Ssubotai Beta Tester 16 posts 2,620 battles Report post #1 Posted October 12, 2015 Point based open sea map, gives sudden instant win to one of the teams. Have happened a lot lately. Not sure if this counts for all two point circles map. But you go F%@¤/!! when you have circled the whole map and kill of both carriers and the game goes to insta win. Could seem like something grants 1k points to one of the teams. 1 Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #2 Posted October 12, 2015 Could seem like something grants 1k points to one of the teams. I wonder... 4 Share this post Link to post Share on other sites
[BW-UK] ShockPirat Beta Tester 814 posts 27,533 battles Report post #3 Posted October 12, 2015 Capping the enemy base in 2 point do.ination automatically gives your team 1000 points. That got changed last patch. Share this post Link to post Share on other sites
Ssubotai Beta Tester 16 posts 2,620 battles Report post #4 Posted October 12, 2015 (edited) That is just broken since point cap is caped extremely fast and does not have game winner count down to alert team. I would be inclined to just reroll such maps, since winning so early just seems like a waste of effort. Edited October 12, 2015 by Ssubotai Share this post Link to post Share on other sites
[BW-UK] ShockPirat Beta Tester 814 posts 27,533 battles Report post #5 Posted October 12, 2015 It takes 180 seconds for a single person, and goes down to 60 for 3 or more afaik. And of course, you can reset it by shooting the enemies. 1 Share this post Link to post Share on other sites
Ssubotai Beta Tester 16 posts 2,620 battles Report post #6 Posted October 12, 2015 Another instawin, enemy cleve behind cap tried to shoot at me (since I was a juicy NY in the middle of the map) instead of defending cap. The players do not get that the game will insta win. It is poor patching since they made this without features to make the team understand it, and it will lead to premature ending of the game. Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,733 battles Report post #7 Posted October 12, 2015 Poor patching? Nope. It's sad that no one bothers to read the patch notes, the link was in the launcher. 2 Share this post Link to post Share on other sites
[BW-UK] ShockPirat Beta Tester 814 posts 27,533 battles Report post #8 Posted October 12, 2015 It is written on the loading screen or in battle tab screen in that game mode. I think most people simply don't care about cap, they just play to shoot at ships. 2 Share this post Link to post Share on other sites
Ssubotai Beta Tester 16 posts 2,620 battles Report post #9 Posted October 13, 2015 Another instawin. If it had not been hot patched into the game, it would have had warning sound to the team. If you play random you can not expect to coordinate this with your team, you simply can not micro manage 12 players in these battles. Share this post Link to post Share on other sites
MrB0mbast1c Beta Tester 65 posts 2,430 battles Report post #10 Posted October 13, 2015 Theres no instawin, it takes 3 full mins to cap a base alone...just check the last patch notes... bbuk comin... 1 Share this post Link to post Share on other sites
Doolio Players 360 posts Report post #11 Posted October 13, 2015 It seems to me like the OP is posting in intervals without actually answering to any of the posts between his two posts. It's extremely rude. I mean, people can have different opinions and all that, but at least try to exchange words with people actually talking to you in YOUR THREAD about the TOPIC AT HAND. Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #12 Posted October 13, 2015 Fast cap is like "Errr... what happened?" that is my fastest win ever. But it's still a win Share this post Link to post Share on other sites
Doolio Players 360 posts Report post #13 Posted October 13, 2015 (edited) Fast cap - ok But "insta-win" - I can't see this as a non-biased and non-fueled term, sorry. And I also can't see how such term could be coined for something that requires an entire team (I am not talking about teamplay, I am talking about bunch of individual players that constitute a team, so, no "coordination argument" here) to completely and I mean completely ignore their base being taken for 180 seconds (one hundred and eighty - that's three minutes). Could the mode use some tweaking? Quite possibly, yes. Is 180 seconds of ship with KNOWN WHEREABOUTS BEING INTACT an "insta-win"? Faster than "regular pvp deathmatch win" - yes, faster than "regular points win" - yes, a bit too fast at times - yes. Insta-win? I'm sorry, can't see that. And not only that, but I am more akin to assume it's the fault of players more than anything. And I do mean it WITH the whole "average player awareness level" calculus in mind. Just to make sure, I went to the website, glanced over patch notes and there it was, a change to two-point domination mode victory conditions. I