[BW-UK] ShockPirat Beta Tester 814 posts 27,483 battles Report post #1 Posted October 19, 2015 Yup. Totally underpowered 2 Share this post Link to post Share on other sites
Shanaar Beta Tester 4 posts 1,603 battles Report post #2 Posted October 19, 2015 I concur Share this post Link to post Share on other sites
Vulgarny Sailing Hamster 1,546 posts 3,274 battles Report post #3 Posted October 19, 2015 Wanna see your feeling after playing t7+ 1 Share this post Link to post Share on other sites
Ranzir Beta Tester 95 posts 1,804 battles Report post #4 Posted October 19, 2015 Wanna see your feeling after playing t7+ After quick check of tech tree I think it peaks at tier 7 'Kiev': 6 130 mm gives it gearing like firepower while speed and agility are quick enough to allow it to dictate range in positioning in most engagements. Share this post Link to post Share on other sites
Vulgarny Sailing Hamster 1,546 posts 3,274 battles Report post #5 Posted October 19, 2015 OFc did you check also detect range of this dds and ofc hidden change about spot range after firing guns? Share this post Link to post Share on other sites
WatchdogCZ Players 173 posts 669 battles Report post #6 Posted October 19, 2015 Yes, they suck terribly, unless you are terribly lucky. I am quite frustrated. As soon as I fire a gun, even from maximum range, I am spotted. My torpedoes have a laughable range and unless I face reckless idiots who drive straight around islands I stand no chance to actually be able to use the torpedoes. And as soon as I am spotted and any cruiser who is not a total idiot is within range and LOS, I am dead. What is the role of the Russian/Soviet destroyers? To provide free kills for the enemy? I cannot think of a role for them. 6 Share this post Link to post Share on other sites
[BW-UK] ShockPirat Beta Tester 814 posts 27,483 battles Report post #7 Posted October 19, 2015 I haven't noticed any change to detection range when firing when I played my Gremy. Speaking of which... I know it's not the same as regular Soviet Destroyers since it actually has usable torps, but all torp hits in this particular game were scored in 3 km range. Gnevny would have done that better. Share this post Link to post Share on other sites
WatchdogCZ Players 173 posts 669 battles Report post #8 Posted October 19, 2015 I haven't noticed any change to detection range when firing when I played my Gremy. Speaking of which... I know it's not the same as regular Soviet Destroyers since it actually has usable torps, but all torp hits in this particular game were scored in 3 km range. Gnevny would have done that better. Stop playing Gremmy and try some of the regular DD's. 1 Share this post Link to post Share on other sites
[BW-UK] ShockPirat Beta Tester 814 posts 27,483 battles Report post #9 Posted October 19, 2015 Stop playing Gremmy and try some of the regular DD's. I sure do get lucky often Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,096 battles Report post #10 Posted October 19, 2015 I sure do get lucky often I'm affraid I didn't save any post-battle results but Those russian DDs definitely suck (not!) Share this post Link to post Share on other sites
OopsIPennedYouAgain Players 960 posts 7,026 battles Report post #11 Posted October 19, 2015 Well they changed (dk whether intentionally or not) the effect of the 130mm guns to the concealment. Before it was 4km(gremy still has the 4km) and now you'll get detected 6!!km further while shooting. Tested it in training room and it makes the tier 5-8 nearly unplayable. When we were given the ognevoi for the few days it had a detection Range of 7.5km(with Camo) and 11.5 while shooting and now it is 13.5km while shooting, which is kinda hard considering the maximum range you can achieve is 14.4km. Regarding the kiev it's even worse. It has a detection range of 8.7km (with camo) and a maximum range of 14.7km (4th skill) and you'll get spotted everytime you shoot at something. To do 'invisi firing' you need to have the 5th skill otherwise ist useless. Tashkent is not even Worth mentioning. Tier IX and X are fine due to modules etc but up to Tier 9 they need to so something! Share this post Link to post Share on other sites
CatOnKeyboard Players 194 posts 2,055 battles Report post #12 Posted October 19, 2015 Considering Wargaming's track record with Russian bias I expected the Soviet Destroyer torpedos to have 30km range and travel at 200kt, but am I glad they're trash. 3 Share this post Link to post Share on other sites
[BW-UK] ShockPirat Beta Tester 814 posts 27,483 battles Report post #13 Posted October 19, 2015 Wow, that concealment change does suck quite a bit. Strange Gremy avoided it. Well, I'll still go up the line. Having tons of fun so far Share this post Link to post Share on other sites
[OEL] Rabid_Turnip Players 367 posts 14,165 battles Report post #14 Posted October 19, 2015 Considering Wargaming's track record with Russian bias I expected the Soviet Destroyer torpedos to have 30km range and travel at 200kt, but am I glad they're trash. You forgot 'and have nuclear shaped-charge warheads' Share this post Link to post Share on other sites
