Jump to content
Forum Shutdown 28/7/2023 Read more... ×
MS_Surface

Do IJN Destroyers need a buff?

To buff or not to buff IJN DDs  

78 members have voted

  1. 1. Which IJN DDs need an urgent buff?

    • Tier VI - Mutsuki
    • Tier VII - Hatsuharo
    • Tier VIII - Fubuki
    • Tier IX - Kagero
    • Tier X - Shimakaze

56 comments in this topic

Recommended Posts

[IRON7]
Players
353 posts
14,053 battles

What do you think? Choose as many as you think you should.

Edited by MS_Surface

Share this post


Link to post
Share on other sites
Players
29 posts
5,703 battles

I have not gone deep in IJN dds but I have to say Kagero and Shimakaze need some AA help.

Fletcher and Gearing can just about survive in terms of AA but the IJN without the AA ability are sitting ducks.

Otherwise they seem fine; the buff to the rubbish Tier 5 guns USN are getting for T6-9 shouldn't change much (unless it effects the mortar firing arc).

Share this post


Link to post
Share on other sites
Beta Tester
4,594 posts
20,080 battles

imo all of them need a buff 

especially the Shimakaze needs a huge speed buff cus it was a lot faster in rl and since the Russian Bias can do over 40kts

 

Share this post


Link to post
Share on other sites
Players
128 posts
2,458 battles

Mutsuki, hatsuharu and kageru need a big buff.

Mutsuki should be replaced by kamikaze, hatsuharu and kageru should be either buffed or replaced by other ships.

keep number of torpedoes into consideration, kageru has less Torps the fubuki, hatsuharu has same number as mutsuki

Share this post


Link to post
Share on other sites
Beta Tester
4,594 posts
20,080 battles

Mutsuki, hatsuharu and kageru need a big buff.

Mutsuki should be replaced by kamikaze, hatsuharu and kageru should be either buffed or replaced by other ships.

keep number of torpedoes into consideration, kageru has less Torps the fubuki, hatsuharu has same number as mutsuki

 

it's Kagero mate :honoring:

Share this post


Link to post
Share on other sites
[BW-UK]
Beta Tester
814 posts
27,533 battles

I've gone only up to the Mutsuki (will get Hatsu soon), and so far I don't think any need an "urgent" buff. Mutsuki could use some love with its guns, but isn't really that bad.

Share this post


Link to post
Share on other sites
Players
585 posts
13,142 battles

IJN DD have better damages overall statistically in comparison to others 

Edited by Vaspurakanian
  • Cool 1

Share this post


Link to post
Share on other sites
Players
31 posts

yer buff mutsuki 6 km toprs and low speed stock after 9k xp spend u get 10 km torps with iven lower speed u send torps at 7 km before detection it takes over a min for them to land means how meny havent turn ore stop the ship by then ?
after 20 games i sink mabey 5 ships in totall and all wher afk ore drunk ore stupied means only luck 

i get around 500 xp premium a game if am luckey... dd are crapin general ofc new players that dont know really wher to sail think they are hard but for the average player with a cruiser bb the dd are more like easy points for them.

Share this post


Link to post
Share on other sites
Players
245 posts

Maybe a bit biased but IJN destroyers are aanoying enough already with their stealth attacks, make them faster or more durable and you are dangerously close to becoming OP.

Share this post


Link to post
Share on other sites
Beta Tester
5,342 posts
2,957 battles

Maybe a bit biased but IJN destroyers are aanoying enough already with their stealth attacks, make them faster or more durable and you are dangerously close to becoming OP.

 

you see the ones above are T6-7-8-9-10. You max reach tier 8 with your ships. You are kinda biased. But jsut kinda because low tier DDs arent UP its the high tiers that sucks.

Share this post


Link to post
Share on other sites
[NED]
Players
2,225 posts
8,827 battles

I am up to the fubuki but the mutt and the hatsuharo definitely could do with serious buffing.

Fubuki is more fun to use but in my opinion could do with a buff i feel its torpedo's are spotted too soon.

 

Share this post


Link to post
Share on other sites
Beta Tester
5,342 posts
2,957 battles

I am up to the fubuki but the mutt and the hatsuharo definitely could do with serious buffing.

Fubuki is more fun to use but in my opinion could do with a buff i feel its torpedo's are spotted too soon.

 

 

T6-7-8-9-10 all have same reaction time(12.1) so getting spotted too soon isnt a thing. But yeah at higher tiers planes spot them very easily

Share this post


Link to post
Share on other sites
Players
433 posts
6,031 battles

 

T6-7-8-9-10 all have same reaction time(12.1) so getting spotted too soon isnt a thing. But yeah at higher tiers planes spot them very easily

 

does the mutsuki not have a 12.7 second top reaction time?

Share this post


Link to post
Share on other sites
[NED]
Players
2,225 posts
8,827 battles

 

T6-7-8-9-10 all have same reaction time(12.1) so getting spotted too soon isnt a thing. But yeah at higher tiers planes spot them very easily

 

Im not sure we are talking about the same thing.

In my experience the enemy ships are able to dodge my torpedoes with greater ease then on lower tiers.

