Heretik76 Players 31 posts 1,491 battles Report post #1 Posted November 1, 2015 This game is around for long now. The purpose of a game is similar to a persons character really. To get better, to evolve by learning, by knowledge, right? We are humans, we make mistakes, we learn from them. We learn from our mistakes, not from other peoples mistakes. I watched Jingles YouTube video for upcoming patch 0.5.1 and he was all praises. As per usual ofc. I like the guy, i really do, but even when he mentions something "negative" about any game, he does it for a sec. The praises? Can go for eternity. You may say i am exaggerating. I do not think so. I really think there's a reason TotalBisquit has more than million subs on his YouTube channel only. Consumers, or costumers, pick whichever fits your playstyle... start to wake and appreciate ppl who tell them the truth, who tell them things they themselves may not notice or think about. That's how you get better at thinking. More critically even. Sharpening the knife, in a way. So i get mad, because i get sad. There's a chance we may lose ppl like TotalBisquit (serious health issues) and we'll be stuck with ppl who are trying to just being polite. If honesty and truth demand us to be un-polite, then i'll be that guy a million times. Rorschach again and again. Haven't ppl really tired of all the hypocrisy? I was thinking if i should say that i am sorry for my strong language. I am but also i am not. All kinds of Industry are just trying to exploit the naive consumers. Passive ppl who think what others tell them. Famous YouTubers and Streamers. So, backing up ppl like Jim Sterling and TotalBisquit is vital to keep the balance imo. Sorry but, I am not sorry at all really. As the guy in the movie "The Network" says, "You should get mad!".. Anyway, Feedback a Constructive Feedback, is ALL feedback. You trying to label with "positive" and "negative" feedback but it is not the case. Especially the "negative" feedback is more productive than anything. People here have made a million good suggestions for the game to be improved. There's no reason to explain anything more for ppl who watch the game, the forums and read opinions etc. In topic, in a sense, the patch brings things i really don't like. As i commented on Jingles vid, why missions forces you to use a specific tree/nation you may never want to go? Especially if yiu think (IF you THINK) that your game has F2P players that can't afford to open every single freaking tree line. Is this unreasonable? Especially if you think that many gamers prefer PvE. If you like PvE and you are F2P player...fack you pls, is the answer, really? In any case, i may still be wrong on some issues. Let me know if the Devs are actually trying to make the PvE side more compelling, reward wise and not only "money-wise". Show me the money to give you more XP, i know the trick. It's what we did 20-25 years ago and we called it "cheats", now it's normal and legal. Cheers. 6 Share this post Link to post Share on other sites
kamuka Beta Tester 337 posts 3,261 battles Report post #2 Posted November 1, 2015 If you have a problem with Jingles, how about you go and tell him instead? 2 Share this post Link to post Share on other sites
AmazingBeaver Beta Tester 435 posts 5,528 battles Report post #3 Posted November 1, 2015 Tested the sh*t out of the patch and I have no problems with it except few bugs, which I reported. It fixes a lot of things and optimizes the lesser problems. I like it. I like it a lot..WoWs isn't even the worst moneymilker in "F2P" category. I have couple of choices to spend my extra cash after paying my bills. Gas, Ammo, Alcohol or vidya games. I see no problem to spend some cash to a game I'm enjoying as it is my freetime altogether. When I feel like hunting, I use my cash to buy ammo and licences. Sometimes I wanna go roadtrip with my truck and I gotta buy diesel. Sometimes I wanna buy something stupid from Ebay, sometimes I wanna use my cash for premium shi* in WoWs. These problems you described are minor problem for players like me. ..but then again, I'm just a guy who people consider a scrub...a casual filth. 2 Share this post Link to post Share on other sites
Fi_8_8_8_8 Beta Tester 279 posts 2,318 battles Report post #4 Posted November 1, 2015 If you have a problem with Jingles, how about you go and tell him instead? Sorry Kamuka but you missed the point. Jingles was an example. And I do agree with Heretik on his main statement. There is an obvious principal-agency problem going on in the gaming community with only few exceptions. It's more a fundamental problem in today's society imo as 99% will at some point value their personal stake higher than honesty or morality. And reviews by community contributors are just ludicrous, as they will never be objective. As for the patch, I am quite happy with how it looks atm. What WG addressed are game mechanics etc.. which is a good thing. 2 Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #5 Posted November 1, 2015 Yes, because Jingles totally has a track record of saying nice things about Wargaming's products, especially that one game that was forgotten about after two months. He is also "complaining" about battleships for some reason... As for the actual topic, you managed to either forget to post your main issues or I take it that the only issues you have is the introduction of the revamped mission system and the rewards from co-op battles? If the latter, you can change one (daily) mission per day and no matter how you look at it, it is an improvement over the mission system we currently have (which indeed focuses only on torpedoes, AA or damage). I view the challenges and missions as more like "achievements" than anything else and you don't really have to complete all of them. As far as I know, they are not like the personal missions in WoT... As for the co-op battles, it really depends on if it ever was intended to be a viable gamemode except for training. I presume that its purpose solely was/is to let new players have a chance to learn how to play the game and not a way to let you grind your way to tier 10. As such, it is working as intended. 2 Share this post Link to post Share on other sites
