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TheComedian1983

Fotky, fórky, zajímavosti a jinej přístavní brajgl

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[IDDQD]
Alpha Tester
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Copak? Tamní cenzura je asi dosti drsná že? Tím myslím ještě více :Smile_trollface:. Ten WG staff (jméno už fakt nevím) si to tam asi docela dává ne? Někdo něco napíše a hned banán. Brzy tam bude absolutní klid. Jako v kostnici. Všichni perma banán:Smile_trollface:
@YabbaCoe nemohl bys nám sem hodit nějaké interní fórky na téma WoWs VS WoT WG staff? :Smile_teethhappy:. Protože ty rozdíly v chování jsou... obří. A ano. To byla pochvala :Smile_honoring:

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[BL4CK]
Beta Tester
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10 hours ago, ClearEvil said:

Ukradl bych to a dal na WoT fórum. Asi tak za rok... :Smile_hiding: Dřív tam totiž nemůžu. :Smile_veryhappy:

Dal jsem to tam , do sekce Pro pobavení . Pokud to chceš jinam , stačí říct a klidně dopíšu i srdečný pozdrav od tebe :Smile_teethhappy:

 

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[T-N-T]
Weekend Tester, Players, In AlfaTesters
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On 7/23/2019 at 10:57 AM, TheComedian1983 said:

 

Tenhle ..... už založil nějakejch 120 topiců. Dost neskutečný.

A ty se stale divis od koho dostava WG zpetnou vazbu a namety na nove veci.

K tomu ti polozim otazku - Myslis ze jim pise vice hracu co hre rozumi a maji smysluplne pripominky nebo hracu jako je tady Milan?

 

A abych mu nekrivdil obca (tak jednou z deseti pokusu) navrhne ci otevre diskuzi na neco smysluplneho  . . . ale ten zbytek . . . .:cap_fainting:

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[IDDQD]
Alpha Tester
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Před 8 hodinami Sigimundus řekl/a:

A ty se stale divis od koho dostava WG zpetnou vazbu a namety na nove veci.

K tomu ti polozim otazku - Myslis ze jim pise vice hracu co hre rozumi a maji smysluplne pripominky nebo hracu jako je tady Milan?

 

A abych mu nekrivdil obca (tak jednou z deseti pokusu) navrhne ci otevre diskuzi na neco smysluplneho  . . . ale ten zbytek . . . .:cap_fainting:

Jo tak ten jeho generátor náhodných slov občas spustí jinak. To je pravda. Na druhou stranu... je to Milan. Nechci být jako Milan. Nikdy.

A proč jsem tady:
flying_to_the_moon_was_racist.jpg
OT to není páč za rohem, mimo skicu, je loď :Smile_teethhappy:

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Beta Tester, In AlfaTesters
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19 hours ago, TheComedian1983 said:

Copak? Tamní cenzura je asi dosti drsná že? Tím myslím ještě více :Smile_trollface:. Ten WG staff (jméno už fakt nevím) si to tam asi docela dává ne? Někdo něco napíše a hned banán. Brzy tam bude absolutní klid. Jako v kostnici. Všichni perma banán:Smile_trollface:

Staff je tam v "poho", ale outsorcing modi, co dřepí v Sofii (pozor, tohle je prozrazení osobních údajů :Smile_facepalm:) vůbec netuší, o co jde. :Smile_teethhappy:

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[BL4CK]
Beta Tester
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47 minutes ago, TheComedian1983 said:

A proč jsem tady:
flying_to_the_moon_was_racist.jpg
 

Todle jsem viděl. A...  a radši bez komentáře 

Ještě že od roku :

- 20 000 do roku 1995 ? ta svoloč nebyla tak rozlezlá  . Ale radši nic... :cap_rambo::etc_swear:

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[IDDQD]
Alpha Tester
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Před 14 hodinami ClearEvil řekl/a:

Staff je tam v "poho", ale outsorcing modi, co dřepí v Sofii (pozor, tohle je prozrazení osobních údajů :Smile_facepalm:) vůbec netuší, o co jde. :Smile_teethhappy:

Já měl za to že tuhle bulhařinu už opustili :Smile_amazed:. Ale možná chtěli, ale vzhledem k tomu, že WG všechni lidi co měli potencionál a vlastnosti pro to dělat moderátory odradilo či rovnou vybanovalo, tak možná u toho museli zůstat. Ale v lodích jsou moderátoři fór normální hráči co vím. Zrovna pár dní nazpět jsem dostal přátelské "tytyty", když už jsem nesnesl toho našeho Milánka a trošku jsem se rozvášnil. Byť oprávněně, stále proti pravidlům. A moderátor zareagoval jak měl. Rozumně :Smile_honoring:

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Beta Tester, In AlfaTesters
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10 hours ago, TheComedian1983 said:

Já měl za to že tuhle bulhařinu už opustili :Smile_amazed:. Ale možná chtěli, ale vzhledem k tomu, že WG všechni lidi co měli potencionál a vlastnosti pro to dělat moderátory odradilo či rovnou vybanovalo, tak možná u toho museli zůstat. Ale v lodích jsou moderátoři fór normální hráči co vím. Zrovna pár dní nazpět jsem dostal přátelské "tytyty", když už jsem nesnesl toho našeho Milánka a trošku jsem se rozvášnil. Byť oprávněně, stále proti pravidlům. A moderátor zareagoval jak měl. Rozumně :Smile_honoring:

Loďky se "trhly" z Paříže do Prahy, takže mají asi určitou volnost. Haatra se díky tomu mohl k moderování vrátit.

A v té Sofii (byla varianta i s Bukureští :Smile_ohmy:) asi pořád jsou, když jsem za to dostal GDPR banán. :Smile_veryhappy:
On ten dobrák zrušil i diskusi o letedlech v OT sekci. Za zmínku o svini v reakci na člena klanu Svině, jsem dostal pohlavek za používání sprostých slov. Já na fórech taky svého času řádil jako černá ruka, ale tohle prostě nechápu.
V garážovém chatu jsem modovi radil, ať si dává bacha na maďary, co "velice pekně" mluvili o jeho mámě a on je za to pouze napomínal, aby psali anglicky nebo dostanou ban. Poslal jsem mu i PM s překladem. Napomenul mě, abych se nevydával za moderátora nebo mi dá ban. :Smile_facepalm: Prostě kvalitní oddíl.

Ale dost o moulech. Tohle je vlákno pro zábavu.

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[IDDQD]
Alpha Tester
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Posílal jsem teď ticket technického ražení na podporu a když už jsem na té odporně zpracované (Vesmírní lidé hadr) stránce byl, mrkl jsem na známé bugy hry.
No ty krávo.
 

Spojler

 

