[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #1 Posted October 30, 2015 yeah, they really fixed the border. Now the ship gets STUCK in the border. I just noticed with Colorado, that it is impossible to turn ship by touching the border. It takes so much speed away that eventually you get stuck in it, and you have to actually REVERSE to get out of it... I would rather take damage from the border than this crap. 4 Share this post Link to post Share on other sites
[PORT] Atris2nd Beta Tester 333 posts 6,438 battles Report post #2 Posted October 30, 2015 That's.. the fix. You get punished for sitting at the border too much and not moving. You drop speed gradually and you have enough time to move away. Highlighting the fact you said ''Eventually'' get stuck in it. Well, justly deserved punishment, I'd say. 22 Share this post Link to post Share on other sites
Black_Moon_Rising Players 109 posts 7,210 battles Report post #3 Posted October 30, 2015 You should go forwards and attack and back up your team mates instead of chicken crapkiss the borderline all the time. 5 Share this post Link to post Share on other sites
[WG] Crysantos WG Staff 3,754 posts 17,659 battles Report post #4 Posted October 30, 2015 yeah, they really fixed the border. Now the ship gets STUCK in the border. I just noticed with Colorado, that it is impossible to turn ship by touching the border. It takes so much speed away that eventually you get stuck in it, and you have to actually REVERSE to get out of it... I would rather take damage from the border than this crap. To be honest, glad to hear that. Go blame the border hugging players for this solution, I hope this finally solves this. <3 WG for this 2 Share this post Link to post Share on other sites
[GR0G] El_Pollo_Locooo Beta Tester 254 posts 12,353 battles Report post #5 Posted October 30, 2015 yeah, they really fixed the border. Now the ship gets STUCK in the border. I just noticed with Colorado, that it is impossible to turn ship by touching the border. It takes so much speed away that eventually you get stuck in it, and you have to actually REVERSE to get out of it... I would rather take damage from the border than this crap. Great. This is how it should work. Want to be moving and fast? STAY THE FOCK AWAY FROM THE BORDER!!! 3 Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #6 Posted October 30, 2015 (edited) Well, the problem is that instead of CONTINUING the attack, you actually get stuck in it, and it MAKES YOU CAMP the border... it does just the opposite. I was not "sailing the border", I was just trying to get my ship around, and it was impossible. So basicly what happens is that ships with small turning radius and rudder shift are punished less and they can actually turn their ship near border, but slow ships like Colorado are forever stuck in there.... yeah well done... "great fix" Edited October 30, 2015 by Kenliero 1 Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #7 Posted October 30, 2015 It doesn't nerf your speed straight away so you have a little grace period to get off. But then it's like tar. Works wuite well I think. I'll not be going too near to that edge anyway. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #8 Posted October 30, 2015 Well, the problem is that instead of CONTINUING the attack, you actually get stuck in it, and it MAKES YOU CAMP the border... it does just the opposite. I was not "sailing the border", I was just trying to get my ship around, and it was impossible. Do you have a replay? The cooldown before the speed degrades should be far long enough to get away from the border unless you were lacking situational awareness ( which I think you actually have enough off ). So my guess is you just need to adjust to the time you have before the engines start cutting out. Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #9 Posted October 30, 2015 (edited) Do you have a replay? The cooldown before the speed degrades should be far long enough to get away from the border unless you were lacking situational awareness ( which I think you actually have enough off ). So my guess is you just need to adjust to the time you have before the engines start cutting out. Actually I do... but it involves so much cursing that I am not sure if it is appropriate to make video out of it... but I'll see if I can post it a bit later... just cut off the cursing part Edited October 30, 2015 by Kenliero Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,733 battles Report post #10 Posted October 30, 2015 So people who hug the border got stuck and can't really move, hm. This makes them sitting ducks and a bit easier to kill which may prevent them from hugging the border in furure games. I kinda like that, thx WG - have a cookie! 3 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #11 Posted October 30, 2015 No one really cares about cursing, this is a sailors game right As long as it's not over the top with toxic stuff If you press F11, the $#45#@#^&2^%25^$ don't stand for roses that much I know for sure. But seriously, you should have enough time to get away and I'm very curious as to what happened to make you believe the system is broken/flawed. Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,963 battles Report post #12 Posted October 30, 2015 What about poeple who have their rudder damaged? 2 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #13 Posted October 30, 2015 What about poeple who have their rudder damaged? Another reason not to linger around borders to much? 2 Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #14 Posted October 30, 2015 I deliberately tested this and managed to get off easily. However I did not test this in a Colorado.... Share this post Link to post Share on other sites
