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Dispersion / Penetration in 0.5.1.

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[HTEU]
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I dont know someone said that he wrote customer support and that they will deploy at hotfix for AP penetration and that CV Commander skill (make it 10% not 100%).

 

So there is a little hope the game will be playable again in the near future.

 

Until then im not touching it.

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[SD_DK]
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Well noodle, I haven't had a single hit against a cruiser do more than 1350 today at all. Atleast none that I have noticed.
And I can guarantee that I haven't had a single citadel hit against a cruiser.

 

These are from any range btw both close range (6km) and long (20km)

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Supertest Coordinator
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Well noodle, I haven't had a single hit against a cruiser do more than 1350 today at all. Atleast none that I have noticed.

And I can guarantee that I haven't had a single citadel hit against a cruiser.

 

These are from any range btw both close range (6km) and long (20km)

 

Oh. And I am getting plenty *in kongo* - something is broken? Maybe it's just some ships. AP shells replaced with potatoes?

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Beta Tester
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Me and my brother experienced the same in the Kongo last night. All i did were 1000dmg hits. Alho, I might just be unlucky. If this is a thing, then why didn't it show up on the test servers? I mean, that's what the test servers are for, isn't it?

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[SD_DK]
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Oh. And I am getting plenty *in kongo* - something is broken? Maybe it's just some ships. AP shells replaced with potatoes?

 

Could very well be. It was suggested earlier that it was tied to overpenning the citadel rather than hitting it which would make sense seeing as low tier BBs don't have the same issues as high tier ones.

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[3X]
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My average damage has remained the same on my Battleships however i have noticed differences on penetrations that should have been citadels. Same goes for cruisers with high caliber guns.

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Beta Tester
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All these changes lead to the most ridiculous development of all, at least to me: As a T8 BB, the most dangerous ship around is a freaking Atago. Why? 

 

Watch the news page and premium store monday morning and you will find a bran new bundle containing the Atago and 2,000 each of only the least useful flags, 300 premium Hyroacoustic Search and 400 Camouflage kits for the special price of €80. At the same time it stops being purchasable in game.

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[TTTX]
[TTTX]
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Oh. And I am getting plenty *in kongo* - something is broken? Maybe it's just some ships. AP shells replaced with potatoes?

 

well I know I used to be a pretty darn good Fuso driver (somewhere top50 EU in average damage according to warshipstats, never sold her) [sorry if that came off as bragging, wasn't meant to be... was just trying to let you know I'm not a total scrub in that particular boat :)], and since the patch I haven't had a single decent game in her. Was firing salvo after salvo at an Aoba earlier, at ranges from 10-15km so within the range that we thought wasn't affected as badly, and got nothing but 50% overpens and 50% bounces. I'll just play cruisers and destroyers until we get a fix, never been much of a carrier driver and battleships just aren't fun at the moment.

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[BW-UK]
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Ev1n, could you also tell the devs about plane landing bug? I didn't see a lot of threads about it, obviously only a few people play carriers. I don't want it to escape dev attention.

 

Plane landing takes much longer than it did before, because planes start the landing from further away. Also, planes set to circle a ship will circle at much greater radius than before (it was 3km before I think, now its 5km), the landing bug is probably connected to that.

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[PRAVD]
Weekend Tester
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So, WG devs only notice feedback when battleships are changed :teethhappy:

 

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Beta Tester
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Ev1n, could you also tell the devs about plane landing bug? I didn't see a lot of threads about it, obviously only a few people play carriers. I don't want it to escape dev attention.

 

Plane landing takes much longer than it did before, because planes start the landing from further away. Also, planes set to circle a ship will circle at much greater radius than before (it was 3km before I think, now its 5km), the landing bug is probably connected to that.

 

I can confirm that planes do strange things when they land. It takes a very long time sometimes, and they keep circling behind the carrier.

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[OM-S]
Beta Tester
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Hm, how about making a list for the devs? 

 

- Armor seems to be low now so that shells overpen instead of citadelling 

- Somehow, BB spreads seem to be all over the place, horrible dispersion

- Captain's skill which should increase dpm for fighters against higher tier fighters by 10% seems to be 100%

- Planes seem to have trouble landing sometimes 

- Mogami HE seems to be ineffectual on BBs now

- Turrets are destroyed very often 

- Gunfire Control Mod in Tirpitz seems to be ineffectual now (dispersion value doesn't change from stock value)

 

Anything I missed? 

