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SchwarzGewehrHund

serious bug found in patch 0.5.1,plz fix it as fast as possible

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Beta Tester
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17,025 battles

after updated patch 0.5.1,the smoke of enemy ships is disappeared just like at the beginning of CBT , i had no mod installed and i asked 3 of my friends,they all have same problem. Because of this serious bug ,the speed of enemy ship is hardly to be determined,therefor the game is almost unplayable, i can only aim by feeling(guess the speed of enemy ship).This bug make this game really unplayable,so plz fix it as fast as possible

  • Cool 6

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Haven't played yet... but can you elaborate further ?

 

I assume you mean you "pilot" a destroyer and you pop the smoke.. and the smoke is not visible for you ?!

 

What exactly would this be a big problem for you ???

 

It seems more a problem for enemies if they also cannot see it... what about teammates can they also not see it ?

Edited by SkybuckFlying

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[JESEN]
Players
16 posts
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Haven't played yet... but can you elaborate further ?

 

I assume you mean you "pilot" a destroyer and you pop the smoke.. and the smoke is not visible for you ?!

 

What exactly would this be a big problem for you ???

 

It seems more a problem for enemies if they also cannot see it... what about teammates can they also not see it ?

 

They mean the smoke coming from chimneys. And yes I saw this happen in one battle also. So it doesnt happen always could be loading bug on client.

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[ST-EU]
Supertester
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I will assume it is smokestack smoke the OP and the others are remarking on. As this is graphical, it would be good to have your dxdiag reports attached to your posts in order to understand as to why you are not seeing it (also graphical settings from the game). Would be helpful also to know if you are running any mods as well, as you may well know, there is a certain mod once used which is very much game breaking for some players with this current update. Uninstall any mod and try again.

 

I will give my example, I do have a crosshair and damage indicator installed and I can see smoke from the stacks clearly (just played a battle and all is ok).

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I will assume it is smokestack smoke the OP and the others are remarking on. As this is graphical, it would be good to have your dxdiag reports attached to your posts in order to understand as to why you are not seeing it (also graphical settings from the game). Would be helpful also to know if you are running any mods as well, as you may well know, there is a certain mod once used which is very much game breaking for some players with this current update. Uninstall any mod and try again.

 

I will give my example, I do have a crosshair and damage indicator installed and I can see smoke from the stacks clearly (just played a battle and all is ok).

 

I never used any mods before and after the patch. Graphics settings are "very high" as always and I am using a GeForce GTX 980 Ti with the latest drivers.

 

Just have a look at this screenshot I took yesterday. You will notice the lack of smoke from the smokestack of the DD in the back (he was going at full speed) AND that you can hardly see the bunch of ships in our cap point due to somehow reduced details and rendering at longer distance. 

 

unbenannt3csixyg69jv.jpg

 

Furthermore the quality of lighting of every single object in the game has dramatically decreased, not to mention the lower rendering quality of the water (no foam, no wake behind moving ships at full speed). Just take this screenshot for example:

 

unbenannt18dspbr0xlk.jpg

 

 Still, my settings are "very high" and I have no idea where these changes came from. This is what the game used to look like before the patch:

 

beleidigungizswuh1p87.jpg

 

Post Scriptum: The missing wake and smoke bug only affects other ships, not mine. Just to make sure you'll get it right.

Edited by RackTheJipper86

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[ST-EU]
Supertester
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I never used any mods before and after the patch. Graphics settings are "very high" as always and I am using a GeForce GTX 980 Ti with the latest drivers.

 

Just have a look at this screenshot I took yesterday. You will notice the lack of smoke from the smokestack of the DD in the back (he was going at full speed) AND that you can hardly see the bunch of ships in our cap point due to somehow reduced details and rendering at longer distance. 

 

unbenannt3csixyg69jv.jpg

 

Furthermore the quality of lighting of every single object in the game has dramatically decreased, not to mention the lower rendering quality of the water (no foam, no wake behind moving ships at full speed). Just take this screenshot for example:

 

unbenannt18dspbr0xlk.jpg

 

 Still, my settings are "very high" and I have no idea where these changes came from. This is what the game used to look like before the patch:

 

beleidigungizswuh1p87.jpg

 

Post Scriptum: The missing wake and smoke bug only affects other ships, not mine. Just to make sure you'll get it right.

 

Thanks for the info. What would be very handy was if you have a replay of that battle and attach it to a reply (zip it up first) so I could play it. If it plays ok with my rig we can at least determine it is local or if it displays as you saw it will help in pointing towards it being server side.

