[-5D-] VonPletz Players 354 posts 14,499 battles Report post #1 Posted October 6, 2015 (edited) What happened the effect of destroyed ships in battle that just burn and cause smoke.... they do not sink...they just burn. I thought that was to be one of the realistic effects of the game. (see video attached) Additionally, I remember that on Islands of Ice you were suppose to be able to shoot the icebergs and make them fall apart and make the seas more icy that was to slow down ships moving in that area. What happened to that effects that Wargamming was promoting in the initial promo videos of WOWs? Will that be an update patch too? I really want to see burning but not sinking ships in the game. Let them burn after dying adding to the FOG of war! ALSO....how about some night fighting? Edited October 7, 2015 by VonPletz 1 Share this post Link to post Share on other sites
[BLOBS] StuntMan0369 Beta Tester 923 posts 4,848 battles Report post #2 Posted October 6, 2015 More ship death animations are definitely going to introduced, it's just a case of waiting for them to be animated and tested on all the ships to make sure they all function correctly. I'm certain a new magazine detonation animation will be one of them, these are meant to be huge explosions, seen from miles around, so I can't wait to see what they come up with! As for live terrain modification leading to changes in gameplay... I don't know. It would certainly be an interesting mechanic, but I wonder if it would put too much strain on the servers to have any terrain be edited in such a fashion. Maybe pre-set points where things can be changed would work, but we'd have to see. 1 Share this post Link to post Share on other sites
[-5D-] VonPletz Players 354 posts 14,499 battles Report post #3 Posted October 6, 2015 (edited) More ship death animations are definitely going to introduced, it's just a case of waiting for them to be animated and tested on all the ships to make sure they all function correctly. I'm certain a new magazine detonation animation will be one of them, these are meant to be huge explosions, seen from miles around, so I can't wait to see what they come up with! As for live terrain modification leading to changes in gameplay... I don't know. It would certainly be an interesting mechanic, but I wonder if it would put too much strain on the servers to have any terrain be edited in such a fashion. Maybe pre-set points where things can be changed would work, but we'd have to see. Not so much interested in exploding ships.(but I agree would be a great effect!) ..I am more interested in the effects of a burning ship adding to the smoke and FOG of battle. Also interested in the effects one can make on environment by firing at icebergs and rock walls to change the passage or slow the passage of ships in that area. Lastly, I most definitely want to see some Night map battles! Edited October 6, 2015 by VonPletz Share this post Link to post Share on other sites
ChocoSmith Beta Tester 59 posts 3,104 battles Report post #4 Posted October 6, 2015 (edited) i like the idea of dead floating ships. they should drift also. Last night i was fighting beside a BB, he died and started sinking (the slow ani with the role over) so i parked behind it while it was sinking. It took about 4 shells and a torp hit... would definitely been in my favor if it'd stayed up another minute or two. Edited October 6, 2015 by ChocoSmith 1 Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #5 Posted October 6, 2015 I would love to see ships killed by fire to just sit there black and burning (wot has wrecks!) and those killed by flooding to go dark and capsize Share this post Link to post Share on other sites
Talladega_Night Beta Tester, Players 497 posts 5,412 battles Report post #6 Posted October 6, 2015 the one one thing i would like to see is ships that are destoryed while beached, to stay beached rather then sincompletly in 10 feet of water. its the one thing thats kind immersion breaking for me XD Share this post Link to post Share on other sites
[-5D-] VonPletz Players 354 posts 14,499 battles Report post #7 Posted October 6, 2015 the one one thing i would like to see is ships that are destoryed while beached, to stay beached rather then sincompletly in 10 feet of water. its the one thing thats kind immersion breaking for me XD Yeah! You run aground and get killed you stay aground and burn making a smoke field just like in real battles. Share this post Link to post Share on other sites
[X-MAS] yXOLAXy Players 193 posts 12,190 battles Report post #8 Posted October 6, 2015 more animations and then more objects are to influence the game and weigh more graphics and worse Share this post Link to post Share on other sites
