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anonym_EFwxJOPWzlER

Smoke clouds

Smoke clouds  

72 members have voted

  1. 1. I have noticed ships disappear under smoke clouds for unusually long periods (some even disappear of the map without smoke clouds)... Should the smoke clouds be reduced in time or even scrapped ?

    • Reduce time
      6
    • Scrap
      1
    • Leave as it is
      65

34 comments in this topic

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Beta Tester, Players, In AlfaTesters
3,242 posts

The disappearance has nothing to do with smoke, but with the spotting mechanics. Ship A is spotable from 0 to 5km, Ship B is spotable from 0 to 8km. It's entirely possible for ship A to lose track of ship B when the distance between them is larger than 5km. If the distance is closer than 8km, ship B can spot ship A. If further than 8km, neither ship can spot eachother. But that doesn't mean that the ship that isn't spotted anymore by you isn't there. You can still extrapolate his speed & heading with the position & speed you know from when he was spotted, and fire at that direction, with a good chance of hitting him.

 

 

Tip: if you're playing a cruiser, you can use the "hydroacoustic search" to peek through smokescreens, and increase your spotting distance.

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Beta Tester
463 posts
1,731 battles

i think they should be put near to their old value

so please give me another option in the poll

 

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Players
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The disappearance has nothing to do with smoke, but with the spotting mechanics. Ship A is spotable from 0 to 5km, Ship B is spotable from 0 to 8km. It's entirely possible for ship A to lose track of ship B when the distance between them is larger than 5km. If the distance is closer than 8km, ship B can spot ship A. If further than 8km, neither ship can spot eachother. But that doesn't mean that the ship that isn't spotted anymore by you isn't there. You can still extrapolate his speed & heading with the position & speed you know from when he was spotted, and fire at that direction, with a good chance of hitting him.

 

 

Tip: if you're playing a cruiser, you can use the "hydroacoustic search" to peek through smokescreens, and increase your spotting distance.

 

hydroacoustic search ?? what on earth is that :amazed:

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Players
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hydroacoustic search ?? what on earth is that :amazed:

It is "true seeing", which allows you to see dragons, but the range is so short, that the dragon will breath you to death, if you wander that close

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Weekend Tester
304 posts

a ability that lets you spot ships and torpedos in the smoke, it could be good sadly it has too low range, cause you need to get close to 3,5 km to spot something with it and getting 4km or closer to an DD is pretty much suicide, if you are not already gunned down by any Warships that are also behind the screen and can still see you, the best option to see what is behind the smoke is still an allied cv sending fighters around it

Edited by shadowwolf9705

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a ability that lets you spot ships and torpedos in the smoke, it could be good sadly it has too low range, cause you need to get close to 3km to spot something with it and getting 4km close to an DD is pretty much suicide, if you are not already gunned down by any Warships that are also behind the screen and can still see you, the best option to see what is behind the smoke is still an allied cv sending fighters around it

 

How do you use this feature ?

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Weekend Tester
304 posts

go to consumables and exchage it, its on the same place as the Anti air ability and then in the match you press the button to activate it

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Alpha Tester
686 posts
650 battles

And you complain now. After the smoke times where already greatly reduced. You think this bad you should have seen Alpha. If anything they should be made longer as destoyers only meens of defense against cruisers and battleships which would otherwise blow them out the water.

 

I wish people would just stop complaining about DDs and just learn to deal with them before they are nerfed  to uselessness.

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And you complain now. After the smoke times where already greatly reduced. You think this bad you should have seen Alpha. If anything they should be made longer as destoyers only meens of defense against cruisers and battleships which would otherwise blow them out the water.

 

I wish people would just stop complaining about DDs and just learn to deal with them before they are nerfed  to uselessness.

 

I personally never have problems blowing up destroyers, but that feature is totally useless

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Supertester
1,046 posts
4,551 battles

WOWS Breaking News (Again)

 

Today at 11:09 AM a player called DD smoke clouds OP.That particular statement sent Shock waves to the whole Galaxy,with countless Earthquakes happening worldwide.WOWS G8 summit will stage an emergency meeting next week to discuss that particular matter

 

DD Doctors Without Borders are trying to tell this man that the smoke clouds were nerfed pretty hard,making the ship invisible less than a minute most of the times.Add the general Underpowerness that exists in DD above T5,you got a complete Joke of a class.