 

[edit] Just played a battle and for the first time witnessed the lack of funnel smoke, but only in scope view. When near the smoke is visible so some rendering issues here then[/edit]

Edited by Ducat1st0

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[KLUNJ]
[KLUNJ]
Beta Tester
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I am having the same problem when in zoom mode

I run my graphics on very high setting and have a gtx 950 gfx card and get 60fps on average


 

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Beta Tester
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Ah I thought it was something on my end. Good to know it's not.

Highest settings on a GTX 780Ti.

 Furthermore the quality of lighting of every single object in the game has dramatically decreased

 

I think so too
 


 

 

 

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[MAJOR]
Alpha Tester
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Same issue, without any mods installed.

Tried various combinations of graphics settings but they don't seem to make any difference

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I noticed the lack of smoke today. First time playing with 0.5.1 patch.

I could see my own smoke but I cant see the smoke from the stacks at any long distances. Dont have a number in km but I cant see them on ships in spawn say two ships away. But when there realy close I can see there smoke.

 

This makes aiming very hard with a BB since I judge the lead from the length of the smoke trail. First I just figured people where sitting still, camping but when the salvo missed by a long shoot it was obvious they where moving at 1/2 speed at least.

 

We where 3 players in our division using TeamSpeak and at least one of the other players had the same problem. Then I later played with another friend and when I asked he told me he had the same problem.

 

So this is what I would call a game breaking bug in the regard that it realy takes the fun out of aiming and the ships just dont look alive in the same way.  Sure you could turn of autotracking and try to figure out the lead using the corsair but thats not a good solution realy unless you like that style of aiming.

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[FIFO]
[FIFO]
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I've lost smoke stacks at long distances on enemies.  It can make judging where to aim... problematic :(

 

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I've lost smoke stacks at long distances on enemies.  It can make judging where to aim... problematic :(

I thought it was just long ranges at first but it seems to happen at shorter ranges too.

Had made it hard to judge if a ship has started reversing now hope it's fixed soon.

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Supertest Coordinator
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Smoke was seen not to be coming from a DD in a game I had earlier. There were two dds next to each other on our team both moving. One had smoke from the funnels the other didn't.

 

I asked my division mate if he noticed it and he also said there was no smoke.

 

This isn't client side.

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Also has the siren been removed if the enemy is capping the friendly base? Or is it something that I did? I used to find it handy. I do look at the minimap but usually where my ship is, not the entire map. 

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[FIFO]
[FIFO]
Beta Tester
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Between the problems with AP, the smoke stacks, planes taking AGES to land and the sporadic disappearance of the minimap in games this has to go down as one of the most poorly tested patches in history... which is a shame because it had the potential to be one of the best...

 

EDIT: and fallout comes out tomorrow... it is like they want me to spend money I don't have elsewhere!

Edited by ilhilh

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[1DSF]
Moderator, In AlfaTesters
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I have noticed  with recon plane Smoke is visible.  Without it appears and disapear.

Play without mods and all setting on max

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[QIP]
Beta Tester
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no smoke on ships smokestacks as well.

 

Also: Sometimes Squares in the water, looking like a chessboard.

If I'd ( I won't! ;-) ) take my tin foil hat off, I'd swear that there is something wrong with some AP or Armor using BB. But maybe it is me not able to hit reliable. And it seems some other Players noticed this as well, as I'Ve seen very few BB even at higher Tier 8+.


 


 


 

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Supertest Coordinator
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no smoke on ships smokestacks as well.

 

Also: Sometimes Squares in the water, looking like a chessboard.

If I'd ( I won't! ;-) ) take my tin foil hat off, I'd swear that there is something wrong with some AP or Armor using BB. But maybe it is me not able to hit reliable. And it seems some other Players noticed this as well, as I'Ve seen very few BB even at higher Tier 8+.

 

 

 

 

 

 

 

There is an AP/armour issue. Devs are looking at it today. Smoke was there today. It seems intermittent. 

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GTX970 on highest settings, no mods: no more smoke from smokestacks too.

 

Blamed my eyes before i found this thread.

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[POP]
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I'm getting some graphics glitches after the patch:

  • Shells disappearing before hitting water / ships
  • Shell trajectories showing weird bends before hitting water.
  • Artillery reel flames glitching when zoomed in. e.g. friendly BB fires broadside > ~6 seconds passes > I check surrounding with right mouse button looking towards BB > Broadside smoke poofing from barrels totally out of sync.
  • Torpedo trail glitching. e.g. Torpedo salvo passes by a ship > ~5 seconds passes > über supersonic torp trails whizz by where torps went while ago.

 

BB AP shell anecdote:

I landed around two dozen AP shells with Kongo to a Cleveland yesterday without a single citadel hit. I thought it was simply bad luck, but after reading these this might be maybe worth sharing.

 

Edited by makhot

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