DJ_Die Players 930 posts 9,329 battles Report post #26 Posted October 30, 2015 This is where WG fail there game .... there are no reward to helping out team mates.... they need to find other ways to reward CV players then damage and sinking ships. Give CVs some exp when they kill planes stalking DDs, shoot down other planes attacking other ships, scouting keep other ships and spottet , stuff like that willl give more of a support feel to the CV. Mang Sure why not but for example shootin down planes still doesnt help US CVs win games because they often shoot down bombers AFTER they had dropped their bombs/torps so because lets face it....doing damage and sinking ships is the best thing you can do to secure victory and even US AS loadout CV cant completely prevent IJN strike CV from doing just that unless the IJN CV driver is bad.... Share this post Link to post Share on other sites
[CLADS] olmedreca Players 226 posts 5,719 battles Report post #27 Posted October 30, 2015 I have always suspected that all air-superiority Bogue players are normally BB players that have come to take revenge on CVs. Other than that I have hard time seeing why anyone would choose that loadout. Share this post Link to post Share on other sites
Maye35 Players 63 posts 7,745 battles Report post #28 Posted October 30, 2015 I have always suspected that all air-superiority Bogue players are normally BB players that have come to take revenge on CVs. Other than that I have hard time seeing why anyone would choose that loadout. You might be right, I'm playing bogue with the strike deck, sealclubing in fact, the ship is pretty fun to play. Share this post Link to post Share on other sites
[PRAVD] ewokgoeth Beta Tester 305 posts 16,403 battles Report post #29 Posted October 30, 2015 there are also few good souls who see themselves as "protectors" of the fleet from enemy carriers, even at the cost of own relative xp and creds gain 1 Share this post Link to post Share on other sites
[NOHE] Turnipsi [NOHE] Players 243 posts 11,593 battles Report post #30 Posted November 1, 2015 I have always suspected that all air-superiority Bogue players are normally BB players that have come to take revenge on CVs. Other than that I have hard time seeing why anyone would choose that loadout. Maybe because going against air-superiority loadout with strike loadout feels miserable, especially at low tiers where you cannot waste that many planes. Share this post Link to post Share on other sites
[-L5D-] Tomy117 Beta Tester 27 posts 3,003 battles Report post #31 Posted November 1, 2015 Fighting with a strike setup vs a defense setup is in my opinion the best because you have to play smart to win. You just can't launch waves after waves of planes and watch your damages skyrocket. Like some players already said, use friendly AA, use bait tactics, use... your imagination ! The other CV player can't be everywhere at the same time. You will lose planes for sure, but make sure your opponent pay a heavy price for doing so. Share this post Link to post Share on other sites
Khold Players 1 post 377 battles Report post #32 Posted November 2, 2015 well, I just started playing with the zuiho. Got into a match against two bogues, and my team consisted of two zuihos. The other player just retarded his way into 4 fighter groups. You can understand they didn't last long. I tried to bait them into fighting me over friendly AA, but they didn't bite. So what do you do then? These matches are boring, and the off chance you do find a less competent bogue player is limited. Heck, even fighting against one bogue player is lame. It is also strange that the US gets better fighters. Granted they did have better planes further into the war, but in the beginning it was pretty difficult for them against the Japanese. Hence why I cannot understand why WG thought to give the Japanese a double penalty of less planes in a group and worse fighters as thinking it would be balanced against the US. That said I wished there was more distinction between them. Have the Japanese fighters be more manoeuvrable, thus being able to prolong a 1 on 1 dogfight. Have them have less ammo, but more powerful. Make their speed slower. For the US fighters, I would give them better armor against AA, more ammo so they need less often to come back to re-arm, and faster speed to get to their destination. Also give your fighters a chance to retreat. Now if you commit to a dog fight, you can say goodbye to your planes if you see them losing. Share this post Link to post Share on other sites
DJ_Die Players 930 posts 9,329 battles Report post #33 Posted November 3, 2015 Uh IJN fighters usually have comparable stats to their US counterparts the differences are mostly minimal. Also it was difficult because hellcat was underpowered compared to Zero but all US pilots had to do was to deny Zeros dogfights.... Once they learned to prefer head-on strikes it was much more even because Hellcat was more durable andbetter in dive so they could usually disengage if they had the altitude Share this post Link to post Share on other sites
Slargmann Players 349 posts 2,931 battles Report post #34 Posted November 7, 2015 It amazes me how this debate is not already conclusively settled. It's very simple: The primary objective of the game is to cause damage to the ships on the opposing team. When a ship gets to 0 HP it can no longer deal damage. A ship with AA superiority package has already limited its damage production capability and so is made nearly irrelevant already from get go. Yes, it's possible to use the fighters as scouts, but let's get serious: it cannot replace the use of a torpedo bomber. Bogue has more fighters? It still can't do much damage 9 times out of 10. A single successful torpedo strike is usually enough to surpass the Bogue's efforts for the entire match. It doesn't matter if Bogue has prevented the inflicting of a gazillion points of HP damage. If Bogue does 10 000 damage and Zuiho does 20 000 damage, the team with Zuiho is 10 000 damage ahead in the equation. It is analogous to both CV being removed from the game and the Bogue team starting with a 10 000 HP handicap. It's not necessary to argue this. In a straight up comparison between Bogue with AA package vs Zuiho with really any package, Zuiho wins. However, in a fight between pairs of carriers, it's quite possible that the results are different. Bogue is not OP. Check the numbers. AVG dmg on EU server for Bogue is ca 25 000. Zuiho's avg dmg is TWICE. You have to be really, really stupid to not see the picture here. And I mean stupid on the level that I am amazed you are a fully functioning person. 1 Share this post Link to post Share on other sites
