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Can't make up my mind about commander skills. Help.

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I can unlock a tier3 commander skill on my Tirpitz, but I got a hard time choosing which one.

The choice is between High Alert (-10% to dmg control party reload time) and Superintendent (+1 charge to all consumables).

Both seems very useful, so which one would you go for first?

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[NOHE]
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Beta Tester
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I chose High Alert. I'll be getting Superintendent later, when I get that tier 4 skill first. In tier 5 there's nothing that great for Battleships so I might take two tier 2 and tier 3 skills instead. So eventually I have both High Alert and Superintendent.

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Beta Tester
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My plan for pretty much all BBs:

 

Tier 1

Expert Loader - last remaining skill point assuming there is 18 available
Basic Firing Training - for more AA
Basics of Survivability - must have
Situation Awareness - must have

 

Tier 2

Expert Marksman - other tier 2 skills useless for BBs

 

Tier 3

Superintendent - +1 repair charge

 

Tier 4

Advanced Firing Training - higher tier CV drops cant be avoided, only weakened by AA

 

Tier 5

Jack of All Trades - 10% recharge for both DMG control and repair

 

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Players
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Jonny_Phate, why would you take Situational Awareness? You are a battleship, you'll spend most of the game detected. I would drop both Situational Awareness and Expert Loader (I never switch rounds from AP) and go for either Fire Prevention (-7% risk of being set on fire) or Incoming Fire Alert. Incoming Fire Alert can be very useful when you are getting shot at by other BBs from a long distance.

 

I also think T5 is a complete waste on a BB.

 

Just my opinion ofc :)

Edited by WhoopieMonster
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Alpha Tester
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Jonny_Phate, why would you take Situational Awareness? You are a battleship, you'll spend most of the game detected. I would drop both Situational Awareness and Expert Loader (I never switch rounds from AP) and go for either Fire Prevention (-7% risk of being set on fire) or Incoming Fire Alert. Incoming Fire Alert can be very useful when you are getting shot at by other BBs from a long distance.

 

I also think T5 is a complete waste on a BB.

 

Just my opinion ofc :)

 

T5 is waste indeed, but situation awareness is awesome on all ships, there are multiple situation where this skill can save you a lot of HP

f.e. You basically cannot be ninja torped when having this skill and a bit of a brain capacity, it also tells you if you can freely turn without any possibility of being citadeled by other BB waiting for your turn

and the list can go on and on

 

all this for one point

imho this skill should be not allowed for BB, i havent been ninja torped for ages now

 

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Players
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Sit aware is good on a BB my trip has 14.7 detection it's good to know you're spotted by an unseen DD whilst you're moving into position not firing 

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Beta Tester
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Well you can swap tier 5 for Fire prevention and High alert but since fire prevention does completely nothing i would rather have 10% better reload on both dmg control and repair party than just damage control.

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Beta Tester
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Superintenend first, that 4th healing can save your bum. And if you want faster repair party use the gold one, buy it with silver.

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Weekend Tester
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Jonny_Phate, why would you take Situational Awareness? You are a battleship, you'll spend most of the game detected. I would drop both Situational Awareness and Expert Loader (I never switch rounds from AP) and go for either Fire Prevention (-7% risk of being set on fire) or Incoming Fire Alert. Incoming Fire Alert can be very useful when you are getting shot at by other BBs from a long distance.

 

I also think T5 is a complete waste on a BB.

 

Just my opinion ofc :)

 

 

It's the most important skill in the game.

It's essentially a sonar that tell you if a destroyer is within your concealment radius or not. 

 

Fire prevention is useless in it's current form, because of it's non-additive nature. It's not -7%. For example, a shell with 12% chance of setting on fire will not only have 5% chance to set you on fire when hitting you.

Incoming fire alerts can be swapped by a bit of player observation, and is probably the laziest skill in the game. It tells you what you can clearly see. At best it's useless, at worst it makes you dependant on having a little light tell you to evade.

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[LO1]
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It's the most important skill in the game.

It's essentially a sonar that tell you if a destroyer is within your concealment radius or not. 

 

Fire prevention is useless in it's current form, because of it's non-additive nature. It's not -7%. For example, a shell with 12% chance of setting on fire will not only have 5% chance to set you on fire when hitting you.

Incoming fire alerts can be swapped by a bit of player observation, and is probably the laziest skill in the game. It tells you what you can clearly see. At best it's useless, at worst it makes you dependant on having a little light tell you to evade.

