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Can we please buff Battleships?

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It's nice constantly being on fire and being gated by 30 second reload times to output the same amount of damage a spam click Cruiser or Destroyer does. It's also nice being so damn slow you can't get away from anything, oh and the fact everything actually kills you.

 

 Destroyers kill you because Torps.

 Carriers kill you because Torps.

 Japanese Cruisers kill you because Torps. Oh AND YOU'RE ALWAYS ON FIRE. Good luck actually hitting these guys too, nice to know while I'm burning to death I still have to wait half a damn minute to switch shell type and causing fires is basically non-existent on battleships because of their awful rate of fire.

 

 Can we also have some option to see Ship weaknesses in Port? It's not like you would want to reward the class that has to place it's shots carefully or anything, right? Why should you ever play a Battleship when you can play a Cruiser and output the same amount of DPS if not higher because you're firing more shots and you can set things on fire? Battleships feel paper thin anyway, if your Carrier isn't braindead Battleships are essentially non-existent. 

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[TTTX]
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Battleships are the second best class stats wise at the moment only behind carriers. They don't need any buffs.

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No, they don't really need buffs. If you know how to aim you can kill those pesky cruisers before they burn you down. And dying to torps that constantly means you don't know what the rudder can be used for.

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Beta Tester
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It's nice constantly being on fire and being gated by 30 second reload times to output the same amount of damage a spam click Cruiser or Destroyer does. It's also nice being so damn slow you can't get away from anything, oh and the fact everything actually kills you.

 

 Destroyers kill you because Torps.

 Carriers kill you because Torps.

 Japanese Cruisers kill you because Torps. Oh AND YOU'RE ALWAYS ON FIRE. Good luck actually hitting these guys too, nice to know while I'm burning to death I still have to wait half a damn minute to switch shell type and causing fires is basically non-existent on battleships because of their awful rate of fire.

 

 Can we also have some option to see Ship weaknesses in Port? It's not like you would want to reward the class that has to place it's shots carefully or anything, right? Why should you ever play a Battleship when you can play a Cruiser and output the same amount of DPS if not higher because you're firing more shots and you can set things on fire? Battleships feel paper thin anyway, if your Carrier isn't braindead Battleships are essentially non-existent. 

 

Nope... not a chance. How about you learn to play them? 

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Players
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Nope... not a chance. How about you learn to play them? 

 

I long for the day when making an ad hominem is not considered an argument on an internet board. I don't exactly know how I'm supposed to dodge Torpedoes when my turning circle and speed is so awful. 

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[-GGS-]
Alpha Tester, Players, In AlfaTesters
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They really do not need a buff.

You can already more or less one shoot all cruisers you meet. and do massive damage to other battleships. to this you also have the armor and the ability to recover hp. and in later tiers, you are an anti-air fortress. (US)

So no, battleships do not really get a buff.

 

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Beta Tester
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I long for the day when making an ad hominem is not considered an argument on an internet board. I don't exactly know how I'm supposed to dodge Torpedoes when my turning circle and speed is so awful. 

 

Considering that most T3 BBs are food for almost anything i can see where your frustration comes from, but the Myogi and the Wyoming aren't bad at all... But with a BB you need to have a certain awareness of the Battlefield, some sort of 7th sense. And that is something you hopefully learn once you play more. So sorry, saying that you lack the experience in BBs is not an ad hominem.

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WG Staff
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 I don't exactly know how I'm supposed to dodge Torpedoes when my turning circle and speed is so awful. 

 

Well, on the one hand you can evade quite a few torps if you have good map awareness and keep track of where the bombers are coming from (plus staying in cruiser cover when possible can help too), on the other hand you are not supposed to dodge every single torpedo. You are a battleship with a few hit points to spare plus you can recover quite a bit of the flooding (and fire) damage over time.

 

With good map awareness, positioning, intelligent consumable usage and precise shooting BBs can be extremely strong.

 

 

 

 

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[BLOBS]
Beta Tester
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Considering you've only played in 2 of the Battleships in the game (Both from the same nation as well), I think it's a bit hard to generalise and say buff all Battleships.

 

The Tier 3 and 4 BB's are a big learning curve, not to mention they are not the best ships (Well, they're tier 3 and 4, you wouldn't expect much else). You can't get away with playing a BB like other classes, they have their own strategies to master in order to make them the bringers of death that will make cruisers and enemy BB's quake in their boots!

 

In relation to the torp comments, you should not be reacting to torps once they are sighted and are beeping on your HUD. You should be reacting near constantly, you are the prime target for a DD. The more you play, the easier this skill get. I wouldn't be so quick to generalise the class, as you don't have enough experience to make a fully informed judgement. I would consider yourself lucky, as now in patch 0.5, you only have to worry about tier 5's in your Myogi.

