polt3rg3ist Beta Tester 26 posts 3,725 battles Report post #1 Posted November 8, 2015 today i looked forward to some improvments to this game and WTF i drove my Atlanta several times today and every single game 3in row at best i got one shotted by an atago or a mexico and i had full Health. If this is how they improve the game by Selling ships and then make them shitty as garbage then this is not a game for me and my wallet. ok i know that some of the shots Went thruu to citadell but --- i dont know im trying to stay away from being a target no1 it doesent matter when one shotted. oh dear god i Think the ship will rust away in port for now. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #2 Posted November 8, 2015 We'd probably like to know what angle you were at and how far away you were when you got nailed by the battleship... I've had this experience *in st louis* against BBs today!! Share this post Link to post Share on other sites
Fi_8_8_8_8 Beta Tester 279 posts 2,318 battles Report post #3 Posted November 8, 2015 (edited) The Atlanta is a paper ship, or a German cruiser/Yubari ship...The armor is just enough to activate the charges on AP so that they will not overpenetrate.To my surprise, I found that against BBs at firing range --> below 11km to just give them your broadside..Often enough their AP shells then overpenetrate..If you attempt angling you are setting yourself up for defeat, since nearly every hit passes through your entire ship and counting as a citadel It's a fragile ship, which can dish out quite some pain tho, especially with its torps or fire. But approaching BBs or CAs alone is pretty much suicide.The worst part about the Atlanta is its turret armor..or cardboard boxes..whatever. When you get hit by HE shells of any caliber, you can be sure that where they hit, you will lose a turret. like the following picture indicates.The first HE salvo from a Mogami knocked out 2 turrets, then its second another one..I escaped but got hit by a Russsian DD who knocked out another turret. The last turret was ruined by a HE salvo of a Pepsi. As you can see I did not take as much damage as you would expect in an Atlanta, but 1 HE shell to a turret and its gone..for good. And yes I do have the -20% upgrade.This needs t be addressed imo..As you can see from there on I was effectively armed as well as a US DD..fun times She needs some sort of buff! Compared to the new super Atago, she is a 10 Euro cheaper tin can. Edited November 8, 2015 by Fi_8_8_8_8 1 Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #4 Posted November 8, 2015 OP, you have just been lucky that you didn't experience that earlier.... oh yeah Fi, and those turrets.... they always die 1 Share this post Link to post Share on other sites
Aldramelech Beta Tester 1,753 posts Report post #5 Posted November 8, 2015 This is news? Share this post Link to post Share on other sites
[2OP] Beardroid91 Players 357 posts 13,853 battles Report post #6 Posted November 8, 2015 WG should buff the power of the main battery shells so that they fly flatter and doesn't hit the moon before hitting the target, and the firing rate needs to go up to high tier USN DD standard meaning 16-20 shells per minute, it's just a joke meeting a Cleaveland in a Atlanta as you can barely put a dent in it before it has melted your HP away. Also as the Atlanta is so light you expect it would have a speed advantage but nope, it is slow slow as F**K and don't turn all that well, and the damn Atargo got a repair party consumable, so where is the love for the Atlanta, only logical thing i can think of it making the defensive AA fire consumable last for longer and reset faster so the ship can be better at doing the one thing it was made for, providing AA cover. But in the time i have had the Atlanta the AA power have gotten nerfed, when i first got it it could knock out a ton of plane in no times but that doesn't happen anymore. But your best chance is to hide next to the heavy ships, AND never ever show your broadside to a anyone as your a tempting target, and only fire your guns when the other ships are busy fighting the heavy ships, and the BB's love it when a devoted Atlanta covers them 1 Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #7 Posted November 8, 2015 Turret destruction is ridiculous now, I have lost both turrets on my Kiev with minimal loss of HP. I would be happier losing 50% HP rather than taking away my best chance of damaging enemy ships. 4 Share this post Link to post Share on other sites