Cosseria Players 1,064 posts 4,944 battles Report post #15 Posted October 19, 2015 Getting out of the first three tiers has been tough. Every battle was filled with German uberkreuzers who tore me to pieces every time I dared to open fire. Now I'm at T IV and I feel like I'm in a CL but without armor. That thing turns like a garbage truck and only Tachibana is slower. I do admit that it's great for killing other destroyers, tough. Share this post Link to post Share on other sites
[TTTX] Longy221 Weekend Tester 17 posts 7,387 battles Report post #16 Posted October 20, 2015 (edited) Got the Gnevny now, and playing it has consistently been some of the most fun I've ever had in this game. Really looking forward to the tier 7 Edited October 20, 2015 by Longy221 Share this post Link to post Share on other sites
[SV3] jarskog Players 66 posts 5,547 battles Report post #17 Posted October 20, 2015 Well they changed (dk whether intentionally or not) the effect of the 130mm guns to the concealment. Before it was 4km(gremy still has the 4km) and now you'll get detected 6!!km further while shooting. Tested it in training room and it makes the tier 5-8 nearly unplayable. When we were given the ognevoi for the few days it had a detection Range of 7.5km(with Camo) and 11.5 while shooting and now it is 13.5km while shooting, which is kinda hard considering the maximum range you can achieve is 14.4km. Regarding the kiev it's even worse. It has a detection range of 8.7km (with camo) and a maximum range of 14.7km (4th skill) and you'll get spotted everytime you shoot at something. To do 'invisi firing' you need to have the 5th skill otherwise ist useless. Tashkent is not even Worth mentioning. Tier IX and X are fine due to modules etc but up to Tier 9 they need to so something! This change in concealment to +4 km when firing was implemented after tests on the live server. It's quite obvious that the WG did not want RU DD to be long-range HE spammer. We must also look to the effect of the RU DD on other DD's. What impact will those amazing guns have on US DD for example. There has been made several other adjustments also before the release to the public servers. But I don't agree with that tier 5-8 is nearly unplayable. That it is not my experience at all. I find them very competitive still after this changes. Share this post Link to post Share on other sites
[TMRO] Aguirre23 Players 27 posts 7,156 battles Report post #18 Posted October 20, 2015 (edited) This change in concealment to +4 km when firing was implemented after tests on the live server. It's quite obvious that the WG did not want RU DD to be long-range HE spammer. We must also look to the effect of the RU DD on other DD's. What impact will those amazing guns have on US DD for example. There has been made several other adjustments also before the release to the public servers. But I don't agree with that tier 5-8 is nearly unplayable. That it is not my experience at all. I find them very competitive still after this changes. Do we have some concrete patch notes on this? Anyone knows some spreadsheet with new concealment values? Some real problem with playing soviet dds right now is the tiers being full of [edited]cruisers only. Edited October 20, 2015 by Aguirre23 Share this post Link to post Share on other sites
44smok Players 4,367 posts 16,858 battles Report post #19 Posted October 20, 2015 Basically soviets have extra 2 km penalty to camo when shooting. Share this post Link to post Share on other sites
OopsIPennedYouAgain Players 960 posts 7,026 battles Report post #20 Posted October 20, 2015 This change in concealment to +4 km when firing was implemented after tests on the live server. It's quite obvious that the WG did not want RU DD to be long-range HE spammer. We must also look to the effect of the RU DD on other DD's. What impact will those amazing guns have on US DD for example. There has been made several other adjustments also before the release to the public servers. But I don't agree with that tier 5-8 is nearly unplayable. That it is not my experience at all. I find them very competitive still after this changes. Well if you're up against at least decent opponents you're screwed if you don't have the 5th skill. Lets take a look at the Kiev for example. Here's mine: The maximum range of the kiev is as you can see 14.7km. This includes the 4th skill. The best concealment you can get is 7.9km (5th skill) and while shooting you get a penalty of 6km so 13.9km. Without the fith skill you cant even shoot undetected (not even mentioning people who don't even have the 4th skill). Have fun with a fast moving cruiser, thats permaspotted when shooting, has no aa and low health. yh cool right? Now lets take a look at the Tashkent: It has an even worse basic concealment of 9.4km (3% Camo): 9.4 - (9.4*0,03) = 9.4 - 0,282 (~0,3) = 9.1km. 9.1 *0,1 (5th skill ,-10%) = 0.91; 9.1- 0.91= 8.19km 8.19 * 0.1 (Module, -10%) = 0.819; 8.19- 0.819= 7.371 ~ 7.4 Due to the 6km penalty you'll be spotted at 13.4km whilest shooting. The max. range of the Tashkent is withouth skills 11.6km. Now we add the 20% (4th skill): 11.6 + (11.6*0.2) = 11.6 + 2.32 = 13.92. 13.92-13.4 = 0.52km so roundabout just over 500m and that is only when you have the 5th skill. . Share this post Link to post Share on other sites
