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Leo_Apollo11

Will 0.5.1 "Advanced Firing Training" no longer apply to main battery guns up to 155 mm?

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[SCRUB]
Quality Poster
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Hi all,

 

Is this true?

 

Will upcoming 0.5.1 "Advanced Firing Training" Captain skill (4th row) no longer apply to main battery guns up to 155 mm?


Currently it is like this:

Advanced Firing Training

+20% to firing range of guns with caliber of up to 155 mm

+20% to AA defense firing range


But 0.5.1 testers report that it now only applies to secondary batteries (i.e. AA)... :-(


This skill was pretty substantial for all cruisers with main guns up to 155 mm - if it is removed it will be very very bad for them...

 


Leo "Apollo11"

 

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Supertest Coordinator
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From elsewhere.

 

 

Dear players!

 

At the moment the general test settings there is a mismatch of skills "basic fire training" / "Strong fire training" and their descriptions.Description states that for instruments (GC and PLA) Skill valid up to 155mm. According to the current settings on the general test gauge lowered to 139 mm. Thus, skill is not running on a large number of guns HA and PLA (including the popular 140 and 152 mm).

 

These settings were mistakenly on the overall test and is currently being discussed by developers. The final decision is still pending.Thank you for your vigilance and timely bug reports.

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Sailing Hamster
3,124 posts
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Well Mogami with 155 mm guns is able to outrange a Mogami with 203 mm guns due to this skill. Is it bad to have the range equal? Personally i don't think so.

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[IDDQD]
Alpha Tester
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thx to Takeda92

http://forum.worldofwarships.ru/index.php?showtopic=33837&view=findpost&p=1435673

Block Quote

 

Dear players! 

At the moment the general test settings there is a mismatch of skills "basic fire training" / "Strong fire training" and their descriptions.Description states that for instruments (GC and PLA) Skill valid up to 155mm. According to the current settings on the general test gauge lowered to 139 mm. Thus, skill is not running on a large number of guns HA and PLA (including the popular 140 and 152 mm).

 

These settings were mistakenly on the overall test and is currently being discussed by developers. The final decision is still pending.Thank you for your vigilance and timely bug reports.

 

More to report non-compliance is not necessary, the information noted. 

Many thanks! :medal:

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[OILUP]
Beta Tester
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Well Mogami with 155 mm guns is able to outrange a Mogami with 203 mm guns due to this skill. Is it bad to have the range equal? Personally i don't think so.

 

I have no problem with changing that under the assumption I will get points for the changed skill back. I do not intend to pay for it with gold. That's out of the question.
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[BLITZ]
Modder
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Well Mogami with 155 mm guns is able to outrange a Mogami with 203 mm guns due to this skill. Is it bad to have the range equal? Personally i don't think so.

 

Sorry Sir, but this is a quite stupid demand.

 

Does more range automatically mean that you hit? And what happend in a duel between two Mogami at the same range? Who will win? The Mogami with the fast HE-firing 155mm or the AP-firing 203mm Mogami? I would put my money on the latter one. A good player with the 203's tore apart a Mogami with the 155mm.

 

The only "problem" have the BB's, who get torched up every [edited] time at long distances from the 155mm Mogami. So one can argue in that way, that the range had to be cut, but not between two gun-setups from one single ship.

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Sailing Hamster
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I have no problem with changing that under the assumption I will get points for the changed skill back. I do not intend to pay for it with gold. That's out of the question.

 

That's understandable, at least removing from the captain that skill and give four points back.

 

 

Sorry Sir, but this is a quite stupid demand.

 

Does more range automatically mean that you hit? And what happend in a duel between two Mogami at the same range? Who will win? The Mogami with the fast HE-firing 155mm or the AP-firing 203mm Mogami? I would put my money on the latter one. A good player with the 203's tore apart a Mogami with the 155mm.

 

The only "problem" have the BB's, who get torched up every [edited] time at long distances from the 155mm Mogami. So one can argue in that way, that the range had to be cut, but not between two gun-setups from one single ship.

 

I haven't said about a duel between the two, i just said that the 155 mm with the skill gives an edge to Mogami against bigger targets thanks to the more fast firing guns with 20% more range making the 203 mm rather pointless.

 

Besides i think the range should be linked to the gun and mount rather than to the FCS, leaving to this latter just the accuracy(ie a better FCS translates in better accuracy rather than better range).

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[CAIN]
Players
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Well, they still haven't decided what to do yet, so there is still hope that they keep the skill the way it is right now, which i' prefer.

 

Considering that ships that rely on that skill would have a pretty hard time and the fact that i kept all ships with their respective captains and quite a number of 'em have this skill...would be a crapton of cash to retrain them all - which i wouldn't spend.

Edited by Jethro_Grey
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Beta Tester
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 That's understandable, at least removing from the captain that skill and give four points back.

 

This.

