[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #1 Posted November 11, 2015 WG showed time and time again that they have no idea what they want to do with carriers in this game. Not to mention trying to 'balance' them probably off the top 10 ultra-super-skilled-players, leaving the rest of us unable to influence the match in any meaningful way... well maybe besides spotting DDs. Yesterday I had a streak of 4 lost matches, all of them pure frustration, after which I sold my Hiryuu. The NEW, IMPROVED, INTUITIVE carrier gameplay changes of 0.5.1. only underline the decline. No more carries for me. 8 Share this post Link to post Share on other sites
Wizzmann_zeOrbitalStrike Alpha Tester 50 posts 1,229 battles Report post #2 Posted November 11, 2015 Sorry to say but I actually have more fun with IJN CV after the last patch. You must be doing smth wrong... Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,294 battles Report post #3 Posted November 11, 2015 WG showed time and time again that they have no idea what they want to do with carriers in this game. Not to mention trying to 'balance' them probably off the top 10 ultra-super-skilled-players, leaving the rest of us unable to influence the match in any meaningful way... well maybe besides spotting DDs. Which is already super powerful. Although I understand it might not exactly be fun. Also as per 07.11.15. CVs are still outdamaging every other ship at both low (4,5) and hightiers (9/10) only to be beaten by battleships at 6,7 and 8. Unless the 5.1 patch changed that noticeable, CVs are still superb damagedealers. And as BBs suffered from 5.1 hard, I doubt they will take pole position in terms of damagedealing. And damage = influence. 1 Share this post Link to post Share on other sites
[T-N-T] Sigimundus Weekend Tester, Players, In AlfaTesters 6,566 posts 16,011 battles Report post #4 Posted November 11, 2015 (edited) WG showed time and time again that they have no idea what they want to do with carriers in this game. Not to mention trying to 'balance' them probably off the top 10 ultra-super-skilled-players, leaving the rest of us unable to influence the match in any meaningful way... well maybe besides spotting DDs. Yesterday I had a streak of 4 lost matches, all of them pure frustration, after which I sold my Hiryuu. The NEW, IMPROVED, INTUITIVE carrier gameplay changes of 0.5.1. only underline the decline. No more carries for me. So you mean that after you lost four games with one of the most OP ships in game that it should be buffed? Or is there any other meaning of your post? Edited November 11, 2015 by Sigimundus Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,344 battles Report post #5 Posted November 11, 2015 Sorry to say but I actually have more fun with IJN CV after the last patch. You must be doing smth wrong... Same to me. Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #6 Posted November 11, 2015 I sold my Hiryu too. No real point in playing them. Share this post Link to post Share on other sites
xXx_Blogis_xXx Alpha Tester, Players 5,335 posts 35,510 battles Report post #7 Posted November 11, 2015 Well as a cv player i can say this cv nerf is way to bad, talking about dmg ofcdmg not that good as before but u can still do , and as for xp and credit nerf, i can say i earn now twice low as before Share this post Link to post Share on other sites
Ascender Beta Tester 468 posts 5,440 battles Report post #8 Posted November 11, 2015 So you mean that after you lost four games with one of the most OP ships in game that it should be buffed? Or is there any other meaning of your post? The OP argument, that's cute. At least it comes from someone who's actually played carriers for once. The main problem with carriers is that they are not fun or satisfying to play. The way in which damage is delivered is a big part in this, particularly with American carriers. WG made it so that you know, theoretically with americans 5 out of 6 torpedo hits is a bit less than 50.000 damage potential, so it is likely to do 30 to 40 thousand damage (depending on ship and tier). This got backlash and WG has no idea how to balance it out so instead of trying to make carriers do a bit less damage but more consistently and over time they implement hard nerfs like how aircraft behave, how they drop their torpedoes, how they approach the landing on a carrier at a distance that makes you think they were trying to flee from the carrier instead they are so far away. Stuff like that. I can totally relate to this. (Late Edit: And the best example would be how they changed around the Flight Control modules). What the last patch did was completely break how aircraft land on the carrier. Normally they would follow the carrier on a landing queue command at about the distance where they would initiate an approach to the carrier. Now, instead of doing that, they follow the carrier at a distance about 4 or 5 times as great and do not queue up at all, the result is that it takes about 2 or 3 times as long to land all the planes unless you manually fly them close to the carrier and initiate their landing 1 by 1. This may not be an issue for American carriers but it will be a frustratingly laborious task for any Japanese carrier captain, particularly a high tier one. You should've noticed this surely. Anyways, what I am trying to get at is that the problem is not how much damage a carrier is able to deal. They were always able to deal a lot of damage against battleships for which the rewards were relatively meager (the vast majority of my experience came from nuking cruisers and destroyers, but most of my damage came off battleships). The problem is that they are being 'balanced' in a way that makes them frustrating to play. I think the best comparison I can give is artillery in WoT, funnily enough, as if balancing them by introducing MORE RNG(!) which only adds frustration for the player playing it without changing the perception of the person at the other end, as well as reducing the amount of skill that can be put into the performance of it since your aiming matters less and less. That is how I view the matter. 5 Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #9 Posted November 11, 2015 The slower torpedoes also make it very hard to hit destroyers and cruisers, and thanks to minor changes to the AP ricochet mechanic which would reduce citadel hits by the official pre-patch estimate of 5% - at most! - we have now hardly any battleships. No point hunting cruisers with 35kn torpedoes. Share this post Link to post Share on other sites