0.8.6 Known issues — *Updated 24/07 (EN only)

31. kvě 2018Aktualizován před 5 dny

712_wows_maint.jpg

Performance-related bugs
  1. Upon opening Contacts, the game client freezes if the player has added a large number of players to their Contacts or Blacklist.
  2. Client freezes when a player switches to and out Binocular View.
  3. There are rare cases when the client crashes after clicking on a player in the post-battle results, in the Team Score tab.
  4. The client crashes when the player selects a patch after the previous one was removed from the account
  5. Client freeze when changing second monitor orientation from album to portrait
  6. Game client crash is possible when trying to exit the battle after reconnecting to the server
  7. Client crash when using free camera, if the camera moves outside map borders, but still overlooking the map
  8. DisplayLink driver installation can cause unstable operation of the game client.
  9. In some cases, the client might crash with the following error "Error creating effect for 'shaders/std_effects/PBS_ship.fx"
  10. Some players experience performance drops when they activate all circles on the Minimap.
Port and chat bugs
Battle interface bugs
  1. When the Alt button is pressed/in the alternative mode during the countdown, some elements of detectability and range are displayed
  2. It is not possible to enable "Mute" in the battle chat using the lowest message in the chat.
  3. Particular effects beyond the camera border are not displayed.
  4. The reticle from the last airdrop of a squadron remains visible on the water's surface if players select the same aircraft type on the carrier.
  5. A cursor sometimes appears while controlling the free camera of an aircraft carrier.
  6. In Observer mode, the marker for capturing a neutral key area is displayed red when there are both allied and enemy ships within its capture radius.
  7. A cursor sometimes appears while controlling the free camera of an aircraft carrier.
  8. After restarting the game client and reentering the battle, the Minimap becomes empty and transparent.
  9. Hydroacoustic Search hint values are not rounded when the Vigilance skill is mastered
  10. Damaged modules icons flicker when switching between post-battle stats tabs
  11. In some cases in post-battle stats in "Detailed report" tab ships that haven't been damaged may be displayed
  12. The displayed damage on the caused damage counter differs from the total damage caused by several points.
  13. During the battle some UI elements may disappear in some cases
  14. There's no torpedo range in minimap settings when the player controls a torpedo bombers squadron
  15. When the "Incoming Fire Alert" perk is used, the salvo indicator isn't displayed properly — the color of the salvo text doesn't match the color of the exclamation mark
  16. Damage values for the enemy air group, which is taking off, are shown if it has been destroyed prior to that.
  17. Lost fighters and bombers are not counted in the post-battle statistics
  18. After an event battle, the "Missions" tab will be open on the loading screen of the next battle regardless of what tab was selected previously.
  19. The speed value is 0.1 or -0.1 on the telegraph when the ship stops completely.
  20. When first loading on a map with key areas, the key areas are not displayed on the minimap of the loading screen.
  21. In certain cases ships that didn't deal any damage to the player's ship appear in post-battle statistics
  22. The icon for the battle type appears in battle for a short time.
  23. The icons for the team roster and aircraft carrier squadrons are blurry.
  24. When the "Rotate Minimap" setting is enabled, excessive characters (zeros) are displayed on the minimap in battle
  25. In some cases, the gunsight doesn’t change to torpedo cone when switching to torpedo armament.
  26. When switching to the free camera view from the tracking camera ("Z"), any further attempt to return to the ship freezes the camera along with the tracking effect.
  27. Weather change timer doesn't appear after re-connection when a Cyclone has already set in.
  28. Distance displayed in the main guns binocular view differs from the distance displayed in the gunsight after switching back to the third person view.
  29. After a battle is over, if they hold the H button, the "null" values are displayed in the ship characteristics window.
  30. On the Minimap, the values flicker in case the different types of armament have the same firing range.
  31. Sometimes, in battle, ribbons are displayed one above another.
  32. Lexington AP bomb drop cycle under defensive AA is abnormally big
  33. In battle results, in the Detailed Report tab, the damage from aircrafts in the Operation mode is not displayed.
  34. In the post-battle statistics screen, there's no indication whom the aircraft destroyed by the player's catapult fighter belong to
  35. The 'Weather Predictor' icon remains present on the battle screen after the cyclone has passed
  36. For all ship types except aircraft carriers, the cursor does not change its status when the player attempts to set an enemy unit as a priority target for the Secondary/AA guns in the Tactical Map mode
  37. Incorrect display of the name of the ship that destroyed the enemy ship in particular cases.
  38. The cursor changes its behavior when it interacts with objects located behind the Minimap
  39. The activation of AA barrage fire with selection of enemy air squadrons (the combination of Ctrl+N+LMB does not activates AA guns in case they have been disabled.
  40. There are cases when the base/key area capture progress indicator displays artificially high values.
  41. The color of the clantag in post-robust statistics does not match the color of the tag in the section "Composition of Teams"
  42. When you shoot allied aircraft down, the ship that was carrying them is not displayed in the post-battle statistics screen.
  43. After reconnection, the Division chat is not available.
  44. In Operation Dynamo, markers of mines that were near the ship before disconnection cannot be seen after reconnection.
  45. Sometimes, the Czech letter "ň" is displayed incorrectly.
  46. On the event operations maps (Halloween 2016 and 2017), the torpedo aiming cone may overlay elements of the surrounding environment
  47. There are cases when the Detailed Report tab is not displayed in battle results.
  48. Incorrect operations names in replays
  49. A player does not receive the achievement for the completion of particular conditions at the end of a battle.
  50. The effect of full screen fire is displayed after reentering the battle provided their ship was destroyed.
  51. The camera may keep moving in the same direction when pressing W and Esc simultaneously after being destroyed
  52. The weather change icon of may appear after being destroyed
  53. In battle results, in the Detailed Report tab, in the window for aircraft that were destroyed, no information is displayed about who shot down them in case the aircrafts were shot down by the player or by an ally.
  54. In some cases minimap circles distance numbers may be displaced
  55. There is no indication of a target lock on the Tactical Map
  56. The timer of a consumable delivers incorrect values after re-entry to the battle
  57. A rare issue when the UI elements of enemy ships (icons on the Minimap, hit points indicator, name, etc.) are not displayed in battle.
  58. If a player gets into battle too late, the cyclone timer continues to display the cyclone approach time even after the cyclone effect has already kicked in
  59. A standard detection icon is displayed after switching from the salvo icon, in case the ship was detected by special devices.
  60. In some cases enemy base capture timer is not updated
  61. Forced torpedoes reload icon is displayed when main caliber guns are chosen
  62. In some cases aim lock is not displayed on a minimap
  63. Rare incorrect display of battle interface in the Training Room.
  64. The player still can send attention to a square on the Minimap by double-clicking it after reentering the battle provided their ship was destroyed
  65. Capture timer is displayed for a short period of time after an area has been captured
  66. In some cases if there are enemies in the capture area base capture timer may disappear
  67. Help text hint is twitching when changing minimap transparency
  68. There are cases when the allied ships clutch during ramming and cannot declutch.
  69. Torpedo marker appears before the arming of the torpedoes
  70. The button "Battle on!" is missing, when reentering the client during the battle
  71. Black background of battle statistics if client was collapsed during the battle
  72. On Low graphics setting list of destroyed ships in the battle results screen is hard to read
  73. In some cases main caliber guns can go through the superstructure
  74. Camo is displayed with a big delay on low graphics settings
  75. In some cases spontaneous main calibers guns or torpedo tubes fixation is possible
  76. Amount of hit modules in the post battle stats screen do not correspond with the one on the main results screen
  77. The Repair Work duration displays negative timer upon activation after reconnecting.
  78. Upon the first display of the air squadron icon, the icon is first displayed in the top corner of A1 sector.
  79. In observer mode, it's possible for the HP of a ship to be displayed incorrectly.
  80. It's possible for a destroyed ship to show as having full HP after the observer has self-destructed.
  81. The markers of ships which are close to each other are hard to differentiate.
  82. From time to time, the icons of aircraft carrier's consumables blink when they are activated.
  83. An incorrect icon is displayed upon picking up a consumable item in the Savage Battle mode.
  84. While planning a route for the autopilot with route intersections, movement of the camera in the game can cause the route lines to "hop."
  85. The distance from a ship to a route line which crosses the current route segment differ visually both in the game and on the Minimap.
  86. While controlling a squadron, it's impossible to report or complement a player through the context menu within the lists of commands.
  87. If some airplanes have been destroyed, the reticle of a bomber shifts during an attack.
  88. While changing the size of the Minimap, islands sometimes disappear.
  89. The icons of ships are twitching while moving within the Minimap.
  90. In particular cases torpedoes can travel beyond the map boundaries.
  91. Data in the Credits and XP tab can sometimes go missing.
  92. There are rare cases when the capture progress remains unchanged after leaving the control point.
  93. Once the air group, which was destroyed prior to that, takes off, the attack abandon timer is displayed during the attack
  94. The "Thunderstorm Front" icon appears only based on the aircraft carrier position
  95. Air group crosshairs do not take terrain into account during the aiming and prediction process
  96. The Smoke Screen radius does not correspond to the the effect size of UK cruisers.
  97. Sometimes the camera shifts to an aircraft carrier while players are still controlling a squadron.
  98. The hint to the Tactical Map overlaps the map with the 1280х1024 screen resolution.
