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SirSandman

Wich class you think, requires the least amount of skill?

Wich class requires the least amount of skill?  

136 members have voted

  1. 1. Wich class requires the least amount of skill?

    • Destroyers
      8
    • Cruisers
      57
    • Battleships
      46
    • Aircraft Carriers
      25

39 comments in this topic

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I'm just wondering what you guys think. Be nice, let people have their own opinion, this can certainly differ from your own.

 

Personally, and I don't think it's a popular opinion, I think battleships require the least amount of skill. There is no other class of ships that depends so much on luck as battleships (besides maybe IJN DD's). Yes there is positioning, prioritising and angling your armor but you really need those citadel hits. Yes ofcourse you need to know where to hit the ship, but at ~15-20km away, you're trying just to hit the ship about anywhere thus this depends on luck. Sometimes you get one citadel after the other and those games are great. You feel like king of the seas. But then there are those games where you don't get those citadels, even when the shots are lined up perfectly, get some hits, no (significant) damage and your dps is worse than the lowest tier cruiser in your game. Than there's spread of the shells... Nah nevermind. 

 

That being said, I'm not a BB expert, haven't played that many games in them but I find them horribly frustrating to use and thuswhy my least favorite class to play. 

 

I feel a CV-rant comming up, anyone wants to take the shot? ^^

 

-SirSandman

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It all depends on the tier group and also individual ships. I wouldn't rate the Wyoming for example a very skill-heavy ship, you'll never be going fast, it is quite agile and it fires 12 wildly inaccurate shells in roughly the direction of where enemy ships reside. This means there are so many factors that are taken out of the captain's control that skill is less meaningful. Far more accurate battleships, like my lovely Yamato for example, require more skill because if YOU miss at range, you will miss, and RNG is not going to forgive you with a few hits, similarly if you hit, you hit hard!

 

Carriers, I don't know, we'll see where we end up when WG is finally done nerfing *cough* mean "balancing" them. What little skill was required to play them properly is being diminished each month, longer approaches on manual drops is a direct buff to automatic drops because it means that planes doing an automatic drop will drop closer to enemy ships than they were doing previously. Add to that the longer running time of japanese torpedoes which now behave very similarly to american ones (but obviously do less damage cuz "balance") and it's not like autodropped torpedoes are potentially running out of range. Similarly it becomes harder to drop torpedoes on a destroyer, timing becomes more difficult not by requiring more skill but by physically restricting the behavior of aircraft. Regardless I would still rate most aircraft carriers as somewhat demanding, and thereby requiring of some basic skill. But here too one can make some notable exceptions, like the Langely or Hosho, which have very few upgrades, sidegrades or tricks that would enable them to perform some neat tricks other than torpedoing a ship with a maximum of 4/8 or 4/6 torpedoes every few minutes. The day when autodropped torpedoes become properly more effective than manually dropped torpedoes is when the CV is the noob class that everyone has been thinking it is since day 1 and has been pushing into actually becoming, instead of crying for changes that would increase the amount of skill they simply want to push it into a direction where less skill and more RNG is involved.

 

Likewise cruisers are childsplay up to tier 5-6, but after that become somewhat less forgiving to mistakes as battleships become more and more potent. Destroyers also have WILDLY different levels of effectiveness and it's skill requirements are far more strategic than tactical.

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Beta Tester
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From easiest to most difficult, I'd rank it as:

Cruiser

Battleship

Carrier

Destroyer

 

Cruisers being voted the easiest as they're just all-round good ships. Good maneuverability, great AA, good health, good guns. The factor that pushes them over the battleships most is that the reload time is far more forgiving should you misjudge a shot.

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Trying to provoke a CV rant perhaps?

 

Each class require its own Skillset so there is no skillless Class really.

For Example Slow Lower Tir US BBs needs to chose well in advance were to go and what to suport because they ill suited to change plans Later.

A 20 km sniping BBs will be absolutly useless for their team if they dont close to better Hit disstance once some ships have soften up.

Even IJN DDs have to see what to do because the dance about not being spoted is often a hard one especallly when some anoying Floatfighters snoop around.

CVs have to be constantly aware were there are theats to them , their planes and chances to atack all while trying to keep one step ahead of their mirroed conterpart.

