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Humbug_1

Game ballancing

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Why 6 Destroyers on one side?

 

One Aircraft Carrier, Two battleships, three Cruisers and six Destroyers.

 

Has it got that bad now that so few people are willing to play anything other than invisible ships there just isn't enough of anything else to balance it out properly?

 

You can't go anywhere without seeing salvoes being fired from thin air, and why does the cammo have to be that good that they are still invisible even if firing at you from 1.5KM out, is it any wonder no one bothers to play anyother ship?

 

I don't know about you but if i was a newcomer to this game and realised that half of my enemy was almost permanently invisible i would think this game was broken or some sort of elaborate trolling and unistall it.

Edited by Humbug_1
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HAHA mate happened to me just now. opened a new topic just for those hilarious screenshots; post yours here

http://forum.worldofwarships.eu/index.php?/topic/32901-post-your-hilarious-screens-of-the-broken-matchmaker/

seem that that new patch broke the matchmaking

 

 

 

lol, i forgot to take a screenshot, hasn't happened again so far, it was a bit WTF?

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I was in a MM where we had 5 DDs to their 1 (the other 4 were cruisers). Let's be honest here, it was all over before a shot was fired, Both sides knew our 5 destroyers with cloaking devices installed from Klingon Birds Of Prey that happened to be in the neighbourhood would be in command with the rest of us mopping up the debris. I see this time and time again. This is a fantastic game IMHO , but surely there has to be a better way to simulate ship visibility for all classes? I made a suggestion a while ago to the Devs that instead of popping in and out of view like magic, all ships would fade in an out within a certain range depending on the ship class, size, camo and weather etc. The ship would begin to fade then reach zero when it reached a certain point and vice versa. So in the case of destroyers, at least chasing ghosts where you have some sort of clue would be better than what may as well at the moment be the subs WG swore would never be used.  

Edited by Conde1922

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I was in a MM where we had 5 DDs to their 1 (the other 4 were cruisers). Let's be honest here, it was all over before a shot was fired, Both sides knew our 5 destroyers with cloaking devices installed from Klingon Birds Of Prey that happened to be in the neighbourhood would be in command with the rest of us mopping up the debris. I see this time and time again. This is a fantastic game IMHO , but surely there has to be a better way to simulate ship visibility for all classes? I made a suggestion a while ago to the Devs that instead of popping in and out of view like magic, all ships would fade in an out within at a certain range depending on the ship class, size and camo etc. The ship would begin to fade then reach zero when it reached a certain point and vice versa. So in the case of destroyers, at least chasing ghosts where you have some sort of clue would be better than what may as well at the moment be the subs WG swore would never be used.  

 

+1

 

It is a bit crude, you kow he's there somewhere because salvoes are coming at you from thin air, what to see where they materialise from and fire on that spot, you hit and there is an explosion in empty space.

 

Really? is there no better way? with the speed and size do they really need to be invisible 80% of the time no matter what?

Edited by Humbug_1

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Beta Tester
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You can't go anywhere without seeing salvoes being fired from thin air, and why does the cammo have to be that good that they are still invisible even if firing at you from 1.5KM out, is it any wonder no one bothers to play anyother ship?

 

Now that is simply BS.

The stealthiest destroyer has 5.6 km detection range. If he fires, add 4 km to that. American destroyers before tier 7 or 8 can´t fire torpedos outside of their detection range.

And generally, if their target doesn´t move in a straight line for a minute, all destroyers struggle to hit anything with torpedos fired outside of their detection range.

Starting at tier 5/6, destroyers become more or less useless as all the planes in the air spot the torpedos and the destroyers as well.

 

But of course this thread comes from someone who has never played a destroyer, and knowing you from that other thread, I guess you will ignore all of this anyway.

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"The stealthiest destroyer has 5.6 km detection range. If he fires, add 4 km to that." That's fine in theory, unfortunately in reality I've seen DDs fire torps from 3KM then immediately cloak again. I've done the same thing myself, I got to within 4km of a Battleship and still wasn't seen after firing my torps. Also there are many matches with no Carriers and any other aircraft such as lone fighters or spotters do nothing to detect DDs. Unless WG do something to fix this problem I can only see it getting even worse when the Russian destroyers come in. Meanwhile I'll keep enjoying this great game whatever happens! 
Edited by Conde1922

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I have a simple request to any Beta Tester who is in denial about this problem. Next time you are on a real ship or boat sailing on the real ocean, excluding fog, how many ships do you think you'll see suddenly appearing and becoming invisible again?  I've sailed on various ships but I don't recall seeing that phenomenon! 

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I have a simple request to any Beta Tester who is in denial about this problem. Next time you are on a real ship or boat sailing on the real ocean, excluding fog, how many ships do you think you'll see suddenly appearing and becoming invisible again?  I've sailed on various ships but I don't recall seeing that phenomenon! 

 

So how many hitpoints do real ships have? I was always curious about that.

 

Its a game - it goes by abstract rules. Every game does.

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Here's an abstract rule: 20th Century cloaking devices for warships-brilliant!

 

Edited by Conde1922

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Oh of course I forgot, the game is perfect already so any genuine concerns players have are to be ridiculed and ignored. Breathtaking. 

 

 

I´m not ridiculing you - you made a real-world-comparison which does not work.

 

Neither did i claim the game was perfect.

Although i have to question why so many people genuinly think that an abstract game mechanism - that is clearly intended to work that way by the developers - must be a mistake because they dont understand it.

