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ulfurinnAAA

is this normal for HE?

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ok so is was playing the sea map and on Núrnberg and mainly firing BB's with HE. It seems that HE at a distant is not doing any and little damage. And HE is suppose to have 8% chance of fire, im not good at math but 167 shots and 4 fires is not right(more like 14 its suppose to be)  Does anyone know wats going on here or are german just sucky glass hull broken engine boats??

 

 

 

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Don't forget enemy defences. The damage control I upgrade gives -5% chance of fire, the Fire Extinguisher Captain skill Level II gives a -7% chance of fire. If combined that gives -12% fire. With 167 shots and 4 fires that's about 3% ish - enemy probably had the damage control upgrade I fitted.

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View PostulfurinnAAA, on 30 October 2015 - 12:33 PM, said:

ok so is was playing the sea map and on Núrnberg and mainly firing BB's with HE. It seems that HE at a distant is not doing any and little damage. And HE is suppose to have 8% chance of fire, im not good at math but 167 shots and 4 fires is not right(more like 14 its suppose to be)  Does anyone know wats going on here or are german just sucky glass hull broken engine boats??


 

 

There's a hidden stat on ships that reduce their chance to get set on fire. My experiences firing HE on BBs seem to put the effective chance to around half the displayed chance.

 

That's the case for most CAs vs BBs, your guns just aren't going to be a threat unless you're 2-3 on 1, or if you can fire against a BB that isn't firing back, or is entirely unskilled. There are a few that can effectively fight BBs, you'll find those names under posts like "OMG NERF HE OMG OMG" made by members of the BB mafia.

 

View Post373_Runequest, on 30 October 2015 - 12:40 PM, said:

Don't forget enemy defences. The damage control I upgrade gives -5% chance of fire, the Fire Extinguisher Captain skill Level II gives a -7% chance of fire. If combined that gives -12% fire. With 167 shots and 4 fires that's about 3% ish - enemy probably had the damage control upgrade I fitted.

 

Those mods don't work that way. They work against each shot that would have set you on fire. So a 12% reduction would prevent 12 out of 100 fires you would have gotten.
 
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Don't forget enemy defences. The damage control I upgrade gives -5% chance of fire, the Fire Extinguisher Captain skill Level II gives a -7% chance of fire. If combined that gives -12% fire. With 167 shots and 4 fires that's about 3% ish - enemy probably had the damage control upgrade I fitted.

 

No, anti Fire stuff doesn't work like that. It's not additive, but multiplikative.

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ok so is was playing the sea map and on Núrnberg and mainly firing BB's with HE. It seems that HE at a distant is not doing any and little damage. And HE is suppose to have 8% chance of fire, im not good at math but 167 shots and 4 fires is not right(more like 14 its suppose to be)  Does anyone know wats going on here or are german just sucky glass hull broken engine boats??

 

 

 

 

In WoWS, ships are divided in different sections. Each section has its own number of hit points (and the total is equal to the hit points of the ship). If you hit with HE a ship section whose all HP are gone, you deal zero damage and of course can't start a fire.

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just been in a game with my KBerg.

48 HE hits, for 2973 dmg, and 1 fire startet....  i mean, SERIOUSLY???

There's something wrong with german HE shells atm, i'm having loads to salvos with 4-7 hits and zero dmg (and no module dmg either).

 

EDIT:

Next game was in my Aoba, and again, shooting at BB/CA.

12 HE hits, 8193 dmg and 1 fire.

Sure, bigger guns, slower RoF, so higher fire chance.

 

But, notice the major difference in hits and the dmg.

1/4 of the hits and 3 times the dmg compared to the Kberg, that's just wrong in every aspect.

Edited by LooneyBin

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just a little word of advice: DONT FIRE HE ON GERMAN CRUISERS! I pretty much never do. It's that bad. More or less no matter the target, AP will do better. That's a design choice from Wargaming (at least I'd assume so) to reward better aim, since AP cares much more where you hit the target than HE. And believe it or not, firing cruiser AP at battleships can do very reasonable damage if you know where to aim (i.e. weak spots like superstructure or bow/stern). I've seen many a salvo from my KBerg and NBerg doing 3k damage to a battleship. While the lack of fire does cost you a sizable chunk of potential damage against battleships, you're better at hunting cruisers than either your IJN or USN counterparts from my experience, the high arc means you'll citadel carriers like nobody's business, and putting reliable 3-4k salvoes into destroyers coupled with the very good fire rate leads to damage potential that even the T5-6 USN cruisers will struggle hard to match.

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just a little word of advice: DONT FIRE HE ON GERMAN CRUISERS! I pretty much never do. It's that bad. More or less no matter the target, AP will do better. That's a design choice from Wargaming (at least I'd assume so) to reward better aim, since AP cares much more where you hit the target than HE. And believe it or not, firing cruiser AP at battleships can do very reasonable damage if you know where to aim (i.e. weak spots like superstructure or bow/stern). I've seen many a salvo from my KBerg and NBerg doing 3k damage to a battleship. While the lack of fire does cost you a sizable chunk of potential damage against battleships, you're better at hunting cruisers than either your IJN or USN counterparts from my experience, the high arc means you'll citadel carriers like nobody's business, and putting reliable 3-4k salvoes into destroyers coupled with the very good fire rate leads to damage potential that even the T5-6 USN cruisers will struggle hard to match.

 

Erm, you really need to learn some basics of this game if you're firing AP at ships superstructures.

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Erm, you really need to learn some basics of this game if you're firing AP at ships superstructures.

 

BATTLEship's superstructures is what I said. Since it will just bounce off the main armour belt on those.