Cruisers have to keep DDs away while dueling their conterpats and avoiding being Two shoted by BBs


 

Does one requires more or less skill.? How do you define skill?


 

A BB caught in a Bad situation might have 0 chance to avoid heavy Damage. A DD trying to cap and get unluckyly spoted geting his engine knocked out 2 times in 10 sek might be killed  instantly. Did they lacked skill?


 

Is the BB that keeped well away for most of the Battle and then come in and kills off 5 to 6 heavyly damaged ships skillfull?

Edited by Spellfire40

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At the moment its cruisers, without a doubt, but before 5.1 I'd say it was (from easiest to hardest): CV, BB, CA, DD

But then again, it changes from tier to tier...

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I would like to put it in other way and it's which is the MOST FUN ship to use?

Personally I rate this as follows:-

1-Destroyer

2-Battleship

3-Carrier

4-Cruiser

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I have my own views on the most fun to play, but I am glad that everyone does't think as I do.

It's great that we all think differently because then we should have a healthy mix of ships, which is good for the game.

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Cruisers being voted the easiest as they're just all-round good ships. Good maneuverability, great AA, good health, good guns.

 

after playing IJN DD's up to minekaze and some big chunk of time spent there I do not find maneuveraility of cruisers "good" :P

[but then yeah for last few weeks I've been enjoying driving the most agile ship in he game soooo...]

 

and after earlier gameplay with japanese BB's... well... maybe cruiser guns are not that bad.....

good enought to counter DD's thats for sure

 

 

as for the topic - I can't really tell - never played CV's so I won't judge how much requiring "skillwisely" they are - I have seen great disproportion between skilled CV player and unskilled CV player

BB's (at least japanese) requires good aim and situation awareness because your window to dodge torpedoes is very small with most of them

last cruisers I was playing with where tenryu and kolberg - well in both it did require some effort to stay alive under fire long enough to achieve anything... but then last time I played kolberg was 0.5.0.3.....

as for DD's - well they are not so easy to play as well - basically if you are detected its better for you to you're pretty good at evasive manuevers cause everything that hits you hurts ALOT

 

every single class have its own field of expertise and personally - I cannot objectively measure "skill" within these different fields to even try to compare them....

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There is no general easy class in the game, they are all different.

 

Low tier most easy ones are probably cruisers (up to US t6) and dds (IJN T5).

IJN cruisers are great all around, easy on low tier and with a little bit of a learning curve once you hit tier 5.

But I wouldn't call cruisers easy, they are much to fragile (5.1 messed this up for now) and with the enormous range of high tier bbs playing those ships effectively is tough.

 

Early on IJn bbs from tier 4 up have good range and are easy mode, when you learned how to hit hard, angle your ship well and don't run around all alone.

US bbs are a bit harder to start with than Japanese ones, lack of range makes them look worse than Japanese ones for inexperienced players.

US dds were quite tough to play as they didn't have any range on their torps.

 

Can't say much about cvs, German cruisers and RU dds, as I don't play them.

 

BBs are probably the easiest of them all for me personally, because the skill ceiling isn't that high to deal and negate damage, and you usually don't die just because you made one mistake, which is what cruisers and dd have to deal with all the time.

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Beta Tester
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Cruisers have to keep DDs away while dueling their conterpats and avoiding being Two shoted by BBs

You forgot avoiding getting torped and in case of facing T5 Soviet DDs also "surprise" citadelling.

Unless at high hp lightly/averagely armored cruiser can't take that many 130mm AP salvoes with citadel hits.

Tenryo, Kuma, Furutaka, Aoba, Phoenix, Omaha/Murmansk and Königsberg are citadellable from 8km if they show their side.

Works nicely also for suprising distracted and unaware cruiser coming visible from behind island at couple km closer range.

5-10k hp salvoes simply eat them fast... :P

 

 

And also that DD needs to avoid eating fish.

I've torped something like couple dozen DDs with Gremy's 55 knot torps usually after 6-7km run...

Mostly IJN DDs thinking they got away from my guns or that lack of detection means no incoming ordnance has their name on it.

 

every single class have its own field of expertise and personally - I cannot objectively measure "skill" within these different fields to even try to compare them....

