[-5D-] VonPletz Players 354 posts 14,499 battles Report post #1 Posted October 18, 2015 (edited) The German G7e series torpedoes were a standard installed torpedo starting in WW1. However, by 1943 the Germans were using as a standard the G7e/T4 that had a standard range of 7.5km. These were also honing torpedoes that would target in on ships so they would chase down the ship once launched. WOWs has already said that they would not allow such a torpedo in the game. That is fine. HOWEVER, I want WOWs to give the Germans the range of 7.5KM ,that they deserve, not the crappy 6km they are releasing in the game. I would like to see a module option for each German Cruiser, over tier 5, to change to a 7.5km longer range torpedo. While not as long range as the IJN at least it would give the German Cruisers a little more buff that they all disparately deserve and the Germans clearly had the technology. If you want to go paper then the Germans had a 10km and a 12km that were trialed at the end of WW2 and the IJN had torpedoes 1944/45 that could travel 40km. SOURCE: Wikipedia "G7e/T4 Falke The T4 Model was the adjunct of the earlier T3 model in nearly every way. The T4 was not an ordinary straight-running torpedo, however; it was the world's first acoustic homing torpedo. It ran at for 7500 m and was introduced in March 1943." Edited October 19, 2015 by VonPletz 1 Share this post Link to post Share on other sites
Tigger3 Players 158 posts 1,580 battles Report post #2 Posted October 19, 2015 (edited) The G7a (wet heater propulsion) was developed starting in 1933 and entered service initially in 1938, at the start of the war the G7a was the primary naval torpedo and stayed in use throughout WW2 - it was a development of the WW1 G7 torpedo and was used on all kriegsmarine vessels Speed and range (late models - earlier ones had around 20% less range and at 44kn the motors were unreliable) 6000m 44kn 8000m 40kn 14000m 30kn The G7e (electric propulsion) was in limited use as they entered service in 1939 - they were slower than the G7a and intended for submarine use and S/E Boats as it did not leave a bubble trail Speed and range 6000m 30kn (early war) 7000m 30kn (late war) Still want the G7e? The Allies (US) developed their own acoustic torpedo at the same time with them entering service around the same time. The US Mk 24 'FIDO' acoustic torpedo entered service in March 1943 as well (first operational kill on 12th May 1943 by a British B-24 Liberator defending Convoy HX 237, sinking U-456. This was followed by a USN PBY-5A from VP 84 which sank U-640 on 14 May 1943. ) - they were an air dropped AS torpedo. A variation the Mk 27 'Cutie' also entered service in 1943 - it was developed as an anti escort torpedo for submarines Edited October 19, 2015 by Tigger3 Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #3 Posted October 19, 2015 "it would give the German Cruisers a little more buff that they all disparately deserve " How did you come up with that.. is there any stats showing the still-unreleased German cruisers underperforming? So far we have only seen 2 German torpedoes in the game. More will come when German destroyers will come in eventually and we are more likely to see more variations in torpedo ranges. Share this post Link to post Share on other sites
[-5D-] VonPletz Players 354 posts 14,499 battles Report post #4 Posted October 19, 2015 (edited) The G7a (wet heater propulsion) was developed starting in 1933 and entered service initially in 1938, at the start of the war the G7a was the primary naval torpedo and stayed in use throughout WW2 - it was a development of the WW1 G7 torpedo and was used on all kriegsmarine vessels Speed and range (late models - earlier ones had around 20% less range and at 44kn the motors were unreliable) 6000m 44kn 8000m 40kn 14000m 30kn The G7e (electric propulsion) was in limited use as they entered service in 1939 - they were slower than the G7a and intended for submarine use and S/E Boats as it did not leave a bubble trail Speed and range 6000m 30kn (early war) 7000m 30kn (late war) Still want the G7e? The Allies (US) developed their own acoustic torpedo at the same time with them entering service around the same time. The US Mk 24 'FIDO' acoustic torpedo entered service in March 1943 as well (first operational kill on 12th May 1943 by a British B-24 Liberator defending Convoy HX 237, sinking U-456. This was followed by a USN PBY-5A from VP 84 which sank U-640 on 14 May 1943. ) - they were an air dropped AS torpedo. A variation the Mk 27 'Cutie' also entered service in 1943 - it was developed as an anti escort torpedo for submarines The point is a 6km range is not acceptable also the e series was homing torpedo which WOWs is unwilling to do. I have no problem with not using