FloRead Beta Tester 289 posts 11,865 battles Report post #10 Posted November 11, 2015 T8-10 games these days have a much healthier number of destroyers and cruisers. If we had the old carrier balance and the current number of cruisers, I think it would have made much better gameplay due to the AA protection those cruisers would have provided. But no, battleships insta-clicking cruisers out of existence, leading to carriers having pure battleship meat to prey on led to the wrong nerfs in my opinion. Anyway, I've now become part of the problem. Stopped queuing my carriers completely. I play my Benson and Nurnberg for the daily and then log off. 1 Share this post Link to post Share on other sites
[CLADS] olmedreca Players 226 posts 5,719 battles Report post #11 Posted November 11, 2015 As a Shokaku player with 6 squadrons to manage I am mostly annoyed by messed up plane landing process (not mentioned in patch notes). Especially as old one worked relatively smoothly and was reasonably intuitive. So yeah, playing mostly cruisers at the moment. Share this post Link to post Share on other sites
robertsrevenge Players 75 posts 3,435 battles Report post #12 Posted November 11, 2015 would suggest just play carriers in coop to keep your hand in hardly any stress the bot teams are getting better some games they wipe the map , there will always be players better than others . Share this post Link to post Share on other sites
[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #13 Posted November 11, 2015 (edited) Sorry to say but I actually have more fun with IJN CV after the last patch. You must be doing smth wrong... Or you are easily entertained. Edited November 11, 2015 by WhiskeyWolf 2 Share this post Link to post Share on other sites
Drycon Players 245 posts Report post #14 Posted November 11, 2015 So after all that time spent in your carriers you cannot longer adapt? The whole game revolves about adapting your playstyle to your enemies, every single round. And now you cannot longer adapt, not because of the enemies but because of WG changed a few mechanics. Losing 4 games in a row....omg, it's the end of the world as we know it! Did you originally learn to drive your carrier well in 4 games? Share this post Link to post Share on other sites
Thunderchild94 Players 108 posts 2,609 battles Report post #15 Posted November 11, 2015 It´s not only the overnerf... there are also the bugs in the last patch Planes docking time... 100% effectiveness against high tier Fighters... Share this post Link to post Share on other sites
[POLAR] mmmbeer Alpha Tester 422 posts 5,625 battles Report post #16 Posted November 11, 2015 I have no problem with carriers being powerful, after all they were. But the fact that a skilled player can drop torps almost on top of my ship and from multiple directions at once makes it ridiculous and no fun. One should at least have a chance to avoid them when one is aware of them coming. 2 Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #17 Posted November 11, 2015 IMO they should of never started messing around with aircraft behavior. They should of just made them do less damage per torpedo. All this tuning has just broken the planes and they don't do what you tell them, and THAT is why I don't play carriers anymore, because they behave so stupid. 4 Share this post Link to post Share on other sites
[BAD-A] xxNihilanxx Beta Tester 2,018 posts 13,254 battles Report post #18 Posted November 11, 2015 (edited) I had a four-loss streak in my Gremyaschy last night. (And nobody in their right mind would dream of buffing THAT ship) I just figured it was because I was warming up on my day's session and was playing even worse than usual. Edited November 11, 2015 by xxNihilanxx Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #19 Posted November 11, 2015 I unlocked my Hakuryu 1 day before the patch, but sure as hell i will not buy it until WG sorts out the carrier bugs. I have no 21million credits to waste on a ship which brings no fun but frustration. Fix the landing time bug, fix the dogfighting expert skill and restore the credits/xp multiplier for carriers (which were nerfed because of the "capturing areas with a DD-thingy"). Share this post Link to post Share on other sites
ammattimies Beta Tester 450 posts 5,507 battles Report post #20 Posted November 11, 2015 IMO they should of never started messing around with aircraft behavior. They should of just made them do less damage per torpedo. All this tuning has just broken the planes and they don't do what you tell them, and THAT is why I don't play carriers anymore, because they behave so stupid. I think you're absolutely right there +1 Share this post Link to post Share on other sites
[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #21 Posted November 11, 2015 (edited) I like how some of the people here concentrate on the '4 losses' while the actual point of the post flies right over their heads. Edited November 11, 2015 by WhiskeyWolf Share this post Link to post Share on other sites
[CLADS] olmedreca Players 226 posts 5,719 battles Report post #22 Posted November 11, 2015 So after all that time spent in your carriers you cannot longer adapt? The whole game revolves about adapting your playstyle to your enemies, every single round. And now you cannot longer adapt, not because of the enemies but because of WG changed a few mechanics. I am willing to adapt to normal nerfs like slower torpedoes etc. But I don't think I should need to adapt to clunky mess that landing mechanism has become. I can manage if I really want, but it is quite frustrating, so I simply prefer something more straightforward like taking my Cleveland and burning some stuff. Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,667 battles Report post #23 Posted November 11, 2015 (edited) As I said before, having a single class best-performing on all tiers is bad for this game future. When on some tiers the best performers are CVs, on other tiers BBs, on other CCs or DDs, then it is a balanced game. Actually, CCs and DDs need some love, not CVs or BBs. Edited November 11, 2015 by 22cm 2 Share this post Link to post Share on other sites
LooneyBin Beta Tester 354 posts 1,037 battles Report post #24 Posted November 11, 2015 I'm actually laughing here, seeing some of the CV players "OMG, my exp and & credit income is halfed now".. Welcome to what BB/CA/DD players have had for ages (no offense, but about time it happened) 5 Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,667 battles Report post #25 Posted November 11, 2015 I'm actually laughing here, seeing some of the CV players "OMG, my exp and & credit income is halfed now".. Welcome to what BB/CA/DD players have had for ages (no offense, but about time it happened) Exactly. Share this post Link to post Share on other sites