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Seriously, why would anyone want to go above tier 5-6?

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Beta Tester
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I have grinded up the Destroyer and Cruisertrees in both fractions and are up to Kagero at tier 9 jap dd, Atago as Cruiser, Benson and New orleans. I never play Battleships or carriers because its to slow off a pace for me. But i cant remember having a fun match in a ship above tier 5-6 in any ship? Sure the Kagero has some nice torps , but you never gonna hit anything in those higher tiers because off skilled captains and a shitload off planer everywhere spotting you and youre torps in the water.

And cruisers are the same, Murmansk and Cleveland are excellent ships at tier 5-6 and then you get Pensacola which is ok i guess but then New Orleans that are total crap and the Baltimore isnt very good either. I pretty much never play my high tier ships anymoore, they collect dust in the port while im having the time off my life in my Minikaze, Murmansk (which must be the best ship in the game) and my Cleveland?

 

Is it just BBs that are fun at higher tier or what am i missing?

Edited by collin_mats
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Supertest Coordinator
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Is it just BBs that are fun at higher tier or what am i missing?

 

- and carriers.

 

I love playing my tier 7 and 8 BBs. Not so much my cruiser :(

 

Problem with cruiser and dd gameplay above tier 6 I feel.

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Alpha Tester
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Seriously, why would anyone want to go above tier 5-6?

 

Because Mogami is fun to play? Zao will be to, and Ibuki will certainly not suck.

 

Btw I hate my Cleveland :hiding:

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[TACHA]
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Atlanta is huge fun! You might not live that long but you die with a smile on your face! And if you do live, you did very well! Why higher tiers? - the challenge. I do agree the New Orleans is a bit joyless though!

 

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Supertest Coordinator
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Because Mogami is fun to play? Zao will be to, and Ibuki will certainly not suck.

 

Btw I hate my Cleveland :hiding:

 

I hate your Cleveland :D

 

But I don't like that ship either. I've noticed Mogami is actually really good and makes my tirpitz scared. But New Orleans? Meh. 

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Alpha Tester
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Mogami depends on enemy having thick fat slow BB's a bit, but luckily there are enough of those of those to burn. I mean, it's worse vs other ca's when you're using the 155's. 

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[BRVHT]
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I love my Murmansk, Cleveland, St Louis, Isokaze, Minekaze, Tipitz and have grown to like the Colorado now I have all the modules, I cant stand the Pensacola and really hated the Colorado at first, but I agree that I have the most fun in my Murmansk, Isokaze, Minekaze, St Louis and Cleveland. Tiers 4-6 do seem the most fun so far although Im still looking forward to getting North Carolina

 

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I will go at least to tier 8 with german cruiserline, japanese Battleships (maybe up to yamato if i'm in the mood and money) and with the hopefully somewhen upcoming german battleship-line (because their brawling playstile is something i really enjoy and bismarck was my first model i built :3). I read a lot of complains about tier 10 gameplay, so i probably will do that only with ships i really want to have or absolutely enjoy. Oh, and btw, i'm playing without premium or doubloons, so it will be a hard way to go.

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Beta Tester
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I really like my Myoko, actually. It was the tier 5 and 6 cruiser I didnt like. The higher up i look at the IJN cruisers, the more promising they look. I dont know about the US cruisers tho, I stopped when I got the cleveland. I dont want another furutaka. 

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reasons?  Prestige within the community (which is way over blown, but then I'm an OLD guy and grandfather) bragging right.. having the "Best" what ever etc.

 

But I tend to agree that low tier game play has a much higher "fun " factor because the ships are not equal.  They tend to have wildly differing capabilities and play styles, and some ships such as the IJN tier 2 Umikaze class DD are dangerous at any tier  (there is plenty of grounds for argument that that a well handled Umikaze is quite possibly the single most dangerous DD in the game due to its amazingly low detectability range from surface and air, along with only taking 12 seconds to reload your miserly 4 torpedo tubes.  the torps aren't fast at 48 knots, but they do have an 8 K range for 6800 damage each.  It still takes thought, skill, and planning to use them even if you don't get spotted when you fire them.  With the nerf to torpedo range that happened with the tier V Minkaze, it lost its King of the Ninja's DD title to the Umi, even though the Umi is only a tier 2 ship..

 

And while player skill at low tier is all over the map, this actually is an effective reflection of what happened real world.. Ships aren't equal, and nor are their commanders.    