homing torpedoes or no one would play anything other than DDs. My point is that they need to increase the range of German torpedoes to 7.5km range because they developed longer range torpedoes since the 1930s. The 6km range torpedoes were the ones they used in WW1 and there needs to be an option, just like IJN, one needs to beable to upgrade torpedoes for the Germans at Tiers 5 and above. That is the point. If you want to talk about types G7a versus G7e then obviously the 'a' series is much faster with the same longer ranges. If you want to go prototype the Germans had working prototypes they were using in mid 1944 that had ranges of 12km with a speed of 55kts. But since they were not standard, I refer to what was issued in WW2 (ranges) as a standard upgrade. Again, the ranges of the German Torpedoes need to have an upgrade option for Tier 5 plus. Edited October 19, 2015 by VonPletz Share this post Link to post Share on other sites
[-5D-] VonPletz Players 354 posts 14,499 battles Report post #5 Posted October 19, 2015 (edited) "it would give the German Cruisers a little more buff that they all disparately deserve " How did you come up with that.. is there any stats showing the still-unreleased German cruisers underperforming? So far we have only seen 2 German torpedoes in the game. More will come when German destroyers will come in eventually and we are more likely to see more variations in torpedo ranges. Exactly how many reviews of different people shocked at the lack of damage from German shells and how weak the armor on the entire German Cruiser line do you want me to post. Better yet, just go onto YouTube and look for your self there are plenty of review that demonstrate it. Not to mention Cruisers with Battleship detection ranges.... How did you come up with that.. is there any stats showing the still-unreleased German cruisers underperforming? For your viewing pleasure. Here is one of MANY! Edited October 19, 2015 by VonPletz Share this post Link to post Share on other sites
Tigger3 Players 158 posts 1,580 battles Report post #6 Posted October 19, 2015 The point is a 6km range is not acceptable also the e series was homing torpedo which WOWs is unwilling to do. I have no problem with not using homing torpedoes or no one would play anything other than DDs. My point is that they need to increase the range of German torpedoes to 7.5km range because they developed longer range torpedoes since the 1930s. The 6km range torpedoes were the ones they used in WW1 and there needs to be an option, just like IJN, one needs to beable to upgrade torpedoes for the Germans at Tiers 5 and above. That is the point. If you want to talk about types G7a versus G7e then obviously the 'a' series is much faster with the same longer ranges. If you want to go prototype the Germans had working prototypes they were using in mid 1944 that had ranges of 12km with a speed of 55kts. But since they were not standard, I refer to what was issued in WW2 (ranges) as a standard upgrade. Again, the ranges of the German Torpedoes need to have an upgrade option for Tier 5 plus. The G7e was an electric torpedo that came in several variants (e = electric), not all were homing (the majority were not). G7e - standard T2 - longer range (93 amp hours) T3 - T2 with influence fuse T3a - longer ranged T2 (125 amp hours) T3b - used as propulsion part of Marder Submarine T3c - torpedo carried by the Marder (shorter ranged and slower due to less battery capacity and mods) T3d - Long range and slow speed designed for use in restrictive areas (programmed to circle or dog leg at the end of its run) T3e - Midget sub torpedo Then you have the T4 - Passive homing with slow speed (20kn) T5 - Anti escort homing torpedo T5a - modified T5 used by S/E Boats (longer range but slightly slower) T5b - modified T5a used by submarines T10 - wire guidance version, tested but did not really work T11 - T5 modified to attempt to counter the towed noisemakers used by the allies. Point is the G7a was used by the larger German surface fleet and has a faster speed and longer range - of course that is for ships post 1938 those prior used the following (I have not listed the previous two generations of torpedos) G6 - 2200m @ 35kn or 5000m @ 27kn (in service 1911, 50cm) G6 D - 8400m @ 27kn or 3500 @ 35kn (in service 1911, 50cm) G7 - 9300m @ 27kn or 4000m @ 37kn (in service 1913, 50cm) H8 - 6000m @ 36kn or 14000m @ 30kn (in service 1915, 60cm) Share this post Link to post Share on other sites
