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Imperator Nikolai I (Boost/Balance)

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AA Defense on this Battleship is piss poor, compared to

  • Myogi that has 24 AA rating and 5km range with 2km 48 damage and 5km 18 damage.
  • Wyoming has 18 AA rating with 2,5km 48 damage and 2.0km 16 damage.

 

Tirpitz do have a pretty good AA rating of 47 and really high damage.

Why can't the Imperator Nikolai I be balanced somewhere in between those two?

When your that slow, no defense what so ever for torps.

 

This ship has also Torps (4 × 1 – 17.7-inch (450 mm) torpedo tubes)

The original anti-aircraft armament was going to be four 38-caliber 2.5-inch (64 mm) AA guns mounted on the roofs of the fore and aft turrets.

Four underwater 17.7-inch (450 mm) torpedo tubes were also fitted, two on each broadside in compartments between frames 43–46 and frames 113–15. Twelve torpedoes were carried for them.

 

This doesn't feel like a Premium ship to me, it's an okey ship, but not accurate.

 

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Weekend Tester
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The ship is doing better than all other tier 4 battleships stat-wise. It doesn't need any buff.

  • Cool 7

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Alpha Tester
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Imperator is a beast in her tier matches. It's not a pay to win game so it doesn't need any buffs. I would be afraid she can get nerfed.

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Beta Tester, Players
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As a Impregnator owner I have to say...

Any buff to this ship would be madness, it's already the best tier 4 ship by far. (Personal opinion).

It's slow and it's vulnerable to torpedoes. Apart from this, it's borderline OP.

Edited by Blixies

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As a Impregnator owner I have to say...

Any buff to this ship would be madness, it's already the best tier 4 ship by far. (Personal opinion).

It's slow and it's vulnerable to torpedoes. Apart from this, it's borderline OP.

 

Your talking about the guns........

Im talking about the AA guns.. with 2 ACs you can't move and can't defend yourself.

It's missing two AA guns and the damage and the distance SHOULD be buffed.

In the game we have only two.. In real life it was four 38-caliber AA guns.

Also the distance is way of, if the ship won't get buffed there is no point in actually having AA on this ship.

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Beta Tester
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It is your only tier 4 BB and you perform very well in it in all categories. Granted I have not played it and I have only seen it once, but the thing is if you compare it to the Ishizuchi and the Arkansas Beta which both have no to little to no AA, and then take into consideration the Imperator outperforms them both you don't have to be an expert to see that the ship is alright as it is.

 

Yes it is annoying to be defenseless against planes, and the general lack of AA at tier 4 can prove difficult, but it still performs very well and as far as I can tell certainly don't need any buffs. And if you want to give it AA you will give it barely any weaknesses. 

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It is your only tier 4 BB and you perform very well in it in all categories. Granted I have not played it and I have only seen it once, but the thing is if you compare it to the Ishizuchi and the Arkansas Beta which both have no to little to no AA, and then take into consideration the Imperator outperforms them both you don't have to be an expert to see that the ship is alright as it is.

 

Yes it is annoying to be defenseless against planes, and the general lack of AA at tier 4 can prove difficult, but it still performs very well and as far as I can tell certainly don't need any buffs. And if you want to give it AA you will give it barely any weaknesses. 

Yeah true, but I don't want the ship to be a beast in AA..

But some AA improvements would help to not get one shotted and the first target of an AC.

When there is no teamwork (almost always), Cruisers don't give cover and they run on their own.

It's like running a 1 vs 1 battle against the AC.. Should be some improvements to help you survive more than one attack.

 

As you say about the Arkansas Beta, never played it, but there sure is some ships that should have some AA to not get killed on the first AC attack.

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Yeah true, but I don't want the ship to be a beast in AA..

But some AA improvements would help to not get one shotted and the first target of an AC.

When there is no teamwork (almost always), Cruisers don't give cover and they run on their own.

It's like running a 1 vs 1 battle against the AC.. Should be some improvements to help you survive more than one attack.

