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WhiskeyWolf

CAPS SHIP NAMES

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Beta Tester
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One question - why? Not only do they look silly in the game but the whole thing reeks of pretentiousness. There is a reason why it's forbidden on the forum to post in caps.

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Beta Tester
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Gotta agree, it's pretty striking loading up the port after the patch. Please say someone can mod them back to the way they were :)

 

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Weekend Tester, In AlfaTesters
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Once again a change with no reason or benefit at all. I still don't understand why something that isn't broken has to be changed. The change shall never be the intrinsic value imo, I mean there must be a good reason for the change. And I really can't see how YAMATO is better than Yamato...

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Beta Tester
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Once again a change with no reason or benefit at all. I still don't understand why something that isn't broken has to be changed. The change shall never be the intrinsic value imo, I mean there must be a good reason for the change. And I really can't see how YAMATO is better than Yamato...

 

Maybe they wanted to underline the difference between the 'Nick' and 'SHIP NAME' when you press tab. I'm rolling dice down here.
Edited by WhiskeyWolf

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Supertest Coordinator
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Maybe they wanted to underline the difference between the 'Nick' and 'SHIP NAME' when you press tab. I'm rolling dice down here.

 

I think this is why. It makes identification of things marginally easier. I noticed on PT. mind you I didn't expect it to generate a lot of complaints (I was clearly wrong!)

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Weekend Tester, In AlfaTesters
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Personally I still don't like this, caps just looks so silly and cheap imo. Seriously, who had problems with the old one? With simple logic and common sense you could see that there is a pattern; ship name is always at place X and player name at Y. So you can see whether player Yamato is playing with Lexington or player Lexington with Yamato. 

 

That caps just shouts the name:

 

KISARAGIII

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Beta Tester
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Can't they just add USS, HIJMS and so on? So much more accurate historically (apparently they are big on that in WG) and pleasing to the eye.

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Alpha Tester
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KISARAGIII

 

Please don't ever reference that crap anime again. It's better off being forgotten in the depths of shame and regret of every kancolle fan.

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Beta Tester
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Please don't ever reference that crap anime again. It's better off being forgotten in the depths of shame and regret of every kancolle fan.

 

Here comes season 2.

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Alpha Tester, Players
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Thanks for highlighting this, it's been passed on to see if it's something intended/permanent or not. 

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Beta Tester
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Thanks highlighting this, it's been passed on to see if it's something intended/permanent or not. 

 

Thank you very much.

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Beta Tester, Players
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they should use Comic Sans in CAPS for the ship names 
Edited by Flashy_NLR
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Beta Tester
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All caps for ship names is convention in military literature. Odd, I know, but I'll edit in a picture in a second from Breyer as an example.

 

edit:

Apparently Breyer uses bold and not caps, but here's Whitley, Destroyers of the Second World War:


613mEPP.jpg

Edited by fnord_disc

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Beta Tester
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Here's Lacroix and Wells on "Japaneses Cruisers Of The Pacific War "

 

Untitled.png

 


Untitled.png

 

 

It's the same for Stille.

 

 

JAPANESE HEAVY CRUISER WEAPONS

From the start, Japanese heavy cruiser designs emphasized firepower, and it was expected that the IJN’s cruisers would out-gun and out-range their foreign contemporaries.
Main Battery

After a brief flirtation with 7.9in guns, the Japanese decided to upgrade existing ships and build all future ships with 8in guns. The 8in gun mounted in a twin turret was adopted in 1931. It was a respectable weapon, but was consistently plagued with a large salvo dispersion – during gunnery trials in 1933, this was noted to be as much as 528 yards over a range of 21,100 yards. The Japanese attempted to alleviate this problem with the installation of a device in 1938 that produced a very slight delay in the firing of the two guns in a turret, a measure that reduced interference. This served to reduce dispersion to 416 yards at 21,873 yards range for the classes with ten 8in guns. Dispersion problems for the ships with only six guns were consistently less.
Japanese Heavy Cruiser Main Guns
Type    Class    Max. elevation (degrees)    Max. range (yards)    Rate of fire (rpm)
Type 3 No. 2 Model C    Aoba    40    31,606    2–3
Type 3 No. 2 Model D    Myoko    40    31,606    2–3
Type 3 No. 2 Model E    Takao (less Maya)    45    32,153    2–3
Type 2 No.2 E1    Maya    70*    32,153    2–3
Type 3 No. 2 Model Mogami    Mogami    45    32,153    2–3
Type 3 No. 2 Model E2    Furutaka    45    32,153    2–3
Type 3 No.2 Model E3    Tone    45    32,153    2–3
* Maximum theoretical elevation for antiaircraft firing only; maximum elevation against surface targets 45 degrees.

 

 

Edited by WhiskeyWolf

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[LEGIO]
Players
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The young ones says:

 

"What a terrible world we are living in, caps in ships name!! I can't play a game with
caps on the ship names! I simple refuse! Wg ! Fix this!"

 

Old ones say:

 

"We survived the nuking age."

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[OILUP]
Beta Tester
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The young ones says:

 

"What a terrible world we are living in, caps in ships name!! I can't play a game with

caps on the ship names! I simple refuse! Wg ! Fix this!"

 

Old ones say:

 

"We survived the nuking age."

 

That's racism.

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