[SOCKS] RAMJB Players 790 posts 5,620 battles Report post #7 Posted October 19, 2015 (edited) "I want", "I want", "I want", "I want". You might want all you want. If we're going to go for realistic figures japanese torpedoes should be able to reach out to 45000 yards at slow speed setting (and they don't), Battleship gunfire should reach out to 35km (And it doesn't), destroyers wouldn't have an invisibility cloak field (and they do) and, unless japanese, be unable to reload torpedoes (and every DD can do so), aircraft carriers would take between two to four hours to reload a torpedo bomber squadron (and obviously they don't) and gunlaying should require stadimetric rangefinding and target motion predict analysis (which we're not required to do). German torpedos have a perfectly fine range within the gameplay balance currently existing. That "you want" them to have more range is not a reason to change it. Neither it is historical figures (and believe me, I'm a realism nut to the extreme when it comes to the right game. This is not the right game to argue for realism. Just accept it and move on) Edited October 19, 2015 by RAMJB 1 Share this post Link to post Share on other sites
[SOCKS] RAMJB Players 790 posts 5,620 battles Report post #8 Posted October 19, 2015 and BTW the Noise-homing torpedoes were used only aboard U-boats. They'd be next to useless in destroyers (amongst many other reasons because those torpedoes would fix on the stronger noise, I.E. if a destroyer launched them he'd be soon running away from his own torpedoes). Share this post Link to post Share on other sites
Tigger3 Players 158 posts 1,580 battles Report post #9 Posted October 19, 2015 and BTW the Noise-homing torpedoes were used only aboard U-boats. They'd be next to useless in destroyers (amongst many other reasons because those torpedoes would fix on the stronger noise, I.E. if a destroyer launched them he'd be soon running away from his own torpedoes). The T5a was used by SchnellBoats/E-Boats - No reference to the Germans using them in anything larger (apart from the U Boats). Share this post Link to post Share on other sites
[-5D-] VonPletz Players 354 posts 14,499 battles Report post #10 Posted October 20, 2015 The point being....the Germans had these torpedoes and they were installed on ships after WW1. Share this post Link to post Share on other sites
[-5D-] VonPletz Players 354 posts 14,499 battles Report post #11 Posted November 5, 2015 I hope WOWS sees the error of their ways and for Tiers V up they have an upgrade option for longer range German Torpedoes. History proves they had longer range than what WOWS is given them....They deserve it since they have made sooo many things about the German Cruisers soooo BAD! Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #12 Posted November 5, 2015 Hell yeah! Lets also give the "long lances" the buff they so DESPERATELY need! 500 meter spotting range, maximum damage able to one shot cruisers, and 40 km range! Also, let's minimase the dispersion of US CA by 50%! Share this post Link to post Share on other sites
[-5D-] VonPletz Players 354 posts 14,499 battles Report post #13 Posted November 5, 2015 (edited) Hell yeah! Lets also give the "long lances" the buff they so DESPERATELY need! 500 meter spotting range, maximum damage able to one shot cruisers, and 40 km range! Also, let's minimase the dispersion of US CA by 50%! You are disillusional as usual. But you still don't get it...the cannon range does not really matter when the shells do little to no damage. Edited November 5, 2015 by VonPletz Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #14 Posted November 5, 2015 Nah man. I'm jst trying various methods of showing you how wrong is your aproach to this game. It's an arcade game, simplified to maximum, with some various methods of implementing certain weapons to gameplay. You, apart from some more or less funny "buff GE CA nao" posts, try to show, that historicaly, German ships had this or that, which is wrong, or none at all inculded in game. I try to show you that every class in every nation does suffer from similar "drawbacks" to make this game even enjoyable or possible at all. And shells do damage Well, at least AP ones do. Apart from having fun with you and occasional ridiculing, there are some posts that I agree with you. For example, those torpedoes. But you come from "historical accuracy" point of view, where I come from gameplay point of view. They should have longer range. Why? Because not granting them bigger range on fictional ships is in fact wrong, limiting, and counterproductive, as well as limiting the feeling of progression (which is already hindered by many things in WoWs). I'm not that bad at all, just hate wehrabooism Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #15 Posted November 5, 2015 (edited) WG seem (rightly) open to the idea that there should be some sort of balance between the various ship within a given tier/type. They also are pursuing having national themes which run through all tiers, e.g with destroyers: IJN: Best