[IRON7] MS_Surface Players 353 posts 14,053 battles Report post #1 Posted October 17, 2015 (edited) What do you think? Choose as many as you think you should. Edited October 17, 2015 by MS_Surface Share this post Link to post Share on other sites
mjfred Players 29 posts 5,703 battles Report post #2 Posted October 17, 2015 I have not gone deep in IJN dds but I have to say Kagero and Shimakaze need some AA help. Fletcher and Gearing can just about survive in terms of AA but the IJN without the AA ability are sitting ducks. Otherwise they seem fine; the buff to the rubbish Tier 5 guns USN are getting for T6-9 shouldn't change much (unless it effects the mortar firing arc). Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #3 Posted October 17, 2015 imo all of them need a buff especially the Shimakaze needs a huge speed buff cus it was a lot faster in rl and since the Russian Bias can do over 40kts Share this post Link to post Share on other sites
fallenmemories Players 128 posts 2,458 battles Report post #4 Posted October 17, 2015 Mutsuki, hatsuharu and kageru need a big buff. Mutsuki should be replaced by kamikaze, hatsuharu and kageru should be either buffed or replaced by other ships. keep number of torpedoes into consideration, kageru has less Torps the fubuki, hatsuharu has same number as mutsuki Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #5 Posted October 17, 2015 Mutsuki, hatsuharu and kageru need a big buff. Mutsuki should be replaced by kamikaze, hatsuharu and kageru should be either buffed or replaced by other ships. keep number of torpedoes into consideration, kageru has less Torps the fubuki, hatsuharu has same number as mutsuki it's Kagero mate Share this post Link to post Share on other sites
fallenmemories Players 128 posts 2,458 battles Report post #6 Posted October 17, 2015 it's Kagero mate I'm on my phone, so um yeah keen eye though 1 Share this post Link to post Share on other sites
[BW-UK] ShockPirat Beta Tester 814 posts 27,533 battles Report post #7 Posted October 17, 2015 I've gone only up to the Mutsuki (will get Hatsu soon), and so far I don't think any need an "urgent" buff. Mutsuki could use some love with its guns, but isn't really that bad. Share this post Link to post Share on other sites
D7v Players 585 posts 13,142 battles Report post #8 Posted October 17, 2015 (edited) IJN DD have better damages overall statistically in comparison to others Edited October 17, 2015 by Vaspurakanian 1 Share this post Link to post Share on other sites
[POMF] Pekoe_Darjeeling Weekend Tester 2,385 posts 10,008 battles Report post #9 Posted October 17, 2015 Buff Mutsuki Share this post Link to post Share on other sites
young78 Players 31 posts Report post #10 Posted October 17, 2015 yer buff mutsuki 6 km toprs and low speed stock after 9k xp spend u get 10 km torps with iven lower speed u send torps at 7 km before detection it takes over a min for them to land means how meny havent turn ore stop the ship by then ?after 20 games i sink mabey 5 ships in totall and all wher afk ore drunk ore stupied means only luck i get around 500 xp premium a game if am luckey... dd are crapin general ofc new players that dont know really wher to sail think they are hard but for the average player with a cruiser bb the dd are more like easy points for them. Share this post Link to post Share on other sites
Drycon Players 245 posts Report post #11 Posted October 17, 2015 Maybe a bit biased but IJN destroyers are aanoying enough already with their stealth attacks, make them faster or more durable and you are dangerously close to becoming OP. Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #12 Posted October 17, 2015 Maybe a bit biased but IJN destroyers are aanoying enough already with their stealth attacks, make them faster or more durable and you are dangerously close to becoming OP. you see the ones above are T6-7-8-9-10. You max reach tier 8 with your ships. You are kinda biased. But jsut kinda because low tier DDs arent UP its the high tiers that sucks. Share this post Link to post Share on other sites
[NED] piet11111 Players 2,225 posts 8,827 battles Report post #13 Posted October 17, 2015 I am up to the fubuki but the mutt and the hatsuharo definitely could do with serious buffing. Fubuki is more fun to use but in my opinion could do with a buff i feel its torpedo's are spotted too soon. Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #14 Posted October 17, 2015 I am up to the fubuki but the mutt and the hatsuharo definitely could do with serious buffing. Fubuki is more fun to use but in my opinion could do with a buff i feel its torpedo's are spotted too soon. T6-7-8-9-10 all have same reaction time(12.1) so getting spotted too soon isnt a thing. But yeah at higher tiers planes spot them very easily Share this post Link to post Share on other sites
[CATCH] DDMafiaAssociateMember Players 433 posts 6,031 battles Report post #15 Posted October 17, 2015 T6-7-8-9-10 all have same reaction time(12.1) so getting spotted too soon isnt a thing. But yeah at higher tiers planes spot them very easily does the mutsuki not have a 12.7 second top reaction time? Share this post Link to post Share on other sites
