[PTFO] Bush_Wookiee Beta Tester 12 posts 2,449 battles Report post #1 Posted November 1, 2015 I have been playing World of Warships since day one of the beta test, and I only have one issue with the game. The in game economy is quite weak compared to World of Tanks. I find even after I have unlocked a ship I have to continue playing the ship for a while to get enough credits to purchase the next one on. This is without spending any of the credits I have received on equipment or modules, let alone another ship. In my opinion I think either ship price across the tiers should be reduced slightly or the credit gain needs to be increased for both a win and a defeat. I also run a premium account before anyone asks. Share this post Link to post Share on other sites
AmazingBeaver Beta Tester 435 posts 5,528 battles Report post #2 Posted November 1, 2015 (edited) Tier 7 is easily accessible, but after that, you either grind like a motherfu**** or spend a few € to reach the higher levels. That's how it is. That's how the F2P genre works. You actually have to learn to play and perform better than average player if you don't want to lose credits at higher tiers. Edited November 1, 2015 by AmazingBeaver 2 Share this post Link to post Share on other sites
[BW-UK] Gunship14 Players 850 posts Report post #3 Posted November 1, 2015 Tier 7 is easily accessible, but after that, you either grind like a motherfu**** or spend a few € to reach the higher levels. That's how it is. That's how the F2P genre works. You actually have to learn to play and perform better than average player if you don't want to lose credits at higher tiers. Totally missed his issue. Ship price is his issue, not the repairs. Having to grind for credits after unlocking a ship, which doesn't happen in WoT (I don't play WoT myself, but I've read that a lot). Share this post Link to post Share on other sites
Vogel Alpha Tester 2,062 posts 4,171 battles Report post #4 Posted November 1, 2015 Ît does happen in WoT when you are on a new account (same thing here), but the grind feels heavier in this game when it comes to credits for T7+. And I think it is mostly due to that you can't sell obsolete modules, which coincidentally ties down a lot of silver. Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #5 Posted November 1, 2015 It is like that so low-mid tiers get populated, otherwise most of people would probably play just high tiers... 1 Share this post Link to post Share on other sites
[BW-UK] Gunship14 Players 850 posts Report post #6 Posted November 1, 2015 It is like that so low-mid tiers get populated, otherwise most of people would probably play just high tiers... Not you too... There's really no evidence to support this. It's a theory, and is just as likely as the theory that not only low tiers will STILL be populated, but high tiers will also have some more players, essentially fixing many high tier problems like the MM, and more DDs/CAs. I'm a BB player, but I can't imagine how frustrating it must be for a t9/10 cruiser to get one-shot and have to pay all those credits, while BBs don't face that problem (or rarely do, like with detonations). And don't get me started on the DDs that have that 20k health or whatever, and that get spotted (and their torps) all the damn time. If those 2 classes weren't punished a LOT more than the other 2, maybe high tiers would actually be balanced. 1 Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #7 Posted November 1, 2015 Well. Public test. Everyone is playing at tier ten. No one is down at tier V. Might be a novelty thing but... Share this post Link to post Share on other sites
anonym_hqO9wrVAEQYQ Players 381 posts Report post #8 Posted November 1, 2015 Tier 7 is easily accessible, but after that, you either grind like a motherfu**** or spend a few € to reach the higher levels. That's how it is. That's how the F2P genre works. You actually have to learn to play and perform better than average player if you don't want to lose credits at higher tiers. I tend to stop grinding around tier 7. I did the same in WOT. I couldn't be arsed with the higher tier stuff and trying to make money. I did buy a T34 in WOT when they were on special to help out. Share this post Link to post Share on other sites
[BW-UK] Gunship14 Players 850 posts Report post #9 Posted November 1, 2015 Well. Public test. Everyone is playing at tier ten. No one is down at tier V. Might be a novelty thing but... All those are people who (probably) don't have the determination/premium to reach T10 in the live server, and have a few days to play T10 on there. For this to be proof, it'd need to happen over a longer time span and on the live server. Some people just can't reach high tiers, or not in a reasonable time. Share this post Link to post Share on other sites
praetor_jax Beta Tester 1,266 posts 4,216 battles Report post #10 Posted November 1, 2015 (edited) WoWS is more expensive (credit-wise) than WoT though. "Maintenance" cost for undamaged ships, really expensive modules... Edited November 1, 2015 by praetor_jax Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #11 Posted November 1, 2015 All those are people who (probably) don't have the determination/premium to reach T10 in the live server, and have a few days to play T10 on there. For this to be proof, it'd need to happen over a longer time span and on the live server. Some people just can't reach high tiers, or not in a reasonable time. Probably. PT is a good place to play with TX and see if it's worth the grind (spoiler: in my opinion US BBs - yes. US cruiser - yes. German cruisers - yes!!) its not evidence to the contrary though Main reason for credit "crunch" I believe is to push as many people as possible into premium: on test (now normal economy) - average credits with my tier X with premium ~60k profit. Without premium I'm averaging a loss of 2k. With premium I could have premium repair and a cammo scheme and not lose money on average. Without premium I can't. Share this post Link to post Share on other sites
[BW-UK] Gunship14 Players 850 posts Report post #12 Posted November 1, 2015 No matter the reasoning behind it, the credits required are way too high. Keep the repairs and everything the same, I don't have a problem. But the costs for the hulls and the other upgrades on the higher tiers are abysmal. 1 Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #13 Posted November 1, 2015 Not you too... There's really no evidence to support this. It's a theory, and is just as likely as the theory that not only low tiers will STILL be populated, but high tiers will also have some more players, essentially fixing many high tier problems like the MM, and more DDs/CAs. I'm a BB player, but I can't imagine how frustrating it must be for a t9/10 cruiser to get one-shot and have to pay all those credits, while BBs don't face that problem (or rarely do, like with detonations). And don't get me started on the DDs that have that 20k health or whatever, and that get spotted (and their torps) all the damn time. If those 2 classes weren't punished a LOT more than the other 2, maybe high tiers would actually be balanced. There is a proof for that, just look at WoT, and take yourself for example, do you play high tier or medium/low tiers to grind credits? Share this post Link to post Share on other sites
