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Sander93

[0.5.1] Wargaming actually fixed the US cruisers

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 - 203 mm AP shells fired by the main batteries of U.S.A. cruisers (except for the stock main battery of Pensacola) will enjoy better ricochet angles

 

The kind of 'unnoticed' AP shell change for 203mm armor piercing ammunition is actually a huge buff to US cruisers' damage output. 

From now on, always use AP on cruisers and battleships that aren't completely angled and you will deal massive amounts of damage. 3000-6000 damage per salvo. 

 

I'll let the picture explain.

 

Baltimore first match after patch:

shot_15_11_06_14_54_14_0001.jpg

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Alpha Tester, In AlfaTesters
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Hell yeah. Time to roll out Des and maybe rebuy this Baltimore bad boy. Looking forward to checking this up!

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Well, AP in Nope Orlean is still ineffective against BBs, only at plunging fire i can get decent, that is break 5k dmg.

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Alpha Tester, In AlfaTesters
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I only had time for one battle, and ended doing 140k dmg, but still with HE mostly. Will need to do some testing later :<

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Using AP is definitely worth testing, you have to get a feel for it when to use it and when not to. However in the test server with Des Moines I managed to do solid 3000-6000 damage salvos even to angled Yamatos. Only like 70-90 degrees angles will bounce. Rest of the time, the new AP wrecks everything. 

 

I only tested it on the Baltimore and Des Moines though. Can't guarantee the New Orleans performs similar. 

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I played around 10 games in 5.1 with my New Orleans and tbh I dont feel the diference that was quite obvious on test server. I keep hitting BBs for 1-3k per AP salvo and the highest damage I got in one salvo was 5k, while on test server I was able to hit for 4-6k quite reliably with occasional 7-8k salvo. It doesnt feel like they actually implemented that change on live server.

 

I'm looking through datamined 5.1 changes(somebody posted it in general forums), and cannot find anything that could be related to this AP ammo buf for New Orleans/Baltimore or Des Moines. There is the armor buff, and some other things like flooding damage change but I cannot find anythign about AP ammo.

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I played around 10 games in 5.1 with my New Orleans and tbh I dont feel the diference that was quite obvious on test server. I keep hitting BBs for 1-3k per AP salvo and the highest damage I got in one salvo was 5k, while on test server I was able to hit for 4-6k quite reliably with occasional 7-8k salvo. It doesnt feel like they actually implemented that change on live server.

 

I'm looking through datamined 5.1 changes(somebody posted it in general forums), and cannot find anything that could be related to this AP ammo buf for New Orleans/Baltimore or Des Moines. There is the armor buff, and some other things like flooding damage change but I cannot find anythign about AP ammo.

 

Look for the changes stating AP 203mm ricochet angles IIRC. 
Edited by byronicasian

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Look for the changes stating AP 203mm ricochet angles IIRC. 

 

Thx, I found it, there is few lines like this:

 

  1. root.PAPA037_Shell_203mm_AP_AP_260lbs.bulletAlwaysRicochetAt changed from 60.0 to 67.5
  2. root.PAPA037_Shell_203mm_AP_AP_260lbs.bulletRicochetAt changed from 45.0 to 60.0

 

 

Stillit doesnt feel nearly as effective as on test server. Maybe it has something to do with generals problems with AP ammo. A lot of topics everywhere about AP ammo being very innefective after 5.1, somethign about hidden armor changes.

 

 

 

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Thx, I found it, there is few lines like this:

 

  1. root.PAPA037_Shell_203mm_AP_AP_260lbs.bulletAlwaysRicochetAt changed from 60.0 to 67.5
  2. root.PAPA037_Shell_203mm_AP_AP_260lbs.bulletRicochetAt changed from 45.0 to 60.0

 

 

Stillit doesnt feel nearly as effective as on test server. Maybe it has something to do with generals problems with AP ammo. A lot of topics everywhere about AP ammo being very innefective after 5.1, somethign about hidden armor changes.

 

 

 

 

Are you certain it is for NO guns? Balti and DM IIRC use heavier (slower) AP shells, maybe "improved performance" woudl be more noticeable on these.

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Alpha Tester, In AlfaTesters
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Well, I'll played some games yesterday and today. And let me tell you this. Brace for massive BB players whine and cries of outrage. That is all.

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Well, I'll played some games yesterday and today. And let me tell you this. Brace for massive BB players whine and cries of outrage. That is all.

 

That I've noticed already, together with Atago/Mogami hordes.

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Yeah, well, let's just hope that incoming hotfix (no info, I just think it will come very soon) will not revert things totally the way they were. Here's to that!