 

"Incoming fire alerts can be swapped by a bit of player observation"    not all ways true... start of a game i tend to head to the point i want to be and if it means travling a little ways i am going to make best speed and direction... BUT planes can spot you and ships that you can not even see can shoot you... it gives you a heads up that your a target start maneuvering.   also if fine when in a 1 v 1 battle yup that ship is shooting me can avoid... but thats not all ways true... i find it a very handy skill tbh.

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Beta Tester
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It's the most important skill in the game.

It's essentially a sonar that tell you if a destroyer is within your concealment radius or not. 

 

Fire prevention is useless in it's current form, because of it's non-additive nature. It's not -7%. For example, a shell with 12% chance of setting on fire will not only have 5% chance to set you on fire when hitting you.

Incoming fire alerts can be swapped by a bit of player observation, and is probably the laziest skill in the game. It tells you what you can clearly see. At best it's useless, at worst it makes you dependant on having a little light tell you to evade.

 

That! Its [edited]retarded. From SEA forum:

 

 

With 3.1 came the introduction of the HE meta and burning ships, burning ships everywhere, fires became very common, and frequently will cause more damage than the shells themselves, to many people, this made the damage control mod 1 (reduce the chance of fire by 5% and flooding by 3%) and the skill Fire Prevention (reduce the chance of fire by 7%) far more appealing to those wishing to not become an oversized floating barbecue, however, thanks to the usual certified WGtm lack of information, unbeknown to most their description is quite misleading:

 

 

http://forum.worldofwarships.asia/index.php?/topic/7019-on-fire-prevention/

 

So if you have both DMG control mod 1 and Fire prevention it means that each shell hitting you still has 88% of its original fire chance. 

Edited by Johnny_Phate

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Supertest Coordinator
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Supernintendo is best if you're fairly aggressive in play. Situational awareness is a must above tier 6 for any ship. In fact even earlier I would recommend it.

 

 

 

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Supernintendo is best if you're fairly aggressive in play. Situational awareness is a must above tier 6 for any ship. In fact even earlier I would recommend it.

 

 

 

I would skip Sit. awareness only in CVs. Its extremely useful in every other ship class. 

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"Incoming fire alerts can be swapped by a bit of player observation"    not all ways true... start of a game i tend to head to the point i want to be and if it means travling a little ways i am going to make best speed and direction... BUT planes can spot you and ships that you can not even see can shoot you... it gives you a heads up that your a target start maneuvering.   also if fine when in a 1 v 1 battle yup that ship is shooting me can avoid... but thats not all ways true... i find it a very handy skill tbh.

 

you dont need that if you have sit.awareness, spotted = shot , so change of movement is recommended

you can then basically save one skill point and also have more universal skill

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Situational awareness for BBs is useless. If you don't navigate as if you are permanently spotted then you are doing it wrong. It's a waste of a skill point.

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I stand corrected then! I was saving my points for Incoming Fire alert, but I will not bother and just go for Situational Awareness! :) Thanks for the tips.

 

What are peoples thoughts on Vigiliance? I presume it is also considered a massive waste? Might be time to retrain my captain lol :) I currently have the following:

 

  • T1
    • Basic Firing Training
    • Basics of Survivability
  • T2
    • Expert Marksman
  • T3
    • Vigiliance (Now thinking this was a massive waste.)
  • T4
    • Advance Firing Training

 

I also have one spare point.

 

I think I am now going to retrain and get the following:

 

  • T1
    • Basic Firing Training
    • Basics of Survivability
    • Situation Awareness
  • T2
    • Expert Marksman
  • T3
    • Superintendent
  • T4
    • Advance Firing Training

 

Running a fully upgrade Colorado, really, really good boat imo ;)

Edited by WhoopieMonster

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Vigilance is solely a cruiser skill.

 

The third tier skill choice depends on whether you are using premium consumables (for credits) or not. If you are then superintendent is very useful as the reduced cooldown will easily allow you to use 4 repairs and the -6 seconds reload time you will get for your damage control party isn't that much of a lifesaver.

 

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[FIFO]
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My North Carolina Captain is my best captain and currently I have:

 

Lvl 1: Basic Fire Training + Basics of survivability

Lvl 2: Expert Marksman

Lvl 3: High alert + Superintendent

Lvl 4: Advanced Fire Training

 

So, that is 14 skill points.  5 left.

 

The next 2 will go on Fire prevention.  3 left.

 

This is where I am unsure.  Do I go situational awareness + some crap (either incoming fire or expert loader + whatever) or do I go for Vigilance?  Admittedly I don't need to decide for a long time to come... but that time will arrive...