 

As you say about the Arkansas Beta, never played it, but there sure is some ships that should have some AA to not get killed on the first AC attack.

 

AA is a balancing factor now, and for the most part never matches historical loadouts. Considering how well the Imperator is performing, having weaker AA to make it more vulnerable to airstrikes would balance it somewhat.

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Weekend Tester
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Something tells me you react to torpedo bombers only after they gave dropped their fish in the water. If so then no AA in the world will save you. The secret to survive a carrier attack is in your rudder and in you situational awareness, not in your AA.

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[TOK]
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Four underwater 17.7-inch (450 mm) torpedo tubes were also fitted, two on each broadside in compartments between frames 43–46 and frames 113–15. Twelve torpedoes were carried for them.

 

A lot of Battleships in the pre-WW1 and inter-war period had torpedo tubes. Warspite had them, New York had them, Kongo had them etc. etc., in fact most of the low tier battleships in this game had submerged torpedo tubes historically, but so far only Tirpitz has these torpedoes modeled, which is likely a design and balance choice. In reality very few BBs ever launched their torpedoes, because they simply engaged at ranges were torpedoes would never reach their target anyway.

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Beta Tester
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A lot of Battleships in the pre-WW1 and inter-war period had torpedo tubes. Warspite had them, New York had them, Kongo had them etc. etc., in fact most of the low tier battleships in this game had submerged torpedo tubes historically, but so far only Tirpitz has these torpedoes modeled, which is likely a design and balance choice. In reality very few BBs ever launched their torpedoes, because they simply engaged at ranges were torpedoes would never reach their target anyway.

 

Thing is that Tirpitz' torps launchers aren't submerged. That's why that ship is also able to use them. 

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AA is a balancing factor now, and for the most part never matches historical loadouts. Considering how well the Imperator is performing, having weaker AA to make it more vulnerable to airstrikes would balance it somewhat.

 

Better idea give it some AA and a few more HP and make it a Tier 5.... Love my Impy' but TBH we get bored and take it in with T5 and fight tier 7's with it.... Ship is awesome... Yesterday me and clan mate 2 on 2 against Fuso's and let me tell you we didn't lose.... Fuso are natural prey for impy....

  • Cool 1

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Here is detailed Comparison between all other Tier 4 Battleships(it is doing rather well)

 

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All I can see after patch 0 5 1 1 is hard messing with MM... My win rate with Nikolai drop down from nice 68-69% to the ground.... -10% at the moment

Now 60-70% of battles im in tier 6 (useless tier 6 teams) and cant win almost nothing

Today battle example:

Enemy team all tier 6 and 2 tier 5 dd's

My team all tier 6 and 2 tier 4 (1 cruiser and me with Nikolai)

We lead most of the battle but on the end they kill 2-3 our ships and cap...

I kill half health New Mexico and some minor dmg to others...defeat, 90k credits 

Poor credit,defeats and all good thigs with that :) Really thank you WG I have really nice 3 weeks of playing this ship,now I can watch him in a port... Epic job  

 

Edited by _interceptor_80

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Better idea give it some AA and a few more HP and make it a Tier 5.... Love my Impy' but TBH we get bored and take it in with T5 and fight tier 7's with it.... Ship is awesome... Yesterday me and clan mate 2 on 2 against Fuso's and let me tell you we didn't lose.... Fuso are natural prey for impy....

 

Right now the Imperator looks a bit OP, but tbh there are 3 ways to kill an Imperator fast and every ship has the means to do it. I love my imperator and I achieve above average results on it compared to the other tier 4 bbs but it is mainly because most player cant handle the imperator in a fight. The three natural enemies of the imperator are airstrikes, destroyers and firespam. When I am f.e. on a russian dd or any ca, I just burn the imperator down to the ground. When the round starts I instruct my team to focus with HE SPam on enemy imperators and they will go down without a fight. This ship is easy to hit and can't outrun you to survive a series of fires. If you angle your own BB right and continue to set the imperator on fire you will win with most bbs against her. But on the other hand when I play Imp and I see a fuso showing me broadside to fire all 6 main guns (AP) I bring her to the ground ofc. because her shell bounce (angle), while I penetrate her belly. But against those ppl I'd win in myogi or any other bbs..