haven't played a battle since I've read this thread, but I am pretty sure that even the battle loading screen informs you of that rule. There is a graphical representation of the cap while the cap is taking place. I can't see how all of this is somehow "hidden" or "non-intuitive" or whatever. It's a game feature - it's neither intuitive or counter-intuitive. It's just... there. Same as, I don't know, "lock arms to bearing" or whatever. I am quite sure that a lot of players don't know about it - and it would be indeed not surprising that it was the case, since the feature isn't exactly "prominent". But the +1000 points two bases rule that has been advertised through new/patch notes both on website and in the launcher and also in-game on the battle loading screen (which if you don't look at, you won't know what to do regardless that particular rule - you have to look at the screen in order to be acquainted with mechanics of the mode if you are new. If you aren't, I would assume you would glance through the patch notes/news/launcher link about a game you are actively playing). I am sorry for the rant, but, for me at least (and feel free to call me rigid or whatever), a "new topic" option is something that you shouldn't abuse as your personal twitter account or whatever. I mean, "insta win bug"? It shows that the OP did ZERO (zero, as in not glanced over news, topics, asked players in battle what's happening, NOTHING, NADA, ZERO) research (or "research") before deciding to proudly informs us all about a game-breaking bug. Even for a lot smaller and a lot less significant things (like "what upgrades to put on aoba" or something), I look if there's a topic about it, I google if there's a reddit, a youtube guide, a wiki entry, I don't know... And I find almost always. If I don't and I spent reasonable amount of "resources", I might create a new thread asking "what to put on aoba" as to not clog the forums and also not to water down the discussion about - aoba, for example. So if there's an "aoba" thread, I'd go there. And so on and so forth. But this... I mean, the thread isn't even titled something like "[edited]" - at least I would understand that as some kind of - rude - but at the same time valid feedback as it addresses the potential negative aspects of a battle mechanic. What's next? A topic about a bug that creates a smoke curtain around a ship? Or a bug that lets you fire all the guns at once and not sequentially? Or a bug with a specific class which automatically puts you into an overhead view and takes away your ability to shoot salvos? Edited October 13, 2015 by RogDodgeUK This post has been edited by a member of the Moderation Team, due to inappropriate content. RogDodgeUK 2 Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,294 battles Report post #14 Posted October 13, 2015 That is just broken since point cap is caped extremely fast and does not have game winner count down to alert team. I would be inclined to just reroll such maps, since winning so early just seems like a waste of effort. You know this is exactly how the game has always been. You cap enemy base, you win. Enemy caps your base, you lose. The points counter is just there to prevent the formerly gazillion of draws from happening. In its core it is still a standard battle. 1 Share this post Link to post Share on other sites
BilgeWater Beta Tester 31 posts 11,347 battles Report post #15 Posted October 13, 2015 Another surprise win (or loss) comes when one team's score drops below 0. I've seen it many times on the Strait map. Share this post Link to post Share on other sites
Drycon Players 245 posts Report post #16 Posted October 13, 2015 When somone is capping your circle/base whatever you get a red bar below the bar with the ship icons that's filled slowly over the course of the cap. On your minimap the green square changes into a daimond and starts coloring red. So you have visual indicators on your minimap and hud. There are no suprise caps in the game, only people who are not paying attention and not acting accordingly. There are no insta win bugs as well. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #17 Posted October 13, 2015 I wonder... Quidditch mode! Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #18 Posted October 13, 2015 It's just failed situational awareness. Like we have a saying in Martial Arts... keep your end clean. You don't have to keep an eye the enemy cap so much, but you must keep an eye your OWN cap. 1 Share this post Link to post Share on other sites