 

The fun part is that, apart from the Captain's skill thingy, none of this seems to have been on the test server. What the heck was testing then all about if the critical changes (yes, armor behavior defines the mechanics of this game,  so this is definitely critical) don't get put on the test server? 

Edited by clancy774
  • Cool 13

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Hm, how about making a list for the devs? 

 

- Armor seems to be low now so that shells overpen instead of citadelling 

- Somehow, BB spreads seem to be all over the place, horrible dispersion

- Captain's skill which should increase dpm for fighters against higher tier fighters by 10% seems to be 100%

- Planes seem to have trouble landing sometimes 

 

Anything I missed? 

 

The fun part is that, apart from the Captain's skill thingy, none of this seems to have been on the test server. What the heck was testing then all about if the critical changes (yes, armor behavior defines the mechanics of this game,  so this is definitely critical) don't get put on the test server? 

Seconded!

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Beta Tester
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Colorado has never been able to hit anything reliably, that wasn't changed in the patch

 

That's what a knew, OK, then I took Colorado prior the patch and boom, 2 confederates in one day, average dmg over 90k, so not that bad for average player as myself but after the patch it's worthless, evem the mighty Amagi is much worse now.

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The fun part is that, apart from the Captain's skill thingy, none of this seems to have been on the test server. What the heck was testing then all about if the critical changes (yes, armor behavior defines the mechanics of this game,  so this is definitely critical) don't get put on the test server? 

 

That intially was my thought too.

 

Well, let's wait for the offical answer.

 

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[IYF]
[IYF]
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Well thats good News at least Ev1n, could you guys also give the Cruisers AP a check over just to check they arnt suffering from the same problem?

 

Been playing alot of BB and Cruiser Higher tier today from 8-9 and even on Cruiser its extreamly rare to Citadel another Cruiser same tier and get good dmg at most times, even when below 10km and above too...

 

Would just be nice if you can double check on them too, not that if it where the case that its missed...

 

Edited by Vhadur

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[ST-EU]
Supertester
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Turret destructions seems to be much more prevalent (more so DD's) since the update.

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I play only with BBs.  New Mexico, Colorado - Useless. 4-5 hits(not on Destroyers) - 2 to 6k dmg! Its disgusting what they made.

 

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[TTTX]
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Well thats good News at least Ev1n, could you guys also give the Cruisers AP a check over just to check they arnt suffering from the same problem?

 

Been playing alot of BB and Cruiser Higher tier today from 8-9 and even on Cruiser its extreamly rare to Citadel another Cruiser same tier and get good dmg at most times, even when below 10km and above too...

 

Would just be nice if you can double check on them too, not that if it where the case that its missed...

 

haven't noticed much change on 6(ish) inch AP from Omaha, Nürnberg or Mogami; if anything those got a wee bit stronger...

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Alpha Tester
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This thread specifically relates to the currently released update and therefore will be moved to Development / Current update section

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Supertest Coordinator
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Gentlemen (and the odd lady on board),

 

We didn't purposefully nerf battleships or their AP shells this update. We did touch some armor layer calculations, but that was generally just a bug fix. 

However, the amount of feedback about this does indicate that something might be wrong and so we'll be looking at probable causes and fixes tomorrow.

 

Please keep your tinfoil hats in the drawer for the time being, though those of you who think buying doubloons will help fix the issue are of course welcome to do so. 

:honoring:

 

I think you made the ships you fixed get invulnerable armour belts. Aoba. Side on to Fuso. 7 hits at 6km. No pens. Furutaka seems normal. 

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Beta Tester
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Hm, how about making a list for the devs? 

 

- Armor seems to be low now so that shells overpen instead of citadelling 

- Somehow, BB spreads seem to be all over the place, horrible dispersion

- Captain's skill which should increase dpm for fighters against higher tier fighters by 10% seems to be 100%

- Planes seem to have trouble landing sometimes 

 

Anything I missed? 

 

The fun part is that, apart from the Captain's skill thingy, none of this seems to have been on the test server. What the heck was testing then all about if the critical changes (yes, armor behavior defines the mechanics of this game,  so this is definitely critical) don't get put on the test server? 

- HE shells more than often do no damage at all on BBs with the 155mm guns (mogami)

- turrets on DDs are destroyed more often

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