In some classes skill/playstyle requirements vary lot from ship to ship, even inside line of same nation.

 

 

BBs are probably the easiest of them all for me personally, because the skill ceiling isn't that high to deal and negate damage, and you usually don't die just because you made one mistake

Unless that mistake is letting same tier DD get into point blank range.

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I have played all 4 classes, with least games in CVs, and I can tell you they are not an easy, no-skill class to play. I have much easier time avoiding TBs torpedoes in a BB than actually hit a (good captain) BB with my TBs. I played CVs very little at the end of CBT however, and mostly played with the other 3 classes. I found BBs (of midtier at least) to have the least amount of skills needed compared to the amount of impact you can have on the battle. This is opposed to destroyers that have high skill requirements but low battle impact. 

 

With that said, no class is actually easy to play. They all have a set of "skills" you need to have regardless of how much. A skilled captain in any class will have much higher impact compared to a less skilled captain in the same class. Also, not everyone can be equally good in all classes. Some might be extremely skilled in battleships but bad at playing cruisers, some can be bad at battleships but good at playing carriers.

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Beta Tester
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This is a PvP game.

All classes require the same amount of skill. Play as good as you possibly can.

 

How much skill some class requires is WoW thinking, where you have a clear distinction between classes that require you to press 1234 to do max DPS and those that require you to press 46346465421746854321545415454.

It has no meaning in a PvP game.

Edited by kamuka

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At the moment its cruisers, without a doubt, but before 5.1 I'd say it was (from easiest to hardest): CV, BB, CA, DD

But then again, it changes from tier to tier...

Lol okay the only class that requires you to watch the entire map and micromanage the equivalent of 3-4 ship is the easiest.

No trying to sound like an elitist CV captain either as I play every class.

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No trying to sound like an elitist CV captain either as I play every class.

 

You are just terribad with CVs.

 

My Bogue has higher avg dmg than your Essex.

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I find low to mid tier cruisers the easiest ships, but I can't say they are the ones requiring less skill. Skill-wise I find all types very well balanced. Perhaps carriers are the most skill intensive type as a carrier skipper has to consider a bit more issues (TB and DB attack, air superiority, ship positioning, overall tactical situation) than the others, and has to manage multiple units at the same time.

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I have played all 4 classes, with least games in CVs, and I can tell you they are not an easy, no-skill class to play. I have much easier time avoiding TBs torpedoes in a BB than actually hit a (good captain) BB with my TBs. I played CVs very little at the end of CBT however, and mostly played with the other 3 classes. I found BBs (of midtier at least) to have the least amount of skills needed compared to the amount of impact you can have on the battle. This is opposed to destroyers that have high skill requirements but low battle impact. .

 

Actually I don't think DD's necessarily have low battle impact at all. Sure, it's often hard to output the same raw damage as a battleship (would like to see the BB player that outputs the same in relation to their own hitpoints though) just being att the right place and letting the enemy know can have a huge psychological impact that will hinder them greatly. Had a game yesterday on Strait that was a perfect example of this:

 

While the entire team went north, me in a Mahan and another guy in a Minekaze went south and capped C. The minekaze guy unfortunately died pretty fasr, but I managed to singlehandedly keep the half of their team that spawned south from moving north for 14 minutes. Taking the occasional series of shots, setting someone on fire as they tried to move up before vanishing, placing torp salvoes to keep them on their toes and scared of advancing. In the end they got me of course.. And proceeded to steamroll my team and turn what looked like a certain win for us into a loss. Any other ship trying to pull something like that would simply be killed, destroyers have unique features that lets them have impact like no others if played right in certain situations. Of course there are also also those situations where a DD can't do a thing more than hiding and hope to ninja-cap at some point.

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Actually I don't think DD's necessarily have low battle impact at all. Sure, it's often hard to output the same raw damage as a battleship (would like to see the BB player that outputs the same in relation to their own hitpoints though) just being att the right place and letting the enemy know can have a huge psychological impact that will hinder them greatly. Had a game yesterday on Strait that was a perfect example of this:

 

While the entire team went north, me in a Mahan and another guy in a Minekaze went south and capped C. The minekaze guy unfortunately died pretty fasr, but I managed to singlehandedly keep the half of their team that spawned south from moving north for 14 minutes. Taking the occasional series of shots, setting someone on fire as they tried to move up before vanishing, placing torp salvoes to keep them on their toes and scared of advancing. In the end they got me of course.. And proceeded to steamroll my team and turn what looked like a certain win for us into a loss. Any other ship trying to pull something like that would simply be killed, destroyers have unique features that lets them have impact like no others if played right in certain situations. Of course there are also also those situations where a DD can't do a thing more than hiding and hope to ninja-cap at some point.

