Sander93 Beta Tester 990 posts 3,431 battles Report post #1 Posted November 6, 2015 - 203 mm AP shells fired by the main batteries of U.S.A. cruisers (except for the stock main battery of Pensacola) will enjoy better ricochet angles The kind of 'unnoticed' AP shell change for 203mm armor piercing ammunition is actually a huge buff to US cruisers' damage output. From now on, always use AP on cruisers and battleships that aren't completely angled and you will deal massive amounts of damage. 3000-6000 damage per salvo. I'll let the picture explain. Baltimore first match after patch: 1 Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #2 Posted November 6, 2015 Hell yeah. Time to roll out Des and maybe rebuy this Baltimore bad boy. Looking forward to checking this up! Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #3 Posted November 6, 2015 Well, AP in Nope Orlean is still ineffective against BBs, only at plunging fire i can get decent, that is break 5k dmg. 1 Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #4 Posted November 6, 2015 I only had time for one battle, and ended doing 140k dmg, but still with HE mostly. Will need to do some testing later :< Share this post Link to post Share on other sites
Sander93 Beta Tester 990 posts 3,431 battles Report post #5 Posted November 6, 2015 Using AP is definitely worth testing, you have to get a feel for it when to use it and when not to. However in the test server with Des Moines I managed to do solid 3000-6000 damage salvos even to angled Yamatos. Only like 70-90 degrees angles will bounce. Rest of the time, the new AP wrecks everything. I only tested it on the Baltimore and Des Moines though. Can't guarantee the New Orleans performs similar. Share this post Link to post Share on other sites
Nefczi Players 260 posts 1,349 battles Report post #6 Posted November 7, 2015 I played around 10 games in 5.1 with my New Orleans and tbh I dont feel the diference that was quite obvious on test server. I keep hitting BBs for 1-3k per AP salvo and the highest damage I got in one salvo was 5k, while on test server I was able to hit for 4-6k quite reliably with occasional 7-8k salvo. It doesnt feel like they actually implemented that change on live server. I'm looking through datamined 5.1 changes(somebody posted it in general forums), and cannot find anything that could be related to this AP ammo buf for New Orleans/Baltimore or Des Moines. There is the armor buff, and some other things like flooding damage change but I cannot find anythign about AP ammo. Share this post Link to post Share on other sites
byronicasian Players 391 posts Report post #7 Posted November 7, 2015 (edited) I played around 10 games in 5.1 with my New Orleans and tbh I dont feel the diference that was quite obvious on test server. I keep hitting BBs for 1-3k per AP salvo and the highest damage I got in one salvo was 5k, while on test server I was able to hit for 4-6k quite reliably with occasional 7-8k salvo. It doesnt feel like they actually implemented that change on live server. I'm looking through datamined 5.1 changes(somebody posted it in general forums), and cannot find anything that could be related to this AP ammo buf for New Orleans/Baltimore or Des Moines. There is the armor buff, and some other things like flooding damage change but I cannot find anythign about AP ammo. Look for the changes stating AP 203mm ricochet angles IIRC. Edited November 7, 2015 by byronicasian Share this post Link to post Share on other sites
Nefczi Players 260 posts 1,349 battles Report post #8 Posted November 7, 2015 Look for the changes stating AP 203mm ricochet angles IIRC. Thx, I found it, there is few lines like this: root.PAPA037_Shell_203mm_AP_AP_260lbs.bulletAlwaysRicochetAt changed from 60.0 to 67.5 root.PAPA037_Shell_203mm_AP_AP_260lbs.bulletRicochetAt changed from 45.0 to 60.0 Stillit doesnt feel nearly as effective as on test server. Maybe it has something to do with generals problems with AP ammo. A lot of topics everywhere about AP ammo being very innefective after 5.1, somethign about hidden armor changes. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #9 Posted November 7, 2015 Thx, I found it, there is few lines like this: root.PAPA037_Shell_203mm_AP_AP_260lbs.bulletAlwaysRicochetAt changed from 60.0 to 67.5 root.PAPA037_Shell_203mm_AP_AP_260lbs.bulletRicochetAt changed from 45.0 to 60.0 Stillit doesnt feel nearly as effective as on test server. Maybe it has something to do with generals problems with AP ammo. A lot of topics everywhere about AP ammo being very innefective after 5.1, somethign about hidden armor changes. Are you certain it is for NO guns? Balti and DM IIRC use heavier (slower) AP shells, maybe "improved performance" woudl be more noticeable on these. Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #10 Posted November 8, 2015 Well, I'll played some games yesterday and today. And let me tell you this. Brace for massive BB players whine and cries of outrage. That is all. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #11 Posted November 8, 2015 Well, I'll played some games yesterday and today. And let me tell you this. Brace for massive BB players whine and cries of outrage. That is all. That I've noticed already, together with Atago/Mogami hordes. Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #12 Posted November 9, 2015 Yeah, well, let's just hope that incoming hotfix (no info, I just think it will come very soon) will not revert things totally the way they were. Here's to that! Share this post Link to post Share on other sites
[OMPG] Hauptbahnhof Beta Tester 1,198 posts 5,570 battles Report post #13 Posted November 9, 2015 Cruisers AP is not the only stuff that got a buff it seems. I managed a 5xCitadel salvo on a Yamato yesterday for 58000 damage from my Tirpitz Share this post Link to post Share on other sites
