[HTEU] Tr1umph Players 232 posts 4,869 battles Report post #326 Posted November 8, 2015 I dont know someone said that he wrote customer support and that they will deploy at hotfix for AP penetration and that CV Commander skill (make it 10% not 100%). So there is a little hope the game will be playable again in the near future. Until then im not touching it. Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #327 Posted November 8, 2015 For those that arrived late. A supeetestee mentioned this will be looked at this monday. Share this post Link to post Share on other sites
[SD_DK] Valerius Players 108 posts Report post #328 Posted November 8, 2015 Well noodle, I haven't had a single hit against a cruiser do more than 1350 today at all. Atleast none that I have noticed.And I can guarantee that I haven't had a single citadel hit against a cruiser. These are from any range btw both close range (6km) and long (20km) Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #329 Posted November 8, 2015 Well noodle, I haven't had a single hit against a cruiser do more than 1350 today at all. Atleast none that I have noticed. And I can guarantee that I haven't had a single citadel hit against a cruiser. These are from any range btw both close range (6km) and long (20km) Oh. And I am getting plenty *in kongo* - something is broken? Maybe it's just some ships. AP shells replaced with potatoes? Share this post Link to post Share on other sites
Devilizer Beta Tester 22 posts Report post #330 Posted November 8, 2015 Me and my brother experienced the same in the Kongo last night. All i did were 1000dmg hits. Alho, I might just be unlucky. If this is a thing, then why didn't it show up on the test servers? I mean, that's what the test servers are for, isn't it? Share this post Link to post Share on other sites
[SD_DK] Valerius Players 108 posts Report post #331 Posted November 8, 2015 Oh. And I am getting plenty *in kongo* - something is broken? Maybe it's just some ships. AP shells replaced with potatoes? Could very well be. It was suggested earlier that it was tied to overpenning the citadel rather than hitting it which would make sense seeing as low tier BBs don't have the same issues as high tier ones. Share this post Link to post Share on other sites
[3X] Spithas Players 887 posts 12,804 battles Report post #332 Posted November 8, 2015 My average damage has remained the same on my Battleships however i have noticed differences on penetrations that should have been citadels. Same goes for cruisers with high caliber guns. Share this post Link to post Share on other sites
TheJezna Beta Tester 790 posts 1,808 battles Report post #333 Posted November 8, 2015 All these changes lead to the most ridiculous development of all, at least to me: As a T8 BB, the most dangerous ship around is a freaking Atago. Why? Watch the news page and premium store monday morning and you will find a bran new bundle containing the Atago and 2,000 each of only the least useful flags, 300 premium Hyroacoustic Search and 400 Camouflage kits for the special price of €80. At the same time it stops being purchasable in game. Share this post Link to post Share on other sites
[WG] Ev1n WG Staff 523 posts Report post #334 Posted November 8, 2015 Gentlemen (and the odd lady on board), We didn't purposefully nerf battleships or their AP shells this update. We did touch some armor layer calculations, but that was generally just a bug fix. However, the amount of feedback about this does indicate that something might be wrong and so we'll be looking at probable causes and fixes tomorrow. Please keep your tinfoil hats in the drawer for the time being, though those of you who think buying doubloons will help fix the issue are of course welcome to do so. 35 Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #335 Posted November 8, 2015 Oh. And I am getting plenty *in kongo* - something is broken? Maybe it's just some ships. AP shells replaced with potatoes? well I know I used to be a pretty darn good Fuso driver (somewhere top50 EU in average damage according to warshipstats, never sold her) [sorry if that came off as bragging, wasn't meant to be... was just trying to let you know I'm not a total scrub in that particular boat ], and since the patch I haven't had a single decent game in her. Was firing salvo after salvo at an Aoba earlier, at ranges from 10-15km so within the range that we thought wasn't affected as badly, and got nothing but 50% overpens and 50% bounces. I'll just play cruisers and destroyers until we get a fix, never been much of a carrier driver and battleships just aren't fun at the moment. Share this post Link to post Share on other sites
[BW-UK] ShockPirat Beta Tester 814 posts 27,505 battles Report post #336 Posted November 8, 2015 Ev1n, could you also tell the devs about plane landing bug? I didn't see a lot of threads about it, obviously only a few people play carriers. I don't want it to escape dev attention. Plane landing takes much longer than it did before, because planes start the landing from further away. Also, planes set to circle a ship will circle at much greater radius than before (it was 3km before I think, now its 5km), the landing bug is probably connected to that. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #337 Posted November 8, 2015 So, WG devs only notice feedback when battleships are changed Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #338 Posted November 8, 2015 Ev1n, could you also tell the devs about plane landing bug? I didn't see a lot of threads about it, obviously only a few people play carriers. I don't want it to escape dev attention. Plane landing takes much longer than it did before, because planes start the landing from further away. Also, planes set to circle a ship will circle at much greater radius than before (it was 3km before I think, now its 5km), the landing bug is probably connected to that. I can confirm that planes do strange things when they land. It takes a very long time sometimes, and they keep circling behind the carrier. Share this post Link to post Share on other sites
