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Blackeon

Things that are not right with this game... and should be

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Shame on you WG for a Beta product released as finished because of:

Slow battle load times - especially in the first map of a session

Social contacts does not work e.g. you can't find players when they are in the game and talking to you on skype

Game is not set to work on three screens (you have to manually edit prefs and then none of the menus work unless you take your PC out of spanning and back to one screen, seriously when WoT works fine, WT works fine, Armoured Warfare works straight out of the box, you don't even need to tell it what res or screen ratio you want)

Replay function not working (or it will if you again edit the prefs or mod the game)

Aim bot exists and was not slammed down from the start (just by existing it undermines faith in the game)

MM still makes howler decisions, does not balance DD, will put up a match with 1 tier 3 ship for example and often does not balance by tier (working as intended or not they have to balance games)

COOP mode if weak and should allow bigger divisions so when you are sick of noobs you can build a private team and play against bots (guess what AW does this!)

 

.... and last and not least you only win if you have a good team and lose if you have a bad team, and the teams are never balanced. Or to put it another way it does not matter how well you play, good team = win bad team = lose (ok there are rare exceptions to this but this is the way it plays the majority of the time)

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1. Shame on you WG for a Beta product released as finished because of:

2. Slow battle load times - especially in the first map of a session

3. Social contacts does not work e.g. you can't find players when they are in the game and talking to you on skype

4. Game is not set to work on three screens (you have to manually edit prefs and then none of the menus work unless you take your PC out of spanning and back to one screen, seriously when WoT works fine, WT works fine, Armoured Warfare works straight out of the box, you don't even need to tell it what res or screen ratio you want)

5. Replay function not working (or it will if you again edit the prefs or mod the game)

6. Aim bot exists and was not slammed down from the start (just by existing it undermines faith in the game)

7. MM still makes howler decisions, does not balance DD, will put up a match with 1 tier 3 ship for example and often does not balance by tier (working as intended or not they have to balance games)

8. COOP mode if weak and should allow bigger divisions so when you are sick of noobs you can build a private team and play against bots (guess what AW does this!)

 

9. .... and last and not least you only win if you have a good team and lose if you have a bad team, and the teams are never balanced. Or to put it another way it does not matter how well you play, good team = win bad team = lose (ok there are rare exceptions to this but this is the way it plays the majority of the time)

 

I will react to this in their defense a little bit :)

 

1. Version 0.5.1 is much better.

2. Who cares, caching will solve this also.

3. Who cares

4. Who cares.

5. Modest issue.

6. Who cares.

7. I feel this game is totally over balanced. I'd like strange teams too... balance teams is kinda boring... sometimes it's unbalanced... much more interesting.

8. Wow who cares.

9. Wow... who cares :) Only for ranked matches this might care... have you tried ranked ?

 

The biggest pain I feel with your posting is 7... you some kind of balance freak ? ;)

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.

 

Edited by cherry2blost
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I will react to this in their defense a little bit :)

 

1. Version 0.5.1 is much better.

2. Who cares, caching will solve this also.

3. Who cares

4. Who cares.

5. Modest issue.

6. Who cares.

7. I feel this game is totally over balanced. I'd like strange teams too... balance teams is kinda boring... sometimes it's unbalanced... much more interesting.

8. Wow who cares.

9. Wow... who cares :) Only for ranked matches this might care... have you tried ranked ?

 

The biggest pain I feel with your posting is 7... you some kind of balance freak ? ;)

 

Nice who cares answers...

He cares, otherwise he wouldn't have made the post?

 

@OP: Ofcourse a good team wins from a bad team. That's no rocket science. So actually you do not agree with the whole natural order of things.

The strong will conquer the weak and such... This is a different game then WoT, if you had done a little research you would've known that before you started playing.

It also might have saved us from this topic. :) edit: should do research myself before replying.

 

And if you know the name of the player he/she can be found...strange that you can't.

Edited by Drycon

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I will react to this in their defense a little bit :)

 

1. Version 0.5.1 is much better.

2. Who cares, caching will solve this also.

3. Who cares

4. Who cares.

5. Modest issue.

6. Who cares.

7. I feel this game is totally over balanced. I'd like strange teams too... balance teams is kinda boring... sometimes it's unbalanced... much more interesting.