[2OP] Beardroid91 Players 357 posts 13,853 battles Report post #8 Posted November 8, 2015 (edited) I love and hate my USN Atlanta, i got to say i'm very upset that the Atlanta got nothing besides the "normal" unlimited defensive AA fire consumables while the much better IJN Atargo got a repair party consumable... As it is now the Cleveland is better then the Atlanta for AA cover, and also for DD hunthing, something the Atlanta was purposely made to do, so WG when is the Atlanta getting better AA guns with more range, 3 km doesn't cut it. One that could make it interesting would be to extent the time of the active defensive fire ability and the lower the cold down. And the main battery shells fly time should be lowered, as it is just insane that the shells have to hit the moon before maybe hitting the target. And on the topic of shells the firing rate needs to go up, the guns are the same as on the higher tier USN DD's which can fire up to 20 shells a minute. And gun turret amour needs a buff as it is F'ing frustrating having half of the gun turrets kocked out and not being able to repair them, and yes i have the turret improvement mod installed. So to sum it up the current Atlanta is a slow floating tin-can with lots of guns, and the AA only really picks up at 3-4 km and by then the ships you while covering have be sunk by planes....! The Cleveland has much better AA then the Atlanta has, yet the Altanta was purposely built for AA cover, so WG when will you buff the Atlanta so it can perform as it should, it is an expensive premium ship after all, and not just this floating tin-can you're asking a heck of a lot of money for. WG the ship needs a refitment and some upgrades to be able to do it's job well, so please consider fixing it soon. - - - Idea's for buff and upgrades: Longer lasting AA defensive fire consumable Fire rate buff or increased fire chance like 8 or 10% Better firing arc Turret amour increasement Smokescreen consumable The tier 8 concealment upgrade Extra 40mm Bofors AA guns Edited November 8, 2015 by Bloody_Bear 1 Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #9 Posted November 8, 2015 .....so where is the love for the Atlanta,..... There is some, but you have to look for it. In the latest patch, Atlanta is the only cruiser that keeps an unlimited number of the AA consumable. ( Patch notes, http://worldofwarships.eu/en/news/cbt/patch-alert-051/) Also, when the tier 4 captains skill (AFT) is finally changed to smaller calibre guns, Atlanta will still benefit from the extended range to main battery. (I'm sure that this will happen sooner rather than later) I like my Atlanta but my expectations are low - I just like it's uniqueness and the way that some ships just turn away astonished at the torrent of fire. In some ways the psychological effect is the most potent of its weapons. Share this post Link to post Share on other sites
[-RDE-] dash_lonestarr Players 35 posts 12,611 battles Report post #10 Posted November 8, 2015 Loveing the Atlanta and I understand why it has to have weak armour, flamethrowers of death can't be to overpowered. But if we could have smoke screen, seeing that it was a destroyer leader, that be awesome. Probably won't happen though Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,294 battles Report post #11 Posted November 8, 2015 Atago got reduced ruddershift time and rep-crew. I see no reason not to give Atlanta better ruddershift time and smoke. As it is now (and been since release actually) Atlanta is just horribad from a performance pov. Share this post Link to post Share on other sites
Acheron_mk3 Players 12 posts Report post #12 Posted November 8, 2015 I love facing the Atlanta, because I know it's the only wallet warrior ship that can easily be destroyed. Share this post Link to post Share on other sites
[TACHA] triumphgt6 Players 1,870 posts 22,638 battles Report post #13 Posted November 8, 2015 Brilliant ship - I think I have won the vast majority of battles in this ship today - the last one was great! Lost the penultimate one as there were three Atlantas in one team which is no use at all, especially as no CV! Yes, you get one shotted at times but you can play merry hell with destroyers and other cruisers and if supported by a BB, you can be a real pain to enemy BBs. Destroys enemy squadrons at level 6-7 and below as well. I agree that a smoke screen would be very nice but would make the ship OP. I am afraid you are however the mayfly of the WOWS universe - a brief but fun life!! On the other hand, I have had an appalling day in the Warspite - I had a 56% win rate in this till today! I finally won my first battle so going to bed!!! Share this post Link to post Share on other sites
