Fi_8_8_8_8 Beta Tester 279 posts 2,318 battles Report post #1 Posted November 4, 2015 (edited) Greetings,as you can see, the US is getting the patch tomorrow while the Russian server is receiving it on the 6th..So we will probably get it on the 7th?? http://worldofwarships.com/en/news/common/update-051/ http://worldofwarships.ru/ru/news/big_news/patchnote051/Wait..we are EU..maybe on the 11th in a nice bundle with flags and some more useful doubloons. Yaye Seriously can't wait though Edited November 4, 2015 by Fi_8_8_8_8 6 Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #2 Posted November 4, 2015 Yep, most likely we will get updated before Christmas if we buy flags with it.... But certainly it is "coming soon" without any payment, just like unified gold... was... sorta... kinda... let's ignore this for now and focus on this bundle which is right here, right now... So FOR NOW, it is in bundle... and you can read about it, soon... in some hidden developer corner of the NA forums, not here... so stay tuned! 5 Share this post Link to post Share on other sites
OlFson Beta Tester 455 posts 17,629 battles Report post #3 Posted November 4, 2015 (edited) Fi & Ken, dont give them ideas, but thx, I laughed out loud. Edited November 4, 2015 by OlFson 1 Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #4 Posted November 4, 2015 It's coming on friday (6th of november). Just like in WoT, EU gets the patch 1 day after... Share this post Link to post Share on other sites
Pernumbra Beta Tester 131 posts 273 battles Report post #5 Posted November 4, 2015 It's coming on friday (6th of november). Just like in WoT, EU gets the patch 1 day after... Just like we'll get news of the patch one day after it happens, and patch notes, maybe, one day after that delayed news... Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #6 Posted November 4, 2015 Just like we'll get news of the patch one day after it happens, and patch notes, maybe, one day after that delayed news... Well, I look at it this way: If there is something wrong with the patch. RU and NA will have to play like that, and test for other stuff that might be wrong, while we get a patch that has nothing wrong with it as WG will probably fix that certain problem before its released here Share this post Link to post Share on other sites
[EXA] Sailor_Bear Beta Tester 95 posts 13,367 battles Report post #7 Posted November 4, 2015 If I recall correctly, there`s gonna be a server downtime in a day or two for the EU server. Due to "maintenance". Probably the new patch Forgot the exact date sory. Share this post Link to post Share on other sites
Pernumbra Beta Tester 131 posts 273 battles Report post #8 Posted November 4, 2015 Well, I look at it this way: If there is something wrong with the patch. RU and NA will have to play like that, and test for other stuff that might be wrong, while we get a patch that has nothing wrong with it as WG will probably fix that certain problem before its released here Already happened it WoT and I thought WG had decided not to do patches on Thursday/Friday for that reason... Besides, a patch with nothing wrong? Share this post Link to post Share on other sites
[BLT] WhoopieMonster [BLT] Players 198 posts 5,648 battles Report post #9 Posted November 4, 2015 Sooo... Anyone know what to do with Battleship captain skills (I'm looking at you Advance Fire Training)? http://worldofwarships.asia/en/news/announcements/ver-051-patchnotes/ According to these notes the following captain skills change: Expert Loader: used to be -30% to reload time; now -50% to reload time Torpedo Armament Expertise: used to be -10% to servicing time of torpedo bombers; now -20% to servicing time of torpedo bombers. The reload time of torpedo tubes remains unchanged. Vigilance: used to be +20% to acquisition range of torpedoes; now +25% to acquisition range of torpedoes. Dogfighting Expert: Performance of aircraft now depends on the difference in their Tiers, not on their speed. Jack of All Trades: -15% to reload time of all consumables. Advanced Firing Training: small-calibre armaments now only include guns with a calibre of 139 mm and lower. Last Chance: used to be -9% to the reload time of all types of armaments if the ship's HP was less than 20% - now it is -30% to reload time of all types of armament if the ship's HP is less than 10% On thet plus side we get to redo our skills for free. Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,286 battles Report post #10 Posted November 4, 2015 OK so it all looks great, video could be improved somewhat though..... Dasha in a USSR Naval themed Bikini would improve the video massively Think it's going to be a good patch, lots of content and finally the line hugging fix we have been waiting for !!! Share this post Link to post Share on other sites
