[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #1 Posted October 19, 2015 Please leave your feedback regarding the new Soviet destroyers here. Share this post Link to post Share on other sites
[GOT] GoT_PcDealer Players 386 posts 16,116 battles Report post #2 Posted October 19, 2015 Orlan is a fun fast firing cruiser! Maybe I'll keep this one Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #3 Posted October 19, 2015 Agreed, most fun of all tier I ships. 1 Share this post Link to post Share on other sites
demostene Weekend Tester 4 posts 6,822 battles Report post #4 Posted October 19, 2015 I have tried Ognevoi (i won this ship after completed the mission). It's a very light cruiser. Pro mobile fast firing good guns (damage and range) Cons low range torpedoes (4km!) dimensions Share this post Link to post Share on other sites
[0031] Frank_F_B [0031] Beta Tester 359 posts Report post #5 Posted October 19, 2015 (edited) I am at the Ognevoi (used free XP) I agree with demostene, it is a light cruiser. The torps are for self defense, or ambush. The 70 knot torp-speed Is brilliant. Biggest downside, as I see it, is the AA-capability because it feels like a light cruiser. Edited October 21, 2015 by Berk62 Share this post Link to post Share on other sites
MetropolitaN Alpha Tester 97 posts 5,213 battles Report post #6 Posted October 19, 2015 I haven't played the sovied destroyers yet, but encountered quit often the Ognevoi. I hardly see Ognevois dealing lots of damage with torpedos. In most cases, they use their artillary. In my opinion, the torpedo range is way to short. I'm not a big fan of destroyers myself but I can feel with the brave destroyer captains out there and think, that at least 1km more range would be fair to make the ships a bit more enjoyable (at least up to tier 7). I can not imagine that it is a lot of fun to play the tier 2-5 destroyers yet, but will find out soon i guess Like I said before, my opinion is just based on observations, correct me if I'm wrong regarding the torpedo range Share this post Link to post Share on other sites
Gudako Beta Tester 182 posts 4,553 battles Report post #7 Posted October 19, 2015 The tier 3 DD is fun on paper but then you realize you always get killed by the entire enemy team before you can "ambush" them. Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #8 Posted October 19, 2015 It turns out invisifiring doesn't work at all, due to hidden changes in the patch. What's the point in playing those ships anymore, when they are worst in everything? Share this post Link to post Share on other sites
[CATCH] DDMafiaAssociateMember Players 433 posts 6,031 battles Report post #9 Posted October 19, 2015 It turns out invisifiring doesn't work at all, due to hidden changes in the patch. What's the point in playing those ships anymore, when they are worst in everything? because: A invisifiring still works B they can kill same tier DDs in under 15 seconds Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #10 Posted October 19, 2015 I can not imagine that it is a lot of fun to play the tier 2-5 destroyers yet, but will find out soon i guess Gnevny can go hunting lonely unsupported Clevelands and outgun them if there's space to keep distance. I've couple times killed full HP Cleveland with long range bombardment with pre-order Gremyashchy which is Gnevny + (average speed) 8km torps. Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #11 Posted October 19, 2015 because: A invisifiring still works B they can kill same tier DDs in under 15 seconds Yeah, did calculations with new 0.5.0.3 detection. It just barely works now. That was some serious serious nerf.... http://forum.worldofwarships.eu/index.php?/topic/31994-soviet-dd-stats/page__st__100__pid__605994#entry605994 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #12 Posted October 19, 2015 (edited) Copied from regular threads in the DD forum: tier 1: actually classified a cruiser. Its got the best range at tier 1. Took me only 1 game to unlock tier 2. Tier 2: Borderline OP range and damage potential if top tier. Outranges same-tier CAs. Easy achieved 20k damage average. Tier 3: Utter sh*t. It has the same guns as tier 2, but with shorter range (actually its the tooltip for the FCS that is faulty!!). It's (very) slow, bigger, less maneuverable, worse concealment.....whats even to like about this ship? 5x2 torp lauchers comes in handy occasionally - that many torps can catch even cruisers, but only if they stupidly get inside 3 km which most dont, since most CAs are faster. No idea how I averaged 20k damage in this trashcan, I put it down to sheer stupidity of my cruiser opponents for not focusing me when i get detected. Tier 4: izyaslav unlocked, and it is love at first sight. 