[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #6 Posted November 1, 2015 In any case, i may still be wrong on some issues. Jim 'Too Ethnic' Sterling being mention in a positive light would probably the worst of them. 1 Share this post Link to post Share on other sites
[JESEN] MrDuffo Players 16 posts 2,311 battles Report post #7 Posted November 1, 2015 Shouldnt this go to off topic forum as I cant see any your thoughts about 5.01 patch only about jingle bells n stuff 1 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #8 Posted November 1, 2015 Considering Jingles and other Bloggers: Seems I'm too old for that sh... stuff. As a first generation gamer - C64 anyone? - I didn't give much for any overhyped Game Magazine previews, after seeing too many of them being really not very close to the truth. Same is with bloggers. None of them are unbiased. And more important, none of them are ME, so they won't see the game as I see it or play it as I play it. So those videos are nice to see, but to make up an opinion, I rather play the game myself. And about 0.5.1: Lots of nice stuff in it. The sticky map edge, that slows you down, is very nice. The change to the manual torpedo drop for IJN CVs seems okay-ish to me. I only tried it on the Hosho, but managed some nice 60k damage battles with it. Some changes to the maps - moved islands, different layout of cap zones etc. - were unneeded IMHO, but they are also not bad. Just ask for a different approach to some maps. Missions and all that comes with it are nice, especially those rewards like 3x Captain EXP and free port slots. So all in all it seems like a good patch to me. Just wait and see what happens when it hits the live server. 1 Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #9 Posted November 1, 2015 Yeah.0.5.1 - in my view 80%+ good stuff. An improvement on the game. New maps. New "things to do" Good changes to maps I think. Much more playable. Two brothers especially. It had become dull with two choke points. Now it's good again. Hotspot I actually like now. Missions you can take or leave. No one is forcing you to do anything. You just get a reward for doing them.Game going in right direction. Speed of travel is subjective 4 Share this post Link to post Share on other sites
[BOTES] ShuggieHamster [BOTES] Players 807 posts 13,196 battles Report post #10 Posted November 1, 2015 been too busy this weekend with real life to do any testing which I regret so my understanding is exactly what you guys and bloggers and streamers and utubers have said. my unbiased collective take on whats been said is ... in general the patch will make things better re gaming experience. We got the new lines (to be nerfed/buffed). Now we got fixes, we got new depth and the top teirs got new maps. Lets at least try this shoite out on the live server before the whining starts again. as for Jingles ... like the guy, find him entertaining but everyone had an angle and he's no different. He pointed out the failings in the new WoT emblem etc system ... he said he likes the changes in WoWs. Those are his opinions. Thats all. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #11 Posted November 1, 2015 And to be honest jingles is the reason why I didn't even bother to download wowp. So he's hardly pro WG 1 Share this post Link to post Share on other sites
daki Weekend Tester 1,677 posts 20,280 battles Report post #12 Posted November 1, 2015 Yeah. 0.5.1 - in my view 80%+ good stuff. An improvement on the game. New maps. New "things to do" Good changes to maps I think. Much more playable. Two brothers especially. It had become dull with two choke points. Now it's good again. Hotspot I actually like now. Missions you can take or leave. No one is forcing you to do anything. You just get a reward for doing them. Game going in right direction. Speed of travel is subjective +1 Fully agree! Also love the 5 mins warning Very few mention all the feedback which was seen here and implemented ingame over time. Share this post Link to post Share on other sites
Kapten_Kaos ∞ Beta Tester 113 posts 1,857 battles Report post #13 Posted November 2, 2015 (edited) On the other hand, why does everyone have to be so negative all the time? Sometimes I simply like to watch some quality streamer who enjoy the game as much as I do, without any criticism. There is plenty of that already. Personally I think this will be the best update yet. New maps, new modes, new missions & improved sounds. Hell yes! Edited November 2, 2015 by Kapten_Kaos 3 Share this post Link to post Share on other sites