 

Else I will have to burn doubloons to redistribute the skills of my Kuma, Omaha, Cleveland and Mogami captains...

 

:(:(:(

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[FIFO]
Beta Tester
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the last line seems off, "final decision is still pending", if it doesn't work for guns up to 155 half the BB secondaries will not be affected by it (as most are 150-155mm range guns) and the skill seems focused on the use of secondaries (even though it seems to be abused by light cruisers and destroyers for its range increase at the moment)

 

+20% max range on cruiser main batteries because they happen to have small caliber spam guns is a bit much though, so maybe they should revert to its old secondary description and add a separate entry to boost DD guns (just so the skill is still useful on ships that lack effective secondaries)

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Players
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On test server the skill points are reset. I have a Gearing with 19 skill points captain on test server, from one of previous open tests, and all his skill points are reset(available to distribute). Hopefully that will be the case on live server as well. With all the changes to captain skills it would be only logical to give everybody a free reset.

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Players
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This.

 

Else I will have to burn doubloons to redistribute the skills of my Kuma, Omaha, Cleveland and Mogami captains...

 

:(:(:(

 

Which is exactly working as intended...

 

the last line seems off, "final decision is still pending", if it doesn't work for guns up to 155 half the BB secondaries will not be affected by it (as most are 150-155mm range guns) and the skill seems focused on the use of secondaries (even though it seems to be abused by light cruisers and destroyers for its range increase at the moment)

 

+20% max range on cruiser main batteries because they happen to have small caliber spam guns is a bit much though, so maybe they should revert to its old secondary description and add a separate entry to boost DD guns (just so the skill is still useful on ships that lack effective secondaries)

 

+20% for guns up to 130mm, +15% for up to 155mm, +10% for up to 210mm.

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Supertest Coordinator
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On test server the skill points are reset. I have a Gearing with 19 skill points captain on test server, from one of previous open tests, and all his skill points are reset(available to distribute). Hopefully that will be the case on live server as well. With all the changes to captain skills it would be only logical to give everybody a free reset.

 

This would be fair. It doesn't make a lot of sense to me that main batteries should get the range increase anyway. But that's beside the point. 

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Alpha Tester
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 (just so the skill is still useful on ships that lack effective secondaries)

 

Considering the fact there are no "effective" secondaries in this game, the change would just take effect on the respective CA and DD guns. Secondary guns on cruisers and BBs are basically decoration, with an efficient hit ratio somewhere between 5-10%, and an even worse damage ratio. Nothing to write home about. However, while basically all USN and german secondary guns (with exception for the 105mm DPguns) would be affected, the winner of this change would be the USN and the RN, since they make exclusivly use of 127mm DP guns on higher tiers.

A calibre based change without further changes on specific ships would throw the complete "balance" over board. It should be either reduced to affect main batteries only, or be left where it came from. If WG just wants to effect a few ships, like the Cleveland and the Mogami, they should simply reduce the base range of the main batteries.

 

Secondary batteries on CAs and BBs are already that useless, DDs (including me, when playing one) rather die from the outburst of laugh about the secondary aim, than getting hit by a single shell. A buff to secondary accuracy was nothing i recognized, whlie being on the testbed server...

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[IDDQD]
Alpha Tester
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:ohmy::( Could not someone have told me that before I went out to get the Atlanta 3 days ago :amazed:

 

its not yet decided

 

jeeeez

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Players
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:ohmy::( Could not someone have told me that before I went out to get the Atlanta 3 days ago :amazed:

 

IIRC on test currently guns up to 139mm apply, so derpstroyers and Atlanta fits the bill...
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Beta Tester
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the last line seems off, "final decision is still pending", if it doesn't work for guns up to 155 half the BB secondaries will not be affected by it (as most are 150-155mm range guns) and the skill seems focused on the use of secondaries (even though it seems to be abused by light cruisers and destroyers for its range increase at the moment)

 

+20% max range on cruiser main batteries because they happen to have small caliber spam guns is a bit much though, so maybe they should revert to its old secondary description and add a separate entry to boost DD guns (just so the skill is still useful on ships that lack effective secondaries)

 

The old CBT Version was +10% DD Range, +20% Secondaries and AA Range.

 

Which is way better than the current version.

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[BAZI]
Beta Tester
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Nagato.

 

 

Still not worth any investment.

 

That 140mm-fireworks-batteries overpen DDs and bounce the rest, unless they hit some cruiser broadside.

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Weekend Tester
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Ironically this wouldn't change anything for the Cleveland, more so on the Mogami as it faces harsher opponents.

However, the Nurnberg suffers heavily from this, there literally isn't any reason to stick to this ship.

 

Although relying on RNG to survive a salvo is a bad design decision to begin with... as if the HE shell isn't enough of a penalty already... but whatever, this line is trash. .p

Edited by Pawndemonium

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