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Cruisers AP is not the only stuff that got a buff it seems. I managed a 5xCitadel salvo on a Yamato yesterday for 58000 damage from my Tirpitz :trollface:

 

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Cruisers AP is not the only stuff that got a buff it seems. I managed a 5xCitadel salvo on a Yamato yesterday for 58000 damage from my Tirpitz :trollface:

 

They messed up something with armor effectiveness/behavior all over the board it seems. Yesterday I had a duel with Roon in my New Orleans at around 6-8km, I was angling when he was showing me perfect broadstide, fired 3 salvos at him, each for 2-3k damage(overpenetrations). Not a single citadel or even penetrating hit. His first salvo did almost no damage as well, when I was still showing my broadside, but he killed me in two next salvos(hitting citadels easly) when I angled, showing only my bow.

 

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They messed up something with armor effectiveness/behavior all over the board it seems. Yesterday I had a duel with Roon in my New Orleans at around 6-8km, I was angling when he was showing me perfect broadstide, fired 3 salvos at him, each for 2-3k damage(overpenetrations). Not a single citadel or even penetrating hit. His first salvo did almost no damage as well, when I was still showing my broadside, but he killed me in two next salvos(hitting citadels easly) when I angled, showing only my bow.

 

 

So far I can tell aiming lower, almost below waterline is way to go for citadels, both for cruisers and battleships. That or plunging fire

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Well, upgraded 203 AP shells for Baltimore (which are also in Derp Moines) definitely works... when they hit. Cleveland level of shell velocity just doesn't work, as even BBs can evade salvos easily. Below 10km they are fine, past 14km hitting things basically require inane enemy player that can't evade salvos, especially as slower shells have very steep trajectory, so even mild course change is enough to miss the salvo or glance off from the hull. And Balti, unlike Cleveland, doesn't have the RoF to saturate the area with freedom

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Right now I constantly get 140 - 170k damage per game in Des. So I think it's all right. Will see tommorow, after the hotfix. I'm trying to keep my hopes up :D

 

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Right now I constantly get 140 - 170k damage per game in Des. So I think it's all right. Will see tommorow, after the hotfix. I'm trying to keep my hopes up :D

 

Me too, altho I've been checking US forum since they already have the patch, hoping they found some "middle ground", but its seems its back to World of Battleships. The 5.1 fix to citadel ricochets seems to have marginal effect on cruisers survivalability.

 

And since everything seems to be back to "normal", with battleship master race easly evaporating cruisers, there is already a new "cruiser fire chance too stronk" topic... :trollface:   

 

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Oh well, it was fun till it lasted though. Time to get back to training Omaha captain. Shame, wanted that Hindenburg thingy.

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Me too, altho I've been checking US forum since they already have the patch, hoping they found some "middle ground", but its seems its back to World of Battleships. The 5.1 fix to citadel ricochets seems to have marginal effect on cruisers survivalability.

 

And since everything seems to be back to "normal", with battleship master race easly evaporating cruisers, there is already a new "cruiser fire chance too stronk" topic... :trollface:   

 

 

So far I can tell BB shots aimed at the center of mass still can deal little to no damage, but once you put them shells closer to waterline, citadels start rolling again

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So far I can tell BB shots aimed at the center of mass still can deal little to no damage, but once you put them shells closer to waterline, citadels start rolling again

 

I dont mind reciving massive damage when im showing broadside to BB, especially at closer range. I mostly wonder tho, if cruiser survivalability improved at all in a situations when you dont show broadside. In my New Orleans, that supouse to be decently armored for a cruiser, before 5.1 I've been citadeled quite often by BB shells even when angling armor(showing only bow/stern), doesnt matter what range. but I will find out myself in the evening, when I can play :)

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Well, "AP fix" applies to cruisers as well, numbers of citadels and overall AP damage dealt with Baltimore top guns trebuchets noticeably increased against cruisers

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Well, "AP fix" applies to cruisers as well, numbers of citadels and overall AP damage dealt with Baltimore top guns trebuchets noticeably increased against cruisers

 

Not only Baltimore I felt it very hard when I played my Ibuki. New Orleanse rape me apart very easily from every angel with AP shels.

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Not only Baltimore I felt it very hard when I played my Ibuki. New Orleanse rape me apart very easily from every angel with AP shels.

 

 

 Not sure how you got raped angled by a NO .... but i had a few games today couldnt citadel a new mexico for the life of me out of 15 salvos ( yes 15 ... ) from 5km range ... .

 Cruiser on cruiser citadel has allways been the same not sure what improvement you guys notice on the balt/dm but on the NO its still crap.

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