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I long for the day when making an ad hominem is not considered an argument on an internet board. I don't exactly know how I'm supposed to dodge Torpedoes when my turning circle and speed is so awful. 

 

Key to dodging torpedos is being aware that they may be there to begin with and act like it. And avoiding going in a straight line at constant speed for any long period, in particular, is a great start that way too many folks forget. That's in fact how DDs get a lot of their food. Air attacks are harder to deal with, particularly competent carriers, but there's ways to minimize them, and unlike DDs they literally cannot come out of the blue. You will see the bombers coming. And if you have cruisers around, they can help protect you, too.

 

Honestly, one big tip that is very important... be careful how you use your repair abilities. If someone sets you on fire, it's probably not worth using it just to put out the fire. Keep it in reserve for when you have either multiple fires going (this IS a threat) or for flooding. And if you're under air attack, be especially cautious. Even if you DO take fire OR flooding, make sure there's not more aircraft coming down on you before popping the repair to stop the bleeding. Some carrier players are savvy enough to use either torps or bombers to bleed your repair before hammering you again and making you bleed... except without any means to counter it. Or simply staggered attacks because multiple carriers. So, don't be afraid to bleed a bit if it means you can staunch it after all the attacks are done.

 

In the end, though, it's situational awareness that BBs need really really badly to succeed, and we can't teach you that... you have to learn by playing. One tip to help with that.... after firing and while reloading, press the mouse's right button. It'll move you out of zoom and let you look around. Take stock of what's going on so you don't get surprised. Then get back to shooting. :)

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Players
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It's nice constantly being on fire and being gated by 30 second reload times to output the same amount of damage a spam click Cruiser or Destroyer does. It's also nice being so damn slow you can't get away from anything, oh and the fact everything actually kills you.

 

 Destroyers kill you because Torps.

 Carriers kill you because Torps.

 Japanese Cruisers kill you because Torps. Oh AND YOU'RE ALWAYS ON FIRE. Good luck actually hitting these guys too, nice to know while I'm burning to death I still have to wait half a damn minute to switch shell type and causing fires is basically non-existent on battleships because of their awful rate of fire.

 

 Can we also have some option to see Ship weaknesses in Port? It's not like you would want to reward the class that has to place it's shots carefully or anything, right? Why should you ever play a Battleship when you can play a Cruiser and output the same amount of DPS if not higher because you're firing more shots and you can set things on fire? Battleships feel paper thin anyway, if your Carrier isn't braindead Battleships are essentially non-existent. 

as a few guys have already said Battleships are very powerfull and can oneshot almost everything they certainly dont need any buff's

just take a look at your stats for instance you have 50% more average dmg in tier 4 Battleship Myogi than tier 8 cruiser Atago

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Alpha Tester
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When playing a BB, you are:

 

 -primary target, so dont mourn that everyone wants to kill you

- slow, BBs where no raceboats

- often on fire, because this does constant damage to you, that`s what enemy wants

 

the art of sailing a BB is to know how to sail to keep away threats from you, to search for the right company you need to survive and to know when best to use your repair modules.

 

If you don`t accept this, well, maybe the BBs are not the class you should prefer.

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[RNBCS]
Alpha Tester
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Well, on the one hand you can evade quite a few torps if you have good map awareness and keep track of where the bombers are coming from (plus staying in cruiser cover when possible can help too), on the other hand you are not supposed to dodge every single torpedo. You are a battleship with a few hit points to spare plus you can recover quite a bit of the flooding (and fire) damage over time.

 

With good map awareness, positioning, intelligent consumable usage and precise shooting BBs can be extremely strong.

 

 

 

 

 

I just was in a game where in 3 mins enemy CV manual dropped next to my spawn 2 torp waves right next to my Nagato. So [edited]nice to equip all the rare flags for this ocasion and then [edited]die before the match even starts. Turn what you can in BB but its [edited] if i have to be aware of this in my spawn area already. I dont think this is good desing at all. Id ad a replay but i cant.

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Supertest Coordinator
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Unlucky late game loading aside...

 

BBs don't need a buff even against CVs.

 

Just had a game in Arkansas and managed to hold a whole flank with my division mate in a Phoenix. Despite being set on fire over and over by a Cleveland we sank him. Then a Murmansk and a Phoenix. There was a Kongo involved to but he was bad. I angled to him and ran off. He stopped! (Then later fired HE at a Fuso, go figure)

 

So - get basics of survivability, skill and superintendent. Get upgrades which improve repair and then...

 

1 fire ignore it. 2 you can repair. Don't get into z situation where you are being multiply he spammed.

 

Also BBs get better from Kongo onwards. Look at my win rate in Myogi vs. Kongo!! Love that ship.

