BarskiPatzow Weekend Tester, Players, In AlfaTesters 105 posts 2,142 battles Report post #1 Posted October 24, 2015 I don't have much to say except that ramming a ship at almost 180 degree angle shouldn't be an instant kill. I will provide a replay and you can see what I mean.... Don't mind my bad play, that is not the point of it... Edit: it won't let me upload the replay... nice. Point is that a guy in a fuso with 3k hp rammed me at almost 180 degree angle and I was in a Kongo with almost full HP and he 1 shoted me. I doubt collision like that would sink both ships of that size... 1 Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #2 Posted October 24, 2015 It would. Especially because they're so large; their inertia is so high that they won't push each other aside, they'll cut the side open. It's like hitting an iceberg. The scraping would rip open watertight compartments from the bow to about the center point of the citadel, flooding about 1/4 of the ship in a couple of minutes and sinking it. That amount of flooding can't be contained or counterflooded and it's unlikely anybody would have made it off the ship. It's an autokill, just like the game makes it. Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #3 Posted October 24, 2015 (edited) This game isnt about sinking, Its about depleting combat capability (a hulk my be aflot but its a uselless wreck). .... but sure 30.000 tons crashing into your side with around 43 km/h (ingame rather 46 km/h) wont do anything to your combat capability. You might want to start with looking up some pictures of wrecked trains ..... in short: gj for that guy that managed to sell his wrecked ship high .... even shorter: you got outplayed. €: (but I bet the Dinausaurs also thought that Chixulub was op .... ) Edited October 24, 2015 by havaduck 2 Share this post Link to post Share on other sites
[LAI] Nagine Beta Tester 680 posts 3,140 battles Report post #4 Posted October 24, 2015 And if you are still wondering, HP doesn't matter while calculating ramming damage, but the weight of a ship (even a small difference) does. Gave out a few shiny medals to the almost dead enemies till found that myself Share this post Link to post Share on other sites
[TMRO] Aguirre23 Players 27 posts 7,224 battles Report post #5 Posted October 24, 2015 Did something similar myself. Ocean, Im alone at cap defense in my New Mexico vs a Pensacola, some T7 DD and a Tirpitz. Of course I didnt last long, burning and down to 15% HP I headed for the ~70% HP (?) Tirpitz which seemingly didnt expect me to survive long enough or simply didnt know about ramming mechanics, sinking it in the process and thus making the very best out of my hopeless bottom tier 1on3 cap defense. Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #6 Posted October 24, 2015 Ships deal their max hp in damage when ramming. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #7 Posted October 24, 2015 Do not get rammed. Share this post Link to post Share on other sites
Jagdpants_666 Players 207 posts 2,515 battles Report post #8 Posted October 24, 2015 Exactly what the game mechanics are I don't know, but whether a ship has 1 or 80.000 HP left is irrelevant, particularly when BBs are involved youre still looking at several ten thousands tons of steel smashing into you. It's not like playing bumper cars at the fairgrounds. No ship is built to withstand impacts like that, particularly from the side(water resistance makes a ship an all but immovable object if it's pushed sideways). At an angle, results might not be automatically catastrophic, but would definitely be felt. Inertia is a wonderful and terrible thing. If you were to build a ramming immune ship it'd probably weigh somewhere around a million tons and have a top speed of 2 knots(going downwind). Share this post Link to post Share on other sites
[BW-UK] ShockPirat Beta Tester 814 posts 27,538 battles Report post #9 Posted October 24, 2015 I agree it should take impact angles into account and the part of the ship hit... As well as speed. It looks a bit silly as it is now. 2 Share this post Link to post Share on other sites
BarskiPatzow Weekend Tester, Players, In AlfaTesters 105 posts 2,142 battles Report post #10 Posted October 25, 2015 (edited) It would. Especially because they're so large; their inertia is so high that they won't push each other aside, they'll cut the side open. It's like hitting an iceberg. The scraping would rip open watertight compartments from the bow to about the center point of the citadel, flooding about 1/4 of the ship in a couple of minutes and sinking it. That amount of flooding can't be contained or counterflooded and it's unlikely anybody would have made it off the ship. It's an autokill, just like the game makes it. You really think that 2 ships with with belts designed to withstand penetrations would suffer that badly from that kind of impact? I really doubt it, it is not titanic that didn't have reinforced hull that a battleship had. This game isnt about sinking, Its about depleting combat capability (a hulk my be aflot but its a uselless wreck). .... but sure 30.000 tons crashing into your side with around 43 km/h (ingame rather 46 km/h) wont do anything to your combat capability. You might want to start with looking up some pictures of wrecked trains ..... in short: gj for that guy that managed to sell his wrecked ship high .... even shorter: you got outplayed. €: (but I bet the Dinausaurs also thought that Chixulub was op .... ) Well you are not right, this was not a head on collision, or a collision from a side. It was more like rubbing a wall (that kind of angle). While that kind of collision would be fatal for much smaller ship, it shouldn't do much damage to a ship equal size, especially if that ship has a 200mm side armor. I was outplayed, simply because I didn't know that would happen and the clip that ShockPirat put here proves it. Edited October 25, 2015 by BarskiPatzow Share this post Link to post Share on other sites
