maxie86 Players 7 posts 3,706 battles Report post #1 Posted October 22, 2015 (edited) Wonder what everyone thinks, just been in a game and caused around 90% damage to an enemy ship, then along comes a teammate and hits the enemy with one shot, he gets credit for sinking enemy and i get to whistle Dixie, surely if you cause a substantial amount of damage you should also get credit for the sinking too? Edited October 22, 2015 by maxie86 Share this post Link to post Share on other sites
[DUDS] Crooq_Lionfang Beta Tester 1,999 posts 6,434 battles Report post #2 Posted October 22, 2015 Why do you care so much? In the end, it's the damage that brings you credits and XP, only thing missing is you being named as the one who dealt the killing blow. The other guy only gets credits and XP for the 10% of the damage that he did, as far as I know there is no or at most a very small bonus for the kill shot Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #3 Posted October 22, 2015 You get more XP for damage than you do for kills, so you get rewarded more in XP (and therefore credits). If you care about stats, your average damage will be good too (which most people look at if making comparisons) Share this post Link to post Share on other sites
maxie86 Players 7 posts 3,706 battles Report post #4 Posted October 22, 2015 Please don't tell me that we all don't like that feeling when we sink an enemy, it's better than just pounding away at someone then getting sunk without seeing any results, as for caring so much, why do you care that i care? Share this post Link to post Share on other sites
[DUDS] Crooq_Lionfang Beta Tester 1,999 posts 6,434 battles Report post #5 Posted October 22, 2015 Please don't tell me that we all don't like that feeling when we sink an enemy, it's better than just pounding away at someone then getting sunk without seeing any results, as for caring so much, why do you care that i care? Yes, we all like to see our name when an enemy is sunk. However, I personally prefer to see my name on top of the damage done and XP gained list at the end of the battle, because this is what helps me advance in game. 4 Share this post Link to post Share on other sites
alalos Players 170 posts 847 battles Report post #6 Posted October 22, 2015 in a teammatch it doesn´t matter who gets the last hit.. a dead gun is a dead gun and points for your team. 3 Share this post Link to post Share on other sites
BabyAdmiral Beta Tester 473 posts 3,725 battles Report post #7 Posted October 22, 2015 Please don't tell me that we all don't like that feeling when we sink an enemy, it's better than just pounding away at someone then getting sunk without seeing any results, as for caring so much, why do you care that i care? I can tell you that right here, right now: Sinking a ship with only 500HP left gives me so much less satisfaction than seeing those big numbers from multiple citadel hits in one salvo. I guess people are different here, as they are in all other walks of WoWS life, but the act of sinking in itself actually does nothing for me. Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #8 Posted October 22, 2015 I do like seeing that kill marker come up, but having a shared kill might cause a bunch of complications: -If I do 90% and you do 10%, and we both get credited with a kill the score board says 2, but only one ship has been sunk. - What if I do 80%? Or 70%? Where's the cut off? The majority is anything over 51% -What if 4 people each do 25%? -What about if I do 60% damage to a BB, putting him on 40% remaining, he heals up to having 70% left, and someone else then kills him from there? 1 Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #9 Posted October 22, 2015 Please don't tell me that we all don't like that feeling when we sink an enemy, it's better than just pounding away at someone then getting sunk without seeing any results, as for caring so much, why do you care that i care? I know it can be frustrating to lose out on that kill, it is however vital that everyone tries to sink ships as quickly as possible. A battleship for example might be able to get out another devastating salvo and severely damage you or an ally. You should be thanking the kill-securers for acting quickly You will also get the lion share of XP and credits for doing 90% of the damage. 2 Share this post Link to post Share on other sites
alalos Players 170 posts 847 battles Report post #10 Posted October 22, 2015 since you care so much.. why not makeing a thread about spotting xp / credits and capping xp / credits ? Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #11 Posted October 22, 2015 Its not necessary. I like farming out citadels on multiple ships with BBs and letting cruisers get the kills. Of course that often means sinking them in one go... Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,733 battles Report post #12 Posted October 22, 2015 When i have a pretty good battle with someone and then someone else pops up from behind and denies me the final blow - it can get a bit frustrating. Apart from that damage > kill. One thing that irks me is when teammates stand outside the range of enemy fire and when a target HP bar gets closer to zero, they move in and claim the kill. It's not so much the fact that they got the kill, unless the statement in the first applies ^^, it's the fact that they linger in the back, let others do the heavy lifting, contribute nothing to the team effort and then, when asked to get closer to the action give replies like"...why? i got 3 kills already, l2p noob...". This can really get annoying. 1 Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #13 Posted October 22, 2015 Hmm it depends. I'll go for low health targets first if it makes sense. Anything to reduce the number of guns on the enemy team as soon as possible. If it makes sense. Share this post Link to post Share on other sites