 

EDIT:  whilst there is some occasional situations where SA is useful in a BB you can cope without it for a long time and there are skills that are far BETTER/IMPORTANT/USEFUL that you should go for first.  As a BB captain you play in a way that largely keeps you safe.  Between broadsides and turning to angle and repeating you should rarely be going in the same direction very long and as soon as you see torps in the water you have an idea where the DDs are.  Also, keeping an eye on how many they have and where they have been spotted can inform you as to how 'safe' you are...

Edited by ilhilh

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Weekend Tester, Players, In AlfaTesters
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I would skip Sit. awareness only in CVs. Its extremely useful in every other ship class. 

 

Situation Awareness is much more useful for CV then for BB

 

I use on all my BB this set of skills

 

t1
Basic Firing Training
Basics of Survivability

t2
Fire Prevention
Expert Marksman

t3
High Alert

t4
Advanced Firing Training

 

Edited by Sigimundus
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Beta Tester
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Situational awareness for BBs is useless. If you don't navigate as if you are permanently spotted then you are doing it wrong. It's a waste of a skill point.

 

If you navigate as if you are permanently spotted you are impairing your combat capability. You can abuse Situational awareness to do things you couldnt if you assumed that you are always spotted (for example exploiting completely abandoned flank). Its definitely not a waste of skill point when it costs only ONE. 

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Situation Awareness is much more useful for CV then for BB

 

Not really. Thing is that you are not using it to know when you are spotted most of the time in battleship (because you are)! You are using it to know that something is spotting you which is extremely valuable information!! If you are spotted by invisible DD in CV its usually too late. 

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Supertest Coordinator
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Situational awareness for BBs is useless. If you don't navigate as if you are permanently spotted then you are doing it wrong. It's a waste of a skill point.

 

Its so useful. Especially in domination. You can even make an educated guess of what class of ship is capping for example. And then there are the times when you aren't detected meaning you can sail places you'd normally avoid. It's useful to know where the enemy *isnt* just as much as where he is. 

 

Of of course you should be prudent and sail cautiously as if you're spotted anyway, but getting Intel for your team is very useful. Both in early game (you'll likely be detected first) and late game when you have fewer numbers. Especially at high tier.

 

not much use on a BB on big race I'll agree :D

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If you navigate as if you are permanently spotted you are impairing your combat capability. You can abuse Situational awareness to do things you couldnt if you assumed that you are always spotted (for example exploiting completely abandoned flank). Its definitely not a waste of skill point when it costs only ONE. 

 

It is improving my combat ability as i rarely get ninja torped or citadeled from 16+km out of the blue meaning i don't lose hp needlessly. It is also improving my combat ability as i can use this skill point for more useful skills.

 

BBs are not there to exploit abandoned flanks. Even the fastest ones are too slow for that. If you are on a flank and you cannot spot enemy BBs or cruisers then you better shuffle to were the enemy BBs are ... flanking them would just mean you are behind lines where enemy DD can rush you with impunity.

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If you navigate as if you are permanently spotted you are impairing your combat capability. You can abuse Situational awareness to do things you couldnt if you assumed that you are always spotted (for example exploiting completely abandoned flank). Its definitely not a waste of skill point when it costs only ONE. 

 

From my point of view it is completely wasted skill point for BB. And i think i have enough experience of playing BB to say this.

 

 

Not really. Thing is that you are not using it to know when you are spotted most of the time in battleship (because you are)! You are using it to know that something is spotting you which is extremely valuable information!! If you are spotted by invisible DD in CV its usually too late. 

 

You are not playing much CV, do you?

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Its so useful. Especially in domination. You can even make an educated guess of what class of ship is capping for example. And then there are the times when you aren't detected meaning you can sail places you'd normally avoid. It's useful to know where the enemy *isnt* just as much as where he is. 

 

Of of course you should be prudent and sail cautiously as if you're spotted anyway, but getting Intel for your team is very useful. Both in early game (you'll likely be detected first) and late game when you have fewer numbers. Especially at high tier.

 

not much use on a BB on big race I'll agree :D

 

The only time i sail to places i normally avoid is if i have sufficient DD or CA screening. I don't need a wasted skill point to do that. Also knowing what ship is capping has nothing to do with ingame situational awareness skill but with the actual player's situational awareness and deduction skils.

 

Getting intel for your team is NOT a BBs job.

 

A BB that has to rely on Situational Awareness is a BB that is mostly alone... Alone means either DD bait or CV bait once you are finally spotted.

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