katie111 Players 71 posts 630 battles Report post #1 Posted October 29, 2015 I just don't get it, their torps are so weak that you need to his anything with at least six before they go down, yet u only have a 3 km range. As for guns, I seem to have 3 that all do nothing! Theyre slow to turn and seem to do little damage. Please give me some advice, how do you play these things or is it a waste of time? Share this post Link to post Share on other sites
Rhoadie Players 4 posts 1,573 battles Report post #2 Posted October 29, 2015 Easy just shoot at them out of their range , ditto for torps . To actually drive one , simple answer , don`t. Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #3 Posted October 29, 2015 Long story short - as gunboats Shoot from maximum range (stealth possibly) avoid incoming fire and use torps only when you must as they aren't your primary weapon. Close in on targets that aren't paying enough attention to you and then unleash all those torps I just finished with my Izyaslav and I must say, after I got used to it a bit, the ship has been very enjoyable and fun to play (and its getting a speed buff in the next patch which was his biggest downside imo) 2 Share this post Link to post Share on other sites
delaci76 Beta Tester 654 posts Report post #4 Posted October 29, 2015 (edited) Just played my first two games in the tier 5. Tried to spot and shoot a bit...got some hits...then missed a double stike on a BB..lost both games. Early days but so far meh! I mean why wouldnt u play a Japanese destroyer..I would..but I do like the American DD's so dunno yet. p.s i'd play them like a US DD. (well thats my take on them). Edited October 29, 2015 by delaci76 Share this post Link to post Share on other sites
[TEARS] gorgutzer Beta Tester 129 posts 8,275 battles Report post #5 Posted October 29, 2015 Simple, Full davai. 1 Share this post Link to post Share on other sites
WatchdogCZ Players 173 posts 669 battles Report post #6 Posted October 29, 2015 Long story short - as gunboats Shoot from maximum range (stealth possibly) avoid incoming fire and use torps only when you must as they aren't your primary weapon. Close in on targets that aren't paying enough attention to you and then unleash all those torps I just finished with my Izyaslav and I must say, after I got used to it a bit, the ship has been very enjoyable and fun to play (and its getting a speed buff in the next patch which was his biggest downside imo) I do not think this is even possible. Shooting adds like 5+ km to your spotting range. I do not think that even the camo and having a level 5 captain could help. Besides, not everyone even has a level 5 captain, especially not new players. Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #7 Posted October 29, 2015 I just don't get it, their torps are so weak that you need to his anything with at least six before they go down, yet u only have a 3 km range. As for guns, I seem to have 3 that all do nothing! Theyre slow to turn and seem to do little damage. Please give me some advice, how do you play these things or is it a waste of time? Treat them like vultures, picking off the wounded with the guns and only if possible using the torps. Amazingly for a DD Gunboat, they have pretty decent AP and can do reasonable damage against CA's and even BB's. Bottom line is play second fiddle to an IJN DD who can spot for you, if you go in first any other DD will light you up first due to the higher visibility. Best advice now is to go and get a Public Test account and test the Soviet DD's there. It only takes one battle on each ship (and that is on Co-op!) to earn enough and more XP to progress onto the next tier. Public Test Access Guide. Share this post Link to post Share on other sites
[COTNS] tobdyls Beta Tester 12 posts 15,642 battles Report post #8 Posted October 29, 2015 Just got to tier 6 and really like them. Engage from long range as much as you can and keep moving. If your to close drop smoke stop engine's and fire from the smoke undetected. Damage is not great but you can also start fire's which helps. For tier 4 CA's I use AP and this does get citadels. Keep trying I think they are great fun Share this post Link to post Share on other sites
red_eye1980 Players 387 posts 3,102 battles Report post #9 Posted October 29, 2015 I think the torp range needs a slight buff too. Im really struggling with derzki at the moment.r they meant to be dd killers?i tried using the guns from max range but damage was low.are they meant as bb escorts?by the way is it me or are they more fragile than us dds?or is it the fact that ive been getting too close?there must be something im not seeing here Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #10 Posted October 29, 2015 Gunboats. Hit & run. Ambush. Pop smoke and light them up. The Tier10 can even ninja-fire with the right skills. Share this post Link to post Share on other sites