8. Wow who cares.

9. Wow... who cares :) Only for ranked matches this might care... have you tried ranked ?

 

The biggest pain I feel with your posting is 7... you some kind of balance freak ? ;)

 

Says the voice of reason and experience, have you tried ranked as would truly hate to have you in my team with your don't care attitude, THIS ^^^ is what is wrong in this game since the WoT jockeys came aboard....

 

Maybe play a few more games, get a bit 'better' and then come and comment upon someones post who obviously has WAY more experience than you.....

 

skybuck%20stats_zps6uha0mbp.jpg

 

Think a picture says more than a 1000 words......

 

'nuff said....

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This is how this community became. Opinions are like [edited], everybody has one

@Op: try pve, it's far more relaxing.

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to inappropriate content. RogDodgeUK

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And if you know the name of the player he/she can be found...strange that you can't.

My point was I knew their name, I was talking to them on Skype and still the system did not work. I could message him, and he could read my message but I could not see his replies, I had him on my friends list but according to the game he was not playing. As I said Not working.

 

My point about the better team winning is that this is decided at the start of the match becuase teams are not balanced. The sense that it does not matter how well or badly you play, matches are decided by match maker e.g. In WoT XVM predictions are 90% accurate and I suspect that if it existed for WoWS it would be the same. 

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This is how this community became. Opinions are like [edited], everybody has one

@Op: try pve, it's far more relaxing.

 

I would like to play PvE but with a larger division, just like you can in AW
Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to inappropriate content. RogDodgeUK

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Aim bot exists and was not slammed down from the start (just by existing it undermines faith in the game)

 

Yeah well any player, who has as much of common sense as jellyfish,  would beat the crap out of anyone using this aimbot - even slightest change of rudder shift will cause aimbotter to miss his entire salvo (or vast majority of it) and you can hapilly pepper him w/ scatter fire if he tries the same thing (scatter fire - every turret fires at slightly different bearing and dispersion takes care of rest)

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Yeah well any player, who has as much of common sense as jellyfish,  would beat the crap out of anyone using this aimbot - even slightest change of rudder shift will cause aimbotter to miss his entire salvo (or vast majority of it) and you can hapilly pepper him w/ scatter fire if he tries the same thing (scatter fire - every turret fires at slightly different bearing and dispersion takes care of rest)

 

That's the worst argument ever for the aimbotter, because it implies that he won't do the same thing.

He can do it, and even more accurately, seeing as he has an indicator showing the general pattern and movement of where he needs to aim.

 

Not saying that it still in the game, but I am saying that the argument that someone using experience rather than an aimbot will always be better is completely wrong. Extra information is a distinctive advantage if used correctly.

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If anyone can see pattern in my dodging... well I want that guy to fill my lottery tickets :D Aimbot is in game (even WG acknowledges so). Vast majority of aimbotters can´t use that extra information correctly - yeah they can hit first salvo on enemy who is sailing straight but they wont be able to do so on zig-zagging enemy if they will just follow indicator.

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My point was I knew their name, I was talking to them on Skype and still the system did not work. I could message him, and he could read my message but I could not see his replies, I had him on my friends list but according to the game he was not playing. As I said Not working.

 

My point about the better team winning is that this is decided at the start of the match becuase teams are not balanced. The sense that it does not matter how well or badly you play, matches are decided by match maker e.g. In WoT XVM predictions are 90% accurate and I suspect that if it existed for WoWS it would be the same. 

 

This excuse is only used by poor players.
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This excuse is only used by poor players.

 

This, and he words it a bit nicer than me.

OP, don't see the MM as a problem but as a challenge.

It;s like a single player game only you don't have control over the fact if the battle is easy, normal, hard or unreal. :)

 

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If anyone can see pattern in my dodging... well I want that guy to fill my lottery tickets :D Aimbot is in game (even WG acknowledges so). Vast majority of aimbotters can´t use that extra information correctly - yeah they can hit first salvo on enemy who is sailing straight but they wont be able to do so on zig-zagging enemy if they will just follow indicator.