[BW-UK] Gunship14 Players 850 posts Report post #14 Posted November 1, 2015 There is a proof for that, just look at WoT, and take yourself for example, do you play high tier or medium/low tiers to grind credits? Low tiers of course. I'm not saying montana should be making 400k credits a game or anything. The suggestion that T10s should get exactly 0 rewards (except for exp) is the best. I doubt that, even in that case, I'd be playing it much more than I am now. Share this post Link to post Share on other sites
rafparis Beta Tester 872 posts 4,381 battles Report post #15 Posted November 2, 2015 problem is that in WOT, you play tier 8 to get more credits (premium tanks included) Here, it's tier 5&6... Share this post Link to post Share on other sites
[SKIDZ] chazwozza Players 1,030 posts Report post #16 Posted November 2, 2015 Well. Public test. Everyone is playing at tier ten. No one is down at tier V. Might be a novelty thing but... Man that's not even relevant here as public test uses a different economy Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #17 Posted November 2, 2015 Man that's not even relevant here as public test uses a different economy Er that was my point. We all have billions in PT so people can play what they want. Share this post Link to post Share on other sites
[TAOWS] Reverend_Lovejoy Players 29 posts 5,724 battles Report post #18 Posted November 2, 2015 WoWS is more expensive (credit-wise) than WoT though. "Maintenance" cost for undamaged ships, really expensive modules... Also, an average victory in WoWs pays almost 100000 compared to 30000 in WoT... (Just an example from T5) Share this post Link to post Share on other sites
praetor_jax Beta Tester 1,266 posts 4,216 battles Report post #19 Posted November 2, 2015 Also, an average victory in WoWs pays almost 100000 compared to 30000 in WoT... (Just an example from T5) The raw numbers dont matter in this case - of course WoWS uses higher total numbers because ships have more hp and use more ammunition. Relative to what you pay in WoT, you pay more in WoWS. Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #20 Posted November 2, 2015 I have no problems with the economy, i can easily make 100k credits with my Izumo (even if they sank me) and 2-300k credits in my Taiho. In any other cases when i need a couple million more, Murmansk. Share this post Link to post Share on other sites
__Katniss__ Players 790 posts 2,278 battles Report post #21 Posted November 2, 2015 I have no problems with the economy, i can easily make 100k credits with my Izumo (even if they sank me) and 2-300k credits in my Taiho. In any other cases when i need a couple million more, Murmansk. Tier 9 is not that bad if you have premium acc. Tier 10 is hard to make some profit even with prem acc if you are not playing CV. I dont have any problems with credits. The best gameplay is in tier 6-8 anyway( more players for MM). For now im done with higher tier games. Share this post Link to post Share on other sites
Blue_Bug Players 1,428 posts 7,991 battles Report post #22 Posted November 2, 2015 There is a proof for that, just look at WoT, and take yourself for example, do you play high tier or medium/low tiers to grind credits? That is still no proof that people will only play tier 10 when they eventuelly reached it. You might even say that it is prove that people will still play lower tiers after they reached tier 10. Cause in WoT (with a premium account) it is rather easely to make a small profit on tier 10. So where do they need the credits for, as they only play tier 10? Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #23 Posted November 2, 2015 That is still no proof that people will only play tier 10 when they eventuelly reached it. You might even say that it is prove that people will still play lower tiers after they reached tier 10. Cause in WoT (with a premium account) it is rather easely to make a small profit on tier 10. So where do they need the credits for, as they only play tier 10? Just look at it this way. The goal if this game is to reach the T10, if you were actually earning a lot of money with it, tell me you wouldn't play those most of the time? That would make the high tiers much more populated than mid-low tiers, and at one point, most of the people would just stop playing them, at least that's how I look at it, might be wrong... Share this post Link to post Share on other sites
[BW-UK] Gunship14 Players 850 posts Report post #24 Posted November 2, 2015 Just look at it this way. The goal if this game is to reach the T10, if you were actually earning a lot of money with it, tell me you wouldn't play those most of the time? That would make the high tiers much more populated than mid-low tiers, and at one point, most of the people would just stop playing them, at least that's how I look at it, might be wrong... Who talked about "earning a lot of money with it"? No one, that's who. We're talking about it giving us 0 credits and not butchering our virtual wallets. I'd agree with a 50% income reduction on higher tiers, if they made it so you can't go negative. It'd be almost impossible to earn credits on high tiers then. Share this post Link to post Share on other sites
Blue_Bug Players 1,428 posts 7,991 battles Report post #25 Posted November 2, 2015 Just look at it this way. The goal if this game is to reach the T10, if you were actually earning a lot of money with it, tell me you wouldn't play those most of the time? That would make the high tiers much more populated than mid-low tiers, and at one point, most of the people would just stop playing them, at least that's how I look at it, might be wrong... And when you reach your goal, you go for the next one. Whitin I played my tier 10 tanks only once and a while. In WOT you can use your tier 10 on the global map. In WoWs there is no end game yet. The MM in WoWS has the most trouble on high tier because there are so few players there. Other Tiers are quite well played. Ofcourse you will always have some players who only play tier 10, but the mayority will play mid-tier. That wouldn't change when the repair costs will be reduced with 25%. You will still not make better profits at mid-tier. You can better have people who play the tiers they realy like in stead of that they quit the game. Share this post Link to post Share on other sites