[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #1 Posted October 28, 2015 Thanks to NA forum's TheSeeker and IKU19 for making this changelog from the 0.5.1 PT server game files. http://forum.worldofwarships.com/index.php?/topic/55803-patch-0510-pt1-real-changelog/ The thread is still being updated so make sure to check it out every now and then. Share this post Link to post Share on other sites
[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #2 Posted October 28, 2015 All of the Japanese plane torpedoes have had their arming time increased and speed reduced. Oh for the love of God! Weren't you suppose to reduce the spread, but instead you nerf the IJN CVs still further. 3 Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #3 Posted October 28, 2015 All of the Japanese plane torpedoes have had their arming time increased and speed reduced. Oh for the love of God! Weren't you suppose to reduce the spread, but instead you nerf the IJN CVs still further. On the other hand - Japanese plane torpedoes go twice as far. Looks like they do not know what to do with them? Plus points. Izyaslav is more manoeuvrable. Derzky has a maneuveraiblity increase, and Kiev has an AA change. Karlsruhe's arc is slightly adjusted (lower/higher?) and her shell Krupp value has an increase of 500-ish. Nikolai I is 10% faster (not available to us yet but I will say this will make from a reasonable ship to a good ship) Atago's rudder shift has been reduced to 10 seconds. (will help those new players from hitting so many islands ) Share this post Link to post Share on other sites
[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #4 Posted October 28, 2015 On the other hand - Japanese plane torpedoes go twice as far. They can go all they way to the end of the world for all I care, a cruiser will be able to outrun them. Share this post Link to post Share on other sites
captain_sam Beta Tester 133 posts 1,484 battles Report post #5 Posted October 28, 2015 All of the Japanese plane torpedoes have had their arming time increased and speed reduced. Oh for the love of God! Weren't you suppose to reduce the spread, but instead you nerf the IJN CVs still further. This is a "$§%/&( joke right? Well, another few weeks with my Taiho rusting in my port then. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #6 Posted October 28, 2015 This is a "$§%/&( joke right? Well, another few weeks with my Taiho rusting in my port then. I like the changes. Longer arming times is good. This with the cruiser change to defensive fire seems in line and fair... CVs still overpowered a little so good. but wait what about us high tier carriers?? Share this post Link to post Share on other sites
[WG] Makoniel WG Staff 2,824 posts 13,991 battles Report post #7 Posted October 28, 2015 They got their DB buffed and torpedo spread unchanged. ...Damm'it!!! Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #8 Posted October 28, 2015 On the other hand - Japanese plane torpedoes go twice as far. Looks like they do not know what to do with them? Oh they know, but the inversed spread was delayed and won't join the 5.1 live patch as expected. So without it the changes are simply nerf, big one. IJN CVs were good aat hunting DDs and CAs, because of the fast (and fast arming) torps. Now they can't do that anymore (changed because of whine ofc), but in the same time without the inversed spread they can't hunt BBs either. So if the patch goes live in this form they become burden to the team if there is USN CV (high tiers) in the enemy team. Share this post Link to post Share on other sites
rafparis Beta Tester 872 posts 4,381 battles Report post #9 Posted October 28, 2015 for everyone who wants to dig through the 7 000 lines of the changelog: http://www.pastebin.com/SW51Va1t Share this post Link to post Share on other sites
[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #10 Posted October 28, 2015 CVs still overpowered a little so good. In the selected few hands, the rest of us aren't super-skilled-mofos. 1 Share this post Link to post Share on other sites
[NAVOC] Niibler Players 723 posts Report post #11 Posted October 28, 2015 DD's life will get a bit harder with: - Vigilance now increases your torpedo acquisition range by 25% (was 20% ) - All ships will have the Hydroacustic consumable. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #12 Posted October 28, 2015 Hmm. Not sure nerfing dds again is a good idea. We now have two threads on this. Share this post Link to post Share on other sites
Vulgarny Sailing Hamster 1,546 posts 3,274 battles Report post #13 Posted October 28, 2015 Oh well It was fun Hakuryuu, specially when you had boob job with 5 tb, now time for new girlfriend Midway. She got boob and nice [edited] Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #14 Posted October 28, 2015 Let us not forget: even a converging torpedo drop is utterly pointless if the torpedoes are slow. The torpedoes won't converge only 300 meters from the drop point - they will converge 500-1000 meters from the drop point, because you know WG. Good luck hitting anything from 1000m with 35kn torpedoes. It's time to just not play carriers or destroyers anymore. Share this post Link to post Share on other sites