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Beta Tester
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 Destroyers kill you because you don't pay attention and don't react.

 Carriers kill you because because you don't pay attention and don't react.

 Japanese Cruisers kill you because because you don't pay attention and don't react.

 

 

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[LAI]
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I think we should make a standard response and copy-paste it to each weekly "Battleships suck, nerf DDs/CAs/CVs" post.

 

You lob shells, DD/CV fires torpedoes. Don't sail in a straight line plus watch the map and you will be able to continue lobbing shells while avoiding torpedoes.

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Supertest Coordinator
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 Destroyers kill you because you don't pay attention and don't react.

 Carriers kill you because because you don't pay attention and don't react.

 Japanese Cruisers kill you because because you don't pay attention and don't react.

 

But actually a lot about BBs is thinking ahead, strategy, checking the map, mentally working out where dds are, whether planes are coming or going, whether that BB is aiming at you and if so how long till it reloads... And placing yourself in a useful but not overexposed position to maximise your damage potential and minimise the chance of being focussed and dying. 

 

Hmmm. Maybe BBs are actually hard to play - but they don't need a buff :)

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[AEIOU]
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I just was in a game where in 3 mins enemy CV manual dropped next to my spawn 2 torp waves right next to my Nagato. So [edited]nice to equip all the rare flags for this ocasion and then [edited]die before the match even starts. Turn what you can in BB but its [edited] if i have to be aware of this in my spawn area already. I dont think this is good desing at all. Id ad a replay but i cant.

Had this happen some days ago in my izumo. Got instagibbed by all of the 2 carriers squadrons.  Didn't make me happy. Didn't even fire a single salvo. 

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Supertester
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WOWS Breaking News:

 
Today at 3:12,a player suggested to buff the Battleships.This really rare opinion caused much laughter within the Community with many nations around the world declaring the 27th September a "Buff the BB "Day.
 
Players are trying to tell the OP that he must first advance to T5 BB's and taste the "Sheer Power of Kongo" before drawing such a naive conclusion.
 
In other news,Emperor Hirohito rised from his grave,furious that a human being dared to dishonour the Imperial Japanese Naval Power, while screaming "Banzai"
 
-Funny topic David.Whats next,"DD are OP,pls nerf?"
 
This is Mister_Greek,reporting exclusively for WOWS EU News.Have a great Week
Edited by Mister_Greek
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Players
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on the other hand you are not supposed to dodge every single torpedo. You are a battleship with a few hit points to spare plus you can recover quite a bit of the flooding (and fire) damage over time.

 I think this is one of key points but that it's constantly overlooked.

Health is a resource you use, not different to ammo or consumables. It's not some magical fairy that shouldn't be touched. If you preemptively avoid torpedoes, you will eat two instead of like seven when in a cross-stitch between two bomber squadrons and that's a great outcome. Now those planes need to go all the way back to rearm (probably at least half of them will die in the process) and then again attack something else after ten hours of flying back:) And you are at 2/3 hp, ready to dish out punishment:) AND if you are attacked by cruisers, you will get to 1/2 and then heal again to 2/3... and so on and so forth.

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Supertest Coordinator
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 I think this is one of key points but that it's constantly overlooked.

Health is a resource you use, not different to ammo or consumables. It's not some magical fairy that shouldn't be touched. If you preemptively avoid torpedoes, you will eat two instead of like seven when in a cross-stitch between two bomber squadrons and that's a great outcome. Now those planes need to go all the way back to rearm (probably at least half of them will die in the process) and then again attack something else after ten hours of flying back:) And you are at 2/3 hp, ready to dish out punishment:) AND if you are attacked by cruisers, you will get to 1/2 and then heal again to 2/3... and so on and so forth.

 

Even better with the Super Nintendo skill... :D you get 4 heals :) 

 

Ive been cross dropped a number of times and usually take a couple. They aren't dd torpedoes either... 

 

Oddly a Taiho tried to cross drop me today in my Tirpitz and completely missed me both times, which baffled me. How can someone be that bad and get to tier ten? Or did they expect me to sail in a straight line instead of hard rudder + reverse because I was driving a Tirpitz 

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omg super nintendo skill... never thought of that... that's actually hilarious:D

 

Maybe he thought you were one of "those" tirpitzes?:)

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[CAIN]
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I don't think that BBs need Buffs in general.

In the last game, i one-shotted a (almost full health) Cleveland at 17Km in a New York.

Lucky shot? Hell yeah, but i usually go closer to put my Guns to best use at ~10Km and try to avoid sniping as this rarely pays off.

 

There's only one BB that could use some love and it's the Kawachi.

The dispersion of her Guns is rather on the funny side, this could be slightly tweaked.

 

 

 

Edited by Jethro_Grey

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