Ghostwall Players 5 posts 908 battles Report post #14 Posted October 22, 2015 The same question is often asked on WoT. I have the same opinion here aswell as there. Anything that makes the other team loose a gun is a good thing. A 1% hp ship can still do 100% damage... Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #15 Posted October 22, 2015 I can tell you that right here, right now: Sinking a ship with only 500HP left gives me so much less satisfaction than seeing those big numbers from multiple citadel hits in one salvo. And especially with high damage-slow reload shooters like BBs it doesn't make sense to waste damage capability to near dead targets if there are others to finish them in seconds. Unless there simply aren't better targets. And if that target ship is BB it would be still good to finish as quickly as possible to prevent that possible last broadside. (though if you're in BB it would be sensible to shoot turret at a time if one hit is enough to finish target if there are other enemies for rest of the turrets) Share this post Link to post Share on other sites
Tigger3 Players 158 posts 1,580 battles Report post #16 Posted October 22, 2015 I prefer being around the top of the tree in damage dealt than half way down with more kills. If i get the last hit on a ship and kill it (I have done it with one round) then so be it - I have saved others from being sunk doing it, I have also had my butt saved a few times by someone else joining in and getting the kill after I have nearly sunk the enemy ship, good luck to them and thanks for the help. Chances are though that you are not going to do 90% of the damage, as often many people are shooting at the same target Share this post Link to post Share on other sites
OhMyDiddlyDais Players 53 posts 20,391 battles Report post #17 Posted October 22, 2015 It really, really frustrates me when I'm in a BB and I leave a ship as a one hit after a brutal salvo and nobody else has the decency to finish them off, I'd much prefer to turn my attentions to the next threat than to have to waste a reload on that 2k.....so it goes both ways. Share this post Link to post Share on other sites
[TACHA] triumphgt6 Players 1,870 posts 22,638 battles Report post #18 Posted October 22, 2015 Don't mnd who kills them if it stops them killing me! I fire at the ship offering the best target - I don't look to see if he is nearly dead or in full health. Share this post Link to post Share on other sites
[T-N-T] Toivia Players 4,019 posts 23,935 battles Report post #19 Posted October 22, 2015 Heh, as a noob it comforts me a lot to hear xp is mostly for damage dealt and not kills. Here I was foolishly trying to get kills and getting frustrated with enemies sunk by teammates right as my salvo was coming perfectly at them. Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #20 Posted October 22, 2015 Heh, as a noob it comforts me a lot to hear xp is mostly for damage dealt and not kills. Here I was foolishly trying to get kills and getting frustrated with enemies sunk by teammates right as my salvo was coming perfectly at them. Never worry about kills as a priority. As Conway said, damage is your friend. Just came out of a battle with a friend, both captains of Konigsbergs, he gets 4 kills and I get none but me having dealt 50k damage got much more XP than he did (as he had dealt less damage getting those kills). I am happy 1 Share this post Link to post Share on other sites
Ghostwall Players 5 posts 908 battles Report post #21 Posted October 23, 2015 The best thing to do really is concentrate fire on a single target and get it down ASAP. But this is unfortunately hard to make a random team do. Share this post Link to post Share on other sites
PhroX Beta Tester 210 posts 1,190 battles Report post #22 Posted October 23, 2015 Never worry about kills as a priority. As Conway said, damage is your friend. Just came out of a battle with a friend, both captains of Konigsbergs, he gets 4 kills and I get none but me having dealt 50k damage got much more XP than he did (as he had dealt less damage getting those kills). I am happy From the point of view of rewards, yes, kills aren't important. But in terms of giving your team a better chance of winning, I'd say putting your full salvo into a 20hp ship to ensure it gets killed is better than sending it into a 100,000hp ship to get the credit for doing a lot of damage is generally the better plan. After all, a 20hp ship is capable of putting out every bit as much damage as a full health one Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #23 Posted October 23, 2015 I'd rather they take him out then that the guy gets to fire another salvo damaging me or allies. Sinking ships is a team effort. Nobody put a tag on their ship with your name on it. Share this post Link to post Share on other sites
[T-N-T] Toivia Players 4,019 posts 23,935 battles Report post #24 Posted October 23, 2015 From the point of view of rewards, yes, kills aren't important. But in terms of giving your team a better chance of winning, I'd say putting your full salvo into a 20hp ship to ensure it gets killed is better than sending it into a 100,000hp ship to get the credit for doing a lot of damage is generally the better plan. After all, a 20hp ship is capable of putting out every bit as much damage as a full health one Agreed, but if that 20hp ship is being fired at from other fast firing ships (cruisers, typically), it might just be a waste firing a full battleship salvo at it. (And firing single volleys is a diceroll.) Share this post Link to post Share on other sites
[DECOM] Seikin Beta Tester 193 posts 7,926 battles Report post #25 Posted October 23, 2015 Its not necessary. I like farming out citadels on multiple ships with BBs and letting cruisers get the kills. Of course that often means sinking them in one go... Hehe - that's what I do. I like that you put a name to it. 'Farming Citadels'. I like that. Share this post Link to post Share on other sites