Edited by praetor_jax
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Yeah! I'm too all about realism. Let's make 3% hit chance for BB. Also, let's make US ships radar technology finally count, and buff their accuracy compared to IJN ships for about 80%. Also, let's make bigger maps, so we can all sail for 6 hours before we place any shot. That would be fun!

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While we're at it, lets give the Japanese ships the Long Lance - you know, the undetectable 40km range torpedo....

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No one said this is a simulator and no one expects it to be. To get back to the topic,  is anyone willing to discuss the possibility there is a genuine gameplay problem with visibility that many players are concerned about that perhaps needs some attention?  These concerned players understand this abstract game mechanism intended by the developers, but is it so wrong to question if its implementation is satisfactory or not?

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No one said this is a simulator and no one expects it to be. To get back to the topic,  is anyone willing to discuss the possibility there is a genuine gameplay problem with visibility that many players are concerned about that perhaps needs some attention?  These concerned players understand this abstract game mechanism intended by the developers, but is it so wrong to question if its implementation is satisfactory or not?

 

There's nothing to discuss. There is no problem with visibility.

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No one said this is a simulator and no one expects it to be. To get back to the topic,  is anyone willing to discuss the possibility there is a genuine gameplay problem with visibility that many players are concerned about that perhaps needs some attention?  These concerned players understand this abstract game mechanism intended by the developers, but is it so wrong to question if its implementation is satisfactory or not?

 

Not really.

 

If torpedoes are a problem then don't steam along in a straight line and constant speed or use a cruiser. DDs don't have secondary batteries, and have generally weak main batteries. The ONLY thing they can really do is attack from stealth and torpedo you. They can only do that either from a distance or from a fog bank. If you don't go near fog banks and keep adjusting your movement you can generally do OK. I know this and I absolutely suck at this game.

 

By stats destroyers are the weakest class in the game and battleships are overpowered. BB saturation at high tiers is a known phenomena.

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I´m not ridiculing you - you made a real-world-comparison which does not work.

 

Neither did i claim the game was perfect.

Although i have to question why so many people genuinly think that an abstract game mechanism - that is clearly intended to work that way by the developers - must be a mistake because they dont understand it.

 

Because their interest in the game is below the threshold of informing themselves about things that confuse them. You STILL (I am not shi-ting you) see threads about invisible tanks in WoT - even with REPLAYS! which, when viewed, present a (very simple to grasp IF you read about it) clear case of intended game mechanics.

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Because their interest in the game is below the threshold of informing themselves about things that confuse them.

 

I know that. It was more a rethorical question to make said people think about it (which they wont) and allude to why people react so toxic to the 17.000th forum thread about invisibruuu destroyers.

 

 

 You STILL (I am not shi-ting you) see threads about invisible tanks in WoT - even with REPLAYS! which, when viewed, present a (very simple to grasp IF you read about it) clear case of intended game mechanics.

 

The sad part is that these people almost never accept logical explanations for the situation they recieve as being bugged, unfair or indications of cheating. They just want to feel treated unfairly so they dont have to admit they made a mistake or simply got outplayed.

 

Edited by praetor_jax

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there is no problem with detectability nobody would use dds if it was any other way or they would all be camping up the back with cv as one or two shots you are dead oh and the most used ship is bbs at the moment not dds. dds  need buffed not giving another nerf because of bb captains crying again I understand they need to get the balance right but at the moment there is a reason bbs are used most at the higher tiers and if you play high tiers you know why don't need me to say hmmm OP hmmm just cleaning my throat not pointing out a fact oh kind of funny bbs got op when turpoid came on the scene and just to point out I don't want anything nerfed but cruisers and dds at high tiers need buffed soz for rambling o7

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there is no problem with detectability nobody would use dds if it was any other way or they would all be camping up the back with cv as one or two shots you are dead oh and the most used ship is bbs at the moment not dds. dds  need buffed not giving another nerf because of bb captains crying again I understand they need to get the balance right but at the moment there is a reason bbs are used most at the higher tiers and if you play high tiers you know why don't need me to say hmmm OP hmmm just cleaning my throat not pointing out a fact oh kind of funny bbs got op when turpoid came on the scene and just to point out I don't want anything nerfed but cruisers and dds at high tiers need buffed soz for rambling o7

 

I don't play BB's anymore, cruisers are much better suited to my style, Destroyers don't pose a threat, they are just annoying invisible little pests.

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To the Original Poster:

What exactly is your problem? 

Matchmaking? Yes sometimes you get 5 DDs on one side and 2 on the other. Ive also seen battles with equal amount of Battleships but most Tirpitzes on one side like say four or five. Couldn't they split them up? It's better than what it was before though I must admit that. It doesn't happen as often anymore. 

 

Is it the fact that ships disappear? Ok you have to use your imagination here. All ships have a concealment range, Say you will spot an IJN dd at 6,1 KM. That's if he does not fire his guns or AA or is not spotted by aircraft above him. If he drops below that range or say fires his guns he will appear briefly. then if he goes to say 6.2 km and/or stops firing, he will disappear. Instead of that being displayed smoothly with say fog or the ship fading in and out it is done in the way it happens now. It's not graphically pleasing, so you have to use your imagination. But it benefits you when you spot him that you can see his entire sillouette clearly and not blurred and it benefits him, when he disappears because then you can't see him anymore.

 

I suppose you would need more proccessing power if you were to do it smoothly for all theese ships too.

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Another whine thread about 'cloacking DD's'?

 

Let's see, who started it... ow oke, nothing new to see here people, move on please :rolleyes:

 

 

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