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katie111

HOW do you play Russian DDs?

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It is a necroposting attempt, but Khabarovsk is much faster than Gearing, and thanks to the bigger salvo it easily makes the Gearing sweat a lot to get you, as you definitely have the higher chance to hit his Boiler room on first salvo with more shells and flatter arc. Gearing is still viable against rest, acting like a true DD instead of a T10 CL.

 

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It is a necroposting attempt, but Khabarovsk is much faster than Gearing, and thanks to the bigger salvo it easily makes the Gearing sweat a lot to get you, as you definitely have the higher chance to hit his Boiler room on first salvo with more shells and flatter arc. Gearing is still viable against rest, acting like a true DD instead of a T10 CL.

 

 

USN vs SN DD is very much about engagement distance, regardless of tier. At close ranges, the USN DD's are IMO better thanks to their higher ROF and better turret traverse, at some tiers a SN DD is dead if you get close enough since it's turrets can't keep up. Also, the slow shells; high arc and long flight time doesn't matter and finally, the USN DD's turn better. At longer ranges though, anything about 8 km I'd say, the SN DD's has the edge with higher alpha damage and considerably better accuracy, combined with better survivability on most tiers are their benefits.

 

On Topic, I think Gun Boats are the wrong word for it, I'd say play them like a light cruisers taken to the extreme: that is, shoot shoot shoot, just like a CL, and also turn turn turn, never going in a straight line for more than a second when in a fight. Stealth is crap, so don't even try to use it as your main survival tool like in other DD's, you're going to get detected, it's just a matter of time, learn to deal with it and survive by dodging instead.

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Even at medium range I'd give the advatage to the US DD they're just far smaller and more maneuverable making them a pain in the arse to hit, where as the Russian DD by T6 are getting almost crusier size and fairly sluggish at turning making them fairly easy to hit even at long range.

 

All in my experience is Russian DD are awful 1 v 1 against other DD.

Edited by Ragoutrabbit

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 HOW do you play Russian DDs?

 

 

Like this: 

 

 

- use guns and / or torpedos vs enemy DDs and CLs ( and torch some BBs here and there too ;)  )

 

- use speed to get close to enemy BBs, launch torpedos from close range, turn away and hide in smoke.... ;)

Edited by Trigger_Happy_Dad

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Like this: 

 

- use guns and / or torpedos vs enemy DDs and CLs ( and torch some BBs here and there too ;)  )

Remembering sending AP "express telegrams" into engine rooms when ever possible.

Here's one 0.5.1 replay of seal clubbing with T5 Gremy's guns.

Only successfull torping would have been basically possible in Gnevny.

https://www.dropbox.com/s/rzhawup0lyfr7d3/20151106_172603_PRSD001-Gremyashchy-1942_08_NE_passage.wowsreplay?dl=0

If someone  doesn't know how replays work just open file with WorldOfWarships.exe

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Ok, I think i'm getting the hang of things now, managed to get up to the T4 ship so far and once I had upgraded it so the torps can go 5kms, it's a nice little ship. However, gunboat is the main role, me using torps to finish something off usually once we've been in a duel and i've closed with range (and hopefully, knocked out their engine!). The rate of fire is great tho, just keeps coming and i can be acurate with it too, I think this last game shows that things are coming together though, not too shabby huh? :honoring:

 

katebest_T4.jpg

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Ok, I think i'm getting the hang of things now, managed to get up to the T4 ship so far and once I had upgraded it so the torps can go 5kms, it's a nice little ship. However, gunboat is the main role, me using torps to finish something off usually once we've been in a duel and i've closed with range (and hopefully, knocked out their engine!). The rate of fire is great tho, just keeps coming and i can be acurate with it too, I think this last game shows that things are coming together though, not too shabby huh? :honoring:

 

 

Some here have criticized the RU DD's and so it is their choice to do so but the difference is the captain. Once you understand these are gunboats primarily and use them as such you will do well. Average damage for me is low but it is regular as all I do is pepper anything that is red and run. Ah did I say run? The speed of the RU DD's really helps in laying down fire and jinking at 40kts! Enjoy.

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I play RU DDs as a gunboats and if I find the opportunity I torp some ships. Don't rush with RU DDs as the Jap DDs will spot you before you see them.