Foxhound128 Beta Tester 608 posts 809 battles Report post #11 Posted October 25, 2015 Working as intended. Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #12 Posted October 25, 2015 (edited) You really think that 2 ships with with belts designed to withstand penetrations would suffer that badly from that kind of impact? I really doubt it, it is not titanic that didn't have reinforced hull that a battleship had. How about we take a look at what happened when USS Washington and USS Indiana had a collision (at a rather low speed of fifteen or less knots)? Starboard propeller shaft destroyed. Belt armor and torpedo defense system significantly damaged. What would have happened had it been rammed at full speed (30+ knots)? Or perhaps this: the German cruiser Prinz Eugen ramming the light cruiser Leipzig at roughly 20 knots. It was nearly cut in half. Edited October 25, 2015 by Historynerd Share this post Link to post Share on other sites
BarskiPatzow Weekend Tester, Players, In AlfaTesters 105 posts 2,142 battles Report post #13 Posted October 25, 2015 (edited) How about we take a look at what happened when USS Washington and USS Indiana had a collision (at a rather low speed of fifteen or less knots)? Starboard propeller shaft destroyed. Belt armor and torpedo defense system significantly damaged. What would have happened had it been rammed at full speed (30+ knots)? Or perhaps this: the German cruiser Prinz Eugen ramming the light cruiser Leipzig at roughly 20 knots. It was nearly cut in half. I see both of those american ships were sunk... Ooooh wait, they weren't. And at what angle was that collision? And about Prinz Eugen and Leipzig: that wasn't the situation I was in, I wasn't rammed on the side like that. Edited October 25, 2015 by BarskiPatzow 1 Share this post Link to post Share on other sites
acheronmk2 Players 21 posts Report post #14 Posted October 25, 2015 Look at the huge amounts of damage to Hipper when it got rammed oh wait there's nothing there. 1 Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #15 Posted October 25, 2015 (edited) I see both of those american ships were sunk... Ooooh wait, they weren't. And at what angle was that collision? And about Prinz Eugen and Leipzig: that wasn't the situation I was in, I wasn't rammed on the side like that. But both were pretty much disabled, and forced to leave the area for extensive repairs. So, they were pretty much "lost" for the time being, equivalent to being sunk in the game. And both pics prove that, against ramming, armoured belts prove to be little protection. Look at the huge amounts of damage to Hipper when it got rammed oh wait there's nothing there. I guess that having a 40-meter section of its armoured belt torn off equals nothing... Edited October 25, 2015 by Historynerd 1 Share this post Link to post Share on other sites
acheronmk2 Players 21 posts Report post #16 Posted October 25, 2015 But both were pretty much disabled, and forced to leave the area for extensive repairs. So, they were pretty much "lost" for the time being, equivalent to being sunk in the game. And both pics prove that, against ramming, armoured belts prove to be little protection. I guess that having a 40-meter section of its armoured belt torn off equals nothing... It didn't suffer the equivalent of a nuclear explosion like ships in this derpgame though, did it. 1 Share this post Link to post Share on other sites
simonmd Players 801 posts 1,673 battles Report post #17 Posted October 25, 2015 The so called 'Nuclear Explosion' is of course, just an in game mechanic to signify the death of a ship, this is a GAME not a simulation. As to the OP, I can understand his frustration but what has been replied ot him makes perfect sense to me. Sure, a ship may be a burning wreak with a fraction of it's full health remaining before it sinks but the simple fact is it HASNT sunk yet and so even with no guns, is still a 30,000ton battering ram. Being on 5% health doesn't mean it will shatter like glass upon contact, the mass of the ship is going to be pretty much the same and frankly, anyone who allows such a badly damaged ship to get that close, only has themselves to blame. 2 Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #18 Posted October 25, 2015 (edited) It didn't suffer the equivalent of a nuclear explosion like ships in this derpgame though, did it. If you have so many issues and complaints about this "derpgame", why are you still around here? Oh, wait; because you're a troll. Silly me! Edited October 25, 2015 by Historynerd Share this post Link to post Share on other sites