[-5D-] VonPletz Players 354 posts 14,499 battles Report post #9 Posted October 6, 2015 more animations and then more objects are to influence the game and weigh more graphics and worse They could use the same amount of graphics as when a DD releases smoke. I don't think it would be that hard and change colour to black instead of white. The dead ships would create a blocked map area just like in WOT which I don't think would be hard either. 1 Share this post Link to post Share on other sites
[-5D-] VonPletz Players 354 posts 14,499 battles Report post #10 Posted October 7, 2015 I would love to see ships killed by fire to just sit there black and burning (wot has wrecks!) and those killed by flooding to go dark and capsize Yeah that is what I was thinking.... Share this post Link to post Share on other sites
simonmd Players 801 posts 1,673 battles Report post #11 Posted October 7, 2015 NIGHTFIGHTING?!!!! You do know that this is supposed to be set in an era where Radar was VERY basic or non existent?? Naval battles of that era simply never took place after dark, it might look nice graphically to see some gun flashes but what the hell you going to shoot at? I'm pretty sure that ships running in hostile waters at night didn't turn their lights on!! Share this post Link to post Share on other sites
[-5D-] VonPletz Players 354 posts 14,499 battles Report post #12 Posted October 7, 2015 NIGHTFIGHTING?!!!! You do know that this is supposed to be set in an era where Radar was VERY basic or non existent?? Naval battles of that era simply never took place after dark, it might look nice graphically to see some gun flashes but what the hell you going to shoot at? I'm pretty sure that ships running in hostile waters at night didn't turn their lights on!! You said: " Naval battles of that era simply never took place after dark" Umm wrong...! First Naval Battle of Guadalcanal, November 13, 1942 or First Battle of the Solomon Sea, August 8–9, 1942 or The Battle of Cape Matapan 27–29 March 1941 or Battle of Badoeng Strait...and on and on and on... There were many Naval engagements fought at night. Suggest you research before posting. 1 Share this post Link to post Share on other sites
mike_864 Players 158 posts 6,568 battles Report post #13 Posted October 7, 2015 NIGHTFIGHTING?!!!! You do know that this is supposed to be set in an era where Radar was VERY basic or non existent?? Naval battles of that era simply never took place after dark, it might look nice graphically to see some gun flashes but what the hell you going to shoot at? I'm pretty sure that ships running in hostile waters at night didn't turn their lights on!! You need to read up a little on Naval warfare bud,,,! Even at the battle of Jutland there was a night engagement as the German fleet tried desperatley to break through the British lines to get home, they employed fantastic tactics involving searchlights, first the spotting ship would illuminate the target ship with a thin pencil beam of light for a few seconds, the light would go out then ALL the German lights would switch on to the target and then they would open fire, the effect was devastating and terrifying according to the British sailors who experienced it.! Share this post Link to post Share on other sites
Andrew_Fanner Players 12 posts 5 battles Report post #14 Posted October 7, 2015 The IJN were recognised as being especially skilled at night fighting Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #15 Posted October 7, 2015 Thing is, this is a hitpoint reduction game. Do not trust cinematic trailers, here's the one for PlanetSide 2: I can guarantee you over half the things in there can't happen. Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #16 Posted October 7, 2015 I think ships should only sink if killed by torpedo or flooding Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #17 Posted October 7, 2015 I think ships should only sink if killed by torpedo or flooding Would create some tactical options for deliberate scuttling (or being sunk) though, blocking passages, creating cover. Share this post Link to post Share on other sites
simonmd Players 801 posts 1,673 battles Report post #18 Posted October 7, 2015 Ok, 'never' was too strong a word but on the whole, ships on engaged at night if the HAD to, I dont see how having it pitch dark in a GAME will add to the enjoyment at all. Put it this way, if the game mechanics stay the same, all that will happen is that DDs and cruisers with torps will have free reign to cruise around torping Cvs and BBs at will as they will never see them properly, at most they will just get a little indicator above them like we do in day battles. Fine for shooting torps as they are basically auto aim but for guns? forget it, you need to see what direction theyre turning, etc to have any chance and at night, you wont be able to. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #19 Posted October 7, 2015 I think "dusk" is on development Share this post Link to post Share on other sites