  99. When the interface is disabled via the ctrl-g combination, torpedo bombers' prediction freezes in one place
  100. An error in incorrect rounding of rudder shift time upon mounting the Steering Gears Modification 2 upgrade.
  101. Spamming of notification on the progress of completing personal combat missions.
  102. There may be instances of the incorrect display of aircraft squadron speed values
  103. The “View” sector sometimes doesn't fit the Minimap borders
  104. There may be instances of a consumable activation button being incorrectly displayed during battle, if a key with a long name is assigned (Delete, Enter, etc.)
  105. There may be instances of aircraft carrier bots starting their attacks with aircraft squadrons immediately after they take off
  106. After a group of fighters from a selected air group is destroyed, the consumable doesn't start its cooldown period if fighters of another air group are active and in the air
  107. There may be instances of air groups starting to attack right after the planes approach their target
  108. Sometimes air groups from aircraft carrier bots hover over enemy ships without attacking them until they get destroyed
  109. The cursor on the Minimap glitches when it's hovered with the help of the "~" key
Ships bugs
  1. [PRSD107_Pr_35_Udaloy] Camo fails to apply to torpedo tubes of hull В PRGT055_533mm_2N_5tubes(Hull_B)
  2. [PJES548_AZUR_YUKIKAZE] Improvements of the skin dodger
  3. The armor layout of destroyer Z-23 lacks the barbette armor.
  4. [PFSC510_Colbert] A bug regarding the effect when a ship moves in reverse.
  5. A part of ship STALINGRAD disappears at long range if a Clan camouflage is installed on her.
  6. The mm values of KAGA's HE shells are incorrect.
  7. Incorrect Roman numerals on the waterline of the ship on her right side.
  8. The main guns of ships [PJSB006_Fuso_1943] [PGSB110_Grossdeutschland] aren't painted in camouflage colors.
  9. [PJSC009_Mogami] Incorrect shell flight trajectory on cruiser Mogami after shooting an island
  10. [PRSC610_Smolensk] The water draining effect is shifted relative to the actual water draining spot.
  11. [PASC718_AZUR_Montplier] Smart crates on superstructures have non-transparent background.
  12. [PGSA508_Graf_Zeppelin] Camera goes through aircraft textures.
  13. [PRSB109_Sovetsky_Soyuz] The protruding edge of the barbette glitters when rotates.
  14. Tachibana: In max close up in binocular view camera can touch water
  15. [PRSD109_Pr_48_Kiev] Hull (B) has 2 middle AA zones
  16. [PASB006_New_York_1934] The catapult on battleship New York touches the superstructure.
  17. AA defense has no shadow in the port
  18. [PUSD503_Vampire] The life buoys show the prefix HMS Vampire
  19. [PFSB506_Dunkerque] The left and right side of Dunkirk ship display the textures of door ways that are shifted relative to their models.
  20. HSF Graf Spee with mounted W207 camouflage displays the coat of arms of Scharnhorst on the bow main battery turret.
  21. Imposition of objects of fine geometry (rail, railing) over the torpedo sight
  22. There are cases when IDS text is displayed instead of the message on the base capture in the Standard Battle.
  23. [PGSC103_Kolberg] Incorrect axis for turn side choice for 3rd main caliber turret
  24. On some ships, the camera goes through the superstructures when touring modules
  25. The direction of primary armament on ship miniature does not correspond to their direction on the ship.
  26. On some ships, the flag hits the superstructure
  27. Only the right-side turbine pipe trembles on the Savage Battle mode's ships.
  28. At low graphics settings, the racks for depth charges aren't displayed on destroyer Sims.
  29. [PJSD219_Kitakaze] Upon applying a camo, one of the base textures shifts.
  30. [PBSA210_Audacious] Texture and camo bugs
  31. [PASB017_Montana_1945]The camera's point of view passes inside the hull of the ship when exploring Montana
  32. Sometimes the audio of Kaga's attack aircraft is too loud while launching rockets.
  33. When applying the Zaya camouflage to cruiser Zao, the appearance of the 25 mm/60 Type 96 Triple mod. 1 AA guns doesn’t change
Map bugs
  1. The textures of a ship/robot pass through the texture of the island on the Risus map.
  2. [18_NE_ice_islands][16_OC_bees_to_honey][15_NE_north] The effects for the moving local weather are missing from the tactical map.
  3. [18_NE_ice_islands] The effect of frozen screen in the local weather gets abruptly turned off.
  4. [s06_Atoll] When playing "The Ultimate Frontier" operation, at square D4, upon crushing into an island, the ship might get on the shore collision model.
  5. After ship was destroyed, there is no option to switch to another player using the team panel.
  6. In the Port, edges of the ship shadow are displayed as flickering lines
  7. On the Estuary map shadows from hanging objects are displayed incorrectly
  8. [Glitch] There are cases when island parts appear in the air.
  9. On the Hotspot map, the frustrum is cut on the top right corner of the Minimap.
Other bugs
  1. On battleship Yamato, the length of the torpedo bulges is less than the length of the citadel's armor belt.
  2. The Tactical Expertise achievement is granted regardless of the number of completed missions.
  3. The hint that entering a Ranked Battle in a Division is impossible is missing.
  4. Interface can be loading with a delay in the Port.
  5. Icons are cut in the "Upgrades" and "Ammunition and Consumables" tabs.
  6. a new Clan Scenario for the Training Room hasn't been added for the 51_Greece map.
  7. In some cases, graphical artifacts blink in battles.
  8. Sometimes at the moment of the last squadron's flight attack, the camera teleports to the carrier without F having been pressed.
  9. There's an error in the description of aircraft carrier Enterprise: the ship in the series cell states 2, while the correct number is 3.
  10. Sometimes the post-battle statistics aren't displayed.
  11. In some situations, the soundtrack of the player-selected Port can be heard in battles.
  12. Crosshair hitches if the "Adrenaline Rush" skill is mastered.
  13. After the activation of the Damage Control Party, the indicator of fire/flooding disappears before the end of fire/flooding.
  14. In the end of a battle, the voice message "Fighter! Destroyed!/Spotter! Destroyed!" is played.
  15. The icon for the permanent Type 9 camouflage for Diana is too dark.
  16. Default sounds of turning are heard in addition to the sounds for a particular ship when turning the main battery guns.
  17. The user's music isn't played when the "Listen to your own music" option is activated
  18. Pop-up window with caption "undefined_TOOLTIP_PROFILE" can appear in the "Summary" window in the "Profile" tab.
  19. The camera twitches when enabling the sniper mode.
  20. Sometimes, if the attack button is pushed too much on bombers while getting ready for attack, attack can fail to be delivered.
  21. Sometimes AI ships fire at already destroyed enemies.
  22. When escaping the dogfight using the manual attack, the fighters that were escaped with this maneuver do not receive the full freeze (movement and attack) for 5 seconds, but are able to move.
  23. When clicking with Ctrl+LMB on zoom elements in the right bottom Minimap corner, some keys can become inactive.
  24. Switching to bombers during attack in the post-mortem camera mode results in fixation of camera angle, providing negative effect on monitoring the battle situation.
  25. In the conditions for getting the "Aircraft Carrier Commander I" emblem, Tier IX aircraft carriers are mentioned that are currently not available in the game.
  26. Ship ropes are drawn behind smoke screen and other visual effects.
  27. Old WoWS logo is displayed on the rotating gear icon.
  28. On IntelHD-based devices, there's a red bar on the water when playing on a destroyer.
  29. A torpedo that was dropped next to the island disappeared, but caused damage to the ship.
  30. Add the option to select the battle type in the mission window.
  31. The giftbox displays absolute values instead of coefficients.
  32. The torpedoes penetrate through the ship without causing damage.
  33. When one of master servers is shut down, waiting screen for switching to a new master server cannot be closed
  34. Video can be played in fast mode on log-in screen if the game client is minimized and PC is sent to sleep mode, and then, when the PC wakes up, the game client is maximized.
  35. When rendering spotted and destroyed ships, some lags that resemble freezes may occur.
  36. Ship icons may not be displayed in the matchmaker window when entering a battle in a Division consisting of 3 players.
  37. Cost of updated modules for British aircraft carrier Implacable doesn't fit in the window with the 1366х768 screen resolution.
  38. The "Detected" icon is not updated in the hint in the "Ship Controls" tab.
  39. The music layer playing in the Clan tab depends on the previously selected tab (the first layer is heard if the player switched to the Clan tab from the Port tab, the second layer is heard if the Clan tab was selected from the Modules tab, etc.)
  40. When holding the Alt button the timer showing the readiness of the next aircraft isn't displayed
  41. After leaving the battle, in the Dragon Port, the animation of waves correspond to to the state when the ship is moving at full speed.
  42. The left arrow button acts as a button that switches between the tabs when the player tries to assign a function to that key
  43. Shells and shell tracers during poor weather conditions appear farther than the acquisition range allows
  44. An error message is missing in case of the lost connection when using Pmang client.
  45. The AA sector reinforcement key doesn't work when EN (IT) keyboard layout is set.
  46. Squadron control can be temporarily lost during the takeoff.
  47. The small picture representing Type 18 – Lightning camouflage pattern contains the red color, which is not present in any color scheme of this camouflage mounted on a ship.
  48. The voice message "The enemy is about to win" is played many times until a battle ends.
  49. When switching to the Binocular view into the distance (aiming the camera to the maximum up position), if a torpedo tube is selected and any ship is in focus, the camera twitches once more.
  50. The model of an allied spotting aircraft disappears once it is launched.
  51. Teleportation of an aircraft carrier after she is destroyed.
  52. In death camera mode, shells don't get rendered after a salvo from battleship AllDestroyer
  53. Incorrect main battery reload time is displayed when the number of ship's hit points is reduced and Commander skill Adrenaline Rush is mastered.
  54. Entering the game client can take longer time.
  55. The effect of foam on water when ship is sinking accelerates at large distance.
  56. The camera goes inside the ship when the module overview stops
  57. During the "Cherry Blossom" operation, the "Destroy 50 aircraft" mission cannot be completed if the enemy aerodromes were destroyed before the aircraft took off.
  58. Incorrect name of the check box "Open the Daily Shipments window on login".
  59. The description of the "Second Wind" talent states that 0 HP is restored per second for 120 seconds.
  60. When closing the Daily Shipments window, figures in the counters overlap.
  61. The "Achievements" hint in the player profile contains incomplete information about types of battle.