acheronmk2 Players 21 posts Report post #19 Posted October 25, 2015 If you have so many issues and complaints about this "derpgame", why are you still around here? Oh, wait; because you're a troll. Silly me! lol even had to edit your flaming because you couldnt get it right first. nice fail. Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #20 Posted October 25, 2015 You really think that 2 ships with with belts designed to withstand penetrations would suffer that badly from that kind of impact? I really doubt it, it is not titanic that didn't have reinforced hull that a battleship had. I still think they would sink. I don't really see how it can end any other way; the ships would have to push each other aside and that just doesn't happen when they weigh 35,000 tons. No amount of flat armor is structurally strong enough. I can back this up with calculations if you want. Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #21 Posted October 25, 2015 lol even had to edit your flaming because you couldnt get it right first. nice fail. I make mistakes from time to time; as a man, I am liable to fail from now and then. But these failings are small, compared to waste one's own time to irritate and pester people while protected by anonimity. This I call a big life fail. And it's all yours. 1 Share this post Link to post Share on other sites
acheronmk2 Players 21 posts Report post #22 Posted October 25, 2015 u mad Share this post Link to post Share on other sites
Ewokgod Players 73 posts 2,881 battles Report post #23 Posted October 25, 2015 Ramming is broken and I think it is because WG have just copied the system from WoT without considering the differences between tank design and ship design. Tanks (not designed to ram) have a decent system based on weight, speed and armour on the colliding plates. Ships (which, lets face it, are designed to cut through the water and are reinforced to prevent the prolonged damage of doing that over decades of service), have a terrible system based on weight, speed and armour on the colliding plates (which at the bows are thin). A ship's prow is, essentially, one large AP round granted penetrating power by the speed and weight of the ship behind it. The current system does not recognise this at all and we know this because I have T-boned thin skinned cruisers with battleships and ended up taking more damage than he did! IRL, DD captains would ram submarines as a guaranteed kill. In WoWs, the DD would explode. Something to think about when considering angling. I cannot remember where I read this, but ship designers have concluded that if the Titanic (most famous ram) had steered INTO the iceberg, it would have survived because ship design is inherently strong against forces acting along the line of the ship. It was the glancing blow along the sides of the Titanic that killed it. Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #24 Posted October 25, 2015 (edited) Something to think about when considering angling. I cannot remember where I read this, but ship designers have concluded that if the Titanic (most famous ram) had steered INTO the iceberg, it would have survived because ship design is inherently strong against forces acting along the line of the ship. It was the glancing blow along the sides of the Titanic that killed it. I am no expert, but there are some who say that this does not seem to be the case: ramming the iceberg head-on would have crushed the bow, and more importabtly the shock of the collision would have travelled throughout the hull, altering and damaging it. http://www.rmstitanicremembered.com/?page_id=282 EDIT: As Kartoffelmos pointed out in the following post, the calculations shown in the side are not to be considered valid. This side does not present good evidence for the claim it makes, in the end. Edited October 25, 2015 by Historynerd Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #25 Posted October 25, 2015 (edited) I'd hate to be that guy, but those calculations are utter garbage. First of all, force is not displayed in kg or tonnes, but Newton (pretty trivial, but if you start by saying you are using SI-units, you better do so. Though, you can say that it's equivalent to X tonnes hitting the ship). Secondly, they do not distribute said forces across the bow (or a relevant section of the bow) of the ship, meaning that the comparison between the toughness (or shear strength) of the steel is also quite silly. I know that they used one metre as an example, but that is a dubious substitute for the real value. Thirdly, the final calculation seems to be mixing definitions as 800 bar = 80 MPa = 80 N/(mm^2) -> F = 80 N/(mm^2) * 1000 mm * 18,75 mm = 1500000 N, which equals to 150 tonnes acting on the cross section.* Then you have to consider that the ship would most likely have a local failure in stead of the situation described above (very simplified), which would distort the bow which may or may not result in a more advantageous situation due to the iceberg providing support and/or dampening the impact. *Formula for shear stress, τ=F/A -> F=τ*A. Note that this only applies for the average value for a rectangular cross section where the force is distributed. Edited October 25, 2015 by Kartoffelmos Share this post Link to post Share on other sites