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_x_Acheron_x_

I don't understand how smoke can be one way.

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Players
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Played a game at tier 3, Kolberg vs Kolberg on Islands.

 

Enemy destroyer pops smoke inbetween us but then gets taken out by someone else.

 

Enemy Kolberg disappears into the smoke and proceeds to keep me spotted and hits me probably 50-60 times until I finally see him when he drifts out of the other side. How can he see out and I cant see in? I on't understand. I can even see where his guns are firing from, but it's hard to aim here not knowing speed and distance.

 

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[CAIN]
Players
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It's not oneway.

The reason he was able to shell you is because you were spotted by someone else.

What one team member sees, all team members in the vacinity see.

Edited by Jethro_Grey
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Players
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You are right in the case that he can't see you, but you stay visible (spotted) for him, if someone else from his team has a clear view on you (could also be a plane)

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Beta Tester
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Read this: http://forum.worldofwarships.eu/index.php?/topic/14258-basics-spotting-mechanics/

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It's not oneway.

The reason he was able to shell you is because you were spotted by someone else.

What one team member sees, all team members in the vacinity see.

 

That's just silly in my opinion. We're talking about ships from the 1930's, not modern day warships with GPS tracking and multi target acquisition.

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[PKTZS]
Weekend Tester
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It's a game, and it's been like this since at least closed beta.

 

I expect a pro player like you to know this things

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Players
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That's just silly in my opinion. We're talking about ships from the 1930's, not modern day warships with GPS tracking and multi target acquisition.

 

Dude.. This is a max arcade game, nothing in this game is realistic except for the look of the ships.

If you can't accpet this I don't know why you keep playing the game..

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[ST-EU]
Supertester
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That's just silly in my opinion. We're talking about ships from the 1930's, not modern day warships with GPS tracking and multi target acquisition.

 

I think you are misunderstanding spotting. Imagine your ship and the enemies ship in the distance, they cannot see you directly, but in between you and the enemy is an enemy ship who can see you and is relaying your location to the fellow enemy who cannot see you directly, This is how it did work so in effect what we have currently is pretty good. yes, it is annoying but then again the boot is on the other foot when you can see an enemy and they cannot see you for exactly the same reasons we are describing here.

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Beta Tester
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That's just silly in my opinion. We're talking about ships from the 1930's, not modern day warships with GPS tracking and multi target acquisition.

 

Google Range Clock.

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