 

But that's just as true for someone shooting at you without using an aimbot. Except the person using a aimbot will see minute changes in course and speed, which in turn can help him formulate a better guess as to where he needs to fire, something someone without it just can't do.

Just because a lot of baddies just point and click at the indicator doesn't mean the mod isn't devastatingly potent, even against a good player zig zagging.

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If anyone can see pattern in my dodging... well I want that guy to fill my lottery tickets :D Aimbot is in game (even WG acknowledges so). Vast majority of aimbotters can´t use that extra information correctly - yeah they can hit first salvo on enemy who is sailing straight but they wont be able to do so on zig-zagging enemy if they will just follow indicator.

 

Don't forget, aimbotters are shooting not only at you. There are plenty of inexperienced captains out there. Against those any aimbot is a very powerful weapon. Actually any gameplay mod gives advantages, so I keep scratching my head why WG can't remove all mods, except maybe port related. There is one well known tank game who tried this and everyone is very happy about this. 
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Don't forget, aimbotters are shooting not only at you. There are plenty of inexperienced captains out there. Against those any aimbot is a very powerful weapon. Actually any gameplay mod gives advantages, so I keep scratching my head why WG can't remove all mods, except maybe port related. There is one well known tank game who tried this and everyone is very happy about this. 

 

Perhaps I am a little bit rude but they either learn to dodge as crazy (which will improve game experience) or they die - simple as that. I learned this "If you cant dodge it, angle as hell" approach when first aimbot was active.

 

 

But that's just as true for someone shooting at you without using an aimbot. Except the person using a aimbot will see minute changes in course and speed, which in turn can help him formulate a better guess as to where he needs to fire, something someone without it just can't do.

Just because a lot of baddies just point and click at the indicator doesn't mean the mod isn't devastatingly potent, even against a good player zig zagging.

 

 Whoa finally a discussion which instantly won´t degenerate to "screw ya I´m right" - upvoted just because of this ;) (both of you)

That´s true for anyone - if you dont know which way your target will turn - what use does information about current bearing and speed/course changes have? 

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Don't forget, aimbotters are shooting not only at you. There are plenty of inexperienced captains out there. Against those any aimbot is a very powerful weapon. Actually any gameplay mod gives advantages, so I keep scratching my head why WG can't remove all mods, except maybe port related. There is one well known tank game who tried this and everyone is very happy about this. 

 

I'm all for removing mods like the aim assist one but, I don't think inexperienced players' biggest problem is an aimbot... Sure, new player with aimbot vs new player without is an advantage, but an experienced player vs an inexperienced one is a much more one-sided battle.

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Perhaps I am a little bit rude but they either learn to dodge as crazy (which will improve game experience) or they die - simple as that. I learned this "If you cant dodge it, angle as hell" approach when first aimbot was active.

 

 

 Whoa finally a discussion which instantly won´t degenerate to "screw ya I´m right" - upvoted just because of this ;) (both of you)

That´s true for anyone - if you dont know which way your target will turn - what use does information about current bearing and speed/course changes have? 

 

And I returned the +1 favor ^^

 

It would have no impact to know where the target is turning is rudder shift times were very low, but especially at high tier where even cruisers start being sluggish in term of being able to turn, being able to see if the target is slowing down its turn and shifting the rudder in the other direction is the difference between your spread missing completely, and hitting a few shells because you knew the target was doing some maneuvering more complex than "I turn right at full speed".

For a lot of players, that info is meaningless, but just knowing that one target will be very hard to hit is valuable information, because you know you can try to focus an easier target and leave the hardest for last, when you're outnumbering it.

 

And that's the true potency of the mod. It's not having a aiming indicator, it's having an in real time indication of a target's intentions and its priority.

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It seems to me there is a lot of chest puffing going on here. To paraphrase:  "Aim bot means nothing when you are an uber player like me, anyone who complains about it is just a clueless noob, learn to play and aim bot means nothing" 

Is aim bot a good thing for this game? If no then it shouldn't be allowed to exist.

Personally I have never been aware that someone is using it, how could you tell? But I still believe it makes the game less competitive and less appealing, at least if you are playing to win and not just to have a laugh at the rest of your teams expense.