[NED] piet11111 Players 2,225 posts 8,827 battles Report post #16 Posted October 17, 2015 T6-7-8-9-10 all have same reaction time(12.1) so getting spotted too soon isnt a thing. But yeah at higher tiers planes spot them very easily Im not sure we are talking about the same thing. In my experience the enemy ships are able to dodge my torpedoes with greater ease then on lower tiers. Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #17 Posted October 17, 2015 does the mutsuki not have a 12.7 second top reaction time? no, mutsuki has 12.1 at 6km torps and 11.7 at 10km torps hatsuharu has 11.7 and 11.8 fubuki has 11.8 and 12.1 kagero and shimakaze has 12.1 reaction time on all their torps while minekaze has 9.1 reaction time actually here have a quick look at it Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #18 Posted October 17, 2015 (edited) Im not sure we are talking about the same thing. In my experience the enemy ships are able to dodge my torpedoes with greater ease then on lower tiers. that is due to the rudder shift time. You see the reaction time on minekaze torps have 9 secs while kongo has 18 secs rudder shift time(the time it takes for rudder to be full left from full right). But there is no compensation for that jump above minekaze. Kongo has 18 sec rudder shift time Fuso has 17.9 sec rudder shift time nagato has 15.8 sec rudder shift time amagi has 20.4 sec rudder shift time Izumo has 22.2 sec rudder shift time yamato has 24 sec rudder shift time Half of rudder shift time is the time it takes for rudder to reach full left from straight sailing. So it is normal state for torpedo reaction time to be around half of rudder shift time. Oh also there is that evolving procces. Players at higher tiers have better knowledge on torpedoes. Making torpedoes harder to hit at higher tiers makes BB captains' job to dodge torps easier Edit: USNBBs NY 16.3 NM 16.6 C 19.4 NC 20.4 I 22.2 M 24.3 Sure the turning radius is a thing too but put a 5 sec rudder shift time on BB and that baby will dodge torpedoes like crazy Edited October 17, 2015 by Userext Share this post Link to post Share on other sites
fallenmemories Players 128 posts 2,458 battles Report post #19 Posted October 17, 2015 that is due to the rudder shift time. You see the reaction time on minekaze torps have 9 secs while kongo has 18 secs rudder shift time(the time it takes for rudder to be full left from full right). But there is no compensation for that jump above minekaze. Kongo has 18 sec rudder shift time Fuso has 17.9 sec rudder shift time nagato has 15.8 sec rudder shift time amagi has 20.4 sec rudder shift time Izumo has 22.2 sec rudder shift time yamato has 24 sec rudder shift time Half of rudder shift time is the time it takes for rudder to reach full left from straight sailing. So it is normal state for torpedo reaction time to be around half of rudder shift time. Oh also there is that evolving procces. Players at higher tiers have better knowledge on torpedoes. Making torpedoes harder to hit at higher tiers makes BB captains' job to dodge torps easier Edit: USNBBs NY 16.3 NM 16.6 C 19.4 NC 20.4 I 22.2 M 24.3 Sure the turning radius is a thing too but put a 5 sec rudder shift time on BB and that baby will dodge torpedoes like crazy Those numbers are wronge. Rudder shift was buffed some patch ago. I think Amagi has 12 sec rudder shift now Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #20 Posted October 17, 2015 Those numbers are wronge. Rudder shift was buffed some patch ago. I think Amagi has 12 sec rudder shift now Nope numbers arent wrong. The modules and skills now show their effect on UI. Share this post Link to post Share on other sites
Cosseria Players 1,064 posts 4,944 battles Report post #21 Posted October 17, 2015 Hatsuharu is made of timber taken from the wreck of the Mary Rose, you sneeze at it and it disintegrates. She needs a serious durability buff. Share this post Link to post Share on other sites
fallenmemories Players 128 posts 2,458 battles Report post #22 Posted October 17, 2015 Nope numbers arent wrong. The modules and skills now show their effect on UI. Remember the rudder shift apocalypse a few patches back? Google it. The numbers you have shown are wrong Share this post Link to post Share on other sites
Drycon Players 245 posts Report post #23 Posted October 17, 2015 you see the ones above are T6-7-8-9-10. You max reach tier 8 with your ships. You are kinda biased. But jsut kinda because low tier DDs arent UP its the high tiers that sucks. Very well, but leave the lower tiers in peace then please Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #24 Posted October 17, 2015 Remember the rudder shift apocalypse a few patches back? Google it. The numbers you have shown are wrong My god what an ignorant person. Numbers arent wrong its you who doesnt understand a piece of cake. At 0.4.1 they added the effects of captain skills and modules show up on UI. They also reduced the rating on Iowa's AA but they didnt change its AA. I dobut you will understand it Share this post Link to post Share on other sites
fallenmemories Players 128 posts 2,458 battles Report post #25 Posted October 17, 2015 My god what an ignorant person. Numbers arent wrong its you who doesnt understand a piece of cake. At 0.4.1 they added the effects of captain skills and modules show up on UI. They also reduced the rating on Iowa's AA but they didnt change its AA. I dobut you will understand it I know about the UI and how modules upgrades show up on it, but you need to understand that the rudder shift was buffed an in patch 4.1 they fixed the UI to show the buffed numbers, the numbers you have are from before the UI fix and don't reflect the rudder shift in the game Share this post Link to post Share on other sites