80% winrate and 38k average damage in 15 games, almost entirely from HE and fire (chance of fire might honestly be a bit high!) With that combo of 3x3 torps and 5 rapid firing guns it's the tier IV Atlanta: It can blast DDs and torp just about anything else to death (even dds find it hard to dodge a 3x3 spread from up close) Downside: Slooooooooow as sh*t. No way it can run from CAs if detected in the first place, even with speedboost. Maneuverability is crap, and it is made out of engine like any other DD, so once caught = instant death. Overall I find it fairly balanced, when you consider it is equivalent to the unGodly Isokaze (= both are slightly OP for the tier). PS: got myself a commander with the turret traverse perk to offset the horrible turret rotation and it works like a charm. Edited October 19, 2015 by GulvkluderGuld Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #13 Posted October 20, 2015 (edited) I am actually suspecting that Izyaslav is the worst ship in the line. It is so slow that you can not even run from Cruisers. It also is the highest tier with small caliber guns. Gun traverse is horrible, but it helps when you "pre-rotate" them to where you are going to shoot and keep them locked with right mouse. The ship is not horrible, but it is not good. Keeping in invisirange is almost impossible, since it is between 11.56km-12.24km when using AFT, Camo and NO Concealment Expert. Invisrange being only 0.68km. How ever it is doable with Battleships, but not very well. The guns fire "ok". You can burn them quite well, My best game so far was 4 kills and 80k damage, but I also had zero damage games, when I tried to use torpedoes, so just forget the torpedoes and use guns. Conclusion: It works, but it also almost impossible to get in proper range due getting small maps in tier 4, and even then you have Cruisers actually catching you, and you can not outrun them, and even your 5km torpedoes are not going to hit Cruisers, because they can kill you before that 5km range. That said it is almost the only tactic to use against Cruisers, to run away from them in angle and try to launch torps. AP you can just forget, use fire on everything. Izyaslav is actually very good in killing Carriers, because it can get to 6.5km undetected and then it can just keep burning in 12.2km range. There is no chance for carrier to get away. Just do not even try to torp him. use fire. It also works as Destroyerkiller from close range, because of the relatively good HE guns. Will get Gnevny in just few hours, which in paper should be the best Soviet DD below tiers 9-10. It has biggest invisrange below tiers 9-10 and it is the first ship that gets 130mm guns. That said, it is not even nearly as good as Gremy. UPDATE: My final games with Izy were just horrible... I did not like this ship at all. It would be ok, if invisrange would be just a little bit longer, but now it gets detected all than time and making damage is just slow and takes long time... Edited October 20, 2015 by Kenliero Share this post Link to post Share on other sites
Cosseria Players 1,064 posts 4,944 battles Report post #14 Posted October 20, 2015 I concur. Very, very poor manueverability, very poor concealement, it's a CL without the benefit of armor. She's the worst of the line so far but I'm not utterly disgusted with her, just having a hard time in adapting to her un-DD playstyle. Share this post Link to post Share on other sites
[R-D] Last_Rites Players 209 posts 8,622 battles Report post #15 Posted October 20, 2015 (edited) detection ranges are messed up big time, shouldn't still be spotted at 15km in an ognevoi the amount of times you lose a module to splash damage from he is a complete joke too Edited October 20, 2015 by Last_Rites Share this post Link to post Share on other sites
Admiral_Noif Weekend Tester 873 posts 6,620 battles Report post #16 Posted October 20, 2015 3km torpedo range (tier 1-3) is sooo ridiculous short! Barely can't torp anybody in hug distance. Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #17 Posted October 20, 2015 (edited) Ok, now that I have tried Gnevny in tier 5, I have to say that Izyaslav was pretty bad ship. Gnevny is very nice ship. Concealment is great. It maneuvers much better. It gets SOOooooo much better from tier 4 to 5... Sold Izyaslav, definately not a keeper, but Gnevny is a keeper(If you don't have Gremy) After some more games, I seem to get good winrates with Gnevny. Able to push flanks, help caps etc. "get results", it's just damage that is really really pathetic. I am running in 82% winrate, but average damage is abysmal 19600. These gunboats really need damagebuff, or better concealment, so that it is possible to keep firing longer. Seems like only way to make a lot of damage with Soviet DD, is to use torpedoes, which is huge huge risk, because of their pathetic range. Guns do not work really from concealment range. It can keep enemy at bay, because they are afraid of "invisible fire", but the damage is really really bad and ineffective. Edited October 20, 2015 by Kenliero Share this post Link to post Share on other sites
[GBS] MrKissHun Beta Tester 96 posts 7,503 battles Report post #18 Posted October 20, 2015 They don't play like DD due to long detection and short torp range. American DD is little bit similar with similar issues but they got very good guns instead. Thing is you can grind through some weaker ships and then just what the next tier is like but I lost the interest because t3 is so bad. The MM will have you against higher tier ships and there is nothing I can do to help really. cannot get close enough to torp. Very few occasions when you hide behind an island and wait for an ambush but then the torp itself is so bloody slow its easy to avoid. And that makes it boring, it doesn't fell you are contributing. am i supposed to only scout? ... Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #19 Posted October 20, 2015 (edited) They don't play like DD due to long detection and short torp range. American DD is little bit similar with similar issues but they got very good guns instead. Thing is you can grind through some weaker ships and then just what the next tier is like but I lost the interest because t3 is so bad. The MM will have you against higher tier ships and there is nothing I can do to help really. cannot get close enough to torp. Very few occasions when you hide behind an island and wait for an ambush but then the torp itself is so bloody slow its easy to avoid. And that makes it boring, it doesn't fell you are contributing. am i supposed to only scout? ... Yes, that is exactly it. You are fast, you can prevent enemy destroyers from capping, and you are fast enough to cap yourself, which results to wins, but the damage is just very very bad, unless you use torpedoes, and you really don't want to use torpedoes, because every other game you die so fast. it is great scout, but you don't get XP from scouting EDIT: I think decreasing fire chance was a mistake. Now it takes forever to burn down a battleship. Pretty much the entire game goes to kill that one ship who sails straight lines... and you end up with one kill, against the most stupid opponent ever, who didn't even try to dodge any shots. Concealment nerf, yeah... you can work around it, if you play well, but when it doesn't really set fires well enough, there is no way around that. You just end up not making a lot of damage. I just had a game, where I kept burning battleship for 5 minutes and I managed only 9k firedamage on him... fire % nerf really destroyed this line Edited October 20, 2015 by Kenliero Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,963 battles Report post #20 Posted October 21, 2015 Wargaming, you need to make an effort of explaining the concept of gunboats by way of showing people what invisible gunfire is, how it works in game mechanics and how it is done actually. Share this post Link to post Share on other sites
Myrmix Players 949 posts 4,642 battles Report post #21 Posted October 21, 2015 Wargaming, you need to make an effort of explaining the concept of gunboats by way of showing people what invisible gunfire is, how it works in game mechanics and how it is done actually. http://forum.worldofwarships.eu/index.php?/topic/14258-basics-spotting-mechanics/ (see section for smoke and firing) Share this post Link to post Share on other sites
[OPERA] GotterdammerungX Players 6 posts 13,529 battles Report post #22 Posted October 22, 2015 I'm upto Tier IV now and not quite what I was expecting, to compensate for the lack of range on torpedoes I was expecting a fast and manoeuvrable killer for scything through the arctic waves, instead I feel I was sold a Lada Riva which breaks down at the slightest cough. Share this post Link to post Share on other sites
Ketchupbadger Players 2 posts 1,223 battles Report post #23 Posted October 22, 2015 I'm upto Tier IV now and not quite what I was expecting, to compensate for the lack of range on torpedoes I was expecting a fast and manoeuvrable killer for scything through the arctic waves, instead I feel I was sold a Lada Riva which breaks down at the slightest cough. I quite agree. I expecteded them to be "fast to get in range and be annoying when out of range with long distance harrassing." Tho, I wouldnt say they are bad. Im up to tier III so I might still be in for a suprise but IF you manage the terrain and your concealment well, you might give your opponents some nasty suprises! Share this post Link to post Share on other sites
[DUDES] Z_OnkelE WoWs Wiki Team, Privateer 1,795 posts 19,869 battles Report post #24 Posted October 22, 2015 It is sad to see this invisible fire thing seems to be patched away. I thought it was - at least a bit - a skill full concept. And I think it should remain in the game because it is the gun-equivalent to silent torpedo runs of IJN destroyer. Although I think the range window should be quite small (skill?). It wouldn't be something special if everyone can fire his/her guns undetected from 15 km to 10 km and therefore does not care for positioning or the surrounding area. Other than that: it is really difficult to get those extremely short ranged torpedoes to work. I think this is good trade-off together with the guns. If anybody gets closer to a Russian destroyer than 4 km (or 3 km, 6 km respectively) they shouldn't be surprised to get a real beating. And on the other end: if anybody let a Russian destroyer this close, they deserve to get torpedoed. But the torpedo speed should get a slight buff IMHO. These situations should be more punishing or rewarding respectively. Lastly: I only was surprised to see the Derzki feel a bit slow turning and non-agile. I was able to test the Ognevoi during the trial days and I liked its agile behaviour and high mobility. Another thing: I remember I saw a screen shot of the Gnevny statistics and the turret turning time was significantly lower. It was really sad to see this otherwise in game now, because I like this ship very much. Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #25 Posted October 23, 2015 Lastly: I only was surprised to see the Derzki feel a bit slow turning and non-agile. I was able to test the Ognevoi during the trial days and I liked its agile behaviour and high mobility. Another thing: I remember I saw a screen shot of the Gnevny statistics and the turret turning time was significantly lower. It was really sad to see this otherwise in game now, because I like this ship very much. Just keep in mind that when you tested Ognevoi, it was actually 10 times better than it is now, after nerfs Share this post Link to post Share on other sites