cosminc Players 10 posts 3,017 battles Report post #35 Posted December 29, 2015 Bate the bombers " for real dude" hw will just ignore them no point in that you can't do anything in the matchup you lose 2 squads with geting at most 2-3 planes of his Share this post Link to post Share on other sites
Dosmonian Players 1 post 873 battles Report post #36 Posted December 31, 2015 Just played two japanese carriers against two american, I baited their fighters with mine, and my three squads charged a cruiser..... All perished before they bombed anything.... Second round, no fighters in sight, three squads against two squads survived to bomb, one got away, only die at the hands of a fighter squad.... i was lvl 5 against lvl 5 & 4.... Why would I ever find the joy in that? All i could do then, was to sail to my own death, all planes gone. One lesson learned, japan is seriously underpowered in carriers.... Share this post Link to post Share on other sites
[WCWVE] pzkpfwv1d Players 1,122 posts 20,337 battles Report post #37 Posted January 1, 2016 If you have a Zuiho, it is possible to deal with the Bogue but you only have one chance, send the fighters as bait, assemble your strike and do a maximum effort strike, it is possible to sink the Bogue in a single strike, which then negates his air superiority as the fighters then run out of bullets Share this post Link to post Share on other sites
Poster_2015 Players 695 posts Report post #38 Posted January 2, 2016 It amazes me how this debate is not already conclusively settled. It's very simple: The primary objective of the game is to cause damage to the ships on the opposing team. When a ship gets to 0 HP it can no longer deal damage. A ship with AA superiority package has already limited its damage production capability and so is made nearly irrelevant already from get go. Yes, it's possible to use the fighters as scouts, but let's get serious: it cannot replace the use of a torpedo bomber. Bogue has more fighters? It still can't do much damage 9 times out of 10. A single successful torpedo strike is usually enough to surpass the Bogue's efforts for the entire match. It doesn't matter if Bogue has prevented the inflicting of a gazillion points of HP damage. If Bogue does 10 000 damage and Zuiho does 20 000 damage, the team with Zuiho is 10 000 damage ahead in the equation. It is analogous to both CV being removed from the game and the Bogue team starting with a 10 000 HP handicap. It's not necessary to argue this. In a straight up comparison between Bogue with AA package vs Zuiho with really any package, Zuiho wins. However, in a fight between pairs of carriers, it's quite possible that the results are different. Bogue is not OP. Check the numbers. AVG dmg on EU server for Bogue is ca 25 000. Zuiho's avg dmg is TWICE. You have to be really, really stupid to not see the picture here. And I mean stupid on the level that I am amazed you are a fully functioning person. Why personal insults? 1) If one torpedo attack is all it takes to surpass your bogue damage for entire match, something is wrong . 2) If Bogue player is good he can prevent basically any damage done by Zuiho, because Zuiho cant even field shot down squadrons again (8 torp bombers , 7 spares). 3) Having air superiority is a lot more then doing/preventing damage to ships. The ranked battles showed it pretty clearly that air superiority was way more important then CV damage. CVs rarely did damage there, but having planes free to go where they please, and constantly spotting enemy team was usually enough to win. I know it doesnt give xp, but if you talk about winning it really does help. If your Zuiho hovers planes over their fleet waiting for opening, while i can spot every DD on the map in meantime, its already worth more then 20k damage. Having said that, when I had just a few CV games under my belt, I also found Zuiho infinitely better then Bogue. Its only now with experience that I feel confident I would rather play Bogue . Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,096 battles Report post #39 Posted January 3, 2016 (edited) OP and guys. Sorry but statistics says Zuiho, 53% WR Bogue 47 % WR Zuiho does about 15k more damage compared to Bogue. If anything, the Bogue needs a Buff, not Zuiho. Statistics for tier 6-7 are similar, if narrower. I realize this is about fun, not stats, but look at it this way: If Bogue goes AA and it's boring, blame WG. They made US CV setups so damn specialized and useless that US CV captains feel they are forced to play AA setups to be competitive. Edited January 3, 2016 by GulvkluderGuld Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #40 Posted January 4, 2016 I am a massive carrier noob, and so far I have faced a AA Bogue twice in a Zuiho. Both times I used the barrage ability and then ran away, and baited his fighters into my teams AA, and there was very little the Bogue player could do. I actually killed more planes than the Bogue both times, and also did way more damage. So either the Bogue was not very good, or going AA setup is not really worth it. Share this post Link to post Share on other sites