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having loads of fun with 5-6k dmg salvos, shooting AP at BB's (granted, Aoba or Pensacola with 203mm guns).

Edited by LooneyBin

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In WoWS, ships are divided in different sections. Each section has its own number of hit points (and the total is equal to the hit points of the ship). If you hit with HE a ship section whose all HP are gone, you deal zero damage and of course can't start a fire.

Plus hitting heavy armor with smallish caliber HE fast reduces damage to negligible level/zero.

Sometimes it's awfully hard to find undamaged spots from BB between that heavy belt armor and already HP pool emptied superstructure.

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just a little word of advice: DONT FIRE HE ON GERMAN CRUISERS! I pretty much never do. It's that bad. More or less no matter the target, AP will do better. That's a design choice from Wargaming (at least I'd assume so) to reward better aim, since AP cares much more where you hit the target than HE. And believe it or not, firing cruiser AP at battleships can do very reasonable damage if you know where to aim (i.e. weak spots like superstructure or bow/stern). I've seen many a salvo from my KBerg and NBerg doing 3k damage to a battleship. While the lack of fire does cost you a sizable chunk of potential damage against battleships, you're better at hunting cruisers than either your IJN or USN counterparts from my experience, the high arc means you'll citadel carriers like nobody's business, and putting reliable 3-4k salvoes into destroyers coupled with the very good fire rate leads to damage potential that even the T5-6 USN cruisers will struggle hard to match.

 

Are you honestly suggesting that the Nürnberg is superior to the Cleveland or Aoba?? Did you ever meet a skilled player in those ships with your Nürnberg? You can fire AP as much as you want, but they will come right at you..and you with your crappy speed and low HP and worse armor will cry like a little baby while your AP shells bounce off their angled armor and you take 1 HE hit to your ship after another...while of course loosing your engine, rudder, turrets and lighting up like a Christmas tree! :bajan:

The Nürnberg is a Königsberg with an inflated balloon on its mast nothing more. Unless you are lucky and meet bad players who willingly show you their sides you are doomed, as also BB can 1 hit you..angled or not (since you can't bounce from glass) 

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BATTLEship's superstructures is what I said. Since it will just bounce off the main armour belt on those.

 

In which case you're far better of just firing HE.

 

However, there are cases where you can citadel BBs with AP from CAs.

Edited by AgarwaenME

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Are you honestly suggesting that the Nürnberg is superior to the Cleveland or Aoba?? Did you ever meet a skilled player in those ships with your Nürnberg? You can fire AP as much as you want, but they will come right at you..and you with your crappy speed and low HP and worse armor will cry like a little baby while your AP shells bounce off their angled armor and you take 1 HE hit to your ship after another...while of course loosing your engine, rudder, turrets and lighting up like a Christmas tree! :bajan:

The Nürnberg is a Königsberg with an inflated balloon on its mast nothing more. Unless you are lucky and meet bad players who willingly show you their sides you are doomed, as also BB can 1 hit you..angled or not (since you can't bounce from glass) 

 

Please explain, how can they close in, when Nurnberg is only 0.2 knt slower than them and starts firing at 18km range? Especially when Nurnberg is supposed to be second line fire support ship?

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Please explain, how can they close in, when Nurnberg is only 0.2 knt slower than them and starts firing at 18km range? Especially when Nurnberg is supposed to be second line fire support ship?

 

Range is all good and dandy, but it doesn't help vs a target it can't see.

Don't quote me on this, but i believe that the Nurnberg is spottet further away, then any of the other T6 CA's. (to lazy to log in and check atm)

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Are you honestly suggesting that the Nürnberg is superior to the Cleveland or Aoba?? Did you ever meet a skilled player in those ships with your Nürnberg? You can fire AP as much as you want, but they will come right at you..and you with your crappy speed and low HP and worse armor will cry like a little baby while your AP shells bounce off their angled armor and you take 1 HE hit to your ship after another...while of course loosing your engine, rudder, turrets and lighting up like a Christmas tree! :bajan:

The Nürnberg is a Königsberg with an inflated balloon on its mast nothing more. Unless you are lucky and meet bad players who willingly show you their sides you are doomed, as also BB can 1 hit you..angled or not (since you can't bounce from glass) 

 

I never said superior. And yes, I know how fragile it can be - but the fact it can be oneshot by a BB isn't really an argument since that's just as true for the other two, especially the Aoba with its big IJN citadel (something I haven't noticed shooting at german cruisers so far, and honestly against battleship guns your armour doesn't mean much). Low HP is the real weakness of the Nürnberg, and that's something I hope they will adress at some point. But it's got its own strengths to balance it out, namely very good AP damage and good torpedoes (with fantastic angles - an Aoba that wants to torp under fire is basically commiting suicide, while a Nürnberg just has to swing slightly to one side, torp, swing back frontal to reduce damage from the next volley, then swing slightly to the other side and torp again). The Cleve, on the other hand, is probably the tankiest of the three, has very good guns too and fantastic AA - but lacks that "osheet" button that torpedoes provide you in close quarters. The Aoba has fewer but bigger guns with still decent fire rate, which like the Nürnberg benefit hugely from enemy broadsides, and it has the best torpedoes of the three. My overall impression is that they each have their strengths and weaknesses, and while the Nürnberg may be the weakest of them, it's (at least for me) not by any huge margin.

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A single cruiser chance of setting fire is manageable but when 2 or more are spamming you there is no chance to escape being burned to crisp by multiple fires

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Range is all good and dandy, but it doesn't help vs a target it can't see.

Don't quote me on this, but i believe that the Nurnberg is spottet further away, then any of the other T6 CA's. (to lazy to log in and check atm)

 

Can´t say I care if I am spotted when they cant fire back :P 

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