  62. The game client can crash when hitting Rasputin with three to five torpedoes in Operation "Terror of the Deep."
  63. When playing with the 4K resolution, the cursor is not enlarged when the player selects the AA/secondary armament priority.
  64. After the Commander's Priority Target skill is mastered, certain bots are not displayed during an operation, although they continue to fire at the player.
  65. The Torpedo Speed parameter is missing in the Torpedoes tab, when playing submarines.
  66. When in battle, the hint, which pops up when hovering a shell type or a consumable, can overlap the list of team members on the screen.
  67. Certain ships have four consumable modules on one hull (the R, T, Y, and U buttons) and three modules on the other hull (the R, T, and Y buttons).
  68. An error with display of AA defenses on battleship Gascogne when selecting Focus camera on a module.
  69. In some cases, it’s impossible to establish a safe connection on iPhone 4s with iOS 9.3.2 and 9.3.5,
  70. In Port, a ship that requires repairs has a horn sound different from the sound that this ship produces in an undamaged state.
  71. When playing submarines, there is a visual armor icon in the Armor line.
  72. Ship type silhouettes are missing in the post-battle results screen.
  73. Air bubbles can be displayed on the screen even though the submarine does not dive.
  74. A submarine on the periscope depth can avoid damage when hit by torpedoes.
  75. Color signals for drowning when ships perish because of ramming.
  76. The game client collapses spontaneously when the Avast antivirus software is installed.
  77. The game client collapses spontaneously when the AVG antivirus software is installed.
  78. Submarine characteristics aren't displayed during the comparison with allied submarines at the battle loading screen.
  79. The "Enhanced skill" icons of the unique US Commander Ovechkin aren't displayed in some cases.
  80. The ship's HP indicator is displayed incorrectly at a scale of 114% and with the adaptive mode on.
  81. Sometimes, the Incoming Fire Alert and Priority Target commander skills don't work on cruiser Henri IV.
  82. User received wrong rent ships for Clan battles
  83. Special Combat mission "Hit the citadel of enemy ships at least 3 times" may not completed in battle
  84. The mission Clan vs Clan has no progress
  85. The World of Warships icon isn't displayed in the task bar.
  86. Sometimes, after minimizing/maximizing the game screen by pressing Alt+Tab, buttons on the authentication screen are not responding.
  87. Upon pressing Esc, the Account Completion screen is not closed, if the cursor is placed in the input field.
  88. Upon clicking "Recruit Them All" on the World of Warships portal, some players do not receive a token for the SSE-mission.
  89. Key icon is not displayed in TAB statistics when assigning a command to the middle mouse button.
  90. On the horizon, stripes appear on the water.
  91. The proportions of French and British national flags do not correspond to the real ones.
  92. After the player presses 'Apply' to switch to the other monitor in the full-screen mode without restarting, this change takes place immediately
  93. From time to time, the voice messages disappear, the shot sounds become quieter after sound dumping
  94. There are cases when a torpedo that hits a ship causes no damage.
  95. When changing resolution in full screen mode window size of other applications changes.
  96. [MacOS] MSAA x2 Set up on Mac is not available.
  97. In the Binocular View, when locking the reticle on the minimal firing range, the shells fly not to the area of reticle lock, but to the one where the reticle shifts to after exiting the Binocular View.
  98. Premium time duration on the port and in the account menu may differ.
  99. If the path to game client includes symbols that are not included in the system localizations, the game client will not be able to launch
  100. If the game is in full screen mode and player tries to change resolution to a non-standard for this monitor, the picture will be corrupted
  101. [WinStore] The WoWS client is displayed behind other windows when the focus is returned to the UWP login application
  102. In the WinStore client, there is no way to enable the quality of Ultra sounds
  103. On some AMD graphic cards screen twinkling is possible in full screen mode when DX9 option is turned on.
  104. When purchasing a ship through a PRMP-offer, a ship is credited without a commander if the player has not "opened" commanders in account level
  105. Hint for voice chat transition mode does not change when this mode is changed
  106. In some cases input areas may be unavailable on the game client login screen
  107. The Pg Up and Pg Down are not functioning.
  108. When using the Nvidia DSR technology on the Tears of the Desert map, the Texture not found notification is displayed when looking at the sun.
  109. The game client window appears behind another window when minimized with Win+d
  110. In case a player opens containers with multiple clicking with LMB or clicking, the are cases when several containers open during one animation. At the same time, the items from all containers are credited to account; the animation displays only one container opening.
  111. Shifting to ship from the Tactical Map by pressing the space bar is unavailable
  112. The seasonal flag of ranked battles is displayed when switching the statistics to another battle type in the Summary tab.
  113. The option to insert the text with the Shift+Ins key combination does not function.
  114. There are cases when ships jump after collisions with islands.
  115. The statistics of ranked battles in profile is not updated before reentering the game.
  116. Desynchronization of visual ship model and effects of shell hits.
  117. In some cases in St.Petersburg port there may be lighting under the ship
  118. There are cases of flying beyond the map boundaries in the free camera mode.
  119. Changes in the rudder shift time of some ships does not result in changes in maneuverability in their technical characteristics.
  120. The ship remains on water up to the end of the battle after destruction.
  121. Accelerated reload of Torpedo tube does not work with selected MC
  122. Incorrect display of progress in achievements upon their receiving in several battles.
  123. The 1.5x notification for the first victory of the day does not disappear from the UI.
  124. Lagging of firing effects of allied ships when rotating the camera.
  125. A shell "thinks" that it remained in the casemate after ricocheting from the citadel, due to zero armor of the casemate deck.
  126. When attacking with torpedo bombers, the torpedo cone overlaps the buildings on islands.
  127. Interface turn on/turn off during battle leads to the worsening of the quality of consumables icons
  128. The interface is not optimized for high screen resolution of 4092х3820.
  129. Players can no longer unlock the Universal Seaman achievement due to the fact that Tier VII carriers have been removed from the Narai operation.
  130. Default sounds for enemy space aircraft
  131. At low graphics settings, the icons of the Commander's Personal File window overlap the icons of the Commander's Skills window.
  132. A tip error: upon pressing F1 in battle, bad language is displayed after pressing F12, when it should be a combination of SHIFT+F12.
  133. Sometimes it's possible to damage a citadel with a shell with a caliber that's less than the armor of the citadel.
  134. Sometimes it's possible for citadel hits to be unaccounted for in a Personal Order.
  135. The Mike Yankee Soxisix signal is displayed as non-effective for destroyers in the Savage Battle mode.
  136. In certain cases audio messages are played simultaneously rather than one at a time
  137. An ellipse similar to the aircraft crosshair may appear near the player's aircraft carrier when playing on aircraft carrier Indomitable.
  138. It can happen that airplanes don't "die" if you send them to land immediately after attack.
  139. In some cases, graphical artifacts are displayed on the Minimap while displaying Radar's range.
  140. Displacement of the game client windows against the borders of the monitor.
  141. If the game client is launched with WGC integrated, but WGC is not launched, automatic log in fails.
  142. Upon logging in to the game with Update 0.8.4.0 for the first time, there's a chance that a window about receiving Provision Tokens will appear.
  143. On the Summary tab, Stalingrad is displayed as a researchable ship.
  144. Upon unlocking the ability to choose a color pattern for Soviet destroyers, it's impossible to change the color pattern to the permanent Type 19 or Type 29 camouflages for destroyer Tashkent.
  145. The duration of consumables on aircraft isn't shown during replays
  146. The combat mission to destroy the particular number of aircrafts cannot be completed.
  147. The aircraft model is standing on the catapult when all consumable charges are used and the aircraft were destroyed.
  148. The explosions of AA gun shells cannot hit the aircraft flying above the mountains
  149. Squadrons maneuvering by themselves during take-off
  150. AA guns models stop following the target if it was behind the terrain for a certain period of time
  151. Bombs on Midway cannot be dropped with the last flight of the squadron
  152. The crosshair and the prediction point aren't displayed during replays
  153. Problems with control and sound may occur if Free Camera is used when controlling a squadron.
  154. In some situations, players have observed that carrier Hakuryu's bombers jerk upon a single push of the A or D buttons.
  155. A drop in speed is possible when a squadron is getting down after flying over a mountain.
  156. The effects of bombs and torpedoes aren't replaced with a skin
  157. When a rocket hits the citadel, the corresponding ribbon isn't given to the player
  158. If a carrier is dead, the camera returns to it after the time of the last squadron expires.
  159. It can happen that it's impossible to launch a squadron for some time after the previous squadron attacked and was sent back to the carrier.
  160. When you release bombs on high mountains, the bombs fly out of the reticle.
  161. The game client crushes when player leaves a battle.
  162. If air group dies while player is in the Tactical Map, the camera can be in water when returning to the aircraft carrier.
  163. The icon of a damaged module isn't displayed when steering gears have been damaged from the splash of a shell hitting the water.
  164. From time to time, a flight that has delivered attack doesn't return to its aircraft carrier and gets frozen in the air.
  165. The sound of receiving a message is produced instead of the sound of sending a message.
  166. The Clan interface in the game client sometimes doesn’t change after a player is expelled from their Clan
  167. Sometimes players aren’t able to purchase and mount modules when they have the "Not ready" status in a Division
  168. The game client may crash if a player clicks the "BATTLE ON!" button after achieving first rank
  169. Sometimes the conditions for gaining access to a mission may not be displayed
  170. It's possible that an allied ship can become invisible in battle and can be seen on the Minimap only.