It's a beautiful dreadnought as it is. It has some severe weakspots, but is powerful if the enemy does not counter it well. Thus it has the potential to win battles on its own, but only if shes manouvered well.

 

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Nikolai doesn't need a boost. Sometimes it's just no matter what you do, you will lose games if your allies are not getting stuff done...

 

shot-15.11.20_11.38.02-0681_zps2dphjq1u.

 

 

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Alpha Tester
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Your talking about the guns........

Im talking about the AA guns.. with 2 ACs you can't move and can't defend yourself.

It's missing two AA guns and the damage and the distance SHOULD be buffed.

In the game we have only two.. In real life it was four 38-caliber AA guns.

Also the distance is way of, if the ship won't get buffed there is no point in actually having AA on this ship.

 

You don't need AAA on Impregnator.

 

And yes I do know what I am talking about, I have one and I do quite ok with it. Without AAA even, and meeting tier 6 CV's. I can evade most single drops because of the turning circle and a lot of CV captains being bad at manual drops.

 

Like yesterday the enemy CV's had to gang up on me and do proper X drops to finally start doing damage as I already evaded 3 previous drops eating 1 torpedo only.

 

There might be a lack of AAA, and she might be slow, but if you time it right you can bleed speed and change course really quickly. 

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You don't need AAA on Impregnator.

 

And yes I do know what I am talking about, I have one and I do quite ok with it. Without AAA even, and meeting tier 6 CV's. I can evade most single drops because of the turning circle and a lot of CV captains being bad at manual drops.

 

Like yesterday the enemy CV's had to gang up on me and do proper X drops to finally start doing damage as I already evaded 3 previous drops eating 1 torpedo only.

 

There might be a lack of AAA, and she might be slow, but if you time it right you can bleed speed and change course really quickly. 

Exactly. The ruddershifttime and turning circle in Nikolai are the best in tier 4-5 range, so all you need, is to stay alert and do your maneuvering in time. Getting torped from air is the most common reason for me to die, but usually it is in the middle of battle and I did just not pay enough attention. in the screenshot I was torped by planes and Fujin at the same time, which is why I died.

 

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Alpha Tester
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Exactly. The ruddershifttime and turning circle in Nikolai are the best in tier 4-5 range, so all you need, is to stay alert and do your maneuvering in time. Getting torped from air is the most common reason for me to die, but usually it is in the middle of battle and I did just not pay enough attention. in the screenshot I was torped by planes and Fujin at the same time, which is why I died.

 

 

Yup, ofc if they ( planes ) keep turning with you, eventually they will get to a optimal launch position but usually carrier captains don't have the patience and they will drop to soon enabling you to evade most if not all. The only problem is the downside of the upside of bleeding speed quickly; it also accelerates slowly, so if you slow down to evade drop X and carrier has multiple wings you will eat drop Y completely because slow speed -> can't make turns. 

 

But, as you pointed out, it's the best BB at tier 4-5 to deal with drops if you discount ability to shoot down planes. If you team up Imperator with a good Yubari captain, you're as close as playing god mode can come imo.

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Alpha Tester
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ammmmmmmmm saw one in a match today in my cleveland, I put about 80 rounds of HE in one, not a sinlge spark,really?

 

Strange, the main weakness of it is actually dealing with HE spam. The armor is good vs AP even higher tier CA's with 203 AP but the HE will kill it. Even tonight I was killed because 5 CA's and a BB where lobbing HE at me and I couldn't kill the CA's quick enough. Eventually I took in total 60k fire damage alone. 

 

I rather people wouldn't, but unless you have trust in your own BB's when facing one on the enemy team, I would recommend wolfpacking it with HE spamming cruisers.

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