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Since RU DDs have lots of penalties (higher spot range when firing, worse base camo and can't mount fire range increase) they are inferior to gearing in stealth sniping (and gearing has useful torpedoes). To answer OP's question: there's not a single reason to play RU DDs.

 

The Khabarovsk has more HP than the Gearing, has more guns, much faster shell travel time, the ship itself is much faster, the HE ammo has better damage and better fire chance. But yes apart fram that there is no piont playing them.

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"No matter how good you are don't ever let them see you coming. That's the gaffe my friend. You gotta keep yourself small. Innocuous. Be the little guy."

 

Rule number one is to forget about your torpedoes. When you are comfortable enough to come up within 3-4 km behind a battleship without significantly fearing to get sunk, you can start remembering about them again. There's little that's more satisfying than successfully torping a battleship in a Soviet DD... But at least for me, it took time to get that part right.

 

I don't go alone in my SN DD, unless I'm going DD hunting, which SN DDs are very good at. But, I try to maintain distance from the rest. I mainly play as support of my team. I spot, then wait for my team to engage, then i open fire on whatever is an opportune target or something that represents a significant danger to the team. This way, you can often get away with shooting at targets in the open, as people tend to tunnel vision after the initial engagement.

 

SN DDs can survive pretty well using their speed to dodge when they are shot at. If it gets too iffy, stop firing, break away from the engagement and wait for the 20 second 'Spotted' debuff to wear off. Then find an opportunity to reengage and harass the enemy. After a while, people often get annoyed and start targeting you much more. Make sure you're a good distance from your allies, and that others have clear sight to the enemy and pop smoke. If provoked enough, enemy ships will wast time trying to hit you through the smoke. Unfortunately they can't hit you (mostly), but you can hit them. When the smoke is about to clear, try to sneak away without getting spotted.

 

Firing from smoke is a very effective way to distract and create area denial. While your allies advance, go up ahead, make sure they have line of sight to the enemy and pop smoke. Start raining hell on your enemies in order to hopefully distract them or force them to run. This way your team will have some more room to do their thing.

 

You can often get away with being quite cheeky and aggressive in a Soviet destroyer, pick your battles.

Edited by Tubit101

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At the moment russian DDs are the most fun ships in game for me. It is all about constantly firing your awesome guns at everything from 11-14km range. Your shell trajectory and travel time is awesome so you can constantly land shot for HE damage and fires. 

 

What you provide for your team is some respite from fire, since you will draw most of the enemy fire. I have been able to make BBs and cruisers just turn around because they just dont know how to react to be constantly on fire and taking damage with out being able to effectively land shots on you. 

 

You are a killer of DDs, the gearing can take out a Khabarovsk from very close range but from 10km he has no chance, your shells are just too fast and not easily dodged. The same applies through all the tiers (in my experience).

 

Russian DDs need lots of room to maneuver. They are fast but do not turn well so lots of islands in the middle is not a good thing. 

 

Also they have a very good thing most people dont usually know, their AP is very good. When a BB broadsides you from within 12km swith to AP and aim just below the superstructure, you will be surprised. 

 

When you pop smoke and cruisers come straight at you HE spam when they show broadside switch to AP and check out the citadels, its ridiculous)

 

Russian DD is all about controlling engagement distance. Do not get in too close unless you see you can finish the opposition. If you run into trouble. Stop firing turn tail and use your speed till you are undetected, relocate and open fire again. 

 

Pound for pound the Kiev is a beast and after that it get interesting you will feel a little let down, but stick through it they are awesome. 

 

Anyways cheers,

 

Arc. 

Edited by Arcazz

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I have a perfect example, I recently killed a St Louis with guns ONLY. That's pretty impressive from a DD it has to be said as we all know what a dangerous thing the St louis is and it has well over twice the guns the T4 Russian DD does.

Edited by katie111

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russian dds  are cool some awesome and i hear some quite OP

 

plz go whine about german ships they deserve it (k-berg excluded)

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The captain skill that gives you extra consumables (Superintendent) is a great combo with the Smoke II consumable. The better smoke is worth the 11k or so credits it costs. The module that lets you shift rudder quicker is also good as well as the one that gives you a reduced chance to critically damage your engines. If you pop smoke while your engine is damaged, you won't slow down in time to stay inside the smoke.