 

I'd do try to stay out of tier 2 to 5 matches in my Umikaze though  I try to division up now with players going into tier 6 and up matches because the Umi is my seal clubber weapon of choice.. its just that capable, and if you've developed your DD skills to MAD levels of ability its pretty much like drowning baby chickens in a bucket.  For that matter I don't even honestly consider taking an umi ito a high tier fight fair ot the high tier players either.. a DD with slow 8k torps that you wont see until its 5.6 Km away?  Oh no, Umikaze is a sufficiently capable ship you can go seal clubbing in high tier play with it IF your skilled.  And it wouldn't make a bit of difference if it only had 7k range torps.  Max range torp shots are always a hail mary thing. Maybe you'll get a hit, maybe you wont.. but 48 knot torps can be avoided if the are seen due to theer low speed.  Not totally unfair to high tier players, and it dies very easily.. but first, you gotta spot it!

 

(oh yes, I love my Umikaze..several high tier carriers, Battleships, cruisers and DD's have been spanked with that nasty little ninja boat.  )

 

But back to low tier play.. its just real varied is all.  Once you hit tier 7 all the ships really start becoming far more uniform in their capabilities, and from tier 8 and up the differences between ships and what they can do fades to immateriality.  They're all monsters.. its player skill at that point that makes any one ship more dangerous in a match then any other.

 

    Tier 3 and 4 play is great fun with dreadnaught/ great war and between the war ship play.. 5 and 6 immediate pre war and early war ships operating with in tonnages and capabilities set by the London and Washington naval treaties... well, most of them anyway..  Tier 7 and 8 ..ehh!  Call it the war years and ships that were built ignoring previous treaty restrictions. and Tiers 9 and 10 are filled with paper ships that were never built, or started but never finished, or real world ship that were treaty breakers  (all of the IJN  heavy cruisers from the Furutaka forward were built quite a bit heavier then treaty allowed, and of course the Yamato just flat ignored the treaty entirely and was built was such secrecy that the western powers didn't even know it existed until 1942. It shocked the US navy to its core.  Folks brag about just how good the Iowa class fast battleships were, and they are, but the Yamato was in a class of its own as the worlds only existing Super Battleship.

 

  Had Japan built the protection of the Yamato on the american all or nothing scheme of armoring.. she would have been faster and likely even more difficult to sink..  Fortunatly she was built on the european style of armor everything.  She could have been 15000 ton lighter, and 15 knots faster with the exact same weapons, and likely much more maneuverable!   As we can all see from play that extra speed and maneuverability make a tremendous difference in ship survivability.

 

High tier gets real technical.. Uhg!   Low tier, just go play and have fun!

 

Deadeye pete sends

Edited by Deadeye_petes_cousin
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Have to agree with the OP. Pushing the Colorado around, its not fun. I regret selling the lower tier ships for slot space, grinding the Colorado is putting me off playing. Starting to slide back into other games now.

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Supertest Coordinator
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High tier games can be fun. North Carolina is always fun to play even if I just got sunk by the efforts of three yamatos. It's just different. Games tend to be more cagey and tactical. That's more taxing and "technical". I usually play lower tiers for more fun and only play NC and New Orleans when I'm feeling serious.

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Beta Tester
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Have said for a long time that the way the game was developing would lead to pretty stale and slow gameplay at high tiers, mostly just involving BB's and CV's. It's just a series of dumb gameplay designs that pushes the game in that direction:

 

First of all, apart from CV's, the one factor that was supposed to keep BB's in check was DD's. And this works very well in low-mid tiers, BB's need to be careful and constantly vigilant of the DD threat. In high tiers there are just not that many DD's though, and looking at how DD's develop over the tiers it's not really surprising; as a poster said above, the Umikaze is probably as viable at High tiers as the actual high tier IJN DD's. And looking at the US ones, they don't really improve after the Nicholas until reaching the fletcher, and even though the fletcher and gearing are pretty good as such, several factors stop them from havimg the impact they should.

 

Then we have the goading of players into keeping together as a "fleet", to survive planes. This works. It even works so well that BB's keeping together is perfectly capable of protecting themselves. These two factors; no DD's to protect from and no need for AA specialization means two primary roles of CA's are gone. And without those tasks, why would CA's be needed at all? When fleets are duking it out, CA's lack both the survivability and firepower, making another BB more useful. At these tiers, BB's are accurate and powerful enough (and have good enough captains) to make life very miserable and short for CA captains.

 

Yea, of courae this is extrapolating, but I do think this is the general tendency at higher tiers. In a game that is balanced by certain classes countering eachother, if that balance is somehow out of whack that can lead to the entire system colapsing or becoming seriously flawed and I do think WG needs to seriously reconsider some balancing on those tiers to revitalize them.