 

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[SALIS]
Players
1,264 posts
16,817 battles
7 minutes ago, TheComedian1983 said:

Posílal jsem teď ticket technického ražení na podporu a když už jsem na té odporně zpracované (Vesmírní lidé hadr) stránce byl, mrkl jsem na známé bugy hry.
No ty krávo.
 

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0.8.6 Known issues — *Updated 24/07 (EN only)

31. kvě 2018Aktualizován před 5 dny

712_wows_maint.jpg

Performance-related bugs
  1. Upon opening Contacts, the game client freezes if the player has added a large number of players to their Contacts or Blacklist.
  2. Client freezes when a player switches to and out Binocular View.
  3. There are rare cases when the client crashes after clicking on a player in the post-battle results, in the Team Score tab.
  4. The client crashes when the player selects a patch after the previous one was removed from the account
  5. Client freeze when changing second monitor orientation from album to portrait
  6. Game client crash is possible when trying to exit the battle after reconnecting to the server
  7. Client crash when using free camera, if the camera moves outside map borders, but still overlooking the map
  8. DisplayLink driver installation can cause unstable operation of the game client.
  9. In some cases, the client might crash with the following error "Error creating effect for 'shaders/std_effects/PBS_ship.fx"
  10. Some players experience performance drops when they activate all circles on the Minimap.
Port and chat bugs
Battle interface bugs
  1. When the Alt button is pressed/in the alternative mode during the countdown, some elements of detectability and range are displayed
  2. It is not possible to enable "Mute" in the battle chat using the lowest message in the chat.
  3. Particular effects beyond the camera border are not displayed.
  4. The reticle from the last airdrop of a squadron remains visible on the water's surface if players select the same aircraft type on the carrier.
  5. A cursor sometimes appears while controlling the free camera of an aircraft carrier.
  6. In Observer mode, the marker for capturing a neutral key area is displayed red when there are both allied and enemy ships within its capture radius.
  7. A cursor sometimes appears while controlling the free camera of an aircraft carrier.
  8. After restarting the game client and reentering the battle, the Minimap becomes empty and transparent.
  9. Hydroacoustic Search hint values are not rounded when the Vigilance skill is mastered
  10. Damaged modules icons flicker when switching between post-battle stats tabs
  11. In some cases in post-battle stats in "Detailed report" tab ships that haven't been damaged may be displayed
  12. The displayed damage on the caused damage counter differs from the total damage caused by several points.
  13. During the battle some UI elements may disappear in some cases
  14. There's no torpedo range in minimap settings when the player controls a torpedo bombers squadron
  15. When the "Incoming Fire Alert" perk is used, the salvo indicator isn't displayed properly — the color of the salvo text doesn't match the color of the exclamation mark
  16. Damage values for the enemy air group, which is taking off, are shown if it has been destroyed prior to that.
  17. Lost fighters and bombers are not counted in the post-battle statistics
  18. After an event battle, the "Missions" tab will be open on the loading screen of the next battle regardless of what tab was selected previously.
  19. The speed value is 0.1 or -0.1 on the telegraph when the ship stops completely.
  20. When first loading on a map with key areas, the key areas are not displayed on the minimap of the loading screen.
  21. In certain cases ships that didn't deal any damage to the player's ship appear in post-battle statistics
  22. The icon for the battle type appears in battle for a short time.
  23. The icons for the team roster and aircraft carrier squadrons are blurry.
  24. When the "Rotate Minimap" setting is enabled, excessive characters (zeros) are displayed on the minimap in battle
  25. In some cases, the gunsight doesn’t change to torpedo cone when switching to torpedo armament.
  26. When switching to the free camera view from the tracking camera ("Z"), any further attempt to return to the ship freezes the camera along with the tracking effect.
  27. Weather change timer doesn't appear after re-connection when a Cyclone has already set in.
  28. Distance displayed in the main guns binocular view differs from the distance displayed in the gunsight after switching back to the third person view.
  29. After a battle is over, if they hold the H button, the "null" values are displayed in the ship characteristics window.
  30. On the Minimap, the values flicker in case the different types of armament have the same firing range.
  31. Sometimes, in battle, ribbons are displayed one above another.
  32. Lexington AP bomb drop cycle under defensive AA is abnormally big
  33. In battle results, in the Detailed Report tab, the damage from aircrafts in the Operation mode is not displayed.
  34. In the post-battle statistics screen, there's no indication whom the aircraft destroyed by the player's catapult fighter belong to
  35. The 'Weather Predictor' icon remains present on the battle screen after the cyclone has passed
  36. For all ship types except aircraft carriers, the cursor does not change its status when the player attempts to set an enemy unit as a priority target for the Secondary/AA guns in the Tactical Map mode
  37. Incorrect display of the name of the ship that destroyed the enemy ship in particular cases.
  38. The cursor changes its behavior when it interacts with objects located behind the Minimap
  39. The activation of AA barrage fire with selection of enemy air squadrons (the combination of Ctrl+N+LMB does not activates AA guns in case they have been disabled.
  40. There are cases when the base/key area capture progress indicator displays artificially high values.
  41. The color of the clantag in post-robust statistics does not match the color of the tag in the section "Composition of Teams"
  42. When you shoot allied aircraft down, the ship that was carrying them is not displayed in the post-battle statistics screen.
  43. After reconnection, the Division chat is not available.
  44. In Operation Dynamo, markers of mines that were near the ship before disconnection cannot be seen after reconnection.
  45. Sometimes, the Czech letter "ň" is displayed incorrectly.
  46. On the event operations maps (Halloween 2016 and 2017), the torpedo aiming cone may overlay elements of the surrounding environment
  47. There are cases when the Detailed Report tab is not displayed in battle results.
  48. Incorrect operations names in replays
  49. A player does not receive the achievement for the completion of particular conditions at the end of a battle.
  50. The effect of full screen fire is displayed after reentering the battle provided their ship was destroyed.
  51. The camera may keep moving in the same direction when pressing W and Esc simultaneously after being destroyed
  52. The weather change icon of may appear after being destroyed
  53. In battle results, in the Detailed Report tab, in the window for aircraft that were destroyed, no information is displayed about who shot down them in case the aircrafts were shot down by the player or by an ally.
  54. In some cases minimap circles distance numbers may be displaced
  55. There is no indication of a target lock on the Tactical Map
  56. The timer of a consumable delivers incorrect values after re-entry to the battle
  57. A rare issue when the UI elements of enemy ships (icons on the Minimap, hit points indicator, name, etc.) are not displayed in battle.
  58. If a player gets into battle too late, the cyclone timer continues to display the cyclone approach time even after the cyclone effect has already kicked in
  59. A standard detection icon is displayed after switching from the salvo icon, in case the ship was detected by special devices.
  60. In some cases enemy base capture timer is not updated
  61. Forced torpedoes reload icon is displayed when main caliber guns are chosen
  62. In some cases aim lock is not displayed on a minimap
  63. Rare incorrect display of battle interface in the Training Room.
  64. The player still can send attention to a square on the Minimap by double-clicking it after reentering the battle provided their ship was destroyed
  65. Capture timer is displayed for a short period of time after an area has been captured
  66. In some cases if there are enemies in the capture area base capture timer may disappear
  67. Help text hint is twitching when changing minimap transparency
  68. There are cases when the allied ships clutch during ramming and cannot declutch.
  69. Torpedo marker appears before the arming of the torpedoes
  70. The button "Battle on!" is missing, when reentering the client during the battle
  71. Black background of battle statistics if client was collapsed during the battle
  72. On Low graphics setting list of destroyed ships in the battle results screen is hard to read
  73. In some cases main caliber guns can go through the superstructure
  74. Camo is displayed with a big delay on low graphics settings
  75. In some cases spontaneous main calibers guns or torpedo tubes fixation is possible
  76. Amount of hit modules in the post battle stats screen do not correspond with the one on the main results screen
  77. The Repair Work duration displays negative timer upon activation after reconnecting.
  78. Upon the first display of the air squadron icon, the icon is first displayed in the top corner of A1 sector.
  79. In observer mode, it's possible for the HP of a ship to be displayed incorrectly.
  80. It's possible for a destroyed ship to show as having full HP after the observer has self-destructed.
  81. The markers of ships which are close to each other are hard to differentiate.
  82. From time to time, the icons of aircraft carrier's consumables blink when they are activated.
  83. An incorrect icon is displayed upon picking up a consumable item in the Savage Battle mode.
  84. While planning a route for the autopilot with route intersections, movement of the camera in the game can cause the route lines to "hop."
  85. The distance from a ship to a route line which crosses the current route segment differ visually both in the game and on the Minimap.
  86. While controlling a squadron, it's impossible to report or complement a player through the context menu within the lists of commands.
  87. If some airplanes have been destroyed, the reticle of a bomber shifts during an attack.
  88. While changing the size of the Minimap, islands sometimes disappear.
  89. The icons of ships are twitching while moving within the Minimap.
  90. In particular cases torpedoes can travel beyond the map boundaries.
  91. Data in the Credits and XP tab can sometimes go missing.
  92. There are rare cases when the capture progress remains unchanged after leaving the control point.
  93. Once the air group, which was destroyed prior to that, takes off, the attack abandon timer is displayed during the attack
  94. The "Thunderstorm Front" icon appears only based on the aircraft carrier position
  95. Air group crosshairs do not take terrain into account during the aiming and prediction process
  96. The Smoke Screen radius does not correspond to the the effect size of UK cruisers.