[SV3] jarskog Players 66 posts 5,547 battles Report post #21 Posted October 20, 2015 Now lets take a look at the Tashkent: It has an even worse basic concealment of 9.4km (3% Camo): 9.4 - (9.4*0,03) = 9.4 - 0,282 (~0,3) = 9.1km. 9.1 *0,1 (5th skill ,-10%) = 0.91; 9.1- 0.91= 8.19km 8.19 * 0.1 (Module, -10%) = 0.819; 8.19- 0.819= 7.371 ~ 7.4 Due to the 6km penalty you'll be spotted at 13.4km whilest shooting. The max. range of the Tashkent is withouth skills 11.6km. Now we add the 20% (4th skill): 11.6 + (11.6*0.2) = 11.6 + 2.32 = 13.92. 13.92-13.4 = 0.52km so roundabout just over 500m and that is only when you have the 5th skill. . I have no reason to question your calculations and can only agree that it will be hard, if not impossible, to fire your guns undetected. But still I have find a good tactic for the RU DD and have a lot of fun in them. Since I primarily played the US DD before, I'm used to be very cautious when I shoot and on whom. In RU DD I play much the same way but knowing that the guns are even more dangerous. I hope you find a way to enjoy the RU DD-line too. 1 Share this post Link to post Share on other sites
Ranzir Beta Tester 95 posts 1,804 battles Report post #22 Posted October 20, 2015 This change in concealment to +4 km when firing was implemented after tests on the live server. It's quite obvious that the WG did not want RU DD to be long-range HE spammer. We must also look to the effect of the RU DD on other DD's. What impact will those amazing guns have on US DD for example. There has been made several other adjustments also before the release to the public servers. But I don't agree with that tier 5-8 is nearly unplayable. That it is not my experience at all. I find them very competitive still after this changes. I don't mind camo nerf, imo invis-fire is broken game mechanic and while helping poorly performing US DDs in mid tiers, it is not something that this game needs and certainly not what Soviet DDs need. I managed to do well enough with Ognevoi (without commander skill to boost range) and pump in steady gun damage. You just need to stay in 10-12km range where you can get steady hits and enemies can't hit you reliably. And when opportunity comes up, go f* up DDs or CVs. DDs in general are very opportunistic ships, you need to stay relatively safe, look for opportunities where you can give flanking fire or make a run for BB or CV that has run into bad position. Share this post Link to post Share on other sites
[B000M] caferaca Players 61 posts 16,745 battles Report post #23 Posted October 20, 2015 I have good crew from my Murmansk so I used my free xp to get the Ongevoi. No screenshots but got 110k dmg on the first game, 50k + on the 2nd. Early days but promising. That's good damage for any t6 ship. I was constantly spotted & being shot at, but still ducked and dived whilst spamming HE and fires. Also got in close and nuked a New Mexico as a bonus. Sitting at 10-12k out, you can accurately hit BB's and they can't easily hit you it seems. The larger HP pool of these Soviet DD is also welcome and compliments the above play style. Just my initial thoughts. Share this post Link to post Share on other sites
OopsIPennedYouAgain Players 960 posts 7,026 battles Report post #24 Posted October 20, 2015 (edited) I have no reason to question your calculations and can only agree that it will be hard, if not impossible, to fire your guns undetected. But still I have find a good tactic for the RU DD and have a lot of fun in them. Since I primarily played the US DD before, I'm used to be very cautious when I shoot and on whom. In RU DD I play much the same way but knowing that the guns are even more dangerous. I hope you find a way to enjoy the RU DD-line too. Well I can surely understand some posts and that it was op, but they shouldve give us maybe like 2.5km with the 5th skill to maneuver and shoot undetected at tier 7+. Especially planes will give you a hard (or more like spotted ;) ) time Im not doin too bad in my Kiev so far, as you can see: But I would surely do way better if the corridor for invisi-fire would be around 1km further. It can be fun sure, but it mostly correlates with hard work and that what's kinda bothering me. Edited October 20, 2015 by WehrmachtMirEssen Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,184 battles Report post #25 Posted October 20, 2015 (edited) Now lets take a look at the Tashkent: It has an even worse basic concealment of 9.4km (3% Camo): 9.4 - (9.4*0,03) = 9.4 - 0,282 (~0,3) = 9.1km. 9.1 *0,1 (5th skill ,-10%) = 0.91; 9.1- 0.91= 8.19km 8.19 * 0.1 (Module, -10%) = 0.819; 8.19- 0.819= 7.371 ~ 7.4 Due to the 6km penalty you'll be spotted at 13.4km whilest shooting. The max. range of the Tashkent is withouth skills 11.6km. Now we add the 20% (4th skill): 11.6 + (11.6*0.2) = 11.6 + 2.32 = 13.92. 13.92-13.4 = 0.52km so roundabout just over 500m and that is only when you have the 5th skill. . MODS: Advanced Firing Training + Camouflage tier 8 Tashkent: Detection range: 9.4km (MODS:8.21km) +5.9km when shooting=14.11km vs Weaponrange 11.6km(AFT: 13.92km) = No Invisibility even with AFT, if you don't have 5th skill!!! That is baad Edited October 20, 2015 by Kenliero Share this post Link to post Share on other sites