[MORIA] netc0rd Players 23 posts 10,364 battles Report post #15 Posted October 28, 2015 (edited) Some US 203mm shells have had their ricochet angle reduced from 45-60 degrees to 60-67.5 degrees. EDIT: Can someone explain this to a retard? Edited October 28, 2015 by netc0rd Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #16 Posted October 28, 2015 Some US 203mm shells have had their ricochet angle reduced from 45-60 degrees to 60-67.5 degrees. Umm? So before patch, when I shot at a broadside with my CA and the enemy was angled at 61 degrees or greater, it would've been a ricochet? Now the degree range is wider? (I can hit a broadside angled all the way up to 67,5 degrees?) The sentence above is written really dubiously, so could anyone care to explain? That is essentially it yes. The US 203mm shells can now penetrate at a steeper angle, which is very good indeed. Overall, dumbfounded by the IJN CV changes. So they are supposed to come with the converging spread, so why not pull these things until it is ready? The implementation of it has been pushed back time and again, who is to say it won't happen again... and again... while these changes will remain in the game. And where are the Midway nerfs? The actual changes that were needed... 1 Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #17 Posted October 28, 2015 And where are the Midway nerfs? The actual changes that were needed... Edit 4: All ships have an increased flooding damage rate. (direct value is "floodProb" went in most cases from 0.500 to 0.580, to the extreme case of Midway which went from 0.125 to 0.433)-- meaning flooding does more damage now. Share this post Link to post Share on other sites
captain_sam Beta Tester 133 posts 1,484 battles Report post #18 Posted October 28, 2015 (edited) Oh they know, but the inversed spread was delayed and won't join the 5.1 live patch as expected. So without it the changes are simply nerf, big one. IJN CVs were good aat hunting DDs and CAs, because of the fast (and fast arming) torps. Now they can't do that anymore (changed because of whine ofc), but in the same time without the inversed spread they can't hunt BBs either. So if the patch goes live in this form they become burden to the team if there is USN CV (high tiers) in the enemy team. Every single patch=>Frustration. I m within a clan that counted 200+ players at its best. The last 1 month half were gone (AW and other games) and 25% are seriously reducing gameplay time and certainly coining... Way to go WG! Good job. PS: Please postpone the clan war and division ranked battles, to make sure no one plays your game by the end of next year. kiss Edited October 28, 2015 by captain_sam Share this post Link to post Share on other sites
Ishiro32 Alpha Tester 2,303 posts 1,149 battles Report post #19 Posted October 28, 2015 Edit 4: All ships have an increased flooding damage rate. (direct value is "floodProb" went in most cases from 0.500 to 0.580, to the extreme case of Midway which went from 0.125 to 0.433)-- meaning flooding does more damage now. The flooding for plane torpedoes has been reduced to half Share this post Link to post Share on other sites
Vulgarny Sailing Hamster 1,546 posts 3,274 battles Report post #20 Posted October 28, 2015 Flooding dmg was buffed, flooding chance caused by torps from TB nerfed Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #21 Posted October 28, 2015 It has to be pointed out that the increased arming time is offset by the lower speed, so the distance from the ship is similar 41kn * 3s = 123 kn*s 35kn * 3.5s = 122.5 kn*s You can convert this linearly to distance in meters yourself, but the gist is that the arming distance is the same. The torpedoes are just slower passing through it. root.PJAB003_Aichi_B7A.escortPlaneFollowDistance changed in second object (was 30, is 10) root.PJAB003_Aichi_B7A.bombingAttackPointDistance changed in second object (was 55.0, is 40.0) root.PJAB003_Aichi_B7A.stormingAuraCoeff changed in second object (was 1.5, is 6.0) root.PJAB003_Aichi_B7A.bombingStartPointDistance changed in second object (was 69.0, is 94.0) Can someone explain these variables to me? I assume the first variable is the distance that fighters follow my bombers. The third is probably an AA fire inaccuracy buff/nerf, but what are #2 and #4? Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #22 Posted October 28, 2015 I'm unsure as to what the means in this case, agreement with me and just regular trollface, or trollface at me not noticing that Midway has indeed been nerfed? In case it is the latter (though I feel reasonably sure it isn't the case), I'm pretty sure most Midways will be bothered by this. So torpedo attacks are somewhat more lethal, so what? Doesn't really change that she can anvil destroyers like an IJN CV, and also dominate the damage game. Heh... reading that I'm very sure I just got trolled in a regular way. Regardless, what happened? It seems to me that there is a process where the right hand doesn't talk to the left hand. Still, it is much better than no communication of these things (though the old 0.3.1 USN DD RoF 'nerfs' still ranks as one of the most silly things). Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #23 Posted October 28, 2015 The trollface is for the CV hater and whiner community. Small nerf to Midway was promised and here it is. Won't affect it's nuking power so they can keep on whining Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #24 Posted October 28, 2015 The trollface is for the CV hater and whiner community. Small nerf to Midway was promised and here it is. Won't affect it's nuking power so they can keep on whining The perfect situation! A nerf and can still complain! AWESOME! Share this post Link to post Share on other sites
[GRNPA] avenger121 Beta Tester 1,296 posts 10,330 battles Report post #25 Posted October 28, 2015 The trollface is for the CV hater and whiner community. .......................................... Despite the fact that CVs in the current form are simply stupid, this is not trolling shitters or tomatoes. Seriously Sharana, as ST you should have enough comprehension for this. CVs are literally WoT´s arty all over again, but this time even worse. Arties can´t scout nor does it have the reliability/accuracy of CVs. They share the same problems, extreme high alpha strikes anywhere at the map and the victim is helpless about it. This is just the gameplay side, not talkin about the fact that some of them are just disgustingly OP. 3 Share this post Link to post Share on other sites