thepasty Players 128 posts 1,017 battles Report post #15 Posted October 30, 2015 (edited) Is a pretty simple resolution to this, dont hit the border! Think of it like land and avoid it.... experienced players should be spacially aware enough to see it coming and plan ahead, if this messes with your attack or the like the said attack wasnt very well planned! Edited October 30, 2015 by thepasty Share this post Link to post Share on other sites
Vaderan Alpha Tester 1,103 posts 2,741 battles Report post #16 Posted October 30, 2015 @ Kenliero: you have to admit, as annoying as this experience must have been, for the future, you will pay more attention to the border and try to avoid it. You will remember this, and that is all we could possibly ask for. This fix doesn´t affect the ones who accidantially hit the border and try to get away from it within a grace period, but it will punish all those who were used to abuse the border. I have to admit, i got stuck at the border once aswell, so occupied with "scope" mode, i just didn´t recognize i wast borderhugging just too long. But when my ship started to behave different from what i expected, i got aware. Since then, i am always having a short, additional look on the minimaps-borders. Good fix, i´d say. And i bet, you won´t fail for the border in future aswell... Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #17 Posted October 30, 2015 I along with fellow testers have tested this and the overall consensus it is a far better solution than is currently on the live server. Kenliero, as you now have 'tested' it and found the speed bleed will actually work, will you be more spatially aware of the borders in the same way you are with islands? I know I will. Like you I wandered into it and noticing my speed was reducing, I soon made a turn to get out and yes, was so much slower than as it is now. The problem is with the current border, you can quite innocently carry on 'border surfing' whilst scoping your enemy as your speed remains constant. As much as this solution is partially successful I would much rather have the WoWp solution where AI turns you around to get back into battle once broaching the border. 2 Share this post Link to post Share on other sites
___Canaris___ Beta Tester 163 posts 1,690 battles Report post #18 Posted October 30, 2015 sounds like it working perfectly to me, about time Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #19 Posted October 30, 2015 I along with fellow testers have tested this and the overall consensus it is a far better solution than is currently on the live server. Kenliero, as you now have 'tested' it and found the speed bleed will actually work, will you be more spatially aware of the borders in the same way you are with islands? I know I will. Like you I wandered into it and noticing my speed was reducing, I soon made a turn to get out and yes, was so much slower than as it is now. The problem is with the current border, you can quite innocently carry on 'border surfing' whilst scoping your enemy as your speed remains constant. As much as this solution is partially successful I would much rather have the WoWp solution where AI turns you around to get back into battle once broaching the border. I actually wouldn't like that compared with this, if AI takes over the rudder and you get broadsided you'll be pissed at the AI blaming that, if you have manual control it's not that easy to find something else to blame than yourself ( and yes, I am aware that no matter the effort involved, some will actually find reasons outside themselves for any problem ). Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #20 Posted October 30, 2015 You know, I have been hailing for the border fix, and this is definitely better now, but it was more like annoying surprise that it didn't turn at all. I think there should be some kind of initial minimum speed, like 2kts or something, so that you could at least get out of that situation, so that you don't actually have to reverse. I'll post update this message with video, so that you see what I mean. Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #21 Posted October 30, 2015 Would it be a good idea to add a visual and/or audible "Border warning" in the same way that you get a collision warning with land? Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #22 Posted October 30, 2015 That's.. the fix. You get punished for sitting at the border too much and not moving. You drop speed gradually and you have enough time to move away. Highlighting the fact you said ''Eventually'' get stuck in it. Well, justly deserved punishment, I'd say. I will post a video, so that you can see I was not really "sitting at the border" Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #23 Posted October 30, 2015 Would it be a good idea to add a visual and/or audible "Border warning" in the same way that you get a collision warning with land? I agree, that would be very good Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #24 Posted October 30, 2015 You should get a warning already afaik. Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #25 Posted October 30, 2015 Hires version still uploading 1 Share this post Link to post Share on other sites