[SCRUB] Kenliero Players 2,478 posts 11,184 battles Report post #151 Posted November 14, 2015 Personally I went for Main battery durability mod, cannons accuracy, propeller reliability and faster rudder shift. Although I think about replacing last one with propeller mod for better acceleration, past 35kn Błyskawica doesn't pick up speed as fast as I would like to. Yeah, I always have that dilemma as well... propulsion and steering, they are both good ones. I am using steering one for now Share this post Link to post Share on other sites
[PONY] ZONGSEN Players 198 posts 6,508 battles Report post #152 Posted November 15, 2015 Nevertheless the kiev ist best in class vii Share this post Link to post Share on other sites
[WCBG] BrusilovX Beta Tester 2,838 posts 23,867 battles Report post #153 Posted November 15, 2015 Personally I went for Main battery durability mod, cannons accuracy, propeller reliability and faster rudder shift. Although I think about replacing last one with propeller mod for better acceleration, past 35kn Błyskawica doesn't pick up speed as fast as I would like to. Thanks for that - I guess this DD is a 'gunship' rather than a 'torpedoe' ship. Share this post Link to post Share on other sites
Kurbain Players 1,976 posts 2,773 battles Report post #154 Posted November 15, 2015 I prefer the propeller modification. A lot of people underestimate the speed of the gunboat DDs at range and tend to hit the back of your ship a lot more than your front. At 10-12 KM I mostly lose my propeller, but once I get into close-range engagements it's often the steering. Apart from that I use the Main Battery mod, Accuracy Mod and Rudder Shift Time Improvement. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #155 Posted November 15, 2015 Panocek, on 14 November 2015 - 09:34 PM, said: Personally I went for Main battery durability mod, cannons accuracy, propeller reliability and faster rudder shift. Although I think about replacing last one with propeller mod for better acceleration, past 35kn Błyskawica doesn't pick up speed as fast as I would like to. Thanks for that - I guess this DD is a 'gunship' rather than a 'torpedoe' ship. Its indeed gunboat and good one at that (not as much as Kiev, but close second and IMO way better than DP mortars mounted on USN derpstroyers), but still carries workable torpedoes. Even if not for damage, they can force ship to turn, which usually stops their return fire. Share this post Link to post Share on other sites
MATREKUS Players 377 posts 4,311 battles Report post #156 Posted January 11, 2016 Yeah, I always have that dilemma as well... propulsion and steering, they are both good ones. I am using steering one for now Another big dillema is captain skills level 4. AFT or DE? hehe I cant decide and soon i will be able to choose.. BTW, I got captain XP 50% boost flags for some achievements in game but can I buy those flags? Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,578 battles Report post #157 Posted January 11, 2016 (edited) Another big dillema is captain skills level 4. AFT or DE? hehe I cant decide and soon i will be able to choose.. BTW, I got captain XP 50% boost flags for some achievements in game but can I buy those flags? Don t know whats better. You can buy them in premium shop. Edited January 11, 2016 by 22cm Share this post Link to post Share on other sites
[IDDQD] von_chom Alpha Tester 3,465 posts 11,649 battles Report post #158 Posted January 11, 2016 i wanted to buy it at first, but then i saw diablo3+ datadisc for less than 30E.... maybe next time WG 1 Share this post Link to post Share on other sites
MATREKUS Players 377 posts 4,311 battles Report post #159 Posted January 11, 2016 i wanted to buy it at first, but then i saw diablo3+ datadisc for less than 30E.... maybe next time WG Yeah I hear you. Maybe better solution would be premium acc. But how much extra captain XP we gain with premium acc on regular and premium ships?? Anyone know? Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #160 Posted January 11, 2016 Yeah I hear you. Maybe better solution would be premium acc. But how much extra captain XP we gain with premium acc on regular and premium ships?? Anyone know? Błyskawica has 30% exp extra paintjob, so if you would earn 1000 base exp, with non premium and Bły you get 1000*1.3=1300 exp both researchable and captain exp. With premium and Bły you get 1000*1.5*1.3=1950. IIRC captain exp/regular exp flags add +50% from base result+premium if available, so 1000 base exp + premium ship + premium acc + both flags would be like 1000*1.5*(1+0.3+0.5+0.5)=3450exp for captain (and 2700exp for ship) Share this post Link to post Share on other sites