anonym_gCiyicUsNYGl Players 464 posts Report post #14 Posted November 2, 2015 (edited) i only like the new maps. did they fix matchmaking? no, in fact, they probably made hidden changes to it which made it even worse. fail division? not "fixed" nerfed skillway? lol nope. actually buffed it. will we continue to see 4-5 yamatos vs no yamato? most likely Edited November 2, 2015 by anonym_gCiyicUsNYGl Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #15 Posted November 2, 2015 1.) i only like the new maps. 2.) did they fix matchmaking? no, in fact, they probably made hidden changes to it which made it even worse. 3.) fail division? not "fixed" 4.) nerfed skillway? lol nope. actually buffed it. 5.) will we continue to see 4-5 yamatos vs no yamato? most likely 1. Not just the new maps, they have tweaked a few of the old maps as well. Map Changes: Strait: Changed ship spawn points. Now the distribution of ships into groups is more balanced Hotspot: Removed the criss cross team spawn pattern Changed the location of a large island at one of the flanks Corrected the shape of one of the large islands Changed the location of Key Areas in the Domination mode Two Brothers: The landscape on the map underwent an extensive rework with numerous changes made to the location and shape of islands Big Race: Moved all landscape objects to the corner where the continental land is located. Changed location of the continental land itself. Added the Domination mode with two Key Areas Islands of Ice: The iceberg field in the lower right corner underwent an extensive rework Decreased the number of icebergs by about a third Now there are three Key Areas on the map in the Domination mode The lower left corner is now more separated and has a mountain as a visual landmark The lower right corner is now more separated and covered by an ice field Now the icebergs located on the map are in a more uniform formation Solomon Islands: Now this map is available for battles between ships of Tiers II through VI 2. MatchMaker: For Random & Ranked Battles Carriers now will be strongly symmetrical in terms of their tiers regardless of waiting time 3. WG have not changed their stance regarding 'friends' who want to play with each other (sounds so wrong!) in different tiered ships. I agree, it must have a tier difference limitation. 4. Absolutely no changes were made to the Midway, closest possible change is - Aircraft torpedoes' chance of causing a flooding has been reduced by approximately half. 5. Well, until more players arrive at tier 10 you will get more chance of unbalanced battles. Of course to suit you, WG could ensure that battles will remain totally symmetrical and battle start will not start until teams are 100% equal before commencing. Overall (*proposed) changes are very welcome. The one thing that stands out head and shoulders above the rest is the inclusion of Events, Challenges and Missions for players reaching level 10. Of course those German CA buffs have not come too soon, but even then I do not think they are quite enough. Intro Mission is laughable, it is so broken (yet again they never heed our advice) that it offers very little to a new player venturing into the game for the first time. For you guys to test it, you will need to create a new account then join the Public Test to see what I mean, would love to get non-testers to give feedback. But, to do it correctly, forget that you ever have played WoWs and only follow on screen instructions to the letter. At last got a decent carousel and filter, helps those that have already built up a large fleet. Overall, I will give it 7/10 1 Share this post Link to post Share on other sites
Ishiro32 Alpha Tester 2,303 posts 1,149 battles Report post #16 Posted November 2, 2015 Jim 'Too Ethnic' Sterling being mention in a positive light would probably the worst of them. I remember when Jim started doing his show on the Escapist. It was so bad that I could not believe someone thought it was acceptable to air that crap, but on the other hand Escapist was a site which gave Dragon Age 2 perfect score, so I think they like it that way. Overall I think we are better with Jim than without. I do not agree with his sensibilities, reviews etc. but he is ok when he is focusing on anti-consumer practices made by some companies. 1 Share this post Link to post Share on other sites
[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #17 Posted November 2, 2015 4. Absolutely no changes were made to the Midway, closest possible change is - Aircraft torpedoes' chance of causing a flooding has been reduced by approximately half. Correct if I'm wrong but wasn't the flooding damaged also tripled? Share this post Link to post Share on other sites
[SKIDZ] chazwozza Players 1,030 posts Report post #18 Posted November 2, 2015 1. Not just the new maps, they have tweaked a few of the old maps as well. Map Changes: Strait: Changed ship spawn points. Now the distribution of ships into groups is more balanced Hotspot: Removed the criss cross team spawn pattern Changed the location of a large island at one of the flanks Corrected the shape of one of the large islands Changed the location of Key Areas in the Domination mode Two Brothers: The landscape on the map underwent an extensive rework with numerous changes made to the location and shape of islands Big Race: Moved all landscape objects to the corner where the continental land is located. Changed location of the continental land itself. Added the Domination mode with two Key Areas Islands of Ice: The iceberg field in the lower right corner underwent an extensive rework Decreased the number of icebergs by about a third Now there are three Key Areas on the map in the Domination mode The lower left corner is now more separated and has a mountain as a visual landmark The lower right corner is now more separated and covered by an ice field Now the icebergs located on the map are in a more uniform formation Solomon Islands: Now this map is available for battles between ships of Tiers II through VI 2. MatchMaker: For Random & Ranked Battles Carriers now will be strongly symmetrical in terms of their tiers regardless of waiting time 3. WG have not changed their stance regarding 'friends' who want to play with each other (sounds so wrong!) in different tiered ships. I agree, it must have a tier difference limitation. 