Nefczi Players 260 posts 1,349 battles Report post #14 Posted November 9, 2015 Cruisers AP is not the only stuff that got a buff it seems. I managed a 5xCitadel salvo on a Yamato yesterday for 58000 damage from my Tirpitz They messed up something with armor effectiveness/behavior all over the board it seems. Yesterday I had a duel with Roon in my New Orleans at around 6-8km, I was angling when he was showing me perfect broadstide, fired 3 salvos at him, each for 2-3k damage(overpenetrations). Not a single citadel or even penetrating hit. His first salvo did almost no damage as well, when I was still showing my broadside, but he killed me in two next salvos(hitting citadels easly) when I angled, showing only my bow. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #15 Posted November 9, 2015 They messed up something with armor effectiveness/behavior all over the board it seems. Yesterday I had a duel with Roon in my New Orleans at around 6-8km, I was angling when he was showing me perfect broadstide, fired 3 salvos at him, each for 2-3k damage(overpenetrations). Not a single citadel or even penetrating hit. His first salvo did almost no damage as well, when I was still showing my broadside, but he killed me in two next salvos(hitting citadels easly) when I angled, showing only my bow. So far I can tell aiming lower, almost below waterline is way to go for citadels, both for cruisers and battleships. That or plunging fire Share this post Link to post Share on other sites
Sille Beta Tester 141 posts 3,721 battles Report post #16 Posted November 10, 2015 If you look on stats us cruisers at high tier are still underperforming. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #17 Posted November 12, 2015 Well, upgraded 203 AP shells for Baltimore (which are also in Derp Moines) definitely works... when they hit. Cleveland level of shell velocity just doesn't work, as even BBs can evade salvos easily. Below 10km they are fine, past 14km hitting things basically require inane enemy player that can't evade salvos, especially as slower shells have very steep trajectory, so even mild course change is enough to miss the salvo or glance off from the hull. And Balti, unlike Cleveland, doesn't have the RoF to saturate the area with freedom Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #18 Posted November 12, 2015 Right now I constantly get 140 - 170k damage per game in Des. So I think it's all right. Will see tommorow, after the hotfix. I'm trying to keep my hopes up Share this post Link to post Share on other sites
Nefczi Players 260 posts 1,349 battles Report post #19 Posted November 12, 2015 Right now I constantly get 140 - 170k damage per game in Des. So I think it's all right. Will see tommorow, after the hotfix. I'm trying to keep my hopes up Me too, altho I've been checking US forum since they already have the patch, hoping they found some "middle ground", but its seems its back to World of Battleships. The 5.1 fix to citadel ricochets seems to have marginal effect on cruisers survivalability. And since everything seems to be back to "normal", with battleship master race easly evaporating cruisers, there is already a new "cruiser fire chance too stronk" topic... Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #20 Posted November 12, 2015 Oh well, it was fun till it lasted though. Time to get back to training Omaha captain. Shame, wanted that Hindenburg thingy. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #21 Posted November 13, 2015 Me too, altho I've been checking US forum since they already have the patch, hoping they found some "middle ground", but its seems its back to World of Battleships. The 5.1 fix to citadel ricochets seems to have marginal effect on cruisers survivalability. And since everything seems to be back to "normal", with battleship master race easly evaporating cruisers, there is already a new "cruiser fire chance too stronk" topic... So far I can tell BB shots aimed at the center of mass still can deal little to no damage, but once you put them shells closer to waterline, citadels start rolling again Share this post Link to post Share on other sites
Nefczi Players 260 posts 1,349 battles Report post #22 Posted November 13, 2015 So far I can tell BB shots aimed at the center of mass still can deal little to no damage, but once you put them shells closer to waterline, citadels start rolling again I dont mind reciving massive damage when im showing broadside to BB, especially at closer range. I mostly wonder tho, if cruiser survivalability improved at all in a situations when you dont show broadside. In my New Orleans, that supouse to be decently armored for a cruiser, before 5.1 I've been citadeled quite often by BB shells even when angling armor(showing only bow/stern), doesnt matter what range. but I will find out myself in the evening, when I can play Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #23 Posted November 13, 2015 Well, "AP fix" applies to cruisers as well, numbers of citadels and overall AP damage dealt with Baltimore top guns trebuchets noticeably increased against cruisers Share this post Link to post Share on other sites
[-TNT-] mrak1979 Beta Tester 476 posts 9,012 battles Report post #24 Posted November 14, 2015 Well, "AP fix" applies to cruisers as well, numbers of citadels and overall AP damage dealt with Baltimore top guns trebuchets noticeably increased against cruisers Not only Baltimore I felt it very hard when I played my Ibuki. New Orleanse rape me apart very easily from every angel with AP shels. Share this post Link to post Share on other sites
Feble Beta Tester 2 posts 1,447 battles Report post #25 Posted November 14, 2015 Not only Baltimore I felt it very hard when I played my Ibuki. New Orleanse rape me apart very easily from every angel with AP shels. Not sure how you got raped angled by a NO .... but i had a few games today couldnt citadel a new mexico for the life of me out of 15 salvos ( yes 15 ... ) from 5km range ... . Cruiser on cruiser citadel has allways been the same not sure what improvement you guys notice on the balt/dm but on the NO its still crap. Share this post Link to post Share on other sites