[2OP] Beardroid91 Players 357 posts 13,853 battles Report post #14 Posted November 8, 2015 There is some, but you have to look for it. In the latest patch, Atlanta is the only cruiser that keeps an unlimited number of the AA consumable. ( Patch notes, http://worldofwarships.eu/en/news/cbt/patch-alert-051/) Yes i did see that, but that isn't the same as the repair consumable on the Atargo, nowhere close, so something is needed. Loveing the Atlanta and I understand why it has to have weak armour, flamethrowers of death can't be to overpowered. But if we could have smoke screen, seeing that it was a destroyer leader, that be awesome. Probably won't happen though The Atlanta is hardly a flamethrower it only has a fire chance of 5%, the Mogarmi on the other hand.... A smokescreen consumable is high on my wishlist, even if it only has one charge Share this post Link to post Share on other sites
Marlekin Beta Tester 270 posts 5,618 battles Report post #15 Posted November 8, 2015 (edited) You are right in saying that the Lanta was a cruiser designed for AA cover. It was meant to work in formations, as an escort. Thats why you cannot compare it to the Cleveland class cruisers. Modern light cruisers at that time were all equipped with 6 inch guns (150mm). This armamant gave light cruisers the range required to operate as a surface ship in the traditonal way. The Lanta was a specialist ship, so you cannot use it like a normal light cruiser. The ship carried much lighter protection over normal light cruisers, and would be a poor choice as a surface combatant versus another typical light cruisers. So you cannot compare it, as its way too unique for that. More info https://en.wikipedia.org/wiki/USS_Atlanta_(CL-51) Edited November 8, 2015 by Marlekin Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #16 Posted November 8, 2015 I'd like to see the Atlanta drop down a tier - controversial proposition, I know. Second priority (if this cannot be done) is to reduce the firing arc of the guns. 1 Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,294 battles Report post #17 Posted November 8, 2015 All those who vote "no" have obviously no fcking clue about the ship. Even if they down-tiered it to T5 without any further modifications, it would still be beaten by the Murmansk on that tier. Thats how insanely bad it is. It is completely misplaced on T7 in its current form. Share this post Link to post Share on other sites
[666TH] Toukster [666TH] Beta Tester 66 posts 4,452 battles Report post #18 Posted November 9, 2015 I'd like to see the Atlanta drop down a tier - controversial proposition, I know. Second priority (if this cannot be done) is to reduce the firing arc of the guns. reducing the firing arc would be a great buff. 1 Share this post Link to post Share on other sites
juan_de_sluipschutter Players 28 posts 2,476 battles Report post #19 Posted November 9, 2015 I like the Atlanta the way it is. The AA is better than on the Cleveland. The firing arc is high but that means you can also fire over mountains while staying out of harms way. I think any buffs will make it too strong. The only change I would like and that goes for Cruisers in general is having the option to change consumables at the beginning of the game depending on the enemy setup. Had a lot of games with defensive AA equipped when there are no CV's on the enemy team. Share this post Link to post Share on other sites
GrumpyWorm Alpha Tester 3,274 posts 832 battles Report post #20 Posted November 9, 2015 Threads merged Share this post Link to post Share on other sites
FloRead Beta Tester 289 posts 11,865 battles Report post #21 Posted November 9, 2015 Source: http://maplesyrup.sweet.coocan.jp/wows/ranking/20151031et/average_ship.html EU stats week ending 31st Oct 2015. (Still calculating last week's...) nation class tier name players total battles average of rates battles win draw lose exp damage caused warship destroyed aircraft destoryed base capture base defense survived kill / death point JP CA 5 Furutaka 24644 132525 5.38 49.81 1.28 48.91 630 19819 0.53 0.34 0.15 0.30 22.79 0.68 12420 JP CA 6 Aoba 12815 80859 6.31 52.11 0.62 47.28 948 26842 0.66 1.63 0.07 0.09 30.14 0.94 14632 JP CA 7 Myoko 6652 52440 7.88 54.59 0.43 44.98 1124 34890 0.74 1.94 0.03 0.08 36.46 1.16 16940 KM CA 5 Koenigsberg 14824 186232 12.56 51.79 1.24 46.98 913 29501 0.87 0.26 0.16 0.68 29.62 1.37 19683 KM CA 6 Nurnberg 4928 66020 13.40 50.83 0.65 48.51 1012 27660 0.75 0.77 0.07 0.15 27.63 1.14 19026 KM CA 7 Yorck 1139 15196 13.34 49.54 0.50 49.96 972 25079 0.56 1.10 0.03 0.06 31.73 0.92 18444 SN CA 3 Aurora 1977 6790 3.43 54.50 0.71 44.79 732 23433 0.99 0.01 0.49 1.48 31.48 1.22 11262 SN CA 5 Murmansk 9798 54790 5.59 54.94 1.17 43.89 1053 31362 0.89 1.20 0.18 0.55 29.22 1.24 14548 US CA 3 St.Louis 42731 210804 4.93 53.53 0.68 45.79 536 21427 0.89 0.00 0.40 1.26 30.50 1.18 13175 US CA 4 Phoenix 30012 147084 4.90 49.65 1.89 48.46 607 18538 0.56 0.13 0.24 0.79 18.46 0.69 11841 US CA 5 Omaha 29741 187747 6.31 51.11 1.27 47.62 719 24404 0.69 0.94 0.14 0.45 21.13 0.89 13805 US CA 6 Cleveland 30278 180497 5.96 52.93 0.64 46.43 864 28090 0.75 2.60 0.08 0.12 32.48 1.06 14612 US CA 7 Atlanta 5980 26996 4.51 47.77 0.43 51.80 982 20375 0.57 1.96 0.03 0.02 19.84 0.66 11212 US CA 7 Pensacola 9415 60010 6.37 49.89 0.44 49.67 974 25298 0.53 1.89 0.05 0.05 30.05 0.76 14165 Look at those Atlanta stats. Where do you think it's actually competing at? Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #22 Posted November 9, 2015 Source: http://maplesyrup.sweet.coocan.jp/wows/ranking/20151031et/average_ship.html EU stats week ending 31st Oct 2015. (Still calculating last week's...) nation class tier name players total battles average of rates battles win draw lose exp damage caused warship destroyed aircraft destoryed base capture base defense survived kill / death point JP CA 5 Furutaka 24644 132525 5.38 49.81 1.28 48.91 630 19819 0.53 0.34 0.15 0.30 22.79 0.68 12420 JP CA 6 Aoba 12815 80859 6.31 52.11 0.62 47.28 948 26842 0.66 1.63 0.07 0.09 30.14 0.94 14632 JP CA 7 Myoko 6652 52440 7.88 54.59 0.43 44.98 1124 34890 0.74 1.94 0.03 0.08 36.46 1.16 16940 KM CA 5 Koenigsberg 14824 186232 12.56 51.79 1.24 46.98 913 29501 0.87 0.26 0.16 0.68 29.62 1.37 19683 KM CA 6 Nurnberg 4928 66020 13.40 50.83 0.65 48.51 1012 27660 0.75 0.77 0.07 0.15 27.63 1.14 19026 KM CA 7 Yorck 1139 15196 13.34 49.54 0.50 49.96 972 25079 0.56 1.10 0.03 0.06 31.73 0.92 18444 SN CA 3 Aurora 1977 6790 3.43 54.50 0.71 44.79 732 23433 0.99 0.01 0.49 1.48 31.48 1.22 11262 SN CA 5 Murmansk 9798 54790 5.59 54.94 1.17 43.89 1053 31362 0.89 1.20 0.18 0.55 29.22 1.24 14548 US CA 3 St.Louis 42731 210804 4.93 53.53 0.68 45.79 536 21427 0.89 0.00 0.40 1.26 30.50 1.18 13175 US CA 4 Phoenix 30012 147084 4.90 49.65 1.89 48.46 607 18538 0.56 0.13 0.24 0.79 18.46 0.69 11841 US CA 5 Omaha 29741 187747 6.31 51.11 1.27 47.62 719 24404 0.69 0.94 0.14 0.45 21.13 0.89 13805 US CA 6 Cleveland 30278 180497 5.96 52.93 0.64 46.43 864 28090 0.75 2.60 0.08 0.12 32.48 1.06 14612 US CA 7 Atlanta 5980 26996 4.51 47.77 0.43 51.80 982 20375 0.57 1.96 0.03 0.02 19.84 0.66 11212 US CA 7 Pensacola 9415 60010 6.37 49.89 0.44 49.67 974 25298 0.53 1.89 0.05 0.05 30.05 0.76 14165 Look at those Atlanta stats. Where do you think it's actually competing at? Good post - it throws some great light on the subject. (Yes, I know that stats don't tell the whole story - but some data is better than no data) Up thread, I suggested that Atlanta could be dropped down a tier. From the table it looks like it could be dropped TWO tiers. At tier 5, it would still perform less well in terms of damage and survivability than the Koenigsberg, Murmansk and Omaha, but roughly on a par with Furutaka. 1 Share this post Link to post Share on other sites
juan_de_sluipschutter Players 28 posts 2,476 battles Report post #23 Posted November 9, 2015 What these stats tell me is that there are a lot of bad Atlanta players, doesn't mean the ship is bad or underpowered. Too many people play it like any other Cruiser and go pew pew and die, you have to play it with the mentality of a US Destroyer captain. - Stay hidden as long as possible. - Use cover and your high fire arc to your advantage. - Don't shoot at unless detected or if the situation is in your favor. - Try to overpower light armored targets between 5-10km with your amazing dpm. - Only use torps as ambush or last resort. Bumping it down 1 or 2 tiers is gonna make the ship ridiculously OP. Share this post Link to post Share on other sites
juan_de_sluipschutter Players 28 posts 2,476 battles Report post #24 Posted November 9, 2015 Oh and btw, switch to AP once and a while, volley's for more than 10k damage are not uncommon! Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,294 battles Report post #25 Posted November 9, 2015 (edited) Bumping it down 1 or 2 tiers is gonna make the ship ridiculously OP. Nonsense. You can look at serverstats for the Top 10%, hell you can even look warshipstats-leaderboard for the top 25 or so players and even they underperform with it. Please stop with that "people just dont how to play it"-fairytale, because if actually no one can play it to its strenghts the problem lies within the ship, not the players. Edit: I wonder why Atlanta players are always deceiving themselves. Its okay to do a misbuy sometimes. (If it is one, fun can be had, but performance of the ship is pisspoor), For example you, juan_de, you got ~51% and ~29k avg damage in solorandom. While this is okay for an Atlanta, it is just crap even when compared to many T5s. You do more damage with your Phoenix and I do more with my Tenryu, a bloody T3! Atlanta is just helpless when it cant shoot at planes, which is the only thing it does right. Edited November 9, 2015 by allufewig Share this post Link to post Share on other sites