Jadefalken Beta Tester, Players 751 posts 10,893 battles Report post #161 Posted January 11, 2016 (edited) Błyskawica has 30% exp extra paintjob, so if you would earn 1000 base exp, with non premium and Bły you get 1000*1.3=1300 exp both researchable and captain exp. With premium and Bły you get 1000*1.5*1.3=1950. IIRC captain exp/regular exp flags add +50% from base result+premium if available, so 1000 base exp + premium ship + premium acc + both flags would be like 1000*1.5*(1+0.3+0.5+0.5)=3450exp for captain (and 2700exp for ship) Yes you are right as the extra Captain Experience helps to train him quicker for my Polish line.... oh wait The bonus of having this ship is free xp gaining and a little extra credits... Most of all it's a fun ship! You can have some great and some bad games but you will always leave the match smiling.. Edited January 11, 2016 by Ivanovich_Rudakov 3 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #162 Posted January 12, 2016 Yes you are right as the extra Captain Experience helps to train him quicker for my Polish line.... oh wait The bonus of having this ship is free xp gaining and a little extra credits... Most of all it's a fun ship! You can have some great and some bad games but you will always leave the match smiling.. Its not like the same bonuses apply to any other premium ship... With tier 8 having +50% bonus exp paintjob I think Share this post Link to post Share on other sites
MATREKUS Players 377 posts 4,311 battles Report post #163 Posted January 12, 2016 (edited) So what to do with captain? To take DE and then concealment perk or to go with AFT and later with DE? Maybe the first option is better because Im not sure how much that extra range is needed specially when dodging IJN DDs...then again, Blyska doesnt have a problem with burning fires with its HE shells....aghhh THE dilemma Edited January 12, 2016 by Tvrdi1976 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #164 Posted January 12, 2016 So what to do with captain? To take DE and then concealment perk or to go with AFT and later with DE? Maybe the first option is better because Im not sure how much that extra range is needed specially when dodging IJN DDs...then again, Blyska doesnt have a problem with burning fires with its HE shells....aghhh THE dilemma I went AFT, with this you have much larger margin for ninja firing at ships, although near 14km shell velocity drops to rather slow values Share this post Link to post Share on other sites
[HNS] Sonic_157 Players 727 posts 18,120 battles Report post #165 Posted January 12, 2016 So what to do with captain? To take DE and then concealment perk or to go with AFT and later with DE? Maybe the first option is better because Im not sure how much that extra range is needed specially when dodging IJN DDs...then again, Blyska doesnt have a problem with burning fires with its HE shells....aghhh THE dilemma I have exactly the same problem! My captain is at 13 points atm, so pretty soon i will have to make a choice. Normally i go with Last Stand for DDs but with Blyska i have noticed that my engine/steering doesn't get hit that much or if it does i usually have repair available. AFT is another option to increase the range at 14.4 km but we already have good range at 12km and beyond that i bet it will be very difficult to hit succesfully. Also invisi-fire is not really my thing. I cant make it work properly. So, we are left with DE which pumps up the fire chance to 11% but is it worth to spend 4 whole points for 3% more? Don't' know. This is what iChase proposes though in his presentation video about the ship. Hmmm.... What do you guys think? p.s. 5th row is a no-brainer for me. Concealment Expert! 7.5km detactability is too much! Share this post Link to post Share on other sites
[EXA] Sailor_Bear Beta Tester 95 posts 13,241 battles Report post #166 Posted January 12, 2016 Well depends on your play style... I originally went with demolition expert, but i noticed that since my playstyle was more of a brawler-DD hunter i had to retrain my captain to get last stand. My engine and rudder was taken out way to often. But i do have to admit when i had DE it was fun having a little flamethrower Share this post Link to post Share on other sites
MATREKUS Players 377 posts 4,311 battles Report post #167 Posted January 13, 2016 Its really very hard choice in 4th row of captain skills...AFT, DE or Last stand. All very needed. But maybe once concealment perk at row 5 is grinded AFT is not needed. You have even more stealth room, DDs have less space to detect you and you still have 12 km range and nice velocity...Blyss doesnt have problem with putting up fires also... so yeah, maybe last stand would be the best choice in 4th row... ughh Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #168 Posted January 13, 2016 4th row skills are overrated. Blyskawica is stonk out the box and they don't add much. Pick your fav and enjoy. Share this post Link to post Share on other sites
[MUMMY] YesYesYall [MUMMY] Beta Tester 88 posts 16,767 battles Report post #169 Posted January 13, 2016 Extra fire is really nice imho Share this post Link to post Share on other sites
MATREKUS Players 377 posts 4,311 battles Report post #170 Posted January 13, 2016 Im with Tadej since I experienced the same...Last stand is very very needed and probably more needed than AFT and extra fire... Share this post Link to post Share on other sites