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jasmin45

Cv squads

cv squadrons  

58 members have voted

  1. 1. chosing our own config.

    • make your own config.of planes
    • use preset config.

37 comments in this topic

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[URGRN]
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Why we have preset squadrons on cv?Why cant we chose what type of planes we want?

 

So basically, taking the Hosho for example, it has 2 TB squads and 1 fighter squad, looking at your logic, i could make 3 TB squads, so instead of just 1 shotting a BB each run i can now 1 shot a BB and badly hurt the other one or anyone else.

 

Yeah no, they already have the easiest burst in the game and now you want them to have the biggest one aswell? (they do have it, but according to some scrubs, that doesn't count cuz it's only every 2min or so).

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I feel you should be able to pick you plane load out but you MUST be forced to take at least 2 different types of plane. So no All TB load out. Picking just one type of plane would make balance a nightmare. Main issue i think players have is USN CV with no AP bombs in game its a lot harder to do significant damage in DB than it is with TP. and the only way to get TP  bombers on most US CV is to couple it with multiple   dive bombers and no fighters.

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i agree,i have Ryujo cv and i have 5 aquads,why not have 2x fighters and 3x tb,db doing not much damage and i think they r usles.

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[FIFO]
[FIFO]
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The problem is a mix of balance and people being stupid.  Perhaps forcing 2 types would do but lets face it, everyone would just use the 2 types (fighters and TBs).  If it was a free choice then you would get ridiculous load outs from most people that would ruin games.

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I wonder if u have a cv,again problem is with db,THEY R USLES!And what mix of balance??Did Americans and Japs in real war had mix of balance?And this game is sopose to be based on real things.

Edited by jasmin45

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I wonder if u have a cv,again problem is with db,THEY R USLES!And what mix of balance??Did Americans and Japs in real war had mix of balance?And this game is sopose to be based on real things.

This is not simulator. I have had game where I did 90k damage with nothing but divebombers. They are good enough. They cant be as powerful as torpedofleets, or they would be too powerful.

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This is not simulator. I have had game where I did 90k damage with nothing but divebombers. They are good enough. They cant be as powerful as torpedofleets, or they would be too powerful.

 

Remember Pearl Harbor....1 bomb sink Arizona

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The problem is a mix of balance and people being stupid.  Perhaps forcing 2 types would do but lets face it, everyone would just use the 2 types (fighters and TBs).  If it was a free choice then you would get ridiculous load outs from most people that would ruin games.

 

yep correct every one would use TB and fighters! but at the moment DB Do almost nothing at the moment and making it almost impossible to take fighters and TB on American CV is just nasty. I want to help my team with a CAP (combat air Patrol) but the XP i get with my Bogue pathetic as my only offensive capability is DB. My Avarage damage on Bogue is less the 25% of what i did/do in Langley 

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Remember Pearl Harbor....1 bomb sink Arizona

 

That was not a dive bomber!!! It was a torpedo bomber(Nakajima B5N)  acting as a level bomber. the Bomb was a modified 16inch AP gun shell. The bomb was 800kg Much much heaver than any DB of the time could carry as a single bomb.

 

View PostKenliero, on 06 October 2015 - 08:48 AM, said:

This is not simulator. I have had game where I did 90k damage with nothing but divebombers. They are good enough. They cant be as powerful as torpedofleets, or they would be too powerful.

 

But it douse not happen often. They are very inconsistent. I dont expect them to be as powerful as TB's but the really need the AP bombs we have been promised. Maybe then they will be a viable damager dealer. 

Edited by T0byJug

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Sorry Wischmod von Eirmer  but rubbish, all you have to do is look at the ships on each side and there capabilities and you can see in every match there always a discrepancy NOT A LOT but there is,

so to be able to chose our lode outs could theoretically be even more balanced as most good players would go for DB or TB only those who are not up to controlling the action would go for all out fighters.   :B

  

 

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Sorry Wischmod von Eirmer  but rubbish, all you have to do is look at the ships on each side and there capabilities and you can see in every match there always a discrepancy NOT A LOT but there is,

so to be able to chose our lode outs could theoretically be even more balanced as most good players would go for DB or TB only those who are not up to controlling the action would go for all out fighters.   :B

  

There would be players that take all fighter or all TB load out that would be to much! a Bogue load out of 3 TB or 3 fighters No!!

They should give us more choice and you should have to take at least 2 types.

 

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I just say that we could chosse what load we cary.

 

Partialy agree. we should not be allowed to take Just 1 class of plane

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Must say it would be stupit to take only 1 type of planes,u take fighters u cant destroy ships,take tb or db u r destroyed in 10 sec.without fighter cover.

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I wonder if u have a cv,again problem is with db,THEY R USLES!And what mix of balance??Did Americans and Japs in real war had mix of balance?And this game is sopose to be based on real things.

To be honest if the problem is with dive bombers and how a USN CV can't do much damage on a fighter loadout, why not just buff their DBs then? While I use to think DBs are not good, I found them good at harassing other ships  while my TBs are reloading, and if you're lucky enough you can even detonate a DD (happened only once so far but hey why not). The potential damage they can do with fire damage after a TB drop (as an IJN CV) is pretty effective as well (cue Aerroon).

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USN divebombers are already buffed. They do twice the damage IJN divebombers do. Also, you can choose "proper" already balanced setups, by selecting appropriate deck. All problems solved.

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Beta Tester
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I already posted that option, it is a mix of fixed deck and custom squads:

- The preselected deck composition gives you the number total of planes you can have of one type (fighters, TBs, DBs)

- During a game you choose which squadron you want to launch when you want. If you want to run all fighters the first 5 minutes, then do it, then switch to full offensive.

=> much more strategic decisions and adaptation to the game of the ennemy CVs...

 

But... well, let s nerf IJN CVs once more, to be sure

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USN divebombers are already buffed. They do twice the damage IJN divebombers do. Also, you can choose "proper" already balanced setups, by selecting appropriate deck. All problems solved.

 

A very big b.s. ....."appropriate"deck is not even close to good. But still its only a game,f.....up like wot and wowp.

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[GARTH]
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There's also an option that they could allow players at least to modify number of planes in squadrons to some extend. Dunno why they have to be just 4 or 6, that could also allow some fine balancing...

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