  97. Sometimes the camera shifts to an aircraft carrier while players are still controlling a squadron.
  98. The hint to the Tactical Map overlaps the map with the 1280х1024 screen resolution.
  99. When the interface is disabled via the ctrl-g combination, torpedo bombers' prediction freezes in one place
  100. An error in incorrect rounding of rudder shift time upon mounting the Steering Gears Modification 2 upgrade.
  101. Spamming of notification on the progress of completing personal combat missions.
  102. There may be instances of the incorrect display of aircraft squadron speed values
  103. The “View” sector sometimes doesn't fit the Minimap borders
  104. There may be instances of a consumable activation button being incorrectly displayed during battle, if a key with a long name is assigned (Delete, Enter, etc.)
  105. There may be instances of aircraft carrier bots starting their attacks with aircraft squadrons immediately after they take off
  106. After a group of fighters from a selected air group is destroyed, the consumable doesn't start its cooldown period if fighters of another air group are active and in the air
  107. There may be instances of air groups starting to attack right after the planes approach their target
  108. Sometimes air groups from aircraft carrier bots hover over enemy ships without attacking them until they get destroyed
  109. The cursor on the Minimap glitches when it's hovered with the help of the "~" key
Ships bugs
  1. [PRSD107_Pr_35_Udaloy] Camo fails to apply to torpedo tubes of hull В PRGT055_533mm_2N_5tubes(Hull_B)
  2. [PJES548_AZUR_YUKIKAZE] Improvements of the skin dodger
  3. The armor layout of destroyer Z-23 lacks the barbette armor.
  4. [PFSC510_Colbert] A bug regarding the effect when a ship moves in reverse.
  5. A part of ship STALINGRAD disappears at long range if a Clan camouflage is installed on her.
  6. The mm values of KAGA's HE shells are incorrect.
  7. Incorrect Roman numerals on the waterline of the ship on her right side.
  8. The main guns of ships [PJSB006_Fuso_1943] [PGSB110_Grossdeutschland] aren't painted in camouflage colors.
  9. [PJSC009_Mogami] Incorrect shell flight trajectory on cruiser Mogami after shooting an island
  10. [PRSC610_Smolensk] The water draining effect is shifted relative to the actual water draining spot.
  11. [PASC718_AZUR_Montplier] Smart crates on superstructures have non-transparent background.
  12. [PGSA508_Graf_Zeppelin] Camera goes through aircraft textures.
  13. [PRSB109_Sovetsky_Soyuz] The protruding edge of the barbette glitters when rotates.
  14. Tachibana: In max close up in binocular view camera can touch water
  15. [PRSD109_Pr_48_Kiev] Hull (B) has 2 middle AA zones
  16. [PASB006_New_York_1934] The catapult on battleship New York touches the superstructure.
  17. AA defense has no shadow in the port
  18. [PUSD503_Vampire] The life buoys show the prefix HMS Vampire
  19. [PFSB506_Dunkerque] The left and right side of Dunkirk ship display the textures of door ways that are shifted relative to their models.
  20. HSF Graf Spee with mounted W207 camouflage displays the coat of arms of Scharnhorst on the bow main battery turret.
  21. Imposition of objects of fine geometry (rail, railing) over the torpedo sight
  22. There are cases when IDS text is displayed instead of the message on the base capture in the Standard Battle.
  23. [PGSC103_Kolberg] Incorrect axis for turn side choice for 3rd main caliber turret
  24. On some ships, the camera goes through the superstructures when touring modules
  25. The direction of primary armament on ship miniature does not correspond to their direction on the ship.
  26. On some ships, the flag hits the superstructure
  27. Only the right-side turbine pipe trembles on the Savage Battle mode's ships.
  28. At low graphics settings, the racks for depth charges aren't displayed on destroyer Sims.
  29. [PJSD219_Kitakaze] Upon applying a camo, one of the base textures shifts.
  30. [PBSA210_Audacious] Texture and camo bugs
  31. [PASB017_Montana_1945]The camera's point of view passes inside the hull of the ship when exploring Montana
  32. Sometimes the audio of Kaga's attack aircraft is too loud while launching rockets.
  33. When applying the Zaya camouflage to cruiser Zao, the appearance of the 25 mm/60 Type 96 Triple mod. 1 AA guns doesn’t change
Map bugs
  1. The textures of a ship/robot pass through the texture of the island on the Risus map.
  2. [18_NE_ice_islands][16_OC_bees_to_honey][15_NE_north] The effects for the moving local weather are missing from the tactical map.
  3. [18_NE_ice_islands] The effect of frozen screen in the local weather gets abruptly turned off.
  4. [s06_Atoll] When playing "The Ultimate Frontier" operation, at square D4, upon crushing into an island, the ship might get on the shore collision model.
  5. After ship was destroyed, there is no option to switch to another player using the team panel.
  6. In the Port, edges of the ship shadow are displayed as flickering lines
  7. On the Estuary map shadows from hanging objects are displayed incorrectly
  8. [Glitch] There are cases when island parts appear in the air.
  9. On the Hotspot map, the frustrum is cut on the top right corner of the Minimap.
Other bugs
  1. On battleship Yamato, the length of the torpedo bulges is less than the length of the citadel's armor belt.
  2. The Tactical Expertise achievement is granted regardless of the number of completed missions.
  3. The hint that entering a Ranked Battle in a Division is impossible is missing.
  4. Interface can be loading with a delay in the Port.
  5. Icons are cut in the "Upgrades" and "Ammunition and Consumables" tabs.
  6. a new Clan Scenario for the Training Room hasn't been added for the 51_Greece map.
  7. In some cases, graphical artifacts blink in battles.
  8. Sometimes at the moment of the last squadron's flight attack, the camera teleports to the carrier without F having been pressed.
  9. There's an error in the description of aircraft carrier Enterprise: the ship in the series cell states 2, while the correct number is 3.
  10. Sometimes the post-battle statistics aren't displayed.
  11. In some situations, the soundtrack of the player-selected Port can be heard in battles.
  12. Crosshair hitches if the "Adrenaline Rush" skill is mastered.
  13. After the activation of the Damage Control Party, the indicator of fire/flooding disappears before the end of fire/flooding.
  14. In the end of a battle, the voice message "Fighter! Destroyed!/Spotter! Destroyed!" is played.
  15. The icon for the permanent Type 9 camouflage for Diana is too dark.
  16. Default sounds of turning are heard in addition to the sounds for a particular ship when turning the main battery guns.
  17. The user's music isn't played when the "Listen to your own music" option is activated
  18. Pop-up window with caption "undefined_TOOLTIP_PROFILE" can appear in the "Summary" window in the "Profile" tab.
  19. The camera twitches when enabling the sniper mode.
  20. Sometimes, if the attack button is pushed too much on bombers while getting ready for attack, attack can fail to be delivered.
  21. Sometimes AI ships fire at already destroyed enemies.
  22. When escaping the dogfight using the manual attack, the fighters that were escaped with this maneuver do not receive the full freeze (movement and attack) for 5 seconds, but are able to move.
  23. When clicking with Ctrl+LMB on zoom elements in the right bottom Minimap corner, some keys can become inactive.
  24. Switching to bombers during attack in the post-mortem camera mode results in fixation of camera angle, providing negative effect on monitoring the battle situation.
  25. In the conditions for getting the "Aircraft Carrier Commander I" emblem, Tier IX aircraft carriers are mentioned that are currently not available in the game.
  26. Ship ropes are drawn behind smoke screen and other visual effects.
  27. Old WoWS logo is displayed on the rotating gear icon.
  28. On IntelHD-based devices, there's a red bar on the water when playing on a destroyer.
  29. A torpedo that was dropped next to the island disappeared, but caused damage to the ship.
  30. Add the option to select the battle type in the mission window.
  31. The giftbox displays absolute values instead of coefficients.
  32. The torpedoes penetrate through the ship without causing damage.
  33. When one of master servers is shut down, waiting screen for switching to a new master server cannot be closed
  34. Video can be played in fast mode on log-in screen if the game client is minimized and PC is sent to sleep mode, and then, when the PC wakes up, the game client is maximized.
  35. When rendering spotted and destroyed ships, some lags that resemble freezes may occur.
  36. Ship icons may not be displayed in the matchmaker window when entering a battle in a Division consisting of 3 players.
  37. Cost of updated modules for British aircraft carrier Implacable doesn't fit in the window with the 1366х768 screen resolution.
  38. The "Detected" icon is not updated in the hint in the "Ship Controls" tab.
  39. The music layer playing in the Clan tab depends on the previously selected tab (the first layer is heard if the player switched to the Clan tab from the Port tab, the second layer is heard if the Clan tab was selected from the Modules tab, etc.)
  40. When holding the Alt button the timer showing the readiness of the next aircraft isn't displayed
  41. After leaving the battle, in the Dragon Port, the animation of waves correspond to to the state when the ship is moving at full speed.
  42. The left arrow button acts as a button that switches between the tabs when the player tries to assign a function to that key
  43. Shells and shell tracers during poor weather conditions appear farther than the acquisition range allows
  44. An error message is missing in case of the lost connection when using Pmang client.
  45. The AA sector reinforcement key doesn't work when EN (IT) keyboard layout is set.
  46. Squadron control can be temporarily lost during the takeoff.
  47. The small picture representing Type 18 – Lightning camouflage pattern contains the red color, which is not present in any color scheme of this camouflage mounted on a ship.
  48. The voice message "The enemy is about to win" is played many times until a battle ends.
  49. When switching to the Binocular view into the distance (aiming the camera to the maximum up position), if a torpedo tube is selected and any ship is in focus, the camera twitches once more.
  50. The model of an allied spotting aircraft disappears once it is launched.
  51. Teleportation of an aircraft carrier after she is destroyed.
  52. In death camera mode, shells don't get rendered after a salvo from battleship AllDestroyer
  53. Incorrect main battery reload time is displayed when the number of ship's hit points is reduced and Commander skill Adrenaline Rush is mastered.
  54. Entering the game client can take longer time.
  55. The effect of foam on water when ship is sinking accelerates at large distance.
  56. The camera goes inside the ship when the module overview stops
  57. During the "Cherry Blossom" operation, the "Destroy 50 aircraft" mission cannot be completed if the enemy aerodromes were destroyed before the aircraft took off.
  58. Incorrect name of the check box "Open the Daily Shipments window on login".
  59. The description of the "Second Wind" talent states that 0 HP is restored per second for 120 seconds.