torpedoes, weakest guns Russia: Best guns, weakest torps USN: Middling torps, middling guns I am not asking for German ships to be OP, just equal to their peers. The trouble is with the German cruiser line is that each ship is not the overall equal of its rivals at each tier. In particular, the Karlsruhe is a shocker. (1) It's not just me saying this. All sorts of reviews are available from WOWS enthusiasts saying the same thing. DYOR. (1) Maybe it is supposed to be. I, like many others I suspect, free XP's past it. Edited November 5, 2015 by Admiral_H_Nelson Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #16 Posted November 5, 2015 Karlsruhe is a ter IV ship. I agree it's bad, even terribad. And I skipped it, as I didn't have any sentiment towards this particular CA class. But, you say that GE CA don't excell at anything, which is wrong. Their AP dmg is very high from tier IV upwards. They also have great natural range, so no real need for captaing perk, or extending range module. They also have nice RoF, good shell travel speed and very good penetration. That's their thing. Good guns with good AP shells. And I like that style. Granted, as always with WG products, there will be ships which are, well, crappy. Karlsruhe and Yorck seems to be those ships in WoWs. But, luckily, they're both pretty low on tiers, being tier IV and VII. Imagine such Yorck on tier IX, like Baltimore, Izumo or Ibuki. Statistics for now seem to settle german CA in the middle, a little better at tier V and VI then their counterparts, better then US at tier VIII upward. Will need a two weeks more, and we can analyze the server stats more comfident then. Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #17 Posted November 5, 2015 But, you say that GE CA don't excell at anything, which is wrong. Did I say that? Where? Quote me, please, because I can't see it for looking. Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #18 Posted November 5, 2015 The trouble is with the German cruiser line is that each ship is not the overall equal of its rivals at each tier Isn't that exactly what you've written? Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #19 Posted November 5, 2015 The trouble is with the German cruiser line is that each ship is not the overall equal of its rivals at each tier Isn't that exactly what you've written? (non aggressive mode enabled) No - - - The key word is "overall". I'm not trying to be patronising if English is not your first language, but "overall" means the value that you have left after you balance out the strengths and weaknesses.. (I explained earlier in the post (when talking about IJN/USN/Russian destroyers) that each nations were strong in some things, weaker in others. OVERALL though there is a balance with these destroyers.) The trouble with the German cruisers is that - while they are stronger in some aspects (Gun range, rate of fire) they are much weaker in others (Lowest HP, Worse armour, suffer more module damage, inflict lower HE damage, lower AP damage, less chance of starting fires, etc.) For example, I'm on Koenigsberg at the moment. I finished the comparable rivals at this tier (Furutaka and Omaha) and the evidence of my own eyes is that it is not as capable as its rivals. Not even the hated Furry Taco. And as I said, there is loads of evidence on the net from well-known sources that back this up. (e.g. Check out YouTube videos of Notser, ClunkingDonkey, even BaronVonGamez) Dropsiq, on 05 November 2015 - 05:30 PM, said: Statistics for now seem to settle german CA in the middle, a little better at tier V and VI then their counterparts, better then US at tier VIII upward. Will need a two weeks more, and we can analyze the server stats more comfident then. Agree completely. Don't forget that the better players will have advanced more quickly through the tiers. This helps to inflate the stats, which will drop once the average players plod their way upwards, which is what I am doing now. Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #20 Posted November 5, 2015 The trouble with the German cruisers is that - while they are stronger in some aspects (Gun range, rate of fire) they are much weaker in others (Lowest HP, Worse armour, suffer more module damage, inflict lower HE damage, lower AP damage, less chance of starting fires, etc.) For example, I'm on Koenigsberg at the moment. I finished the comparable rivals at this tier (Furutaka and Omaha) and the evidence of my own eyes is that it is not as capable as its rivals. Not even the hated Furry Taco. And as I said, there is loads of evidence on the net from well-known sources that back this up. (e.g. Check out YouTube videos of Notser, ClunkingDonkey, even BaronVonGamez) Lower AP dmg? Yes, while having less AP maximum damage then