit of cruisers lately). The deciding question is how good of a credits earner she is. What range of credits can I expect from a normal (1k base XP'ish) with a non-premium account and what's the cheque been saying on really good games? I have the Kamikaze R, so the Blys would need to be a solid step-up in the credits-earning department for me to justify the purchase. So, throw the numbers at me, help a fellow captain out. Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,001 battles Report post #140 Posted April 24, 2016 (edited) I'm currently debating on whether to buy the Blys or not (I do have 40 disposable bucks immediately at the ready) and I do like to think I'm somewhat competent so I think I'd perform solidly with how the ship specs are looking provided I get back into the gunboat gameplay (been mostly playing BBs and some bit of cruisers lately). The deciding question is how good of a credits earner she is. What range of credits can I expect from a normal (1k base XP'ish) with a non-premium account and what's the cheque been saying on really good games? I have the Kamikaze R, so the Blys would need to be a solid step-up in the credits-earning department for me to justify the purchase. So, throw the numbers at me, help a fellow captain out. In average game (1 k exp) it is around 250.000 in good game with 50 k+ dmg + some cap 350.000 In grwt game it goes to 500.000 and over (her repair is not big so net earn is solid) this number are with premium account Edited April 24, 2016 by 15JG52Adler Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #141 Posted April 24, 2016 Great game sir Aotearas, on 24 April 2016 - 06:55 AM, said: I have the Kamikaze R, so the Blys would need to be a solid step-up in the credits-earning department for me to justify the purchase. So, throw the numbers at me, help a fellow captain out. Kamikaze R is probably the best credit earner in WOWS, for me it averages more than tier 7-8 premiums. (super high seal clubber damage and XP, don't need expensive premium consumables, low repair cost, faster games etc) Błyskawica isn't far off though. Honestly, I don't want to sail tech tree ships after Błyskawica so credits have become utterly irrelevant. Share this post Link to post Share on other sites
[HNS] Sonic_157 Players 727 posts 18,120 battles Report post #142 Posted April 24, 2016 I'm currently debating on whether to buy the Blys or not ..... So, throw the numbers at me, help a fellow captain out. Hey Aotearas. For me, the ship is definitely worth buying. It is a good credit earner and lots of fun to play. You have to remember though that it is not like an IJN DD. It is a gunboat that can stealth-torp too. I think the only downside of the ship is that you have to train a new captain for it with no other ships to grind with. Credits will roll though. With good games, you can win over 300.000 credits. Here are some examples of results. These are with premium account so the numbers are increased by 50%. A good defeat A good victory Share this post Link to post Share on other sites
Taffus Players 24 posts 4,418 battles Report post #143 Posted April 24, 2016 This Blys is one of my all time favorites. Great for credit grind. The only real downside is that you have a Polish captain who can only command the Blys Could not resist to share this little victory: . 1 Share this post Link to post Share on other sites
Andyphone Players 176 posts Report post #144 Posted April 24, 2016 Got her! Nice ship that can bring points everytime. I also like the Kiev and will be getting the Tashkent soon. Still have to decide about captain skills for this one: what you say between AFT or Demolition Expert? Ciao Share this post Link to post Share on other sites
medi0815 Players 3,117 posts 7,559 battles Report post #145 Posted April 24, 2016 (edited) A F T Because of this: The chance to set fire is allready ok. But with the 2km more range you can fire invisible and can keep distance to get fewer hits. Edited April 24, 2016 by medi0815 1 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #146 Posted April 24, 2016 Kamikaze R is probably the best credit earner in WOWS, for me it averages more than tier 7-8 premiums. (super high seal clubber damage and XP, don't need expensive premium consumables, low repair cost, faster games etc) Błyskawica isn't far off though. Honestly, I don't want to sail tech tree ships after Błyskawica so credits have become utterly irrelevant. To be honest I don't make much more credits in the Kamikaze R than with vanilla ships. Had a decent game in my Kamikaze R (~1200 base XP), 120k credits. Decent game in my New Mexico, almost the same money earned (minus a slightly bigger repair bill). I hardly break 200k credits earned with the Kamikaze R unless I have an exceptional game with lots of flags to capture or if the enemy just let's me run rampant. Share this post Link to post Share on other sites
Andyphone Players 176 posts Report post #147 Posted April 24, 2016 The chance to set fire is allready ok. But with the 2km more range you can fire invisible and can keep distance to get fewer hits. Great, thanks. Share this post Link to post Share on other sites