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Blakeson

Anyone needs some bad weather or is it just me?

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Does weather become an element of the game later on? So far i  only see calm seas.

It is not easy to perfect, but can be done. See The Witcher 3 and how it worked there.

Take it a bit forward. 

Foggy areas, ice, rain, thunder, waves etc. 

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Weekend Tester, In AlfaTesters
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Does weather become an element of the game later on? So far i  only see calm seas.

It is not easy to perfect, but can be done. See The Witcher 3 and how it worked there.

Take it a bit forward. 

 

Foggy areas, ice, rain, thunder, waves etc. 

 

Yep, my DDs wand bad weather and fog ASAP.

With all the benefits, like bad viewrange.

 

I can hear the BB-Captains tears falling right now, when DDs are invisible in fog for example at 3km :trollface:

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Beta Tester
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Yep, my DDs wand bad weather and fog ASAP.

With all the benefits, like bad viewrange.

 

I can hear the BB-Captains tears falling right now, when DDs are invisible in fog for example at 3km :trollface:

 

don't. now i'm picturing finally reaching yamato and mighty mo and the enemy team is 10 dd's and they just form formation around me and all torp me at once. *shudder*
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[BNBS]
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I think a large fog bank that moves slowly across the map would be a good feature.  it randomly spawns at one side, East or West, and tracks across to a point on the opposing side.  I'm thinking a 3sqx3sq or 4sqx4sq large fog bank and takes 10 minutes to traverse the map would make for some interesting tactical play.

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[0031]
[0031]
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It would be great, another thing that will be nice is if the health bar for the enemy would be absent. Quite strange that one knows how many HP an enemy ship has left.

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[BNBS]
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It would be great, another thing that will be nice is if the health bar for the enemy would be absent. Quite strange that one knows how many HP an enemy ship has left.

 

I suppose in real life somebody would have binoculars and could assess how badly damaged another ship was, but yes, not as accurately as it does ingame.

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Beta Tester
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yeah and the Germans and Brits have no severe penalties on damage if going max speed due to their Atlantic bows and stuff 

or something along those lines

Edited by bismark121

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Players
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Yesss!! Definitely add weather. Anything that can make the game a bit more varied.

 

Harsh weather
- No carriers in the match (since planes can't take off)
- Rolling ships, making it harder to aim. Some particular ships (Iowa class, German top-heavy DDs come to mind) suffering more than others. (Stolen from bismark121)
- Radar providing a big advantage over optics
- Reduced chance of fire in rain (stolen from DarthMurloc)

 

Dusk/Dawn 
- Sun coming from low over the horizon = advantage if you get the sun in your back.

 

Night conditions
- Mostly just for flavor. Japanese and German superior optics balanced by superior allied radar.

 

Moving fog banks and squalls (stolen from Sybeck)
- Providing cover for ships
- Limit/disallow air operations in squalls, and probably in fog as well.
- Reduced chance of fire in squalls (DarthMurloc again)

 

Any other suggestions?

 

Any of these that could be easy to implement?

 

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[SAP]
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216 posts
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Yesss!! Definitely add weather. Anything that can make the game a bit more varied.

 

Harsh weather
- No carriers in the match (since planes can't take off)
- Rolling ships, making it harder to aim. Some particular ships (Iowa class, German top-heavy DDs come to mind) suffering more than others. (Stolen from bismark121)
- Radar providing a big advantage over optics
- Reduced chance of fire in rain (stolen from DarthMurloc)

 

Dusk/Dawn 
- Sun coming from low over the horizon = advantage if you get the sun in your back.

 

Night conditions
- Mostly just for flavor. Japanese and German superior optics balanced by superior allied radar.

 

Moving fog banks and squalls (stolen from Sybeck)
- Providing cover for ships
- Limit/disallow air operations in squalls, and probably in fog as well.
- Reduced chance of fire in squalls (DarthMurloc again)

 

Any other suggestions?

 

Any of these that could be easy to implement?

 

 

storm: reduced speed of ships, small more punished than big ones, changing course of torps. CVs still viable, RNG loss of aircraft if CV not windward. 
Edited by T0rad

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[TTP]
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Yesss!! Definitely add weather. Anything that can make the game a bit more varied.

 

Harsh weather
- No carriers in the match (since planes can't take off)
- Rolling ships, making it harder to aim. Some particular ships (Iowa class, German top-heavy DDs come to mind) suffering more than others. (Stolen from bismark121)
- Radar providing a big advantage over optics
- Reduced chance of fire in rain (stolen from DarthMurloc)

 

Dusk/Dawn 
- Sun coming from low over the horizon = advantage if you get the sun in your back.