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I love the New Orleans which people said was a bad ship. Just annihilated a Mogami in 3 salvos. I also love the Colorado. 

 

If this is like WoT I will probably end up playing with tier 9's more than tier 10's. In WoT I found the tier 9's much more fun than tier 10's. Probably why my IS4 never gets used and I never bothered purchasing the other tier 10's I grinded too. 

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I have grinded up the Destroyer and Cruisertrees in both fractions and are up to Kagero at tier 9 jap dd, Atago as Cruiser, Benson and New orleans. I never play Battleships or carriers because its to slow off a pace for me. But i cant remember having a fun match in a ship above tier 5-6 in any ship? Sure the Kagero has some nice torps , but you never gonna hit anything in those higher tiers because off skilled captains and a shitload off planer everywhere spotting you and youre torps in the water.

And cruisers are the same, Murmansk and Cleveland are excellent ships at tier 5-6 and then you get Pensacola which is ok i guess but then New Orleans that are total crap and the Baltimore isnt very good either. I pretty much never play my high tier ships anymoore, they collect dust in the port while im having the time off my life in my Minikaze, Murmansk (which must be the best ship in the game) and my Cleveland?

 

Is it just BBs that are fun at higher tier or what am i missing?

 

Among high tier cruisers/destroyers only few perform well enough to somewhat compete in a high tier meta, ruled by battleships and carriers. Thats Mogami, Zao, Shimakaze, Gearing and maybe Fletcher. Rest is more or less a cannon fodder, unless you are very good player, but in this case you would still do much better in BBs/CVs.

 

High tier german cruisers doesnt look any better really. Performance wise, they seem to be closer to underperforming US cruisers than decent'ish IJN ones. 

 

If WG keep sticking to that mentality that cruisers/DDs shouldnt be as impactfull as two other classes, we will end up with very few ppl playing cruisers/dds at higher tiers in a while, its already happening really.

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Tier 5 IGN Cruiser is ok but i can see the class being crap after that, Tier 5 Battleships are already crap, just boring.

 

Can't see myself moving above tier 5, i would rather stay in the lower ranks where its more fun.

Edited by Humbug_1

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[BAZI]
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For tiers 9 and 10 you want to be in a BB or a CV. I can confirm this (and serverstats do so too). Tells quite a bit about the balancing.

 

Also, either I am damn unlucky, or the mm cant handle hightier matches properly. There are games where a Baltimore is matched as a counter for a Yamato, games with 2 TX vs 5 TX (sure sure, the performance-leap from t9 to 10 is soooo low), 10vs7-games etc. Such stuff happens all the time.

 

Now add a bit of that broken economy and you know why playing hightier is so delicious blerghh!! right now, that everyone wants to do it.

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Beta Tester
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I enjoy high tier games because it seems like there´s less donkeys at those tiers. So when you lose you can take your hat off and say you got legitimately beaten by a better team using better tactics (unless MM just decided to put 5 Yamatos in enemy team or similar). 

 

In lower teams you lost because three BB´s decided to chase a Isokaze to the map border and subsequently got taken out one by one. 

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I find it most fun in tiers 5-7 where mm still works. After that mm just fails too much. Last time I played my Lexi, I had Midway against me and ut was just stupid, even though we won...

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T10 Shimikaze is a blast compared to the T9 Kagero. The effectiveness of the torpedo spread is just that of almost guaranteed hits shooting at a bulk of BBs.

the only worry you should have is that of credits but since you have a Murmansk to make up for some lost credits its fine for you.

 

What the fun is in T10 Shimikazes ? with all the proper captain skills and modules you can just one narrow spread Tirpizes ;)

 

Edited by ninimal

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[SAP]
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I actually dont see it as black as you guys. I agree that NO is easy ship to blow up. but use sixth sense, use brain and you will survive long and prosper. 

 

but there are more problems to it. i dont like to repeat myself, so find my other threads if you are interested, because i tried to write more things down. 

 

As it is now, the BB is the main beast in high tier battle, they are nerfed via RNG which is frustrating to the captain, because it negates potential skill. i would think there are other solutions and of all ive come across most real (in terms of chance to get implemented) would be uneaven cost. let the (at T8) DD repair cost be 50k, cruiser 75k, bb 110k and CV 120k. that would mean that even if you were blown up too fast, you wont be losing so much and it would implement, that classes are not equal. Naval warfare is not communisim (do not! insert sarcastc comments on origin of developers here) and ships werent equal. any trial in that manner will lead to bad balance and bad gameplay experience. 

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