[OM-S] clancy774 Beta Tester 318 posts 16,327 battles Report post #339 Posted November 8, 2015 (edited) Hm, how about making a list for the devs? - Armor seems to be low now so that shells overpen instead of citadelling - Somehow, BB spreads seem to be all over the place, horrible dispersion - Captain's skill which should increase dpm for fighters against higher tier fighters by 10% seems to be 100% - Planes seem to have trouble landing sometimes - Mogami HE seems to be ineffectual on BBs now - Turrets are destroyed very often - Gunfire Control Mod in Tirpitz seems to be ineffectual now (dispersion value doesn't change from stock value) Anything I missed? The fun part is that, apart from the Captain's skill thingy, none of this seems to have been on the test server. What the heck was testing then all about if the critical changes (yes, armor behavior defines the mechanics of this game, so this is definitely critical) don't get put on the test server? Edited November 8, 2015 by clancy774 13 Share this post Link to post Share on other sites
WWladCZ Players 200 posts 9,103 battles Report post #340 Posted November 8, 2015 Hm, how about making a list for the devs? - Armor seems to be low now so that shells overpen instead of citadelling - Somehow, BB spreads seem to be all over the place, horrible dispersion - Captain's skill which should increase dpm for fighters against higher tier fighters by 10% seems to be 100% - Planes seem to have trouble landing sometimes Anything I missed? The fun part is that, apart from the Captain's skill thingy, none of this seems to have been on the test server. What the heck was testing then all about if the critical changes (yes, armor behavior defines the mechanics of this game, so this is definitely critical) don't get put on the test server? Seconded! Share this post Link to post Share on other sites
rutra73 Beta Tester 4 posts 13,378 battles Report post #341 Posted November 8, 2015 Colorado has never been able to hit anything reliably, that wasn't changed in the patch That's what a knew, OK, then I took Colorado prior the patch and boom, 2 confederates in one day, average dmg over 90k, so not that bad for average player as myself but after the patch it's worthless, evem the mighty Amagi is much worse now. Share this post Link to post Share on other sites
[OUH] General_Kunde Players 406 posts 6,566 battles Report post #342 Posted November 8, 2015 The fun part is that, apart from the Captain's skill thingy, none of this seems to have been on the test server. What the heck was testing then all about if the critical changes (yes, armor behavior defines the mechanics of this game, so this is definitely critical) don't get put on the test server? That intially was my thought too. Well, let's wait for the offical answer. Share this post Link to post Share on other sites
[IYF] Vhadur [IYF] Players 36 posts 15,447 battles Report post #343 Posted November 8, 2015 (edited) Well thats good News at least Ev1n, could you guys also give the Cruisers AP a check over just to check they arnt suffering from the same problem? Been playing alot of BB and Cruiser Higher tier today from 8-9 and even on Cruiser its extreamly rare to Citadel another Cruiser same tier and get good dmg at most times, even when below 10km and above too... Would just be nice if you can double check on them too, not that if it where the case that its missed... Edited November 8, 2015 by Vhadur Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #344 Posted November 8, 2015 Turret destructions seems to be much more prevalent (more so DD's) since the update. Share this post Link to post Share on other sites
Brozos_1 Players 4 posts 961 battles Report post #345 Posted November 8, 2015 I play only with BBs. New Mexico, Colorado - Useless. 4-5 hits(not on Destroyers) - 2 to 6k dmg! Its disgusting what they made. Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #346 Posted November 8, 2015 Well thats good News at least Ev1n, could you guys also give the Cruisers AP a check over just to check they arnt suffering from the same problem? Been playing alot of BB and Cruiser Higher tier today from 8-9 and even on Cruiser its extreamly rare to Citadel another Cruiser same tier and get good dmg at most times, even when below 10km and above too... Would just be nice if you can double check on them too, not that if it where the case that its missed... haven't noticed much change on 6(ish) inch AP from Omaha, Nürnberg or Mogami; if anything those got a wee bit stronger... Share this post Link to post Share on other sites
RogDodgeUK Alpha Tester 2,070 posts 1,152 battles Report post #347 Posted November 8, 2015 This thread specifically relates to the currently released update and therefore will be moved to Development / Current update section Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #348 Posted November 8, 2015 Gentlemen (and the odd lady on board), We didn't purposefully nerf battleships or their AP shells this update. We did touch some armor layer calculations, but that was generally just a bug fix. However, the amount of feedback about this does indicate that something might be wrong and so we'll be looking at probable causes and fixes tomorrow. Please keep your tinfoil hats in the drawer for the time being, though those of you who think buying doubloons will help fix the issue are of course welcome to do so. I think you made the ships you fixed get invulnerable armour belts. Aoba. Side on to Fuso. 7 hits at 6km. No pens. Furutaka seems normal. Share this post Link to post Share on other sites
rafparis Beta Tester 872 posts 4,381 battles Report post #349 Posted November 8, 2015 Hm, how about making a list for the devs? - Armor seems to be low now so that shells overpen instead of citadelling - Somehow, BB spreads seem to be all over the place, horrible dispersion - Captain's skill which should increase dpm for fighters against higher tier fighters by 10% seems to be 100% - Planes seem to have trouble landing sometimes Anything I missed? The fun part is that, apart from the Captain's skill thingy, none of this seems to have been on the test server. What the heck was testing then all about if the critical changes (yes, armor behavior defines the mechanics of this game, so this is definitely critical) don't get put on the test server? - HE shells more than often do no damage at all on BBs with the 155mm guns (mogami) - turrets on DDs are destroyed more often Share this post Link to post Share on other sites
[OM-S] clancy774 Beta Tester 318 posts 16,327 battles Report post #350 Posted November 8, 2015 Ah, right. The Mogami HE bug... or whatever it is. Share this post Link to post Share on other sites