what, Furutaka, Konigsberg has almost triple her RoF, better range, accuracy and penetration. It's easy to penetrate (penetrate, not citadel) BB in Konigsberg and Nurnberg. DPS on those ships while using AP ammo is much much better. While Dresden and Kolberg just wreck anything on their tiers that isn't a St. Louis. Furutaka is anything, but better then Konigsberg. I just recently ended grinding her, and it was a very hard and difficult grind. I managed to come out with positive win ratio and "decent" average dmg for such low dps CA, but it's much much much worse then Konigsberg. Those low tier cruisers are CA killers. They can easily compete with any CA from tier 3 - 7 and come on top (apart from Cleveland which is actually a problem for them). Omaha/Murmańsk, Furutaka, Aoba, Pensacola, Myoko are all easily in your range. Now, with tier VII it will be a hard fight, but with Omaha? On range 10 - 11 km? She stands no chance of winning this fight with equal skilled player. What may provide problems for those V and VI tier CA's are BB's - they are hard almost imune to your citadel shots, and you are very squishy in return. You want to close up the distance to pen their upperstructures and do good AP damage (3k for Konig, 4k for Nurnberg), but you also don't want to do that in fear of quick citadels. So, massive average players will have problems, as AP mechanics are not as easy as "lol i spam HE you die" at low tier fights with BB's. Now, you see, Des Moines have almost all the features you listed as "price" the GE CA pay for their guns. Des is mobile, don't suffer module damage, has decent HE and AP damage, with RoF 6/min has a nice fire chance and so on. And it's very very, well, difficult ship. One of the many reasons, is because soft stats of the guns are so shitty. I would happily trade module damage for better shell trajectory, and armour for shell speed. As for the youtubers. I wouldn't count too much on their opinions. There are man reasons for that, but let's just say, that some of their predictions were waaaay of the mark. Agree completely. Don't forget that the better players will have advanced more quickly through the tiers. This helps to inflate the stats, which will drop once the average players plod their way upwards, which is what I am doing now. Not really. Good players are really not interested in CA's. Because they are bad as a class right now. So every good CA player will play IJN CA's which are more or less what CA's should be. So, actually, I wouldn't count those stats dropping much lower then it did past two weeks. Some of the stats improved, some of them are now worse, but in a 1% or 1 - 2 k average dmg margin, both ways. Point is. German CA's received very unfair negative opinion and label, where they are actually pretty decent. They seem to perform better then US ones, and you don't see "omg buff US CA nao plx" topics bump out every hour. Yes, GE CA are a bit more difficult then others, yes, they are fragile, but those guns, shells, torpedoes, sonar - they are really good. And people don't appreciate that. Dudes be looking at Des and whoa, 6 rounds per minute! My Hindenburg does much less and with less HE damage! But they don't see how god damn hard is to play Des, how shitty and gamebreaking are those shell arcs, how vulnerable to citadel is Des. They whine and whine about how your steering gear get's knocked and he get no damage! Guy doesn't even know he can be hit critically for 0 damage, so how can he perform well in CA that aren't as straight forward as others? It's easy to blame bias, ignorance, some mythical anti-german mechanics in game, while the problem usually resides in front of the computer - that's hard to admit. Recently WG unlocked option for checking stats from CBT - I actually thought I performed well in CBT. I didn't. I learned a lot from that time and now I can carry my team even in CA's. Instead of whining (not you personally) people should actually read a guide, watch a tutorial about a class they want to play, not some cheesy youtube player (a dude formed his opinion about stats for the CA's that weren't even released, and claimed they will be shitty). And just improve your skills - and suddenly, those Konigs and Nurnbergs looks really decent! That's just my advice. Sorry for long post, can't play the game cause my girl is occupying my computer Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #21 Posted November 5, 2015 "Sorry for long post" No apology is necessary for a post which contains such excellent information. Now, I don't make a habit of looking up player statistics, but I looked up yours because I suspected that you were a very good player, and I wanted confirmation. I was correct - you ARE a very good player. On the other hand, I am a below average