[-AP-] Lord_WC [-AP-] Weekend Tester 1,000 posts 8,199 battles Report post #11 Posted October 29, 2015 The Tier10 can even ninja-fire with the right skills. Since RU DDs have lots of penalties (higher spot range when firing, worse base camo and can't mount fire range increase) they are inferior to gearing in stealth sniping (and gearing has useful torpedoes). To answer OP's question: there's not a single reason to play RU DDs. 1 Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #12 Posted October 29, 2015 (edited) I do not think this is even possible. Shooting adds like 5+ km to your spotting range. I do not think that even the camo and having a level 5 captain could help. Besides, not everyone even has a level 5 captain, especially not new players. I got ~2km of space for stealth shooting with my Gremy, without that 5th skill or advanced firing training and I just unlocked Gnevny and will see if it's the same there (although they are the same ship so I hope it is) Edited October 29, 2015 by Troublemaker_CRO 1 Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,184 battles Report post #13 Posted October 29, 2015 TO answer OP. You play them for a very very short time, and then you realise that they didnt work like you thought they would... Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,184 battles Report post #14 Posted October 29, 2015 (edited) I got ~2km of space for stealth shooting with my Gremy, without that 5th skill or advanced firing training and I just unlocked Gnevny and will see if it's the same there (although they are the same ship so I hope it is) It is not the same as in Gremy. Gremy has normal(old) penalty when shooting(+3.9 if I recall correctly without 5th Cpt skill or camo), unlike the rest Russian Destroyers(who has +5.9km). Gremy was not effected by last minute nerf, so Gnevny is WAAAAAYYYY worse than Gremy. This is how it works, if AFT still works for main guns after 0.5.1 patch with captain skill tier 5 Gnevny: Detection range: 7.0km (camo+captain:6.11km) +5.31km when shooting=11.42km vs Weaponrange 11.9km(AFT: 14.28km) = Invisibility 2.86km without captain skill tier 5 Gnevny: Detection range: 7.0km (camo:6.79km) +5.9km when shooting=12.69km vs Weaponrange 11.9km(AFT: 14.28km) = Invisibility 1.59km so for Gnevny, it is possible to shoot from invis and tier 5 is actually best for that in the whole line. Edited October 29, 2015 by Kenliero Share this post Link to post Share on other sites
[MA-GE] T3ddyBear Beta Tester 298 posts 12,764 battles Report post #15 Posted October 29, 2015 Play them as gun boats, they all have great guns, much lower shell arc than the USN DD's. I loved the Tier4, then the Tier5... was running at around 66% win rate I think. Just got my Tier6 and with the Level4 Captain skill and 10% xtra range upgrade on the ship I have 14.4km range I think. I sit halfway between the IJN DD's on my team and our cruisers, only fire at targets that are engaged and if I get focused I pop smoke and either run or sit still depending on what the enemy is doing. The guns are marvelous, use them, like the previous poster said; AP is freakishly effective against tier4/5/6 cruisers. Only use your torps when you have no other choice or you know you can ambush those dozy BB captains, there are still many of them around > HarrierUK Share this post Link to post Share on other sites
MATREKUS Players 377 posts 4,311 battles Report post #16 Posted October 29, 2015 (edited) You guys forget that there are massive amount of newcomers which doesnt have L5 captains. Im playing for 2 months and have 4 ships, all captains not higher than lever3 so no insvisibility for me in ru DDs. Still I manage to do some nice missions. Also I heard that Kiev is the first "real" gunboat. Edited October 29, 2015 by Tvrdi1976 Share this post Link to post Share on other sites
[-AP-] Lord_WC [-AP-] Weekend Tester 1,000 posts 8,199 battles Report post #17 Posted October 29, 2015 (edited) You guys forget that there are massive amount of newcomers which doesnt have L5 captains. Im playing for 2 months and have 4 ships, all captains not higher than lever3 so no insvisibility for me in ru DDs. Still I manage to do some nice missions. Also I heard that Kiev is the first "real" gunboat. It doesn't have too much to go gunboating with: Camo while firing: 10 (base) + 5,9 (shooting penalty) - 1,59 (captain skill) - 2,067 (purchased camo+upgrade) = 12,243km Firing range: 13 (base) + 2,6 (AFT) = 15,6km On the other hand Gearing: Camo while firing: 7,6 (base) + 3,9 (shooting penalty) - 1,15 (captain skill) - 1,495 (purchased camo+upgrade) = 8,855km Firing range: 11,1 (base) + 2,22 (AFT) + 1,776 (fire control) = 15,096km So 3,4km stealth sniping interval vs. 6,2 km. And gearing will be able to launch its torpedoes also, since she is well within torpedo range (16,5 on gearing and 10 or 6km on RU). If you play RU DDs, you are doing a disservice to yourself. Edited October 29, 2015 by Lord_WC Share this post Link to post Share on other sites