 

Night conditions
- Mostly just for flavor. Japanese and German superior optics balanced by superior allied radar.

 

Moving fog banks and squalls (stolen from Sybeck)
- Providing cover for ships
- Limit/disallow air operations in squalls, and probably in fog as well.
- Reduced chance of fire in squalls (DarthMurloc again)

 

Any other suggestions?

 

Any of these that could be easy to implement?

 

 

Awesome ideas.

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[F_D]
Alpha Tester
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Dusk/Dawn 
- Sun coming from low over the horizon = advantage if you get the sun in your back.

 

 

Actually it's the opposite.

 

When the sun is low, the atomsphere filters a lot of the shorter wavelengths and only red light gets through. The red light however doesn't blind your sight that much and on the contrary clearly shows the silhouette of the ship against the sky. The ship that has the sun in the front actually is a lot harder to detect for a ship that has the sun in her back because the horizon blurs as the sun gets dimmer and dimmer.

Edited by Adwaenyth

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Players
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At the battle of Colonel where Kit Craddock met Von Spee, the British ships were silouetted against the setting sun and made an easy target but the German squadron became blurred in the fading light against the Chillean coastline, we know who won the engagement..!

 

German and Japanese navies had very different ways of fighting at night compared to the allies, they used searchlights, first a thin pencil beam of light from the spotting ship would illuminate the target for a few seconds, the light would go out then all enemy ships would turn their lights on full at the target and open fire. Accounts from British sailors who experienced this said it was terrifying.

 

These tactics were used in WW1, don't know about WW2  ( radar ) but as many of the ships in this game are of WW1 era it could work

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[ST33L]
[ST33L]
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Could be a cool feature in night battle to have very dark screen with the option to use searchlights.

A battle in a clear moonlit night will make contours of land clearly visible, and the moonlight will iluminate the water somewhat.

This way, you can actually see outside and navigate visually more or less the same as before. And instead/adition to the map, have a radar screen to see distances and islands better and to spot enemy ships. This can create very tense close range battles.

 

One more idee to make DD usefull in their role as spotters. As their smoke would be useless against radar, it could be replaced with parachute flares. They could be shot out close to enemy ships, and iluminate the area for a limited time, making enemy ships visible.

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[RN]
Alpha Tester
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Yep, my DDs wand bad weather and fog ASAP.

With all the benefits, like bad viewrange.

 

I can hear the BB-Captains tears falling right now, when DDs are invisible in fog for example at 3km :trollface:

 

 

and you are also waiting to be sunk by bad weather ? huhhihihi

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Players
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Actually it's the opposite.

 

When the sun is low, the atomsphere filters a lot of the shorter wavelengths and only red light gets through. The red light however doesn't blind your sight that much and on the contrary clearly shows the silhouette of the ship against the sky. The ship that has the sun in the front actually is a lot harder to detect for a ship that has the sun in her back because the horizon blurs as the sun gets dimmer and dimmer.

 

Interesting. I didn't know that. Thanks

 

I was thinking of my experience driving a car into a low sun. (And maybe also of air combat, come to think of it)

 

At the battle of Colonel where Kit Craddock met Von Spee, the British ships were silouetted against the setting sun and made an easy target but the German squadron became blurred in the fading light against the Chillean coastline, we know who won the engagement..!

 

German and Japanese navies had very different ways of fighting at night compared to the allies, they used searchlights, first a thin pencil beam of light from the spotting ship would illuminate the target for a few seconds, the light would go out then all enemy ships would turn their lights on full at the target and open fire. Accounts from British sailors who experienced this said it was terrifying.

 

These tactics were used in WW1, don't know about WW2  ( radar ) but as many of the ships in this game are of WW1 era it could work

 

Good point there too.

 

And awesome idea to add searchlights.

 

Could be a cool feature in night battle to have very dark screen with the option to use searchlights.

A battle in a clear moonlit night will make contours of land clearly visible, and the moonlight will iluminate the water somewhat.

This way, you can actually see outside and navigate visually more or less the same as before. And instead/adition to the map, have a radar screen to see distances and islands better and to spot enemy ships. This can create very tense close range battles.

 

One more idee to make DD usefull in their role as spotters. As their smoke would be useless against radar, it could be replaced with parachute flares. They could be shot out close to enemy ships, and iluminate the area for a limited time, making enemy ships visible.

 

Starshells! Yet another good idea! Would definitely promote teamplay to have a dedicated illuminator. In reality, I think they'd just have loaded one barrel with a starshell, but I don't know.

 

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[TACHA]
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Of course rough weather would slow DDs right down and make launching torpedoes difficult. Wind would make launching aircraft difficult for CVs who would need to turn into the wind. Would also make drops likely to have some failures.

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