Share this post


Link to post
Share on other sites
Beta Tester
5,342 posts
2,957 battles

 

does the mutsuki not have a 12.7 second top reaction time?

 

no, mutsuki has 12.1 at 6km torps and 11.7 at 10km torps

hatsuharu has 11.7 and 11.8

fubuki has 11.8 and 12.1

kagero and shimakaze has 12.1 reaction time on all their torps

 

while minekaze has 9.1 reaction time

 

actually here have a quick look at it

 Torpedo_reaction_times.png

 

Share this post


Link to post
Share on other sites
Beta Tester
5,342 posts
2,957 battles

 

Im not sure we are talking about the same thing.

In my experience the enemy ships are able to dodge my torpedoes with greater ease then on lower tiers.

 

that is due to the rudder shift time. You see the reaction time on minekaze torps have 9 secs while kongo has 18 secs rudder shift time(the time it takes for rudder to be full left from full right). But there is no compensation for that jump above minekaze.

Kongo has 18 sec rudder shift time

Fuso has 17.9 sec rudder shift time 

nagato has 15.8 sec rudder shift time

amagi has 20.4 sec rudder shift time

Izumo has 22.2 sec rudder shift time

yamato has 24 sec rudder shift time

 

Half of rudder shift time is the time it takes for rudder to reach full left from straight sailing. So it is normal state for torpedo reaction time to be around half of rudder shift time. Oh also there is that evolving procces. Players at higher tiers have better knowledge on torpedoes. Making torpedoes harder to hit at higher tiers makes BB captains' job to dodge torps easier

 

Edit:

USNBBs

NY 16.3

NM 16.6

C 19.4

NC 20.4

I 22.2

M 24.3

 

Sure the turning radius is a thing too but put a 5 sec rudder shift time on BB and that baby will dodge torpedoes like crazy

Edited by Userext

Share this post


Link to post
Share on other sites
Players
128 posts
2,458 battles

 

that is due to the rudder shift time. You see the reaction time on minekaze torps have 9 secs while kongo has 18 secs rudder shift time(the time it takes for rudder to be full left from full right). But there is no compensation for that jump above minekaze.

Kongo has 18 sec rudder shift time

Fuso has 17.9 sec rudder shift time 

nagato has 15.8 sec rudder shift time

amagi has 20.4 sec rudder shift time

Izumo has 22.2 sec rudder shift time

yamato has 24 sec rudder shift time

 

Half of rudder shift time is the time it takes for rudder to reach full left from straight sailing. So it is normal state for torpedo reaction time to be around half of rudder shift time. Oh also there is that evolving procces. Players at higher tiers have better knowledge on torpedoes. Making torpedoes harder to hit at higher tiers makes BB captains' job to dodge torps easier

 

Edit:

USNBBs

NY 16.3

NM 16.6

C 19.4

NC 20.4

I 22.2

M 24.3

 

Sure the turning radius is a thing too but put a 5 sec rudder shift time on BB and that baby will dodge torpedoes like crazy

Those numbers are wronge. Rudder shift was buffed some patch ago. I think Amagi has 12 sec rudder shift now

Share this post


Link to post
Share on other sites
Beta Tester
5,342 posts
2,957 battles

Those numbers are wronge. Rudder shift was buffed some patch ago. I think Amagi has 12 sec rudder shift now

 

Nope numbers arent wrong. The modules and skills now show their effect on UI. 

Share this post


Link to post
Share on other sites
Players
1,064 posts
4,944 battles

Hatsuharu is made of timber taken from the wreck of the Mary Rose, you sneeze at it and it disintegrates. She needs a serious durability buff.

 

Share this post


Link to post
Share on other sites
Players
128 posts
2,458 battles

 

Nope numbers arent wrong. The modules and skills now show their effect on UI. 

Remember the rudder shift apocalypse a few patches back? Google it. The numbers you have shown are wrong

Share this post


Link to post
Share on other sites
Players
245 posts

 

you see the ones above are T6-7-8-9-10. You max reach tier 8 with your ships. You are kinda biased. But jsut kinda because low tier DDs arent UP its the high tiers that sucks.

 

Very well, but leave the lower tiers in peace then please :)

Share this post


Link to post
Share on other sites
Beta Tester
5,342 posts
2,957 battles

Remember the rudder shift apocalypse a few patches back? Google it. The numbers you have shown are wrong

 

My god what an ignorant person. Numbers arent wrong its you who doesnt understand a piece of cake. At 0.4.1 they added the effects of captain skills and modules show up on UI. They also reduced the rating on Iowa's AA but they didnt change its AA. I dobut you will understand it

Share this post


Link to post
Share on other sites
Players
128 posts
2,458 battles

 

My god what an ignorant person. Numbers arent wrong its you who doesnt understand a piece of cake. At 0.4.1 they added the effects of captain skills and modules show up on UI. They also reduced the rating on Iowa's AA but they didnt change its AA. I dobut you will understand it

I know about the UI and how modules upgrades show up on it, but you need to understand that the rudder shift was buffed an in patch 4.1 they fixed the UI to show the buffed numbers, the numbers you have are from before the UI fix and don't reflect the rudder shift in the game

Share this post


Link to post
Share on other sites

×