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This excuse is only used by poor players.

 

What arrogant rubbish. Maybe I do class as a "poor player" (can't be bothered to compare my stats with yours) but I just think winning should be about how well your team plays in that match not simply who starts with the best team. Like selecting two football teams so one is stacked with premiership players and the other from division 3, who will win 90% of the time? Now that is what I Would call boring. 

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.... and last and not least you only win if you have a good team and lose if you have a bad team, and the teams are never balanced. Or to put it another way it does not matter how well you play, good team = win bad team = lose (ok there are rare exceptions to this but this is the way it plays the majority of the time)

Are you aware of the fact that you're also in the team? If you play well, you'll help make your team "better" and thus improving your chances of winning, whereas if you if do badly, you'll make your team a "worse" one with your presence, lowering the chances of a victory. I also don't think complaining about a good team winning vs a bad team makes sense. I mean, where does that NOT happen?

 

Also you seem to think that players talking about their stats is to show off how good they are. That's only part of the reason (in most cases). The stats, as in statistical data, are showing a very clear trend. Good players get better win rates, bad players get worse win rates. That's not trying to put the bad players down, it's just how it is! If you lose A LOT, after about 500 battles or more, then you're a bad player and YOU bring your team down, causing it to lose. I'm sorry if the truth looks awfully similar to insulting, but it can't be said any other way.

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What arrogant rubbish. Maybe I do class as a "poor player" (can't be bothered to compare my stats with yours) but I just think winning should be about how well your team plays in that match not simply who starts with the best team. Like selecting two football teams so one is stacked with premiership players and the other from division 3, who will win 90% of the time? Now that is what I Would call boring. 

 

It is not ( I think, and I did consider your arguments so hear me out please ).

 

I'm an above average WoT player according to the ratings, with a mediocre win rate. But I once was a below average player, with a very bad win rate. I got better, and my win rate reacted to me getting better ( you could even see my WNx graphs climb before my wr started climbing.

 

Add to that, there are many players I know who are either just better or just worse at me at the game. This is clearly visible through both account averages as recent averages in performance. If everything was as team dependent as you say it is, these differences would not exist.

 

ps. I don't know if you're a poor player, I didn't check, I said 'this excuse is only used by poor players' and I stand by that comment.

 

I made that same statement, I said I was a better player then my stats showed. But I was called out and eventually when I actually started to become less bad I realized I had been wrong and it is my own personal performance which is responsible for my averages.

 

Teams are influential, but players are randomly spread out through those teams. If you're consistently able to reach your potential in any game, on average the statistics will show which games where you DO make the difference, you tipped over in your or the enemies favor. Because you DO make a difference, just not in all games. And that is what averages show.

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Are you aware of the fact that you're also in the team? If you play well, you'll help make your team "better" and thus improving your chances of winning, whereas if you if do badly, you'll make your team a "worse" one with your presence, lowering the chances of a victory. I also don't think complaining about a good team winning vs a bad team makes sense. I mean, where does that NOT happen?

 

Also you seem to think that players talking about their stats is to show off how good they are. That's only part of the reason (in most cases). The stats, as in statistical data, are showing a very clear trend. Good players get better win rates, bad players get worse win rates. That's not trying to put the bad players down, it's just how it is! If you lose A LOT, after about 500 battles or more, then you're a bad player and YOU bring your team down, causing it to lose. I'm sorry if the truth looks awfully similar to insulting, but it can't be said any other way.

Of course I know I can make a difference, but when you lose having sunk 4 ships and are top of your team, then it is not because you were part of the team, it is because your team wasn't any good.

Why would genuinely balanced teams be a bad thing, when you would then know if you win it is because in that match your team played better?

So don't make it about who starts with the better team, make it about who plays better in that match!

 

At what point was I making any point about stats? Good players have better stats, of course they do. So if you can see how good a player is by their stats then use them to produce evenly matched teams by ability and ships.

 

The only sense in which I was insulted was to suggest that my argument is only being made because I am a bad player (does 54% win rate make me bad, who cares?)

Edited by Blackeon

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