 

World WOWS High Court in Hague has already been informed and will proceed to charge the recipient with "Genocide Charges" and "Crimes against  Humanity"

 

-It seems David that there is an increasing ammount of Fail topics in the Forums.The Wows Bureau of Investigation (WBI) will investigate further.

 

This is Mister Greek reporting from EN forum.Back to you David....

Edited by Mister_Greek
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Beta Tester
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It's shouldn't be scrapped just changed, in no way should a DD charging straight at you be able to pop smoke and semi disappear.

 

Indeed.

 

It shouldn't become visible at all you mean... ;)

 

 

 

 

Seriously, stop with the whining about a stealth class using stealth. :|

 

All you have to do is make distance to the cloud if you're scared of what's inside of it...

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Players
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As few times ive played DD, smoke cloud should last longer. Only problem for me is that in snipe mode you dont see smoke cloud...it just wanishes.

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Players
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Indeed.

 

It shouldn't become visible at all you mean... ;)

 

 

 

 

Seriously, stop with the whining about a stealth class using stealth. :|

 

All you have to do is make distance to the cloud if you're scared of what's inside of it...

 

Are you stupid or does your smoke defy physics?

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Beta Tester
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Are you stupid or does your smoke defy physics?

 

My smoke defies physics with spot checks on where the center of the ship is in game.

 

 

Kinda like how you can't see a BB if you only physically see its rear end.

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Alpha Tester
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1,040 battles

i think they should be put near to their old value

so please give me another option in the poll

 

 

no way, it screws the game much more then helping the DDs themself.

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Are you stupid or does your smoke defy physics?

 

Well, the only thing that should affect a mechanical gameplay tool in an arcade shooter is balance and appeal, in that order. Go try quake 3, I think you would faint from the "wrong physics" overload.

 

I would say - wrong game to analyze through the glasses you are using. This isn't a ship simulator and it was never meant to be, from the day it was announced.

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Beta Tester
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Either way, this poll is uselessly biased, since the option buffing smoke etc. are removed.

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Well, that too, but his general approach is too "real" for this kind of game. I mean, health points are unrealistic, size and speed of every ship/projectile/item in the game are unrealistic (you travel 100km in a kongou in one battle, also two of those kongous lined up are like two kilometers long), control system is simpler than mentioned quake3, and let's not even go into consumables, especially the healing potion one:)

 

Even if the smoke was clearly overpowered (which is not, but regardless), the argument against that would be "it's overpowered, the ships who apply smoke are in unfair advantage due to xyz blahblah" and not "well if you stand in a cloud of smoke as big as xyz, you would be able to do xyz and see abc...". The whole notion is flawed. It's like balancing some moba character by decreasing his running speed because he is too overweight and he wouldn't be able to run around like that.

 

I mean, I understand the ships are named after real ones and teh atmosphere is "realistic" and there are even some "shout outs" to realism here and there, but some people really approach this game from the wrong angle - I mean objectively, I am not talking about clash of opinions. If I make an arcade shooter and you complain about rocket launchers, not from a standpoint of their in-game performance, appeal, usage etc. but from the standpoint of "rl", you are objectively wrong.

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Beta Tester
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Quite, the realism argument went out the window the moment they used hitpoints.

 

War Thunder tries to apply "realism" to a much greater extend, but then find the game becomes hardly playable because a game simply has balancing demands that real life doesn't.

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The smoke clouds seem a bit extreme to me, in my last game a ship hid in a smoke cloud for a full 5 minutes, how he/she managed this i will never know. all i could see was torpedoes appearing from the smoke but no ship, if a ship cannot see an opponent under a smoke cloud, then how does the opponent in the smoke cloud see outside ? realistically its not possible yet they can in these battles. I most certainly believe the smoke clouds should be reduced in time or even scrapped. Now this is my opinion....not a rant :)

 

Edited by anonym_EFwxJOPWzlER

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