  60. When closing the Daily Shipments window, figures in the counters overlap.
  61. The "Achievements" hint in the player profile contains incomplete information about types of battle.
  62. The game client can crash when hitting Rasputin with three to five torpedoes in Operation "Terror of the Deep."
  63. When playing with the 4K resolution, the cursor is not enlarged when the player selects the AA/secondary armament priority.
  64. After the Commander's Priority Target skill is mastered, certain bots are not displayed during an operation, although they continue to fire at the player.
  65. The Torpedo Speed parameter is missing in the Torpedoes tab, when playing submarines.
  66. When in battle, the hint, which pops up when hovering a shell type or a consumable, can overlap the list of team members on the screen.
  67. Certain ships have four consumable modules on one hull (the R, T, Y, and U buttons) and three modules on the other hull (the R, T, and Y buttons).
  68. An error with display of AA defenses on battleship Gascogne when selecting Focus camera on a module.
  69. In some cases, it’s impossible to establish a safe connection on iPhone 4s with iOS 9.3.2 and 9.3.5,
  70. In Port, a ship that requires repairs has a horn sound different from the sound that this ship produces in an undamaged state.
  71. When playing submarines, there is a visual armor icon in the Armor line.
  72. Ship type silhouettes are missing in the post-battle results screen.
  73. Air bubbles can be displayed on the screen even though the submarine does not dive.
  74. A submarine on the periscope depth can avoid damage when hit by torpedoes.
  75. Color signals for drowning when ships perish because of ramming.
  76. The game client collapses spontaneously when the Avast antivirus software is installed.
  77. The game client collapses spontaneously when the AVG antivirus software is installed.
  78. Submarine characteristics aren't displayed during the comparison with allied submarines at the battle loading screen.
  79. The "Enhanced skill" icons of the unique US Commander Ovechkin aren't displayed in some cases.
  80. The ship's HP indicator is displayed incorrectly at a scale of 114% and with the adaptive mode on.
  81. Sometimes, the Incoming Fire Alert and Priority Target commander skills don't work on cruiser Henri IV.
  82. User received wrong rent ships for Clan battles
  83. Special Combat mission "Hit the citadel of enemy ships at least 3 times" may not completed in battle
  84. The mission Clan vs Clan has no progress
  85. The World of Warships icon isn't displayed in the task bar.
  86. Sometimes, after minimizing/maximizing the game screen by pressing Alt+Tab, buttons on the authentication screen are not responding.
  87. Upon pressing Esc, the Account Completion screen is not closed, if the cursor is placed in the input field.
  88. Upon clicking "Recruit Them All" on the World of Warships portal, some players do not receive a token for the SSE-mission.
  89. Key icon is not displayed in TAB statistics when assigning a command to the middle mouse button.
  90. On the horizon, stripes appear on the water.
  91. The proportions of French and British national flags do not correspond to the real ones.
  92. After the player presses 'Apply' to switch to the other monitor in the full-screen mode without restarting, this change takes place immediately
  93. From time to time, the voice messages disappear, the shot sounds become quieter after sound dumping
  94. There are cases when a torpedo that hits a ship causes no damage.
  95. When changing resolution in full screen mode window size of other applications changes.
  96. [MacOS] MSAA x2 Set up on Mac is not available.
  97. In the Binocular View, when locking the reticle on the minimal firing range, the shells fly not to the area of reticle lock, but to the one where the reticle shifts to after exiting the Binocular View.
  98. Premium time duration on the port and in the account menu may differ.
  99. If the path to game client includes symbols that are not included in the system localizations, the game client will not be able to launch
  100. If the game is in full screen mode and player tries to change resolution to a non-standard for this monitor, the picture will be corrupted
  101. [WinStore] The WoWS client is displayed behind other windows when the focus is returned to the UWP login application
  102. In the WinStore client, there is no way to enable the quality of Ultra sounds
  103. On some AMD graphic cards screen twinkling is possible in full screen mode when DX9 option is turned on.
  104. When purchasing a ship through a PRMP-offer, a ship is credited without a commander if the player has not "opened" commanders in account level
  105. Hint for voice chat transition mode does not change when this mode is changed
  106. In some cases input areas may be unavailable on the game client login screen
  107. The Pg Up and Pg Down are not functioning.
  108. When using the Nvidia DSR technology on the Tears of the Desert map, the Texture not found notification is displayed when looking at the sun.
  109. The game client window appears behind another window when minimized with Win+d
  110. In case a player opens containers with multiple clicking with LMB or clicking, the are cases when several containers open during one animation. At the same time, the items from all containers are credited to account; the animation displays only one container opening.
  111. Shifting to ship from the Tactical Map by pressing the space bar is unavailable
  112. The seasonal flag of ranked battles is displayed when switching the statistics to another battle type in the Summary tab.
  113. The option to insert the text with the Shift+Ins key combination does not function.
  114. There are cases when ships jump after collisions with islands.
  115. The statistics of ranked battles in profile is not updated before reentering the game.
  116. Desynchronization of visual ship model and effects of shell hits.
  117. In some cases in St.Petersburg port there may be lighting under the ship
  118. There are cases of flying beyond the map boundaries in the free camera mode.
  119. Changes in the rudder shift time of some ships does not result in changes in maneuverability in their technical characteristics.
  120. The ship remains on water up to the end of the battle after destruction.
  121. Accelerated reload of Torpedo tube does not work with selected MC
  122. Incorrect display of progress in achievements upon their receiving in several battles.
  123. The 1.5x notification for the first victory of the day does not disappear from the UI.
  124. Lagging of firing effects of allied ships when rotating the camera.
  125. A shell "thinks" that it remained in the casemate after ricocheting from the citadel, due to zero armor of the casemate deck.
  126. When attacking with torpedo bombers, the torpedo cone overlaps the buildings on islands.
  127. Interface turn on/turn off during battle leads to the worsening of the quality of consumables icons
  128. The interface is not optimized for high screen resolution of 4092х3820.
  129. Players can no longer unlock the Universal Seaman achievement due to the fact that Tier VII carriers have been removed from the Narai operation.
  130. Default sounds for enemy space aircraft
  131. At low graphics settings, the icons of the Commander's Personal File window overlap the icons of the Commander's Skills window.
  132. A tip error: upon pressing F1 in battle, bad language is displayed after pressing F12, when it should be a combination of SHIFT+F12.
  133. Sometimes it's possible to damage a citadel with a shell with a caliber that's less than the armor of the citadel.
  134. Sometimes it's possible for citadel hits to be unaccounted for in a Personal Order.
  135. The Mike Yankee Soxisix signal is displayed as non-effective for destroyers in the Savage Battle mode.
  136. In certain cases audio messages are played simultaneously rather than one at a time
  137. An ellipse similar to the aircraft crosshair may appear near the player's aircraft carrier when playing on aircraft carrier Indomitable.
  138. It can happen that airplanes don't "die" if you send them to land immediately after attack.
  139. In some cases, graphical artifacts are displayed on the Minimap while displaying Radar's range.
  140. Displacement of the game client windows against the borders of the monitor.
  141. If the game client is launched with WGC integrated, but WGC is not launched, automatic log in fails.
  142. Upon logging in to the game with Update 0.8.4.0 for the first time, there's a chance that a window about receiving Provision Tokens will appear.
  143. On the Summary tab, Stalingrad is displayed as a researchable ship.
  144. Upon unlocking the ability to choose a color pattern for Soviet destroyers, it's impossible to change the color pattern to the permanent Type 19 or Type 29 camouflages for destroyer Tashkent.
  145. The duration of consumables on aircraft isn't shown during replays
  146. The combat mission to destroy the particular number of aircrafts cannot be completed.
  147. The aircraft model is standing on the catapult when all consumable charges are used and the aircraft were destroyed.
  148. The explosions of AA gun shells cannot hit the aircraft flying above the mountains
  149. Squadrons maneuvering by themselves during take-off
  150. AA guns models stop following the target if it was behind the terrain for a certain period of time
  151. Bombs on Midway cannot be dropped with the last flight of the squadron
  152. The crosshair and the prediction point aren't displayed during replays
  153. Problems with control and sound may occur if Free Camera is used when controlling a squadron.
  154. In some situations, players have observed that carrier Hakuryu's bombers jerk upon a single push of the A or D buttons.
  155. A drop in speed is possible when a squadron is getting down after flying over a mountain.
  156. The effects of bombs and torpedoes aren't replaced with a skin
  157. When a rocket hits the citadel, the corresponding ribbon isn't given to the player
  158. If a carrier is dead, the camera returns to it after the time of the last squadron expires.
  159. It can happen that it's impossible to launch a squadron for some time after the previous squadron attacked and was sent back to the carrier.
  160. When you release bombs on high mountains, the bombs fly out of the reticle.
  161. The game client crushes when player leaves a battle.
  162. If air group dies while player is in the Tactical Map, the camera can be in water when returning to the aircraft carrier.
  163. The icon of a damaged module isn't displayed when steering gears have been damaged from the splash of a shell hitting the water.
  164. From time to time, a flight that has delivered attack doesn't return to its aircraft carrier and gets frozen in the air.
  165. The sound of receiving a message is produced instead of the sound of sending a message.
  166. The Clan interface in the game client sometimes doesn’t change after a player is expelled from their Clan
  167. Sometimes players aren’t able to purchase and mount modules when they have the "Not ready" status in a Division
  168. The game client may crash if a player clicks the "BATTLE ON!" button after achieving first rank
  169. Sometimes the conditions for gaining access to a mission may not be displayed
  170. It's possible that an allied ship can become invisible in battle and can be seen on the Minimap only.