_GDL Beta Tester 22 posts Report post #20 Posted October 7, 2015 Ok, 'never' was too strong a word but on the whole, ships on engaged at night if the HAD to, I dont see how having it pitch dark in a GAME will add to the enjoyment at all. Put it this way, if the game mechanics stay the same, all that will happen is that DDs and cruisers with torps will have free reign to cruise around torping Cvs and BBs at will as they will never see them properly, at most they will just get a little indicator above them like we do in day battles. Fine for shooting torps as they are basically auto aim but for guns? forget it, you need to see what direction theyre turning, etc to have any chance and at night, you wont be able to. I would love a night fight, nor would it be pitch black. You're exaggerating the level of darkness to prove a point which I can only read as... I wouldn't be able to hit anything or have fun so I'll 'pooh pooh' the idea for all parties. Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #21 Posted October 7, 2015 Ok, 'never' was too strong a word but on the whole, ships on engaged at night if the HAD to, I dont see how having it pitch dark in a GAME will add to the enjoyment at all. Put it this way, if the game mechanics stay the same, all that will happen is that DDs and cruisers with torps will have free reign to cruise around torping Cvs and BBs at will as they will never see them properly, at most they will just get a little indicator above them like we do in day battles. Fine for shooting torps as they are basically auto aim but for guns? forget it, you need to see what direction theyre turning, etc to have any chance and at night, you wont be able to. Flares on parachutes. Anyway, night time ship combat seems to have been mostly raids on convoy iirc, motor torpedo boat stuff. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #22 Posted October 7, 2015 Flares on parachutes. Anyway, night time ship combat seems to have been mostly raids on convoy iirc, motor torpedo boat stuff. Except one of the most important BB on BB battles of all time? Share this post Link to post Share on other sites
RogDodgeUK Alpha Tester 2,070 posts 1,152 battles Report post #23 Posted October 7, 2015 moved to Development/Discussions section Share this post Link to post Share on other sites
[-5D-] VonPletz Players 354 posts 14,499 battles Report post #24 Posted October 7, 2015 (edited) Figment, on 07 October 2015 - 01:59 PM, said: Would create some tactical options for deliberate scuttling (or being sunk) though, blocking passages, creating cover. That's a KOOL idea! simonmd, on 07 October 2015 - 05:25 PM, said: Ok, 'never' was too strong a word but on the whole, ships on engaged at night if the HAD to, I dont see how having it pitch dark in a GAME will add to the enjoyment at all. Put it this way, if the game mechanics stay the same, all that will happen is that DDs and cruisers with torps will have free reign to cruise around torping Cvs and BBs at will as they will never see them properly, at most they will just get a little indicator above them like we do in day battles. Fine for shooting torps as they are basically auto aim but for guns? forget it, you need to see what direction theyre turning, etc to have any chance and at night, you wont be able to. You would significantly shorten the detection range and make for many more close combat fights that would greatly help you earn a Close Combat ribbon/metal which are very rare. It would also cause you to adopt different battle tactics and mixing it up making the game much more interesting. Definitely make the detection between BBs and DDs much more interesting because they would detect about the same range...very close. Figment, on 07 October 2015 - 07:53 PM, said: Flares on parachutes. Anyway, night time ship combat seems to have been mostly raids on convoy iirc, motor torpedo boat stuff. If you look on the Ships you will see they have mounted flood light in the towers. That would be a kool effect in battle. Edited October 8, 2015 by BigBadVuk Share this post Link to post Share on other sites
GrumpyWorm Alpha Tester 3,274 posts 832 battles Report post #25 Posted October 8, 2015 Avoid multiple posts - you have EDIT instead. Share this post Link to post Share on other sites