Kirasa Beta Tester 1,520 posts 1,524 battles Report post #11 Posted November 4, 2015 Sooo... Anyone know what to do with Battleship captain skills (I'm looking at you Advance Fire Training)? http://worldofwarships.asia/en/news/announcements/ver-051-patchnotes/ According to these notes the following captain skills change: Expert Loader: used to be -30% to reload time; now -50% to reload time Torpedo Armament Expertise: used to be -10% to servicing time of torpedo bombers; now -20% to servicing time of torpedo bombers. The reload time of torpedo tubes remains unchanged. Vigilance: used to be +20% to acquisition range of torpedoes; now +25% to acquisition range of torpedoes. Dogfighting Expert: Performance of aircraft now depends on the difference in their Tiers, not on their speed. Jack of All Trades: -15% to reload time of all consumables. Advanced Firing Training: small-calibre armaments now only include guns with a calibre of 139 mm and lower. Last Chance: used to be -9% to the reload time of all types of armaments if the ship's HP was less than 20% - now it is -30% to reload time of all types of armament if the ship's HP is less than 10% On thet plus side we get to redo our skills for free. BB players won't see any change in how AFT works for them. The ONLY ones affected are CL players with their Main guns (and ONLY those, not their secondaries or their AA) Share this post Link to post Share on other sites
[BLT] WhoopieMonster [BLT] Players 198 posts 5,648 battles Report post #12 Posted November 4, 2015 Kirasa, how did you come to that conclusion? There are plenty of BBs that have 155mm secondary guns. Or am I missing something? Share this post Link to post Share on other sites
Kirasa Beta Tester 1,520 posts 1,524 battles Report post #13 Posted November 4, 2015 Kirasa, how did you come to that conclusion? There are plenty of BBs that have 155mm secondary guns. Or am I missing something? Because the change only targets MAIN Guns, not secondaries. Those still get their flat 20% buff. As tested on the PT first round. 1 Share this post Link to post Share on other sites
[SCRUB] WolfGewehr Weekend Tester, In AlfaTesters 2,844 posts 11,496 battles Report post #14 Posted November 4, 2015 2 Share this post Link to post Share on other sites
[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #15 Posted November 4, 2015 Share this post Link to post Share on other sites
Psusennes Players 340 posts 4,794 battles Report post #16 Posted November 4, 2015 Advanced Firing Training: small-calibre armaments now only include guns with a calibre of 139 mm and lower. Can we get an opt-out feature. I like to keep my Tripitz secondaries buffed. Share this post Link to post Share on other sites
Kirasa Beta Tester 1,520 posts 1,524 battles Report post #17 Posted November 4, 2015 Can we get an opt-out feature. I like to keep my Tripitz secondaries buffed. Next time don't just read the first post, but the whole thread... Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #18 Posted November 4, 2015 What it should actually say (because it is): Advanced Firing Training: small-calibre armaments now only include *main* guns with a calibre of 139 mm and lower, but all secondaries. - because being accurate would have been so hard WG! 1 Share this post Link to post Share on other sites
[BLT] WhoopieMonster [BLT] Players 198 posts 5,648 battles Report post #19 Posted November 4, 2015 Ah ok, thanks Kirasa and Admiral_noodle. I wasn't aware that was the case. Looking at patch notes in isolation (clearly a stupid thing to do) it reads as if all guns are effected. Share this post Link to post Share on other sites
[FNFLB] Tsavinski Alpha Tester 491 posts 12,694 battles Report post #20 Posted November 4, 2015 so..jap 140mm is out by 1mm??... Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #21 Posted November 4, 2015 Besides, a patch with nothing wrong? I'm an optimist, mate Share this post Link to post Share on other sites
Kirasa Beta Tester 1,520 posts 1,524 battles Report post #22 Posted November 4, 2015 (edited) so..jap 140mm is out by 1mm??... Yes, Tenryuu and Kuma do NOT get a Range buff. That's the whole point about the change. No Range buff for CL Main guns. Edited November 4, 2015 by Kirasa Share this post Link to post Share on other sites
44smok Players 4,367 posts 16,858 battles Report post #23 Posted November 4, 2015 Either the new zone mode is very badly explained or it will come down to coming to the zone first and not dying for like two minutes. Two or three cooperating DDs can easily abuse it with smoke. Sounds perfectly dull. Share this post Link to post Share on other sites
Kirasa Beta Tester 1,520 posts 1,524 battles Report post #24 Posted November 4, 2015 Either the new zone mode is very badly explained or it will come down to coming to the zone first and not dying for like two minutes. Two or three cooperating DDs can easily abuse it with smoke. Sounds perfectly dull. As soon as an enemy is in the zone the cap counter goes back down to 0. So the one who gets the enemy team out of the zone wins. BB players will hate the map, since their team will lose if they don't go into the cap. Share this post Link to post Share on other sites
Fi_8_8_8_8 Beta Tester 279 posts 2,318 battles Report post #25 Posted November 4, 2015 Atago: rudder shift time has been shortened by 20%, and the Repair Party consumable has been added, which should correspond well with recent earnings increase on Atago herself and US ship AtlantaCan anyone explain what is meant by the last part? Since i have the Atlanta, but I do not see any mentioned changes in the rest of the patch notes.. Share this post Link to post Share on other sites