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maxie86

Causing Damage but no Credit for Sinking.

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Wonder what everyone thinks, just been in a game and caused around 90% damage to an enemy ship, then along comes a teammate and hits the enemy with one shot, he gets credit for sinking enemy and i get to whistle Dixie, surely if you cause a substantial amount of damage you should also get credit for the sinking too?

Edited by maxie86

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Beta Tester
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Why do you care so much? In the end, it's the damage that brings you credits and XP, only thing missing is you being named as the one who dealt the killing blow. The other guy only gets credits and XP for the 10% of the damage that he did, as far as I know there is no or at most a very small bonus for the kill shot

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[NIKE]
Beta Tester
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You get more XP for damage than you do for kills, so you get rewarded more in XP (and therefore credits). If you care about stats, your average damage will be good too (which most people look at if making comparisons)

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Players
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Please don't tell me that we all don't like that feeling when we sink an enemy, it's better than just pounding away at someone then getting sunk without seeing any results, as for caring so much, why do you care that i care?

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Beta Tester
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Please don't tell me that we all don't like that feeling when we sink an enemy, it's better than just pounding away at someone then getting sunk without seeing any results, as for caring so much, why do you care that i care?

 

Yes, we all like to see our name when an enemy is sunk. However, I personally prefer to see my name on top of the damage done and XP gained list at the end of the battle, because this is what helps me advance in game. 
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Players
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in a teammatch it doesn´t matter who gets the last hit.. a dead gun is a dead gun and points for your team. 

 

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Beta Tester
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Please don't tell me that we all don't like that feeling when we sink an enemy, it's better than just pounding away at someone then getting sunk without seeing any results, as for caring so much, why do you care that i care?

 

I can tell you that right here, right now: Sinking a ship with only 500HP left gives me so much less satisfaction than seeing those big numbers from multiple citadel hits in one salvo. I guess people are different here, as they are in all other walks of WoWS life, but the act of sinking in itself actually does nothing for me.

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[NIKE]
Beta Tester
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I do like seeing that kill marker come up, but having a shared kill might cause a bunch of complications:

 

-If I do 90% and you do 10%, and we both get credited with a kill the score board says 2, but only one ship has been sunk.

- What if I do 80%? Or 70%? Where's the cut off? The majority is anything over 51%

-What if 4 people each do 25%?

-What about if I do 60% damage to a BB, putting him on 40% remaining, he heals up to having 70% left, and someone else then kills him from there?

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[WG]
WG Staff, Alpha Tester
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Please don't tell me that we all don't like that feeling when we sink an enemy, it's better than just pounding away at someone then getting sunk without seeing any results, as for caring so much, why do you care that i care?

 

I know it can be frustrating to lose out on that kill, it is however vital that everyone tries to sink ships as quickly as possible. A battleship for example might be able to get out another devastating salvo and severely damage you or an ally. You should be thanking the kill-securers for acting quickly :)

 

You will also get the lion share of XP and credits for doing 90% of the damage.

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Players
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since you care so much.. why not makeing a thread about spotting xp / credits and capping xp / credits ?

 

 

 

 

 

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Supertest Coordinator
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Its not necessary. I like farming out citadels on multiple ships with BBs and letting cruisers get the kills. Of course that often means sinking them in one go...

 

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[CAIN]
Players
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When i have a pretty good battle with someone and then someone else pops up from behind and denies me the final blow - it can get a bit frustrating.

Apart from that damage > kill.

One thing that irks me is when teammates stand outside the range of enemy fire and when a target HP bar gets closer to zero, they move in and claim the kill.

It's not so much the fact that they got the kill, unless the statement in the first applies ^^, it's the fact that they linger in the back, let others do the heavy lifting, contribute nothing to the team effort and then, when asked to get closer to the action give replies like"...why? i got 3 kills already, l2p noob...".

 

This can really get annoying.

 

 

 

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Supertest Coordinator
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Hmm it depends. I'll go for low health targets first if it makes sense. Anything to reduce the number of guns on the enemy team as soon as possible.

 

If it makes sense.