player. This doesn't matter because I still get a lot of fun out of the game. My main drawback is my aiming, which is very poor, but which has definitely improved (though very slowly). While I love the cruisers Kuma, Phoenix, Omaha, Murmansk, Aoba, Cleveland, I find Koenigsberg a real trial to be honest. I almost hate it as much as Furutaka. I try to use the excellent range to keep enemy ships at arms length, but sooner or later you come in their range and you take hits. I do all the "angling" that you are supposed to, but these hits seem to have far more effect than on my other ships, especially the engine damage. It happens over and over. I admit to doing many things wrong in this game (rather than blaming the game or the ship), but in this one case I really and truly believe that the ship is too fragile. I'm beginning to think that these German cruisers are rather like some motor cars. - Poor or average drivers will say that they are just too difficult to control and they can't get them to perform. - Good drivers will say that they are difficult to drive but they perform very well in expert hands and give a lot of pleasure. (and they don't know what the fuss is about) I hope that you can see where I am coming from here, because I have enjoyed this civilized and informative discussion. Thank You. Share this post Link to post Share on other sites
[-TNT-] mrak1979 Beta Tester 476 posts 9,018 battles Report post #22 Posted November 6, 2015 I hope WOWS sees the error of their ways and for Tiers V up they have an upgrade option for longer range German Torpedoes. History proves they had longer range than what WOWS is given them....They deserve it since they have made sooo many things about the German Cruisers soooo BAD! OMG!!!! WoWs isnt historicaly accurate. Its arcade game! Everyone should complain there! German torpedos has longer range historicaly but also lower speed. Would you like historical speed alson???? And Geramn cruisers were bad anyway:-) kriegsmarine was about U-boats. Sneaky bastards;-) Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #23 Posted November 6, 2015 (edited) "Sorry for long post" No apology is necessary for a post which contains such excellent information. Thank you. It's nice to have a good conversation once in a while on forum. Now, I don't make a habit of looking up player statistics, but I looked up yours because I suspected that you were a very good player, and I wanted confirmation. I was correct - you ARE a very good player. Again, thank you. But as I said, I was interested in this game from the beginning, as I love warships. Funny thing, my first book when I was just a kid was a gigantic 2 tome history book about WW II on Pacific (Storm over the Pacific - don't know if it's available in english or german, but if it is - get it. Best book about naval combat ever). Granted, that's one of the best books I've ever read, but imagine 7 year old going through 1600 pages. So I guess my fascination with warships began early. Back on topic though - I've recently checked my CBT stats, and they were horrible. Horrible. It took me around 400 games to actually learn a thing or two, and after that I started to do my job in this game. So, this game takes some time to learn all the tricks and cheats On the other hand, I am a below average player. This doesn't matter because I still get a lot of fun out of the game. My main drawback is my aiming, which is very poor, but which has definitely improved (though very slowly). Now now, I think you perform decent minding how many games you have. The average damage department could be better though While I love the cruisers Kuma, Phoenix, Omaha, Murmansk, Aoba, Cleveland, I find Koenigsberg a real trial to be honest. I almost hate it as much as Furutaka. All those ships you mentioned are pretty easy to drive. Kuma is OP, Phoenix a bit weaker then Kuma, but still very strong, Omaha/Murmańsk are propably the best tier V ship (he can take anything and have a chance of winning) with BB heavy meta right now, Aoba is great for me so far, Cleveland is Cleveland - out of place. And here comes Konigsberg. I understand what gamedevs were trying to do - add a new ship to existing meta without cloning one or the other. So, let's weaken the HE ammo and make AP ammo much better. And I dig this kind of gameplay. However, AP ammo mechanics are a bit more complex then HE one - that means you need to have some knowledge how the game works. I try to use the excellent range to keep enemy ships at arms length, but sooner or later you come in their range and you take hits. I do all the "angling" that you are supposed to, but these hits seem to have far more effect than on my other ships, especially the engine damage. It happens over and over. You can't avoid getting