[VC] OldJoe Weekend Tester 132 posts 18,701 battles Report post #19 Posted October 13, 2015 (...) But you go F%@¤/!! when you have circled the whole map and kill of both carriers and the game goes to insta win.(....) Guess I found the problem 2 Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,533 battles Report post #20 Posted October 13, 2015 Point based open sea map, gives sudden instant win to one of the teams. Have happened a lot lately. Not sure if this counts for all two point circles map. But you go F%@¤/!! when you have circled the whole map and kill of both carriers and the game goes to insta win. Could seem like something grants 1k points to one of the teams. Its a very good way to stop Draws! only issue is they did not announce it properly. This game mode is the same as a standard battle. Cap enemy base you win. But and this is a good thing! the Point system means if Both teams have ships left at end of game and have not caped the enemy base the team with the most points wins Share this post Link to post Share on other sites
Ssubotai Beta Tester 16 posts 2,620 battles Report post #21 Posted October 13, 2015 (edited) It seems to me like the OP is posting in intervals without actually answering to any of the posts between his two posts. It's extremely rude. I mean, people can have different opinions and all that, but at least try to exchange words with people actually talking to you in YOUR THREAD about the TOPIC AT HAND. Ok, I read what other people said, and understood that you get 1000+ in points when holding both caps. I also understand that it is communicated in patch notes with an icon in the mission screen. Still I do not feel people understand it. With the cap sounds on the caps without points, the team understand that they are under pressure. Today people just move away, or focuses on targets outside the cap (like the previously mentioned Cleveland that was lying behind cap and trying to shell me instead of shelling the DD and Omaha in their CAP. If this had been properly implemented, loosing sound would have been implemented in the interface. That is why I feel it is poor patching although it is mentioned in patch notes and in the mission screen when loading. The effects of this poor patching is that a lot of games fails for the players playing it. It hurts just as much when winning prematurely as it does loosing prematurely. "Capture enemy cap" winning in the old mode was still good since it forced the team to try to defend cap or abandon any hope of winning. In these games players just do not get it, and you end up stealing a 40k silver win, spending most of your game driving the ship towards the enemy. to Doolio: The reason I posted several times was that this happened over and over again and the enemy team did not seem to react to it. Only once did they react, but then I had to do a "to All:" INSTAWIN shout to make them aware of it. Now I have to micromanage the enemy team in order to make the game playable #Instawin to Allufewig: The difference is that they now behave to the user, almost as regular point counters and not as win caps. to Drycon: You are right there are no instawin bugs, but there are poorly implemented instawin features. If you try to communicate a key feature to the users of a program and a lot of people don't understand it, it is you that have failed communicating. to Kenliero: It might be failed situational awareness but above all it is failed patching. Edited October 13, 2015 by Ssubotai 1 Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,294 battles Report post #22 Posted October 13, 2015 to Allufewig: The difference is that they now behave to the user, almost as regular point counters and not as win caps. That however, is correct. Ive seen instances too in which people did not know that losing the cap doesnt just increase the enemy counter faster, but leads to immediate defeat. I love the rules we have now (it is so much better than all the damn draws we had before) but I think this mechanic should be made more clear somehow. Classic domination mode and "new" standard mode need to be easier to distinguish. I refuse to call a succesfull cap "instawin" though. It is not more instawin than it was before. It is just a regular way of winning the game. Share this post Link to post Share on other sites
[OCTO] Broevaharo Alpha Tester 726 posts 50,425 battles Report post #23 Posted October 13, 2015 If you failed to read the patchnotes than it's not the patch that is failing but you and you alone, end of story. A warning sound when the cap is being capped is not a bad idea but having that sound run for 3 minutes will be annoying as hell for sure. 2 Share this post Link to post Share on other sites
[SKIDZ] Scarebird [SKIDZ] Beta Tester 176 posts 16,764 battles Report post #24 Posted October 13, 2015 Think of this type of game as capture the flag rather than domination. If your base gets capped, you lose. The points are there to decide a winner if the timer runs out and neither base has been capped. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #25 Posted October 13, 2015 If you are in the game, you can warn your teammates or try to stop the enemy yourself. If you do not do it, you can only blame yourself. Share this post Link to post Share on other sites