 

Je tam i Ň jako bug! :Smile_trollface:

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[T-N-T]
Weekend Tester, Players, In AlfaTesters
6,566 posts
16,007 battles
1 minute ago, Dave6 said:

Je tam i Ň jako bug! :Smile_trollface:

A dokonce i na 45-te pozici  . . .to vypada ze se pomalu ale jiste propracovava nahoru :cap_win:

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[IDDQD]
Moderator, WoWs Wiki Team, Korzár
4,501 posts
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Před 1 minutou Dave6 řekl/a:

Je tam i Ň jako bug! :Smile_trollface:

Jo prej sometimes :Smile_teethhappy:
Sometimes, the Czech letter "ň" is displayed incorrectly.

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[IDDQD]
Moderator, WoWs Wiki Team, Korzár
4,501 posts
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Nebo 404? :Smile_trollface:

 

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[BL4CK]
Beta Tester
4,204 posts
10,648 battles

Dneska se toho sešlo víc , tož davaj :

za děvčaty z Brna choď

Spoiler

kLupzkN.jpg

Legenda o vrtání panelů

Spoiler

9YQ3BFH.jpg

Todle platit když mi bylo dvacet , tak jsem dostal minimálně 3x doživotí

Spoiler

hk3sh9U.jpg

a něco z diskuze k tomuto :

A je treba mať pre každú dámu zvlášť "odsúhlasovací" zápisník alebo sa môžu podpisovať všetky do jedného?

- je reálne prežiť stratu takéhoto zápisníka ?

- Záleží na odvaze....

Myslim, že len suhlas nestači a treba aj stručny popis. Pred svadbou by tam stalo: kompletka, - analek, oralek, štrč ho kam chceš,.... a po svadbe misionar, misionar, misionar, misionar, .... ale nebudeš na mna dychat.

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[IDDQD]
Moderator, WoWs Wiki Team, Korzár
4,501 posts
16,042 battles

Zas parádní video od Ranzara - ale jak to sedí i na lodě :Smile_teethhappy:

 

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