shot at all game The thing is, in CA you need to know when you can engage, and when you can disengage. And when you should fire and at what targets. And this is especially vital in GE CA. An example. You think that you might be overextending, and you see a BB in front of you at 11 km range. Now, don't withdraw immediately when you realise you are to close. Turn toward him, drop speed to 1/4 and wait. 9/10 BB players will shoot you even when you are just pointing your bow toward them. Most hits will miss and propably you will take minimal/mediocre damage. When he shoot, speed up, turn and retreat. You might already know that, but it's an example of CA know-how. Another one. When someone sees you are shooting at them what is 9/10 behaviour? They try to turn away from you. So most players already take their aiming a bit higher as to counter pulling away manouver. With low profile of GE CA (and any CA in general, GE are just good at it cause low silhouette) you can actually dodge shots turning toward the enemy and let shots fly above you. You need to know those mini tactics you can pull out during a fight to survive. They won't always work, but they will help you. I admit to doing many things wrong in this game (rather than blaming the game or the ship), but in this one case I really and truly believe that the ship is too fragile. It might be. But it sure as hell doesn't deserve the hateful comments it gets. That's what triggers me mostly. I'm beginning to think that these German cruisers are rather like some motor cars. - Poor or average drivers will say that they are just too difficult to control and they can't get them to perform. - Good drivers will say that they are difficult to drive but they perform very well in expert hands and give a lot of pleasure. (and they don't know what the fuss is about) I'm yet to get Yorck and Hipper, so my opinions right now is for tier VI maximum. And tier V and VI are indeed a "sport car". Omaha is a Mustang, sturdy, all rounded, with distinct 'Murica theme going for it. Furutaka is a classic Honda - it will let you down from time to time, but you will have your precious moments with her. And Konigsberg is, well, like Lancia Stratos. It's best of the best at what he does - killing CA and DD, but it's a very attention demanding cruiser. I don't remember when I had such tense games as with those Nurnbergs and Konigsbergs (only playing Des and trying to carry can give you such emotions). I hope that you can see where I am coming from here, because I have enjoyed this civilized and informative discussion. I certainly do! I might sound salty and negative from time to time - but I'm actually pretty open for fine discussion. I think that I also have some issues with my english - I might sound too harsh from what I write when in my native language it's a pretty neutral comment I will be streaming some games on friday and saturday around 17 - 18. Now, the stream will be a Polish one, but I can also talk or divison with you and speak english if you let me know on chat We can try to work on that average dmg Now, I propose to change the topic for further discussion to http://forum.worldofwarships.eu/index.php?/topic/34645-the-germans to avoiding further offtop. Edited November 6, 2015 by Dropsiq Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #24 Posted November 6, 2015 Great post, Dropsiq. Some excellent tips there, including one that I am very glad to know (how to disengage) I hope you don't mind, but I have saved the entire post into my personal WoWS notebook. (Source acknowledged, of course) P.S. Just watched you play Nürnberg in your stream "cruiser madness" - very impressive positioning of the ship, gunnery, target selection, and not afraid to slow down! Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #25 Posted November 6, 2015 No problem! Glad if you found those two advices helpful. Yeah, slowing down can be tricky However, I plan on streaming a lot tommorow, also I have a giveaway planned for next month (December - Atago x 1 and 1000 dubloons x 2) which I hope will be done in english, so more players can participate. Tommorow I end a giveaway for polish community (Murmańsk x 1, 1000 Dubloons x 2) and if it will be a success, then I'll just keep on organising them for community, hopefully english also Now, as for stream - I don't know if this vid is still available, but I have a vid when I played Konig with a clansmate of mine. We actually carried a lot of games, so you can try to check it out - I'm still working on setting quality and sound as well as some minor graphics etc. a proper stream should have, so you have to forgive me. I'll post this in the proper section, so we could discuss without offtoping this one Share this post Link to post Share on other sites