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Players
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The same question is often asked on WoT. I have the same opinion here aswell as there. Anything that makes the other team loose a gun is a good thing. A 1% hp ship can still do 100% damage...

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Beta Tester
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I can tell you that right here, right now: Sinking a ship with only 500HP left gives me so much less satisfaction than seeing those big numbers from multiple citadel hits in one salvo.

And especially with high damage-slow reload shooters like BBs it doesn't make sense to waste damage capability to near dead targets if there are others to finish them in seconds.

Unless there simply aren't better targets.

And if that target ship is BB it would be still good to finish as quickly as possible to prevent that possible last broadside.

(though if you're in BB it would be sensible to shoot turret at a time if one hit is enough to finish target if there are other enemies for rest of the turrets)

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Players
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I prefer being around the top of the tree in damage dealt than half way down with more kills.

 

If i get the last hit on a ship and kill it (I have done it with one round) then so be it - I have saved others from being sunk doing it, I have also had my butt saved a few times by someone else joining in and getting the kill after I have nearly sunk the enemy ship, good luck to them and thanks for the help. 

 

Chances are though that you are not going to do 90% of the damage, as often many people are shooting at the same target 

 

 

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Players
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It really, really frustrates me when I'm in a BB and I leave a ship as a one hit after a brutal salvo and nobody else has the decency to finish them off, I'd much prefer to turn my attentions to the next threat than to have to waste a reload on that 2k.....so it goes both ways.

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[TACHA]
Players
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Don't mnd who kills them if it stops them killing me! I fire at the ship offering the best target - I don't look to see if he is nearly dead or in full health.

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[T-N-T]
Players
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Heh, as a noob it comforts me a lot to hear xp is mostly for damage dealt and not kills. Here I was foolishly trying to get kills and getting frustrated with enemies sunk by teammates right as my salvo was coming perfectly at them.

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[ST-EU]
Supertester
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Heh, as a noob it comforts me a lot to hear xp is mostly for damage dealt and not kills. Here I was foolishly trying to get kills and getting frustrated with enemies sunk by teammates right as my salvo was coming perfectly at them.

 

Never worry about kills as a priority. As Conway said, damage is your friend. Just came out of a battle with a friend, both captains of Konigsbergs, he gets 4 kills and I get none but me having dealt 50k damage got much more XP than he did (as he had dealt less damage getting those kills). I am happy :honoring:
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Players
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The best thing to do really is concentrate fire on a single target and get it down ASAP. But this is unfortunately hard to make a random team do.

 

 

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Beta Tester
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Never worry about kills as a priority. As Conway said, damage is your friend. Just came out of a battle with a friend, both captains of Konigsbergs, he gets 4 kills and I get none but me having dealt 50k damage got much more XP than he did (as he had dealt less damage getting those kills). I am happy :honoring:

 

 

 

From the point of view of rewards, yes, kills aren't important. But in terms of giving your team a better chance of winning, I'd say putting your full salvo into a 20hp ship to ensure it gets killed is better than sending it into a 100,000hp ship to get the credit for doing a lot of damage is generally the better plan. After all, a 20hp ship is capable of putting out every bit as much damage as a full health one :)

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Beta Tester
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I'd rather they take him out then that the guy gets to fire another salvo damaging me or allies.

 

 

Sinking ships is a team effort. Nobody put a tag on their ship with your name on it.

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[T-N-T]
Players
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From the point of view of rewards, yes, kills aren't important. But in terms of giving your team a better chance of winning, I'd say putting your full salvo into a 20hp ship to ensure it gets killed is better than sending it into a 100,000hp ship to get the credit for doing a lot of damage is generally the better plan. After all, a 20hp ship is capable of putting out every bit as much damage as a full health one :)

 

Agreed, but if that 20hp ship is being fired at from other fast firing ships (cruisers, typically), it might just be a waste firing a full battleship salvo at it. (And firing single volleys is a diceroll.)

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[DECOM]
Beta Tester
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Its not necessary. I like farming out citadels on multiple ships with BBs and letting cruisers get the kills. Of course that often means sinking them in one go...

 

 

 

Hehe - that's what I do. I like that you put a name to it.

 

'Farming Citadels'. I like that.

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