 

You just said it, you just delayed the enemy win for your team, it takes your own teammates to take advantage of what you just did to win, and they didn't. It also seems that enemy cruisers did a bad job at taking you out. I don't know why people are so scared of single destroyers. 

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Lol okay the only class that requires you to watch the entire map and micromanage the equivalent of 3-4 ship is the easiest.

No trying to sound like an elitist CV captain either as I play every class.

 

As I said, it depends on the tier.

At tier 4 for example, CVs are definitely easy to play. Correct me if I'm wrong...

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In some classes skill/playstyle requirements vary lot from ship to ship, even inside line of same nation.

 

thats part of the case why I can't objectively judge this case :P

 

You just said it, you just delayed the enemy win for your team, it takes your own teammates to take advantage of what you just did to win, and they didn't. It also seems that enemy cruisers did a bad job at taking you out. I don't know why people are so scared of single destroyers. 

 

his story reminded me though a battle I had today - at the first part of the battle our team wiped most of their ships while they controled meanwhile 2 points (3 points domination) which at the point was giving slightly mroe points to us - I followed with my destroyer to hunt down some guys on their backs only to find out a moment leter that I'm the last left 1v1 Mienakze vs. Minekaze - for the most of that time he had to know where am I because of some leftover scout plane that even when focused with my AA was just refusing to die - I only knew overal direction of his whereabouts as he capped 3rd point

 

as I capped middle point and wanted to move on further one from him (we had still some advantage in points and I hoped for winning it by points he started recapping it very soon after I leaved the point meaning he was nearly just behind me - at that point I decided to actually engage him with hope in mind that he is more damaged than I was - and he was as I found him pretty quickly - I decided to finihs him off with guns considering how low his hp was comapred to mine and seeing him already launched torpedoes.... well he launched 3 wave with delay much further than the rest - which I noticed far too late thanks for the courtesy of aiming guns - torpedo perfectly in the bow decided that their team actually won the battle.

 

so considering that I was MVP and I killed of biggest chunk of their fleet by myself and how it played out DD vs DD - you still upkeep that lack of impact? :P

 

[actually from my current experience in my tiers DD's are pretty binary - either impact is barely noticeable if you're not doing things right or your impact is huge if you are doing it right :P ]

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thats part of the case why I can't objectively judge this case :P

 

 

his story reminded me though a battle I had today - at the first part of the battle our team wiped most of their ships while they controled meanwhile 2 points (3 points domination) which at the point was giving slightly mroe points to us - I followed with my destroyer to hunt down some guys on their backs only to find out a moment leter that I'm the last left 1v1 Mienakze vs. Minekaze - for the most of that time he had to know where am I because of some leftover scout plane that even when focused with my AA was just refusing to die - I only knew overal direction of his whereabouts as he capped 3rd point

 

as I capped middle point and wanted to move on further one from him (we had still some advantage in points and I hoped for winning it by points he started recapping it very soon after I leaved the point meaning he was nearly just behind me - at that point I decided to actually engage him with hope in mind that he is more damaged than I was - and he was as I found him pretty quickly - I decided to finihs him off with guns considering how low his hp was comapred to mine and seeing him already launched torpedoes.... well he launched 3 wave with delay much further than the rest - which I noticed far too late thanks for the courtesy of aiming guns - torpedo perfectly in the bow decided that their team actually won the battle.

 

so considering that I was MVP and I killed of biggest chunk of their fleet by myself and how it played out DD vs DD - you still upkeep that lack of impact? :P

 

[actually from my current experience in my tiers DD's are pretty binary - either impact is barely noticeable if you're not doing things right or your impact is huge if you are doing it right :P ]

 

I didn't say they have no impact, I just said it is not as big compared to the amount of skill you have to put in. You said it, sometimes it works and sometimes it does not. That's what support classes are all about. Reminds me of WoT's light tanks all over again.