 

Also check out Flamu's destroyer videos. He's got a lot of good advice and insights.

 

Edited by Tubit101

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Offensive smoke if you know no other DD is nearby and push enemies away with annoying HE fire. Have done me very good on the T5 and T6 so far. Picked it up from Flamu here on the forums/youtube.

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If you can get into the playstyle, Russian DDs are really fun.

 

I'm a pretty good player, though I don't really play very much (and have only really picked the game up again recently post-beta). I started on US Cruisers, but after I went from Omaha > Cleveland my WR dropped quite a lot, from 55+ to 48. The playstyle didnt fit for me and I couldnt carry games or have the effect that I felt I did most of the time in Phoenix/Omaha. Then I read that Russian DDs have a similar playstyle to what I wanted to play, so I switched to them.

 

Grinding the low tier Russian DDs was pretty painful and I wish I'd free XPd them now, but since getting to the Izyaslav and Gnevny (and started playing the Gremy too to train captains) my WR has shot back up to 52% and my WR in those ships is over 60%. They're fantastic for having a profound effect on the battle if you can play them properly, and tbh I'm still learning their capabilities (note; just don't bother with 4k torps. Pretend you dont have them unless the stars are in alignment).

 

Free XP saved up to skip T6 and go to the Kiev, which sounds pretty much like a T7 Omaha to me.

 

Edited by Hekla

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It seems I'm always right there where I need to be and wreck them left and right! :izmena: ;)

 

(5 kills, 88k torpedo damage + 35k HE damage, 2212 base XP)

 

Last kill (Kongo): torpedos reloaded @ 0.9 km distance to target, torpedos fired @ 0.5km. ;)

 

Edited by Trigger_Happy_Dad

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trying to play the sneaky and with patience. got lucky with it today... sry for the bad quality, pc is not that good atm.

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The Kiev was a joy to play, but the Tashkent is less fun imho. It's got great speed and guns are lovely, but it's also bigger then equivalent tier cruisers and loses steering and/or propulsion whenever it gets hit. I've heard the T9 is smaller and more agile again, so I better persevere. 

 

I wish I could see more high tier Soviet videos on youtube, very few non review account videos about.

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The Kiev was a joy to play, but the Tashkent is less fun imho. It's got great speed and guns are lovely, but it's also bigger then equivalent tier cruisers and loses steering and/or propulsion whenever it gets hit. I've heard the T9 is smaller and more agile again, so I better persevere. 

 

I wish I could see more high tier Soviet videos on youtube, very few non review account videos about.

 

Imo Kiev and Udaloi are more similar to each other as are Tashkent to Khaba. That said, Kiev and Udaloi are smaller and thus easier to naturally avoid incoming fire, however you need to get accustomed to Tashk (slower turns) since Khaba is no ballerina either. For me Tashk gameplay was to do evasions earlier, to stay further away from the enemy and to avoid tight spaces a bit more than with Kiev. Yes, you also need a bit better situational awareness with Tashk in order to avoid incoming shells (always look around while in hectic situations between salvos so you know who and when someone is shooting at you). Also, many salvos can be avoided by learning where they will hit when you look at their incoming trajectory (either trough binocs or in outside view).

 

I don't know if this helps you at all but those are the things that helped me with Tashk. In the beginning I was struggling with it also - and I used to call it the Shitkent.

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...defended the cap in the north for almost 20 minutes 'cos 8 of our ships went south when the game started (for whatever reason), got 6 kills, gg. ;)

 

Brilliant job! :honoring:

What were your team doing heading AWAY from the Cap? And the enemy - addicted to sailing in straight lines!

Still  you made them pay. Very good dodging, use of islands as cover and great gunnery.

 

One teeny criticism. The zooming in and out following the shells made me feel see-sick. :(

 

P.S. I've just realized that (until we get some new ships in the game) the only remaining ship that I want is the Kiev.  I don't know whether to feel happy or sad.

On the Gnevny at the moment. Very good ship IMHO. Not looking forward to Ognevoi based on experience in testing it though.

 

 

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