MATREKUS Players 377 posts 4,311 battles Report post #18 Posted October 29, 2015 (edited) It doesn't have too much to go gunboating with: Camo while firing: 10 (base) + 5,9 (shooting penalty) - 1,59 (captain skill) - 2,067 (purchased camo+upgrade) = 12,243km Firing range: 13 (base) + 2,6 (AFT) = 15,6km On the other hand Gearing: Camo while firing: 7,6 (base) + 3,9 (shooting penalty) - 1,15 (captain skill) - 1,495 (purchased camo+upgrade) = 8,855km Firing range: 11,1 (base) + 2,22 (AFT) + 1,776 (fire control) = 15,096km So 3,4km stealth sniping interval vs. 6,2 km. And gearing will be able to launch its torpedoes also, since she is well within torpedo range (16,5 on gearing and 10 or 6km on RU). If you play RU DDs, you are doing a disservice to yourself. yeah, and you forgot that you will do more damage (with guns) in ru DDs aand....they are just released russian ships which will be buffed very soon... Edited October 29, 2015 by Tvrdi1976 Share this post Link to post Share on other sites
[-AP-] Lord_WC [-AP-] Weekend Tester 1,000 posts 8,199 battles Report post #19 Posted October 29, 2015 (edited) yeah, and you forgot that you will do more damage (with guns) in ru DDs aand....they are just released russian ships which will be buffed very soon... Gearing has 30% higher DPM than Khabarovsk, how about you at least try to pretend you check facts before saying stuff? You will also hit more since you can go closer and shell travel time is lower. Yeah, RU DDs need a buff. However considering how abysmally bad they are, I'd rather save the grey hair and wait for that buff before I even touch them. Edited October 29, 2015 by Lord_WC Share this post Link to post Share on other sites
MATREKUS Players 377 posts 4,311 battles Report post #20 Posted October 29, 2015 Gearing has 30% higher DPM than Khabarovsk, how about you at least try to pretend you check facts before saying stuff? You will also hit more since you can go closer and shell travel time is lower. Yeah, RU DDs need a buff. However considering how abysmally bad they are, I'd rather save the grey hair and wait for that buff before I even touch them. Russian DDs...they have higher ROF and that they are generally, faster....But hey, what do you know, you have only 7 matches in those ships so its kinda funny your having any conclusions about them... Share this post Link to post Share on other sites
[-AP-] Lord_WC [-AP-] Weekend Tester 1,000 posts 8,199 battles Report post #21 Posted October 29, 2015 Russian DDs...they have higher ROF and that they are generally, faster....But hey, what do you know, you have only 7 matches in those ships so its kinda funny your having any conclusions about them... Well, apparently you know nothing about them and you are proud of it. Gearing has 20 RoF and Khabarovsk has 13... Share this post Link to post Share on other sites
MATREKUS Players 377 posts 4,311 battles Report post #22 Posted October 29, 2015 Well, apparently you know nothing about them and you are proud of it. Gearing has 20 RoF and Khabarovsk has 13... And everybody is playing Tier X? goodbye Share this post Link to post Share on other sites
[GW_KR] nooberg Players 227 posts 25,856 battles Report post #23 Posted October 29, 2015 I'm up to Tier 5, having fun so far, so here are a little bit of advice1. Shoot stuff for the Motherland - these guns are made for shooting so use them at every opportunity. You don't need no stinkin' stealth or AFT - you are in a small fast Destroyer, you can DODGE. A poor BB or CA trying to hit you at 10+ km. Laugh in his face...better still, shoot him into that face of his. Now, two or more cruisers are a problem, so pick your fights. My advice - get Demolition Expert and watch the world burn.2. Russian guns have more damage, faster shells and flatter trajectory than their US counterparts - don't just compare Rate of Fire. You will be able to reliably hit targets at max ranges. My Mahan can shoot up to 14 + km. but due to shells having travel time of day an a half actually hitting something that moves is pure luck. Main battery hit ration in Gnevny - 47, in Mahan - 28. Also more penetration power means you'll be able to citadel cruisers. Imagine the surprise of one poor Omaha captain who came close to my smoke and got 4 citadels in 2 salvos. G'Day Sir. 3. In a battle I try to position myself between our BB's and the enemy - screening the fleet from enemy DD's Those 130 mm guns do horrible things to them. If there are no DD's around - find a lone ship and troll it. Remember - every salvo that enemy BB's fire at you and miss is a salvo that won't hit your teammates. You are tanking, in a way, for your team. So far so good, (53% winrate in Gnevny and 67% in Izyaslav) will see if things change in higher tiers. 1 Share this post Link to post Share on other sites
[SEN] SENAdmiral Players 333 posts Report post #24 Posted October 29, 2015 @nooberg: indeed, same toughs here. A bit further, Ognevoy will frustrate you a bit with his glass engine , but later Kiev will give you much joy, especially if you get lucky and not fall, like me, almost always, on tier 8&9 fights. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #25 Posted October 29, 2015 @nooberg: 100% agree on your points, although in my IJN and US DDs at Tier 4 I do some 10 to 20k more damage per battle than in my Islajaw. Nonetheless it's fun to play them, especially when I can molest Cruisers and BBs from afar.. Share this post Link to post Share on other sites