4. Absolutely no changes were made to the Midway, closest possible change is - Aircraft torpedoes' chance of causing a flooding has been reduced by approximately half. 5. Well, until more players arrive at tier 10 you will get more chance of unbalanced battles. Of course to suit you, WG could ensure that battles will remain totally symmetrical and battle start will not start until teams are 100% equal before commencing. Overall (*proposed) changes are very welcome. The one thing that stands out head and shoulders above the rest is the inclusion of Events, Challenges and Missions for players reaching level 10. Of course those German CA buffs have not come too soon, but even then I do not think they are quite enough. Intro Mission is laughable, it is so broken (yet again they never heed our advice) that it offers very little to a new player venturing into the game for the first time. For you guys to test it, you will need to create a new account then join the Public Test to see what I mean, would love to get non-testers to give feedback. But, to do it correctly, forget that you ever have played WoWs and only follow on screen instructions to the letter. At last got a decent carousel and filter, helps those that have already built up a large fleet. Overall, I will give it 7/10 I thought plane dropped torps flooding damage was halved not the chance to cause it? Share this post Link to post Share on other sites
kamuka Beta Tester 337 posts 3,261 battles Report post #19 Posted November 2, 2015 Flooding is flooding no matter what caused it. Midway also got the indirect buff of nerfing the only other ship it can be matched against besides itself. Share this post Link to post Share on other sites
[SKIDZ] chazwozza Players 1,030 posts Report post #20 Posted November 2, 2015 Flooding is flooding no matter what caused it. Midway also got the indirect buff of nerfing the only other ship it can be matched against besides itself. Err yes but the plane dropped damage from flooding is halved Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #21 Posted November 2, 2015 (edited) And reviews by community contributors are just ludicrous, as they will never be objective. I agree with you here, and it's not just the community contributors but also other people closely affiliated in some way to WG, and not forgetting many of the mindless drones who go on every word that some community contributors say. It's sad really, because for every reasonable whine there are always people who somehow feel the need to 'counter' any negative sentiment with something positive or who seek to discredit the person raising an objection. In Wot a lot of people who complained were told to 'leave if they don't like it', a rather unreasonable response to people who enjoyed the game but wanted to see improvements. We have to wonder where exactly WG get's all their feedback from, whether a select inhouse user group or perhaps only the supertesters, who may or may not have a bias toward WG or who may feel somehow compelled to be more agreeable than disagreeable. It's a pity WG never reveal how or who their real feedback is received from, if any. True obectivity is seldom seen these days, whether from the the players and / or developers. Edited November 2, 2015 by jinx_uk 1 Share this post Link to post Share on other sites
[NWP] Blixies Beta Tester, Players 2,160 posts 6,904 battles Report post #22 Posted November 2, 2015 Yeah. 0.5.1 - in my view 80%+ good stuff. An improvement on the game. New maps. New "things to do" Good changes to maps I think. Much more playable. Two brothers especially. It had become dull with two choke points. Now it's good again. Hotspot I actually like now. Missions you can take or leave. No one is forcing you to do anything. You just get a reward for doing them. Game going in right direction. Speed of travel is subjective Very well put, have +1. I think a large part of the negativity on this forum comes from the impatience. People want new branches, premium ships, new maps, balance changes. But they want it right now. The direction is well and good, the speed is safe. Share this post Link to post Share on other sites
Andreevson Players 580 posts 1,135 battles Report post #23 Posted November 3, 2015 Very well put, have +1. I think a large part of the negativity on this forum comes from the impatience. People want new branches, premium ships, new maps, balance changes. But they want it right now. The direction is well and good, the speed is safe. They need to balance current branches first. *cough* German cruisers *cough* I think the model of releasing a Content patch that offers ships and then switching to a misc patch that offers more in context of various other game improvements is rather nice. RN fanboys can fume all they like but I like my games polished before adding more potentially unbalanced cram in. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #24 Posted November 3, 2015 They need to balance current branches first. *cough* German cruisers *cough* I think the model of releasing a Content patch that offers ships and then switching to a misc patch that offers more in context of various other game improvements is rather nice. RN fanboys can fume all they like but I like my games polished before adding more potentially unbalanced cram in. I agree. A word of warning about mission rewards though. Jingles was raving about the rewards for challenges but they were on the test server. I highly doubt WG will be so generous with rewards on live. If they are then much kudos. Share this post Link to post Share on other sites
nickthenightfly Players 1 post Report post #25 Posted November 3, 2015 Are you heretic? Share this post Link to post Share on other sites