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BB's are the most noob friendly I think.

 

High HP, only basic understanding of aiming required(best aimed shot on citadel is depending on RNG, so knowing to hit the ship anywhere is enough).

The extra range gives the opportunity to avoid combat for a long time, if it helps the team is another question.

 

Sure, a bad player in a BB performs bad, but it is not that a player like that does better in any other class.

I think the BB's are the most forgiving. Each game a few lucky hits and you maul CA's and BB's, you can't do that in any other class. Getting wrecked is mostly due to always staying broadside to get the most guns firing, but also getting most effective counter fire, again a bad player does that in all classes. Bad angling is a habit, so players that poorly angle do that in all classes.

Also, if he/she can't evade torps in a BB's, he/she probably will always take a couple of torps in a CA to and a full spread of torps in a BB is the same as two torps in a CA.

 

Now the way the game is designed makes this a bit dodgy.

BB's are designed to be "slightly' under performing in the lower tiers, and a bit better in top tiers.

 

But what is skill?

The game is designed by default that some classes perform better then others in certain tiers.

And what classifies a player as being skilled?

Avg damage? KD ratio? WR? or a combination of those combined?

And how about number of battles and tiers?

 

As long as there are factors not included in the statistics that helps teams to the win, most is futile to discuss.

Taking down planes while escorting a CV or BB, soaking damage in a BB for the team, deny of movement with torps in a DD, all factors the hard stats don't take into account but help the team.

 

None the less I think BB's are the class overall that take the least skill nor most effort to master.

But the BB's are a class that can really carry the game for a team.

 

EDIT

 

OK, lets talk CV.

 

As they play a complete other game then the rest of the classes it is hard and not even fair to compare them to the rest of the classes.

 

 

 

 

Edited by brick128

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You are just terribad with CVs.

 

My Bogue has higher avg dmg than your Essex.

 

I have 15 games with my Essex out of which 5 I got 0 damage because I can't load the game lol.(at the time of this post)

Besides, relative damage is how you check someone's impact in a game.

 

Also you're using ad hominems instead of refuting my point, CVs aren't the most skilless of classes or I'd be less obejctively terrible in them.

 

Edited by MarcusFuriusCamillus

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After OBT I have played 6 different cruisers, 10 destroyers, 10 carriers and 11 battleships, and this is the order of how much skill matters with classes and my analysis

 

Cruisers:

Skill required for average gameplay is very little. By having a lot of skill, is not very rewarding either.

 

Battleships:

Skill required for average game is little bit higher, mostly because getting close is challenging due torpedoes and slow ship. High skill is very rewarding and mostly brings good results, occasionally ruined by rng and slowness, which prevents you to win.

 

Destroyers:

Skill required for average game is much higher than any other class and requires good understanding of game mechanics. High skill gameplay is very rewarding, but can also get very frustrating, if enemy maneuvers a lot.

 

Carriers:

Skill required for average game is little, how ever, it is most rewarding class if well played. Requires much more multitasking than other classes, specially in high tiers, where almost every ship now has AA and fighterplane.

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After OBT I have played 6 different cruisers, 10 destroyers, 10 carriers and 11 battleships, and this is the order of how much skill matters with classes and my analysis

 

Cruisers:

Skill required for average gameplay is very little. By having a lot of skill, is not very rewarding either.

 

Battleships:

Skill required for average game is little bit higher, mostly because getting close is challenging due torpedoes and slow ship. High skill is very rewarding and mostly brings good results, occasionally ruined by rng and slowness, which prevents you to win.

 

Destroyers:

Skill required for average game is much higher than any other class and requires good understanding of game mechanics. High skill gameplay is very rewarding, but can also get very frustrating, if enemy maneuvers a lot.

 

Carriers:

Skill required for average game is little, how ever, it is most rewarding class if well played. Requires much more multitasking than other classes, specially in high tiers, where almost every ship now has AA and fighterplane.

Agreed on all accounts.

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Cruisers of course. They have something of all, and it's hard to fail in any situation.

Agility, top speed, rof, he spam, AA, and some tipes torps. I mean cmon... lol.

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